| 1 | /****************************************************************************
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| 2 | ** $Id: qwmatrix.cpp 2 2005-11-16 15:49:26Z dmik $
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| 3 | **
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| 4 | ** Implementation of QWMatrix class
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| 5 | **
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| 6 | ** Created : 941020
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| 7 | **
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| 8 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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| 9 | **
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| 10 | ** This file is part of the kernel module of the Qt GUI Toolkit.
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| 11 | **
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| 12 | ** This file may be distributed under the terms of the Q Public License
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| 13 | ** as defined by Trolltech AS of Norway and appearing in the file
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| 14 | ** LICENSE.QPL included in the packaging of this file.
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| 15 | **
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| 16 | ** This file may be distributed and/or modified under the terms of the
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| 17 | ** GNU General Public License version 2 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 19 | ** packaging of this file.
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| 20 | **
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| 21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
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| 22 | ** licenses may use this file in accordance with the Qt Commercial License
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| 23 | ** Agreement provided with the Software.
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| 24 | **
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| 25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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| 26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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| 27 | **
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| 28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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| 29 | ** information about Qt Commercial License Agreements.
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| 30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
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| 31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
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| 32 | **
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| 33 | ** Contact info@trolltech.com if any conditions of this licensing are
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| 34 | ** not clear to you.
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| 35 | **
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| 36 | **********************************************************************/
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| 37 |
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| 38 | #include "qwmatrix.h"
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| 39 | #include "qdatastream.h"
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| 40 | #include "qregion.h"
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| 41 | #if defined(Q_WS_X11)
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| 42 | double qsincos( double, bool calcCos ); // defined in qpainter_x11.cpp
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| 43 | #else
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| 44 | #include <math.h>
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| 45 | #endif
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| 46 |
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| 47 | #include <limits.h>
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| 48 |
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| 49 | #ifndef QT_NO_WMATRIX
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| 50 |
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| 51 | /*!
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| 52 | \class QWMatrix qwmatrix.h
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| 53 | \brief The QWMatrix class specifies 2D transformations of a
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| 54 | coordinate system.
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| 55 |
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| 56 | \ingroup graphics
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| 57 | \ingroup images
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| 58 |
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| 59 | The standard coordinate system of a \link QPaintDevice paint
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| 60 | device\endlink has the origin located at the top-left position. X
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| 61 | values increase to the right; Y values increase downward.
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| 62 |
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| 63 | This coordinate system is the default for the QPainter, which
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| 64 | renders graphics in a paint device. A user-defined coordinate
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| 65 | system can be specified by setting a QWMatrix for the painter.
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| 66 |
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| 67 | Example:
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| 68 | \code
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| 69 | MyWidget::paintEvent( QPaintEvent * )
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| 70 | {
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| 71 | QPainter p; // our painter
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| 72 | QWMatrix m; // our transformation matrix
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| 73 | m.rotate( 22.5 ); // rotated coordinate system
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| 74 | p.begin( this ); // start painting
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| 75 | p.setWorldMatrix( m ); // use rotated coordinate system
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| 76 | p.drawText( 30,20, "detator" ); // draw rotated text at 30,20
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| 77 | p.end(); // painting done
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| 78 | }
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| 79 | \endcode
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| 80 |
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| 81 | A matrix specifies how to translate, scale, shear or rotate the
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| 82 | graphics; the actual transformation is performed by the drawing
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| 83 | routines in QPainter and by QPixmap::xForm().
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| 84 |
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| 85 | The QWMatrix class contains a 3x3 matrix of the form:
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| 86 | <table align=center border=1 cellpadding=1 cellspacing=0>
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| 87 | <tr align=center><td>m11</td><td>m12</td><td> 0 </td></tr>
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| 88 | <tr align=center><td>m21</td><td>m22</td><td> 0 </td></tr>
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| 89 | <tr align=center><td>dx</td> <td>dy</td> <td> 1 </td></tr>
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| 90 | </table>
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| 91 |
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| 92 | A matrix transforms a point in the plane to another point:
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| 93 | \code
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| 94 | x' = m11*x + m21*y + dx
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| 95 | y' = m22*y + m12*x + dy
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| 96 | \endcode
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| 97 |
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| 98 | The point \e (x, y) is the original point, and \e (x', y') is the
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| 99 | transformed point. \e (x', y') can be transformed back to \e (x,
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| 100 | y) by performing the same operation on the \link
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| 101 | QWMatrix::invert() inverted matrix\endlink.
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| 102 |
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| 103 | The elements \e dx and \e dy specify horizontal and vertical
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| 104 | translation. The elements \e m11 and \e m22 specify horizontal and
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| 105 | vertical scaling. The elements \e m12 and \e m21 specify
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| 106 | horizontal and vertical shearing.
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| 107 |
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| 108 | The identity matrix has \e m11 and \e m22 set to 1; all others are
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| 109 | set to 0. This matrix maps a point to itself.
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| 110 |
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| 111 | Translation is the simplest transformation. Setting \e dx and \e
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| 112 | dy will move the coordinate system \e dx units along the X axis
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| 113 | and \e dy units along the Y axis.
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| 114 |
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| 115 | Scaling can be done by setting \e m11 and \e m22. For example,
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| 116 | setting \e m11 to 2 and \e m22 to 1.5 will double the height and
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| 117 | increase the width by 50%.
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| 118 |
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| 119 | Shearing is controlled by \e m12 and \e m21. Setting these
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| 120 | elements to values different from zero will twist the coordinate
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| 121 | system.
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| 122 |
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| 123 | Rotation is achieved by carefully setting both the shearing
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| 124 | factors and the scaling factors. The QWMatrix also has a function
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| 125 | that sets \link rotate() rotation \endlink directly.
