1 | /****************************************************************************
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2 | ** $Id: qserversocket.cpp 2 2005-11-16 15:49:26Z dmik $
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3 | **
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4 | ** Implementation of QServerSocket class.
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5 | **
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6 | ** Created : 970521
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7 | **
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8 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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9 | **
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10 | ** This file is part of the network module of the Qt GUI Toolkit.
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11 | **
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12 | ** This file may be distributed under the terms of the Q Public License
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13 | ** as defined by Trolltech AS of Norway and appearing in the file
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14 | ** LICENSE.QPL included in the packaging of this file.
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15 | **
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16 | ** This file may be distributed and/or modified under the terms of the
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17 | ** GNU General Public License version 2 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.GPL included in the
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19 | ** packaging of this file.
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20 | **
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21 | ** Licensees holding valid Qt Enterprise Edition licenses may use this
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22 | ** file in accordance with the Qt Commercial License Agreement provided
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23 | ** with the Software.
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24 | **
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25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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27 | **
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28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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29 | ** information about Qt Commercial License Agreements.
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30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
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31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
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32 | **
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33 | ** Contact info@trolltech.com if any conditions of this licensing are
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34 | ** not clear to you.
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35 | **
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36 | **********************************************************************/
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37 |
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38 | #include "qserversocket.h"
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39 |
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40 | #ifndef QT_NO_NETWORK
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41 |
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42 | #include "qsocketnotifier.h"
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43 |
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44 | class QServerSocketPrivate {
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45 | public:
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46 | QServerSocketPrivate(): s(0), n(0) {}
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47 | ~QServerSocketPrivate() { delete n; delete s; }
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48 | QSocketDevice *s;
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49 | QSocketNotifier *n;
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50 | };
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51 |
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52 |
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53 | /*!
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54 | \class QServerSocket qserversocket.h
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55 | \brief The QServerSocket class provides a TCP-based server.
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56 | \if defined(commercial)
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57 | It is part of the <a href="commercialeditions.html">Qt Enterprise Edition</a>.
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58 | \endif
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59 |
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60 | \ingroup io
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61 | \module network
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62 |
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63 | This class is a convenience class for accepting incoming TCP
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64 | connections. You can specify the port or have QServerSocket pick
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65 | one, and listen on just one address or on all the machine's
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66 | addresses.
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67 |
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68 | Using the API is very simple: subclass QServerSocket, call the
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69 | constructor of your choice, and implement newConnection() to
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70 | handle new incoming connections. There is nothing more to do.
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71 |
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72 | (Note that due to lack of support in the underlying APIs,
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73 | QServerSocket cannot accept or reject connections conditionally.)
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74 |
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75 | \sa QSocket, QSocketDevice, QHostAddress, QSocketNotifier
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76 | */
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77 |
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78 |
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79 | /*!
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80 | Creates a server socket object, that will serve the given \a port
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81 | on all the addresses of this host. If \a port is 0, QServerSocket
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82 | will pick a suitable port in a system-dependent manner. Use \a
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83 | backlog to specify how many pending connections the server can
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84 | have.
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85 |
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86 | The \a parent and \a name arguments are passed on to the QObject
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87 | constructor.
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88 |
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89 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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90 | that you don't accept any connections at all; you should specify a
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91 | value larger than 0.
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92 | */
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93 |
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94 | QServerSocket::QServerSocket( Q_UINT16 port, int backlog,
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95 | QObject *parent, const char *name )
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96 | : QObject( parent, name )
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97 | {
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98 | d = new QServerSocketPrivate;
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99 | init( QHostAddress(), port, backlog );
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100 | }
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101 |
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102 |
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103 | /*!
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104 | Creates a server socket object, that will serve the given \a port
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105 | only on the given \a address. Use \a backlog to specify how many
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106 | pending connections the server can have.
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107 |
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108 | The \a parent and \a name arguments are passed on to the QObject
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109 | constructor.
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110 |
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111 | \warning On Tru64 Unix systems a value of 0 for \a backlog means
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112 | that you don't accept any connections at all; you should specify a
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113 | value larger than 0.
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114 | */
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115 |
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116 | QServerSocket::QServerSocket( const QHostAddress & address, Q_UINT16 port,
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117 | int backlog,
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118 | QObject *parent, const char *name )
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119 | : QObject( parent, name )
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120 | {
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121 | d = new QServerSocketPrivate;
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122 | init( address, port, backlog );
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123 | }
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124 |
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125 |
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126 | /*!
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127 | Construct an empty server socket.
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128 |
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129 | This constructor, in combination with setSocket(), allows us to
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130 | use the QServerSocket class as a wrapper for other socket types
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131 | (e.g. Unix Domain Sockets under Unix).
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132 |
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133 | The \a parent and \a name arguments are passed on to the QObject
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134 | constructor.
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135 |
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136 | \sa setSocket()
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137 | */
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138 |
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139 | QServerSocket::QServerSocket( QObject *parent, const char *name )
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140 | : QObject( parent, name )
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141 | {
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142 | d = new QServerSocketPrivate;
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143 | }
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144 |
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145 |
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146 | /*!
