| 1 | /****************************************************************************
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| 2 | ** $Id: qserversocket.cpp 2 2005-11-16 15:49:26Z dmik $
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| 3 | **
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| 4 | ** Implementation of QServerSocket class.
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| 5 | **
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| 6 | ** Created : 970521
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| 7 | **
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| 8 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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| 9 | **
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| 10 | ** This file is part of the network module of the Qt GUI Toolkit.
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| 11 | **
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| 12 | ** This file may be distributed under the terms of the Q Public License
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| 13 | ** as defined by Trolltech AS of Norway and appearing in the file
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| 14 | ** LICENSE.QPL included in the packaging of this file.
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| 15 | **
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| 16 | ** This file may be distributed and/or modified under the terms of the
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| 17 | ** GNU General Public License version 2 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 19 | ** packaging of this file.
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| 20 | **
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| 21 | ** Licensees holding valid Qt Enterprise Edition licenses may use this
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| 22 | ** file in accordance with the Qt Commercial License Agreement provided
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| 23 | ** with the Software.
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| 24 | **
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| 25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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| 26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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| 27 | **
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| 28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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| 29 | ** information about Qt Commercial License Agreements.
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| 30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
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| 31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
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| 32 | **
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| 33 | ** Contact info@trolltech.com if any conditions of this licensing are
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| 34 | ** not clear to you.
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| 35 | **
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| 36 | **********************************************************************/
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| 37 |
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| 38 | #include "qserversocket.h"
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| 39 |
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| 40 | #ifndef QT_NO_NETWORK
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| 41 |
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| 42 | #include "qsocketnotifier.h"
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| 43 |
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| 44 | class QServerSocketPrivate {
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| 45 | public:
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| 46 | QServerSocketPrivate(): s(0), n(0) {}
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| 47 | ~QServerSocketPrivate() { delete n; delete s; }
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| 48 | QSocketDevice *s;
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| 49 | QSocketNotifier *n;
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| 50 | };
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| 51 |
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| 52 |
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| 53 | /*!
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| 54 | \class QServerSocket qserversocket.h
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| 55 | \brief The QServerSocket class provides a TCP-based server.
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| 56 | \if defined(commercial)
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| 57 | It is part of the <a href="commercialeditions.html">Qt Enterprise Edition</a>.
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| 58 | \endif
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| 59 |
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| 60 | \ingroup io
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| 61 | \module network
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| 62 |
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| 63 | This class is a convenience class for accepting incoming TCP
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| 64 | connections. You can specify the port or have QServerSocket pick
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| 65 | one, and listen on just one address or on all the machine's
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| 66 | addresses.
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| 67 |
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| 68 | Using the API is very simple: subclass QServerSocket, call the
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| 69 | constructor of your choice, and implement newConnection() to
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| 70 | handle new incoming connections. There is nothing more to do.
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| 71 |
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| 72 | (Note that due to lack of support in the underlying APIs,
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| 73 | QServerSocket cannot accept or reject connections conditionally.)
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| 74 |
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| 75 | \sa QSocket, QSocketDevice, QHostAddress, QSocketNotifier
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| 76 | */
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| 77 |
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| 78 |
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| 79 | /*!
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| 80 | Creates a server socket object, that will serve the given \a port
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| 81 | on all the addresses of this host. If \a port is 0, QServerSocket
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| 82 | will pick a suitable port in a system-dependent manner. Use \a
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| 83 | backlog to specify how many pending connections the server can
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| 84 | have.
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| 85 |
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| 86 | The \a parent and \a name arguments are passed on to the QObject
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| 87 | constructor.
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| 88 |
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| 89 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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| 90 | that you don't accept any connections at all; you should specify a
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| 91 | value larger than 0.
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| 92 | */
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| 93 |
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| 94 | QServerSocket::QServerSocket( Q_UINT16 port, int backlog,
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| 95 | QObject *parent, const char *name )
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| 96 | : QObject( parent, name )
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| 97 | {
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| 98 | d = new QServerSocketPrivate;
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| 99 | init( QHostAddress(), port, backlog );
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| 100 | }
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| 101 |
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| 102 |
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| 103 | /*!
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| 104 | Creates a server socket object, that will serve the given \a port
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| 105 | only on the given \a address. Use \a backlog to specify how many
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| 106 | pending connections the server can have.
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| 107 |
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| 108 | The \a parent and \a name arguments are passed on to the QObject
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| 109 | constructor.
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| 110 |
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| 111 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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| 112 | that you don't accept any connections at all; you should specify a
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| 113 | value larger than 0.
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| 114 | */
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| 115 |
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| 116 | QServerSocket::QServerSocket( const QHostAddress & address, Q_UINT16 port,
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| 117 | int backlog,
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| 118 | QObject *parent, const char *name )
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| 119 | : QObject( parent, name )
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| 120 | {
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| 121 | d = new QServerSocketPrivate;
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| 122 | init( address, port, backlog );
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| 123 | }
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| 124 |
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| 125 |
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| 126 | /*!
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| 127 | Construct an empty server socket.
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| 128 |
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| 129 | This constructor, in combination with setSocket(), allows us to
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| 130 | use the QServerSocket class as a wrapper for other socket types
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| 131 | (e.g. Unix Domain Sockets under Unix).
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| 132 |
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| 133 | The \a parent and \a name arguments are passed on to the QObject
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| 134 | constructor.
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| 135 |
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| 136 | \sa setSocket()
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| 137 | */
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| 138 |
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| 139 | QServerSocket::QServerSocket( QObject *parent, const char *name )
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| 140 | : QObject( parent, name )
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| 141 | {
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| 142 | d = new QServerSocketPrivate;
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| 143 | }
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| 144 |
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| 145 |
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| 146 | /*!