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| 126 |
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| 127 | QWMatrix lets you combine transformations like this:
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| 128 | \code
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| 129 | QWMatrix m; // identity matrix
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| 130 | m.translate(10, -20); // first translate (10,-20)
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| 131 | m.rotate(25); // then rotate 25 degrees
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| 132 | m.scale(1.2, 0.7); // finally scale it
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| 133 | \endcode
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| 134 |
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| 135 | Here's the same example using basic matrix operations:
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| 136 | \code
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| 137 | double a = pi/180 * 25; // convert 25 to radians
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| 138 | double sina = sin(a);
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| 139 | double cosa = cos(a);
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| 140 | QWMatrix m1(1, 0, 0, 1, 10, -20); // translation matrix
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| 141 | QWMatrix m2( cosa, sina, // rotation matrix
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| 142 | -sina, cosa, 0, 0 );
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| 143 | QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix
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| 144 | QWMatrix m;
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| 145 | m = m3 * m2 * m1; // combine all transformations
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| 146 | \endcode
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| 147 |
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| 148 | \l QPainter has functions to translate, scale, shear and rotate the
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| 149 | coordinate system without using a QWMatrix. Although these
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| 150 | functions are very convenient, it can be more efficient to build a
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| 151 | QWMatrix and call QPainter::setWorldMatrix() if you want to perform
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| 152 | more than a single transform operation.
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| 153 |
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| 154 | \sa QPainter::setWorldMatrix(), QPixmap::xForm()
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| 155 | */
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| 156 |
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| 157 | bool qt_old_transformations = TRUE;
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| 158 |
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| 159 | /*!
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| 160 | \enum QWMatrix::TransformationMode
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| 161 |
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| 162 | \keyword transformation matrix
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| 163 |
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| 164 | QWMatrix offers two transformation modes. Calculations can either
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| 165 | be done in terms of points (Points mode, the default), or in
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| 166 | terms of area (Area mode).
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| 167 |
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| 168 | In Points mode the transformation is applied to the points that
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| 169 | mark out the shape's bounding line. In Areas mode the
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| 170 | transformation is applied in such a way that the area of the
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| 171 | contained region is correctly transformed under the matrix.
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| 172 |
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| 173 | \value Points transformations are applied to the shape's points.
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| 174 | \value Areas transformations are applied (e.g. to the width and
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| 175 | height) so that the area is transformed.
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| 176 |
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| 177 | Example:
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| 178 |
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| 179 | Suppose we have a rectangle,
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| 180 | \c{QRect( 10, 20, 30, 40 )} and a transformation matrix
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| 181 | \c{QWMatrix( 2, 0, 0, 2, 0, 0 )} to double the rectangle's size.
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| 182 |
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| 183 | In Points mode, the matrix will transform the top-left (10,20) and
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| 184 | the bottom-right (39,59) points producing a rectangle with its
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| 185 | top-left point at (20,40) and its bottom-right point at (78,118),
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| 186 | i.e. with a width of 59 and a height of 79.
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| 187 |
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| 188 | In Areas mode, the matrix will transform the top-left point in
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| 189 | the same way as in Points mode to (20/40), and double the width
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| 190 | and height, so the bottom-right will become (69,99), i.e. a width
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| 191 | of 60 and a height of 80.
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| 192 |
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| 193 | Because integer arithmetic is used (for speed), rounding
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| 194 | differences mean that the modes will produce slightly different
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| 195 | results given the same shape and the same transformation,
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| 196 | especially when scaling up. This also means that some operations
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| 197 | are not commutative.
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| 198 |
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| 199 | Under Points mode, \c{matrix * ( region1 | region2 )} is not equal to
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| 200 | \c{matrix * region1 | matrix * region2}. Under Area mode, \c{matrix *
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| 201 | (pointarray[i])} is not neccesarily equal to
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| 202 | \c{(matrix * pointarry)[i]}.
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| 203 |
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| 204 | \img xform.png Comparison of Points and Areas TransformationModes
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| 205 | */
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| 206 |
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| 207 | /*!
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| 208 | Sets the transformation mode that QWMatrix and painter
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| 209 | transformations use to \a m.
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| 210 |
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| 211 | \sa QWMatrix::TransformationMode
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| 212 | */
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| 213 | void QWMatrix::setTransformationMode( QWMatrix::TransformationMode m )
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| 214 | {
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| 215 | if ( m == QWMatrix::Points )
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| 216 | qt_old_transformations = TRUE;
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| 217 | else
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| 218 | qt_old_transformations = FALSE;
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| 219 | }
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| 220 |
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| 221 |
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| 222 | /*!
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| 223 | Returns the current transformation mode.
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| 224 |
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| 225 | \sa QWMatrix::TransformationMode
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| 226 | */
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| 227 | QWMatrix::TransformationMode QWMatrix::transformationMode()
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| 228 | {
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| 229 | return (qt_old_transformations ? QWMatrix::Points : QWMatrix::Areas );
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| 230 | }
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| 231 |
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| 232 |
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| 233 | // some defines to inline some code
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| 234 | #define MAPDOUBLE( x, y, nx, ny ) \
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| 235 | { \
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| 236 | double fx = x; \
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| 237 | double fy = y; \
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| 238 | nx = _m11*fx + _m21*fy + _dx; \
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| 239 | ny = _m12*fx + _m22*fy + _dy; \
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| 240 | }
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| 241 |
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| 242 | #define MAPINT( x, y, nx, ny ) \
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| 243 | { \
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| 244 | double fx = x; \
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| 245 | double fy = y; \
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| 246 | nx = qRound(_m11*fx + _m21*fy + _dx); \
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| 247 | ny = qRound(_m12*fx + _m22*fy + _dy); \
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| 248 | }
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| 249 |
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| 250 | /*****************************************************************************
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| 251 | QWMatrix member functions
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| 252 | *****************************************************************************/
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| 253 |
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| 254 | /*!
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| 255 | Constructs an identity matrix. All elements are set to zero except
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| 256 | \e m11 and \e m22 (scaling), which are set to 1.
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| 257 | */
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| 258 |
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| 259 | QWMatrix::QWMatrix()
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| 260 | {
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| 261 | _m11 = _m22 = 1.0;
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| 262 | _m12 = _m21 = _dx = _dy = 0.0;
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| 263 | }
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| 264 |
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| 265 | /*!
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| 266 | Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a
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| 267 | m22, \a dx and \a dy.
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| 268 | */
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| 269 |
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| 270 | QWMatrix::QWMatrix( double m11, double m12, double m21, double m22,
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| 271 | double dx, double dy )
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| 272 | {
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| 273 | _m11 = m11; _m12 = m12;
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| 274 | _m21 = m21; _m22 = m22;
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| 275 | _dx = dx; _dy = dy;
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| 276 | }
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| 277 |
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| 278 |
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| 279 | /*!