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147 | Returns TRUE if the construction succeeded; otherwise returns FALSE.
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148 | */
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149 | bool QServerSocket::ok() const
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150 | {
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151 | return !!d->s;
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152 | }
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153 |
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154 | /*
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155 | The common bit of the constructors.
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156 | */
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157 | void QServerSocket::init( const QHostAddress & address, Q_UINT16 port, int backlog )
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158 | {
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159 | d->s = new QSocketDevice( QSocketDevice::Stream, address.isIPv4Address()
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160 | ? QSocketDevice::IPv4 : QSocketDevice::IPv6, 0 );
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161 | #if !defined(Q_OS_WIN32)
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162 | // Under Unix, we want to be able to use the port, even if a socket on the
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163 | // same address-port is in TIME_WAIT. Under Windows this is possible anyway
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164 | // -- furthermore, the meaning of reusable is different: it means that you
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165 | // can use the same address-port for multiple listening sockets.
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166 | d->s->setAddressReusable( TRUE );
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167 | #endif
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168 | if ( d->s->bind( address, port )
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169 | && d->s->listen( backlog ) )
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170 | {
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171 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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172 | this, "accepting new connections" );
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173 | connect( d->n, SIGNAL(activated(int)),
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174 | this, SLOT(incomingConnection(int)) );
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175 | } else {
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176 | qWarning( "QServerSocket: failed to bind or listen to the socket" );
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177 | delete d->s;
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178 | d->s = 0;
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179 | }
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180 | }
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181 |
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182 |
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183 | /*!
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184 | Destroys the socket.
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185 |
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186 | This causes any backlogged connections (connections that have
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187 | reached the host, but not yet been completely set up by calling
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188 | QSocketDevice::accept()) to be severed.
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189 |
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190 | Existing connections continue to exist; this only affects the
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191 | acceptance of new connections.
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192 | */
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193 | QServerSocket::~QServerSocket()
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194 | {
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195 | delete d;
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196 | }
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197 |
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198 |
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199 | /*!
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200 | \fn void QServerSocket::newConnection( int socket )
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201 |
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202 | This pure virtual function is responsible for setting up a new
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203 | incoming connection. \a socket is the fd (file descriptor) for the
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204 | newly accepted connection.
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205 | */
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206 |
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207 |
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208 | void QServerSocket::incomingConnection( int )
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209 | {
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210 | int fd = d->s->accept();
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211 | if ( fd >= 0 )
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212 | newConnection( fd );
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213 | }
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214 |
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215 |
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216 | /*!
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217 | Returns the port number on which this server socket listens. This
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218 | is always non-zero; if you specify 0 in the constructor,
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219 | QServerSocket will pick a non-zero port itself. ok() must be TRUE
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220 | before calling this function.
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221 |
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222 | \sa address() QSocketDevice::port()
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223 | */
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224 | Q_UINT16 QServerSocket::port() const
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225 | {
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226 | if ( !d || !d->s )
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227 | return 0;
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228 | return d->s->port();
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229 | }
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230 |
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231 |
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232 | /*!
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233 | Returns the operating system socket.
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234 | */
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235 | int QServerSocket::socket() const
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236 | {
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237 | if ( !d || !d->s )
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238 | return -1;
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239 |
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240 | return d->s->socket();
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241 | }
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242 |
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243 | /*!
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244 | Returns the address on which this object listens, or 0.0.0.0 if
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245 | this object listens on more than one address. ok() must be TRUE
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246 | before calling this function.
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247 |
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248 | \sa port() QSocketDevice::address()
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249 | */
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250 | QHostAddress QServerSocket::address() const
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251 | {
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252 | if ( !d || !d->s )
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253 | return QHostAddress();
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254 |
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255 | return d->s->address();
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256 | }
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257 |
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258 |
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259 | /*!
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260 | Returns a pointer to the internal socket device. The returned
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261 | pointer is 0 if there is no connection or pending connection.
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262 |
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263 | There is normally no need to manipulate the socket device directly
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264 | since this class does all the necessary setup for most client or
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265 | server socket applications.
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266 | */
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267 | QSocketDevice *QServerSocket::socketDevice()
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268 | {
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269 | if ( !d )
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270 | return 0;
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271 |
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272 | return d->s;
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273 | }
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274 |
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275 |
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276 | /*!
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277 | Sets the socket to use \a socket. bind() and listen() should
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278 | already have been called for \a socket.
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279 |
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280 | This allows us to use the QServerSocket class as a wrapper for
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281 | other socket types (e.g. Unix Domain Sockets).
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282 | */
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283 | void QServerSocket::setSocket( int socket )
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284 | {
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285 | delete d;
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286 | d = new QServerSocketPrivate;
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287 | d->s = new QSocketDevice( socket, QSocketDevice::Stream );
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288 | d->n = new QSocketNotifier( d->s->socket(), QSocketNotifier::Read,
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289 | this, "accepting new connections" );
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290 | connect( d->n, SIGNAL(activated(int)),
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291 | this, SLOT(incomingConnection(int)) );
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292 | }
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293 |
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294 | #endif //QT_NO_NETWORK
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