/**************************************************************************** ** $Id: qdialogbuttons_p.h 2 2005-11-16 15:49:26Z dmik $ ** ** Definition of QDialogButtons class. ** ** Copyright (C) 2003 Trolltech AS. All rights reserved. ** ** This file is part of the widgets module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QDIALOGBUTTONS_P_H #define QDIALOGBUTTONS_P_H #ifndef QT_H #ifndef QT_H #include "qwidget.h" #endif // QT_H #endif #ifndef QT_NO_DIALOGBUTTONS struct QDialogButtonsPrivate; class QDialogButtons : public QWidget { Q_OBJECT public: enum Button { None=0, Accept=0x01, Reject=0x02, Help=0x04, Apply=0x08, All=0x10, Abort=0x20, Retry=0x40, Ignore=0x80 }; #ifndef QT_NO_DIALOG QDialogButtons(QDialog *parent, bool autoConnect = TRUE, Q_UINT32 buttons = Accept | Reject, Orientation orient = Horizontal, const char *name = NULL); #endif // QT_NO_DIALOG QDialogButtons(QWidget *parent, Q_UINT32 buttons = Accept | Reject, Orientation orient = Horizontal, const char *name = NULL); ~QDialogButtons(); void setQuestionMode(bool); bool questionMode() const; void setButtonEnabled(Button button, bool enabled); bool isButtonEnabled(Button) const; inline void showButton(Button b) { setButtonVisible(b, TRUE) ; } inline void hideButton(Button b) { setButtonVisible(b, FALSE); } virtual void setButtonVisible(Button, bool visible); bool isButtonVisible(Button) const; void addWidget(QWidget *); virtual void setDefaultButton(Button); Button defaultButton() const; virtual void setButtonText(Button, const QString &); QString buttonText(Button) const; void setOrientation(Orientation); Orientation orientation() const; virtual QSize sizeHint(Button) const; QSize minimumSizeHint() const; QSize sizeHint() const; protected: void layoutButtons(); virtual QWidget *createButton(Button); void showEvent(QShowEvent *); void resizeEvent(QResizeEvent *); void styleChanged(QStyle &); private slots: void handleClicked(); signals: void clicked(Button); void acceptClicked(); void rejectClicked(); void helpClicked(); void applyClicked(); void allClicked(); void retryClicked(); void ignoreClicked(); void abortClicked(); private: QDialogButtonsPrivate *d; void init(Q_UINT32, Orientation); }; #endif //QT_NO_DIALOGBUTTONS #endif //QDIALOGBUTTONS_P_H