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| 280 | Sets the matrix elements to the specified values, \a m11, \a m12,
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| 281 | \a m21, \a m22, \a dx and \a dy.
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| 282 | */
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| 283 |
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| 284 | void QWMatrix::setMatrix( double m11, double m12, double m21, double m22,
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| 285 | double dx, double dy )
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| 286 | {
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| 287 | _m11 = m11; _m12 = m12;
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| 288 | _m21 = m21; _m22 = m22;
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| 289 | _dx = dx; _dy = dy;
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| 290 | }
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| 291 |
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| 292 |
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| 293 | /*!
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| 294 | \fn double QWMatrix::m11() const
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| 295 |
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| 296 | Returns the X scaling factor.
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| 297 | */
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| 298 |
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| 299 | /*!
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| 300 | \fn double QWMatrix::m12() const
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| 301 |
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| 302 | Returns the vertical shearing factor.
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| 303 | */
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| 304 |
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| 305 | /*!
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| 306 | \fn double QWMatrix::m21() const
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| 307 |
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| 308 | Returns the horizontal shearing factor.
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| 309 | */
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| 310 |
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| 311 | /*!
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| 312 | \fn double QWMatrix::m22() const
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| 313 |
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| 314 | Returns the Y scaling factor.
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| 315 | */
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| 316 |
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| 317 | /*!
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| 318 | \fn double QWMatrix::dx() const
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| 319 |
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| 320 | Returns the horizontal translation.
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| 321 | */
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| 322 |
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| 323 | /*!
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| 324 | \fn double QWMatrix::dy() const
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| 325 |
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| 326 | Returns the vertical translation.
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| 327 | */
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| 328 |
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| 329 |
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| 330 | /*!
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| 331 | \overload
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| 332 |
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| 333 | Transforms ( \a x, \a y ) to ( \a *tx, \a *ty ) using the
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| 334 | following formulae:
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| 335 |
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| 336 | \code
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| 337 | *tx = m11*x + m21*y + dx
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| 338 | *ty = m22*y + m12*x + dy
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| 339 | \endcode
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| 340 | */
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| 341 |
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| 342 | void QWMatrix::map( double x, double y, double *tx, double *ty ) const
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| 343 | {
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| 344 | MAPDOUBLE( x, y, *tx, *ty );
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| 345 | }
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| 346 |
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| 347 | /*!
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| 348 | Transforms ( \a x, \a y ) to ( \a *tx, \a *ty ) using the formulae:
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| 349 |
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| 350 | \code
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| 351 | *tx = m11*x + m21*y + dx (rounded to the nearest integer)
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| 352 | *ty = m22*y + m12*x + dy (rounded to the nearest integer)
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| 353 | \endcode
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| 354 | */
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| 355 |
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| 356 | void QWMatrix::map( int x, int y, int *tx, int *ty ) const
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| 357 | {
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| 358 | MAPINT( x, y, *tx, *ty );
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| 359 | }
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| 360 |
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| 361 | /*!
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| 362 | \fn QPoint QWMatrix::map( const QPoint &p ) const
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| 363 |
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| 364 | \overload
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| 365 |
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| 366 | Transforms \a p to using the formulae:
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| 367 |
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| 368 | \code
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| 369 | retx = m11*px + m21*py + dx (rounded to the nearest integer)
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| 370 | rety = m22*py + m12*px + dy (rounded to the nearest integer)
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| 371 | \endcode
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| 372 | */
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| 373 |
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| 374 | /*!
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| 375 | \fn QRect QWMatrix::map( const QRect &r ) const
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| 376 |
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| 377 | \obsolete
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| 378 |
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| 379 | Please use \l QWMatrix::mapRect() instead.
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| 380 |
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| 381 | Note that this method does return the bounding rectangle of the \a r, when
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| 382 | shearing or rotations are used.
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| 383 | */
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| 384 |
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| 385 | /*!
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| 386 | \fn QPointArray QWMatrix::map( const QPointArray &a ) const
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| 387 |
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| 388 | \overload
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| 389 |
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| 390 | Returns the point array \a a transformed by calling map for each point.
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| 391 | */
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| 392 |
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| 393 |
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| 394 | /*!
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| 395 | \fn QRegion QWMatrix::map( const QRegion &r ) const
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| 396 |
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| 397 | \overload
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| 398 |
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| 399 | Transforms the region \a r.
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| 400 |
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| 401 | Calling this method can be rather expensive, if rotations or
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| 402 | shearing are used.
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| 403 | */
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| 404 |
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| 405 | /*!
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| 406 | \fn QRegion QWMatrix::mapToRegion( const QRect &rect ) const
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| 407 |
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| 408 | Returns the transformed rectangle \a rect.
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| 409 |
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| 410 | A rectangle which has been rotated or sheared may result in a
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| 411 | non-rectangular region being returned.
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| 412 |
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| 413 | Calling this method can be expensive, if rotations or shearing are
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| 414 | used. If you just need to know the bounding rectangle of the
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| 415 | returned region, use mapRect() which is a lot faster than this
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| 416 | function.
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| 417 |
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| 418 | \sa QWMatrix::mapRect()
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| 419 | */
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| 420 |
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| 421 |
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| 422 | /*!
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| 423 | Returns the transformed rectangle \a rect.
|
|---|
| 424 |
|
|---|
| 425 | The bounding rectangle is returned if rotation or shearing has
|
|---|
| 426 | been specified.
|
|---|
| 427 |
|
|---|
| 428 | If you need to know the exact region \a rect maps to use \l
|
|---|
| 429 | operator*().