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| 147 | Returns TRUE if the construction succeeded; otherwise returns FALSE.
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| 148 | */
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| 149 | bool QServerSocket::ok() const
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| 150 | {
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| 151 | return !!d->s;
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| 152 | }
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| 153 |
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| 154 | /*
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| 155 | The common bit of the constructors.
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| 156 | */
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| 157 | void QServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog )
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| 158 | {
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| 159 | d->s = new QSocketDevice( QSocketDevice::Stream, address.isIPv4Address()
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| 160 | ? QSocketDevice::IPv4 : QSocketDevice::IPv6, 0 );
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| 161 | #if !defined(Q_OS_WIN32)
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| 162 | // Under Unix, we want to be able to use the port, even if a socket on the
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| 163 | // same address-port is in TIME_WAIT. Under Windows this is possible anyway
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| 164 | // -- furthermore, the meaning of reusable is different: it means that you
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| 165 | // can use the same address-port for multiple listening sockets.
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| 166 | d->s->setAddressReusable( TRUE );
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| 167 | #endif
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| 168 | if ( d->s->bind( address, port )
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| 169 | && d->s->listen( backlog ) )
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| 170 | {
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| 171 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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| 172 | this, "accepting new connections" );
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| 173 | connect( d->n, SIGNAL(activated(int)),
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| 174 | this, SLOT(incomingConnection(int)) );
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| 175 | } else {
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| 176 | qWarning( "QServerSocket: failed to bind or listen to the socket" );
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| 177 | delete d->s;
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| 178 | d->s = 0;
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| 179 | }
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| 180 | }
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| 181 |
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| 182 |
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| 183 | /*!
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| 184 | Destroys the socket.
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| 185 |
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| 186 | This causes any backlogged connections (connections that have
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| 187 | reached the host, but not yet been completely set up by calling
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| 188 | QSocketDevice::accept()) to be severed.
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| 189 |
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| 190 | Existing connections continue to exist; this only affects the
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| 191 | acceptance of new connections.
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| 192 | */
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| 193 | QServerSocket::~QServerSocket()
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| 194 | {
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| 195 | delete d;
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| 196 | }
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| 197 |
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| 198 |
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| 199 | /*!
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| 200 | \fn void QServerSocket::newConnection( int socket )
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| 201 |
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| 202 | This pure virtual function is responsible for setting up a new
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| 203 | incoming connection. \a socket is the fd (file descriptor) for the
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| 204 | newly accepted connection.
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| 205 | */
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| 206 |
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| 207 |
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| 208 | void QServerSocket::incomingConnection( int )
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| 209 | {
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| 210 | int fd = d->s->accept();
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| 211 | if ( fd >= 0 )
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| 212 | newConnection( fd );
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| 213 | }
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| 214 |
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| 215 |
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| 216 | /*!
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| 217 | Returns the port number on which this server socket listens. This
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| 218 | is always non-zero; if you specify 0 in the constructor,
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| 219 | QServerSocket will pick a non-zero port itself. ok() must be TRUE
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| 220 | before calling this function.
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| 221 |
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| 222 | \sa address() QSocketDevice::port()
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| 223 | */
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| 224 | Q_UINT16 QServerSocket::port() const
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| 225 | {
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| 226 | if ( !d || !d->s )
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| 227 | return 0;
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| 228 | return d->s->port();
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| 229 | }
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| 230 |
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| 231 |
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| 232 | /*!
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| 233 | Returns the operating system socket.
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| 234 | */
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| 235 | int QServerSocket::socket() const
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| 236 | {
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| 237 | if ( !d || !d->s )
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| 238 | return -1;
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| 239 |
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| 240 | return d->s->socket();
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| 241 | }
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| 242 |
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| 243 | /*!
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| 244 | Returns the address on which this object listens, or 0.0.0.0 if
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| 245 | this object listens on more than one address. ok() must be TRUE
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| 246 | before calling this function.
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| 247 |
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| 248 | \sa port() QSocketDevice::address()
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| 249 | */
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| 250 | QHostAddress QServerSocket::address() const
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| 251 | {
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| 252 | if ( !d || !d->s )
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| 253 | return QHostAddress();
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| 254 |
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| 255 | return d->s->address();
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| 256 | }
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| 257 |
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| 258 |
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| 259 | /*!
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| 260 | Returns a pointer to the internal socket device. The returned
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| 261 | pointer is 0 if there is no connection or pending connection.
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| 262 |
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| 263 | There is normally no need to manipulate the socket device directly
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| 264 | since this class does all the necessary setup for most client or
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| 265 | server socket applications.
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| 266 | */
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| 267 | QSocketDevice *QServerSocket::socketDevice()
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| 268 | {
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| 269 | if ( !d )
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| 270 | return 0;
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| 271 |
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| 272 | return d->s;
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| 273 | }
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| 274 |
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| 275 |
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| 276 | /*!
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| 277 | Sets the socket to use \a socket. bind() and listen() should
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| 278 | already have been called for \a socket.
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| 279 |
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| 280 | This allows us to use the QServerSocket class as a wrapper for
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| 281 | other socket types (e.g. Unix Domain Sockets).
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| 282 | */
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| 283 | void QServerSocket::setSocket( int socket )
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| 284 | {
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| 285 | delete d;
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| 286 | d = new QServerSocketPrivate;
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| 287 | d->s = new QSocketDevice( socket, QSocketDevice::Stream );
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| 288 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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| 289 | this, "accepting new connections" );
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| 290 | connect( d->n, SIGNAL(activated(int)),
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| 291 | this, SLOT(incomingConnection(int)) );
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| 292 | }
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| 293 |
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| 294 | #endif //QT_NO_NETWORK
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