|
|---|
| 430 |
|
|---|
| 431 | \sa operator*()
|
|---|
| 432 | */
|
|---|
| 433 |
|
|---|
| 434 | QRect QWMatrix::mapRect( const QRect &rect ) const
|
|---|
| 435 | {
|
|---|
| 436 | QRect result;
|
|---|
| 437 | if( qt_old_transformations ) {
|
|---|
| 438 | if ( _m12 == 0.0F && _m21 == 0.0F ) {
|
|---|
| 439 | result = QRect( map(rect.topLeft()), map(rect.bottomRight()) ).normalize();
|
|---|
| 440 | } else {
|
|---|
| 441 | QPointArray a( rect );
|
|---|
| 442 | a = map( a );
|
|---|
| 443 | result = a.boundingRect();
|
|---|
| 444 | }
|
|---|
| 445 | } else {
|
|---|
| 446 | if ( _m12 == 0.0F && _m21 == 0.0F ) {
|
|---|
| 447 | int x = qRound( _m11*rect.x() + _dx );
|
|---|
| 448 | int y = qRound( _m22*rect.y() + _dy );
|
|---|
| 449 | int w = qRound( _m11*rect.width() );
|
|---|
| 450 | int h = qRound( _m22*rect.height() );
|
|---|
| 451 | if ( w < 0 ) {
|
|---|
| 452 | w = -w;
|
|---|
| 453 | x -= w-1;
|
|---|
| 454 | }
|
|---|
| 455 | if ( h < 0 ) {
|
|---|
| 456 | h = -h;
|
|---|
| 457 | y -= h-1;
|
|---|
| 458 | }
|
|---|
| 459 | result = QRect( x, y, w, h );
|
|---|
| 460 | } else {
|
|---|
| 461 |
|
|---|
| 462 | // see mapToPolygon for explanations of the algorithm.
|
|---|
| 463 | double x0, y0;
|
|---|
| 464 | double x, y;
|
|---|
| 465 | MAPDOUBLE( rect.left(), rect.top(), x0, y0 );
|
|---|
| 466 | double xmin = x0;
|
|---|
| 467 | double ymin = y0;
|
|---|
| 468 | double xmax = x0;
|
|---|
| 469 | double ymax = y0;
|
|---|
| 470 | MAPDOUBLE( rect.right() + 1, rect.top(), x, y );
|
|---|
| 471 | xmin = QMIN( xmin, x );
|
|---|
| 472 | ymin = QMIN( ymin, y );
|
|---|
| 473 | xmax = QMAX( xmax, x );
|
|---|
| 474 | ymax = QMAX( ymax, y );
|
|---|
| 475 | MAPDOUBLE( rect.right() + 1, rect.bottom() + 1, x, y );
|
|---|
| 476 | xmin = QMIN( xmin, x );
|
|---|
| 477 | ymin = QMIN( ymin, y );
|
|---|
| 478 | xmax = QMAX( xmax, x );
|
|---|
| 479 | ymax = QMAX( ymax, y );
|
|---|
| 480 | MAPDOUBLE( rect.left(), rect.bottom() + 1, x, y );
|
|---|
| 481 | xmin = QMIN( xmin, x );
|
|---|
| 482 | ymin = QMIN( ymin, y );
|
|---|
| 483 | xmax = QMAX( xmax, x );
|
|---|
| 484 | ymax = QMAX( ymax, y );
|
|---|
| 485 | double w = xmax - xmin;
|
|---|
| 486 | double h = ymax - ymin;
|
|---|
| 487 | xmin -= ( xmin - x0 ) / w;
|
|---|
| 488 | ymin -= ( ymin - y0 ) / h;
|
|---|
| 489 | xmax -= ( xmax - x0 ) / w;
|
|---|
| 490 | ymax -= ( ymax - y0 ) / h;
|
|---|
| 491 | result = QRect( qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin)+1, qRound(ymax)-qRound(ymin)+1 );
|
|---|
| 492 | }
|
|---|
| 493 | }
|
|---|
| 494 | return result;
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 |
|
|---|
| 498 | /*!
|
|---|
| 499 | \internal
|
|---|
| 500 | */
|
|---|
| 501 | QPoint QWMatrix::operator *( const QPoint &p ) const
|
|---|
| 502 | {
|
|---|
| 503 | double fx = p.x();
|
|---|
| 504 | double fy = p.y();
|
|---|
| 505 | return QPoint( qRound(_m11*fx + _m21*fy + _dx),
|
|---|
| 506 | qRound(_m12*fx + _m22*fy + _dy) );
|
|---|
| 507 | }
|
|---|
| 508 |
|
|---|
| 509 |
|
|---|
| 510 | struct QWMDoublePoint {
|
|---|
| 511 | double x;
|
|---|
| 512 | double y;
|
|---|
| 513 | };
|
|---|
| 514 |
|
|---|
| 515 | /*!
|
|---|
| 516 | \internal
|
|---|
| 517 | */
|
|---|
| 518 | QPointArray QWMatrix::operator *( const QPointArray &a ) const
|
|---|
| 519 | {
|
|---|
| 520 | if( qt_old_transformations ) {
|
|---|
| 521 | QPointArray result = a.copy();
|
|---|
| 522 | int x, y;
|
|---|
| 523 | for ( int i=0; i<(int)result.size(); i++ ) {
|
|---|
| 524 | result.point( i, &x, &y );
|
|---|
| 525 | MAPINT( x, y, x, y );
|
|---|
| 526 | result.setPoint( i, x, y );
|
|---|
| 527 | }
|
|---|
| 528 | return result;
|
|---|
| 529 | } else {
|
|---|
| 530 | int size = a.size();
|
|---|
| 531 | int i;
|
|---|
| 532 | QMemArray<QWMDoublePoint> p( size );
|
|---|
| 533 | QPoint *da = a.data();
|
|---|
| 534 | QWMDoublePoint *dp = p.data();
|
|---|
| 535 | double xmin = INT_MAX;
|
|---|
| 536 | double ymin = xmin;
|
|---|
| 537 | double xmax = INT_MIN;
|
|---|
| 538 | double ymax = xmax;
|
|---|
| 539 | int xminp = 0;
|
|---|
| 540 | int yminp = 0;
|
|---|
| 541 | for( i = 0; i < size; i++ ) {
|
|---|
| 542 | dp[i].x = da[i].x();
|
|---|
| 543 | dp[i].y = da[i].y();
|
|---|
| 544 | if ( dp[i].x < xmin ) {
|
|---|
| 545 | xmin = dp[i].x;
|
|---|
| 546 | xminp = i;
|
|---|
| 547 | }
|
|---|
| 548 | if ( dp[i].y < ymin ) {
|
|---|
| 549 | ymin = dp[i].y;
|
|---|
| 550 | yminp = i;
|
|---|
| 551 | }
|
|---|
| 552 | xmax = QMAX( xmax, dp[i].x );
|
|---|
| 553 | ymax = QMAX( ymax, dp[i].y );
|
|---|
| 554 | }
|
|---|
| 555 | double w = QMAX( xmax - xmin, 1 );
|
|---|
| 556 | double h = QMAX( ymax - ymin, 1 );
|
|---|
| 557 | for( i = 0; i < size; i++ ) {
|
|---|
| 558 | dp[i].x += (dp[i].x - xmin)/w;
|
|---|
| 559 | dp[i].y += (dp[i].y - ymin)/h;
|
|---|
| 560 | MAPDOUBLE( dp[i].x, dp[i].y, dp[i].x, dp[i].y );
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | // now apply correction back for transformed values...
|
|---|
| 564 | xmin = INT_MAX;
|
|---|
| 565 | ymin = xmin;
|
|---|
| 566 | xmax = INT_MIN;
|
|---|
| 567 | ymax = xmax;
|
|---|
| 568 | for( i = 0; i < size; i++ ) {
|
|---|
| 569 | xmin = QMIN( xmin, dp[i].x );
|
|---|
| 570 | ymin = QMIN( ymin, dp[i].y );
|
|---|
| 571 | xmax = QMAX( xmax, dp[i].x );
|
|---|
| 572 | ymax = QMAX( ymax, dp[i].y );
|
|---|
| 573 | }
|
|---|
| 574 | w = QMAX( xmax - xmin, 1 );
|
|---|
| 575 | h = QMAX( ymax - ymin, 1 );
|
|---|
| 576 |
|
|---|
| 577 | QPointArray result( size );
|
|---|
| 578 | QPoint *dr = result.data();
|
|---|
| 579 | for( i = 0; i < size; i++ ) {
|
|---|
| 580 | dr[i].setX( qRound( dp[i].x - (dp[i].x - dp[xminp].x)/w ) );
|
|---|
| 581 | dr[i].setY( qRound( dp[i].y - (dp[i].y - dp[yminp].y)/h ) );
|
|---|
| 582 | }
|
|---|
| 583 | return result;
|
|---|
| 584 | }
|
|---|
| 585 | }
|
|---|
| 586 |
|
|---|
| 587 | /*!
|
|---|
| 588 | \internal
|
|---|
| 589 | */
|
|---|
| 590 | QRegion QWMatrix::operator * (const QRect &rect ) const
|
|---|
| 591 | {
|
|---|
| 592 | QRegion result;
|
|---|
| 593 | if ( isIdentity() ) {
|
|---|
| 594 | result = rect;
|
|---|
| 595 | } else if ( _m12 == 0.0F && _m21 == 0.0F ) {
|
|---|
| 596 | if( qt_old_transformations ) {
|
|---|
| 597 | result = QRect( map(rect.topLeft()), map(rect.bottomRight()) ).normalize();
|
|---|
| 598 | } else {
|
|---|
| 599 | int x = qRound( _m11*rect.x() + _dx );
|
|---|
| 600 | int y = qRound( _m22*rect.y() + _dy );
|
|---|
| 601 | int w = qRound( _m11*rect.width() );
|
|---|
| 602 | int h = qRound( _m22*rect.height() );
|
|---|
| 603 | if ( w < 0 ) {
|
|---|
| 604 | w = -w;
|
|---|
| 605 | x -= w - 1;
|
|---|
| 606 | }
|
|---|
| 607 | if ( h < 0 ) {
|
|---|
| 608 | h = -h;
|
|---|
| 609 | y -= h - 1;
|
|---|
| 610 | }
|
|---|
| 611 | result = QRect( x, y, w, h );
|
|---|
| 612 | }
|
|---|
| 613 | } else {
|
|---|
| 614 | result = QRegion( mapToPolygon( rect ) );
|
|---|
| 615 | }
|
|---|
| 616 | return result;
|
|---|
| 617 |
|
|---|
| 618 | }
|
|---|
| 619 |
|
|---|
| 620 | /*!
|
|---|
| 621 | Returns the transformed rectangle \a rect as a polygon.
|
|---|
| 622 |
|
|---|
| 623 | Polygons and rectangles behave slightly differently
|
|---|
| 624 | when transformed (due to integer rounding), so
|
|---|
| 625 | \c{matrix.map( QPointArray( rect ) )} is not always the same as
|
|---|
| 626 | \c{matrix.mapToPolygon( rect )}.
|
|---|
| 627 | */
|
|---|
| 628 | QPointArray QWMatrix::mapToPolygon( const QRect &rect ) const
|
|---|
| 629 | {
|
|---|
| 630 | QPointArray a( 4 );
|
|---|
| 631 | if ( qt_old_transformations ) {
|
|---|
| 632 | a = QPointArray( rect );
|
|---|
| 633 | return operator *( a );
|
|---|
| 634 | }
|
|---|
| 635 | double x[4], y[4];
|
|---|
| 636 | if ( _m12 == 0.0F && _m21 == 0.0F ) {
|
|---|
| 637 | x[0] = qRound( _m11*rect.x() + _dx );
|
|---|
| 638 | y[0] = qRound( _m22*rect.y() + _dy );
|
|---|
| 639 | double w = qRound( _m11*rect.width() );
|
|---|
| 640 | double h = qRound( _m22*rect.height() );
|
|---|
| 641 | if ( w < 0 ) {
|
|---|
| 642 | w = -w;
|
|---|
| 643 | x[0] -= w - 1.;
|
|---|
| 644 | }
|
|---|
| 645 | if ( h < 0 ) {
|
|---|
| 646 | h = -h;
|
|---|
| 647 | y[0] -= h - 1.;
|
|---|
| 648 | }
|
|---|
| 649 | x[1] = x[0]+w-1;
|
|---|
| 650 | x[2] = x[1];
|
|---|
| 651 | x[3] = x[0];
|
|---|
| 652 | y[1] = y[0];
|
|---|
| 653 | y[2] = y[0]+h-1;
|
|---|
| 654 | y[3] = y[2];
|
|---|
| 655 | } else {
|
|---|
| 656 | MAPINT( rect.left(), rect.top(), x[0], y[0] );
|
|---|
| 657 | MAPINT( rect.right() + 1, rect.top(), x[1], y[1] );
|
|---|
| 658 | MAPINT( rect.right() + 1, rect.bottom() + 1, x[2], y[2] );
|
|---|
| 659 | MAPINT( rect.left(), rect.bottom() + 1, x[3], y[3] );
|
|---|
| 660 |
|
|---|
| 661 | /*
|
|---|
| 662 | Including rectangles as we have are evil.
|
|---|
| 663 |
|
|---|
| 664 | We now have a rectangle that is one pixel to wide and one to
|
|---|
| 665 | high. the tranformed position of the top-left corner is
|
|---|
| 666 | correct. All other points need some adjustments.
|
|---|
| 667 |
|
|---|
| 668 | Doing this mathematically exact would force us to calculate some square roots,
|
|---|
| 669 | something we don't want for the sake of speed.
|
|---|
| 670 |
|
|---|
| 671 | Instead we use an approximation, that converts to the correct
|
|---|
| 672 | answer when m12 -> 0 and m21 -> 0, and accept smaller
|
|---|
| 673 | errors in the general transformation case.
|
|---|
| 674 |
|
|---|
| 675 | The solution is to calculate the width and height of the
|
|---|
| 676 | bounding rect, and scale the points 1/2/3 by (xp-x0)/xw pixel direction
|
|---|
| 677 | to point 0.
|
|---|
| 678 | */
|
|---|
| 679 |
|
|---|
| 680 | double xmin = x[0];
|
|---|
| 681 | double ymin = y[0];
|
|---|
| 682 | double xmax = x[0];
|
|---|
| 683 | double ymax = y[0];
|
|---|
| 684 | int i;
|
|---|
| 685 | for( i = 1; i< 4; i++ ) {
|
|---|
| 686 | xmin = QMIN( xmin, x[i] );
|
|---|
| 687 | ymin = QMIN( ymin, y[i] );
|
|---|
| 688 | xmax = QMAX( xmax, x[i] );
|
|---|
| 689 | ymax = QMAX( ymax, y[i] );
|
|---|
| 690 | }
|
|---|
| 691 | double w = xmax - xmin;
|
|---|
| 692 | double h = ymax - ymin;
|
|---|
| 693 |
|
|---|
| 694 | for( i = 1; i < 4; i++ ) {
|
|---|
| 695 | x[i] -= (x[i] - x[0])/w;
|
|---|
| 696 | y[i] -= (y[i] - y[0])/h;
|
|---|
| 697 | }
|
|---|
| 698 | }
|
|---|
| 699 | #if 0
|
|---|
| 700 | int i;
|
|---|
| 701 | for( i = 0; i< 4; i++ )
|
|---|
| 702 | qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i]) );
|
|---|
| 703 | qDebug( "width=%f, height=%f", sqrt( (x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0]) ),
|
|---|
| 704 | sqrt( (x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3]) ) );
|
|---|
| 705 | #endif
|
|---|
| 706 | // all coordinates are correctly, tranform to a pointarray
|
|---|
| 707 | // (rounding to the next integer)
|
|---|
| 708 | a.setPoints( 4, qRound( x[0] ), qRound( y[0] ),
|
|---|
| 709 | qRound( x[1] ), qRound( y[1] ),
|
|---|
| 710 | qRound( x[2] ), qRound( y[2] ),
|
|---|
| 711 | qRound( x[3] ), qRound( y[3] ) );
|
|---|
| 712 | return a;
|
|---|
| 713 | }
|
|---|
| 714 |
|
|---|
| 715 | /*!
|
|---|
| 716 | \internal
|
|---|
| 717 | */
|
|---|
| 718 | QRegion QWMatrix::operator * (const QRegion &r ) const
|
|---|
| 719 | {
|
|---|
| 720 | if ( isIdentity() )
|
|---|
| 721 | return r;
|
|---|
| 722 | QMemArray<QRect> rects = r.rects();
|
|---|
| 723 | QRegion result;
|
|---|
| 724 | register QRect *rect = rects.data();
|
|---|
| 725 | register int i = rects.size();
|
|---|
| 726 | if ( _m12 == 0.0F && _m21 == 0.0F ) {
|
|---|
| 727 | // simple case, no rotation
|
|---|
| 728 | while ( i ) {
|
|---|
| 729 | int x = qRound( _m11*rect->x() + _dx );
|
|---|
| 730 | int y = qRound( _m22*rect->y() + _dy );
|
|---|
| 731 | int w = qRound( _m11*rect->width() );
|
|---|
| 732 | int h = qRound( _m22*rect->height() );
|
|---|
| 733 | if ( w < 0 ) {
|
|---|
| 734 | w = -w;
|
|---|
| 735 | x -= w-1;
|
|---|
| 736 | }
|
|---|
| 737 | if ( h < 0 ) {
|
|---|
| 738 | h = -h;
|
|---|
| 739 | y -= h-1;
|
|---|
| 740 | }
|
|---|
| 741 | *rect = QRect( x, y, w, h );
|
|---|
| 742 | rect++;
|
|---|
| 743 | i--;
|
|---|
| 744 | }
|
|---|
| 745 | result.setRects( rects.data(), rects.size() );
|
|---|
| 746 | } else {
|
|---|
| 747 | while ( i ) {
|
|---|
| 748 | result |= operator *( *rect );
|
|---|
| 749 | rect++;
|
|---|
| 750 | i--;
|
|---|
| 751 | }
|
|---|
| 752 | }
|
|---|
| 753 | return result;
|
|---|
| 754 | }
|
|---|
| 755 |
|
|---|
| 756 | /*!
|
|---|
| 757 | Resets the matrix to an identity matrix.
|
|---|
| 758 |
|
|---|
| 759 | All elements are set to zero, except \e m11 and \e m22 (scaling)
|
|---|
| 760 | which are set to 1.
|
|---|
| 761 |
|
|---|
| 762 | \sa isIdentity()
|
|---|
| 763 | */
|
|---|
| 764 |
|
|---|
| 765 | void QWMatrix::reset()
|
|---|
| 766 | {
|
|---|
| 767 | _m11 = _m22 = 1.0;
|
|---|
| 768 | _m12 = _m21 = _dx = _dy = 0.0;
|
|---|
| 769 | }
|
|---|
| 770 |
|
|---|
| 771 | /*!
|
|---|
| 772 | Returns TRUE if the matrix is the identity matrix; otherwise returns FALSE.
|
|---|
| 773 |
|
|---|
| 774 | \sa reset()
|
|---|
| 775 | */
|
|---|
| 776 | bool QWMatrix::isIdentity() const
|
|---|
| 777 | {
|
|---|
| 778 | return _m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0
|
|---|
| 779 | && _dx == 0.0 && _dy == 0.0;
|
|---|
| 780 | }
|
|---|
| 781 |
|
|---|
| 782 | /*!
|
|---|
| 783 | Moves the coordinate system \a dx along the X-axis and \a dy along
|
|---|
| 784 | the Y-axis.
|
|---|
| 785 |
|
|---|
| 786 | Returns a reference to the matrix.
|
|---|
| 787 |
|
|---|
| 788 | \sa scale(), shear(), rotate()
|
|---|
| 789 | */
|
|---|
| 790 |
|
|---|
| 791 | QWMatrix &QWMatrix::translate( double dx, double dy )
|
|---|
| 792 | {
|
|---|
| 793 | _dx += dx*_m11 + dy*_m21;
|
|---|
| 794 | _dy += dy*_m22 + dx*_m12;
|
|---|
| 795 | return *this;
|
|---|
| 796 | }
|
|---|
| 797 |
|
|---|
| 798 | /*!
|
|---|
| 799 | Scales the coordinate system unit by \a sx horizontally and \a sy
|
|---|
| 800 | vertically.
|
|---|
| 801 |
|
|---|
| 802 | Returns a reference to the matrix.
|
|---|
| 803 |
|
|---|
| 804 | \sa translate(), shear(), rotate()
|
|---|
| 805 | */
|
|---|
| 806 |
|
|---|
| 807 | QWMatrix &QWMatrix::scale( double sx, double sy )
|
|---|
| 808 | {
|
|---|
| 809 | _m11 *= sx;
|
|---|
| 810 | _m12 *= sx;
|
|---|
| 811 | _m21 *= sy;
|
|---|
| 812 | _m22 *= sy;
|
|---|
| 813 | return *this;
|
|---|
| 814 | }
|
|---|
| 815 |
|
|---|
| 816 | /*!
|
|---|
| 817 | Shears the coordinate system by \a sh horizontally and \a sv
|
|---|
| 818 | vertically.
|
|---|
| 819 |
|
|---|
| 820 | Returns a reference to the matrix.
|
|---|
| 821 |
|
|---|
| 822 | \sa translate(), scale(), rotate()
|
|---|
| 823 | */
|
|---|
| 824 |
|
|---|
| 825 | QWMatrix &QWMatrix::shear( double sh, double sv )
|
|---|
| 826 | {
|
|---|
| 827 | double tm11 = sv*_m21;
|
|---|
| 828 | double tm12 = sv*_m22;
|
|---|
| 829 | double tm21 = sh*_m11;
|
|---|
| 830 | double tm22 = sh*_m12;
|
|---|
| 831 | _m11 += tm11;
|
|---|
| 832 | _m12 += tm12;
|
|---|
| 833 | _m21 += tm21;
|
|---|
| 834 | _m22 += tm22;
|
|---|
| 835 | return *this;
|
|---|
| 836 | }
|
|---|
| 837 |
|
|---|
| 838 | const double deg2rad = 0.017453292519943295769; // pi/180
|
|---|
| 839 |
|
|---|
| 840 | /*!
|
|---|
| 841 | Rotates the coordinate system \a a degrees counterclockwise.
|
|---|
| 842 |
|
|---|
| 843 | Returns a reference to the matrix.
|
|---|
| 844 |
|
|---|
| 845 | \sa translate(), scale(), shear()
|
|---|
| 846 | */
|
|---|
| 847 |
|
|---|
| 848 | QWMatrix &QWMatrix::rotate( double a )
|
|---|
| 849 | {
|
|---|
| 850 | double b = deg2rad*a; // convert to radians
|
|---|
| 851 | #if defined(Q_WS_X11)
|
|---|
| 852 | double sina = qsincos(b,FALSE); // fast and convenient
|
|---|
| 853 | double cosa = qsincos(b,TRUE);
|
|---|
| 854 | #else
|
|---|
| 855 | double sina = sin(b);
|
|---|
| 856 | double cosa = cos(b);
|
|---|
| 857 | #endif
|
|---|
| 858 | double tm11 = cosa*_m11 + sina*_m21;
|
|---|
| 859 | double tm12 = cosa*_m12 + sina*_m22;
|
|---|
| 860 | double tm21 = -sina*_m11 + cosa*_m21;
|
|---|
| 861 | double tm22 = -sina*_m12 + cosa*_m22;
|
|---|
| 862 | _m11 = tm11; _m12 = tm12;
|
|---|
| 863 | _m21 = tm21; _m22 = tm22;
|
|---|
| 864 | return *this;
|
|---|
| 865 | }
|
|---|
| 866 |
|
|---|
| 867 | /*!
|
|---|
| 868 | \fn bool QWMatrix::isInvertible() const
|
|---|
| 869 |
|
|---|
| 870 | Returns TRUE if the matrix is invertible; otherwise returns FALSE.
|
|---|
| 871 |
|
|---|
| 872 | \sa invert()
|
|---|
| 873 | */
|
|---|
| 874 |
|
|---|
| 875 | /*!
|
|---|
| 876 | \fn double QWMatrix::det() const
|
|---|
| 877 |
|
|---|
| 878 | Returns the matrix's determinant.
|
|---|
| 879 | */
|
|---|
| 880 |
|
|---|
| 881 |
|
|---|
| 882 | /*!
|
|---|
| 883 | Returns the inverted matrix.
|
|---|
| 884 |
|
|---|
| 885 | If the matrix is singular (not invertible), the identity matrix is
|
|---|
| 886 | returned.
|
|---|
| 887 |
|
|---|
| 888 | If \a invertible is not 0: the value of \a *invertible is set
|
|---|
| 889 | to TRUE if the matrix is invertible; otherwise \a *invertible is
|
|---|
| 890 | set to FALSE.
|
|---|
| 891 |
|
|---|
| 892 | \sa isInvertible()
|
|---|
| 893 | */
|
|---|
| 894 |
|
|---|
| 895 | QWMatrix QWMatrix::invert( bool *invertible ) const
|
|---|
| 896 | {
|
|---|
| 897 | double determinant = det();
|
|---|
| 898 | if ( determinant == 0.0 ) {
|
|---|
| 899 | if ( invertible )
|
|---|
| 900 | *invertible = FALSE; // singular matrix
|
|---|
| 901 | QWMatrix defaultMatrix;
|
|---|
| 902 | return defaultMatrix;
|
|---|
| 903 | }
|
|---|
| 904 | else { // invertible matrix
|
|---|
| 905 | if ( invertible )
|
|---|
| 906 | *invertible = TRUE;
|
|---|
| 907 | double dinv = 1.0/determinant;
|
|---|
| 908 | QWMatrix imatrix( (_m22*dinv), (-_m12*dinv),
|
|---|
| 909 | (-_m21*dinv), ( _m11*dinv),
|
|---|
| 910 | ((_m21*_dy - _m22*_dx)*dinv),
|
|---|
| 911 | ((_m12*_dx - _m11*_dy)*dinv) );
|
|---|
| 912 | return imatrix;
|
|---|
| 913 | }
|
|---|
| 914 | }
|
|---|
| 915 |
|
|---|
| 916 |
|
|---|
| 917 | /*!
|
|---|
| 918 | Returns TRUE if this matrix is equal to \a m; otherwise returns FALSE.
|
|---|
| 919 | */
|
|---|
| 920 |
|
|---|
| 921 | bool QWMatrix::operator==( const QWMatrix &m ) const
|
|---|
| 922 | {
|
|---|
| 923 | return _m11 == m._m11 &&
|
|---|
| 924 | _m12 == m._m12 &&
|
|---|
| 925 | _m21 == m._m21 &&
|
|---|
| 926 | _m22 == m._m22 &&
|
|---|
| 927 | _dx == m._dx &&
|
|---|
| 928 | _dy == m._dy;
|
|---|
| 929 | }
|
|---|
| 930 |
|
|---|
| 931 | /*!
|
|---|
| 932 | Returns TRUE if this matrix is not equal to \a m; otherwise returns FALSE.
|
|---|
| 933 | */
|
|---|
| 934 |
|
|---|
| 935 | bool QWMatrix::operator!=( const QWMatrix &m ) const
|
|---|
| 936 | {
|
|---|
| 937 | return _m11 != m._m11 ||
|
|---|
| 938 | _m12 != m._m12 ||
|
|---|
| 939 | _m21 != m._m21 ||
|
|---|
| 940 | _m22 != m._m22 ||
|
|---|
| 941 | _dx != m._dx ||
|
|---|
| 942 | _dy != m._dy;
|
|---|
| 943 | }
|
|---|
| 944 |
|
|---|
| 945 | /*!
|
|---|
| 946 | Returns the result of multiplying this matrix by matrix \a m.
|
|---|
| 947 | */
|
|---|
| 948 |
|
|---|
| 949 | QWMatrix &QWMatrix::operator*=( const QWMatrix &m )
|
|---|
| 950 | {
|
|---|
| 951 | double tm11 = _m11*m._m11 + _m12*m._m21;
|
|---|
| 952 | double tm12 = _m11*m._m12 + _m12*m._m22;
|
|---|
| 953 | double tm21 = _m21*m._m11 + _m22*m._m21;
|
|---|
| 954 | double tm22 = _m21*m._m12 + _m22*m._m22;
|
|---|
| 955 |
|
|---|
| 956 | double tdx = _dx*m._m11 + _dy*m._m21 + m._dx;
|
|---|
| 957 | double tdy = _dx*m._m12 + _dy*m._m22 + m._dy;
|
|---|
| 958 |
|
|---|
| 959 | _m11 = tm11; _m12 = tm12;
|
|---|
| 960 | _m21 = tm21; _m22 = tm22;
|
|---|
| 961 | _dx = tdx; _dy = tdy;
|
|---|
| 962 | return *this;
|
|---|
| 963 | }
|
|---|
| 964 |
|
|---|
| 965 | /*!
|
|---|
| 966 | \overload
|
|---|
| 967 | \relates QWMatrix
|
|---|
| 968 | Returns the product of \a m1 * \a m2.
|
|---|
| 969 |
|
|---|
| 970 | Note that matrix multiplication is not commutative, i.e. a*b !=
|
|---|
| 971 | b*a.
|
|---|
| 972 | */
|
|---|
| 973 |
|
|---|
| 974 | QWMatrix operator*( const QWMatrix &m1, const QWMatrix &m2 )
|
|---|
| 975 | {
|
|---|
| 976 | QWMatrix result = m1;
|
|---|
| 977 | result *= m2;
|
|---|
| 978 | return result;
|
|---|
| 979 | }
|
|---|
| 980 |
|
|---|
| 981 | /*****************************************************************************
|
|---|
| 982 | QWMatrix stream functions
|
|---|
| 983 | *****************************************************************************/
|
|---|
| 984 | #ifndef QT_NO_DATASTREAM
|
|---|
| 985 | /*!
|
|---|
| 986 | \relates QWMatrix
|
|---|
| 987 |
|
|---|
| 988 | Writes the matrix \a m to the stream \a s and returns a reference
|
|---|
| 989 | to the stream.
|
|---|
| 990 |
|
|---|
| 991 | \sa \link datastreamformat.html Format of the QDataStream operators \endlink
|
|---|
| 992 | */
|
|---|
| 993 |
|
|---|
| 994 | QDataStream &operator<<( QDataStream &s, const QWMatrix &m )
|
|---|
| 995 | {
|
|---|
| 996 | if ( s.version() == 1 )
|
|---|
| 997 | s << (float)m.m11() << (float)m.m12() << (float)m.m21()
|
|---|
| 998 | << (float)m.m22() << (float)m.dx() << (float)m.dy();
|
|---|
| 999 | else
|
|---|
| 1000 | s << m.m11() << m.m12() << m.m21() << m.m22()
|
|---|
| 1001 | << m.dx() << m.dy();
|
|---|
| 1002 | return s;
|
|---|
| 1003 | }
|
|---|
| 1004 |
|
|---|
| 1005 | /*!
|
|---|
| 1006 | \relates QWMatrix
|
|---|
| 1007 |
|
|---|
| 1008 | Reads the matrix \a m from the stream \a s and returns a reference
|
|---|
| 1009 | to the stream.
|
|---|
| 1010 |
|
|---|
| 1011 | \sa \link datastreamformat.html Format of the QDataStream operators \endlink
|
|---|
| 1012 | */
|
|---|
| 1013 |
|
|---|
| 1014 | QDataStream &operator>>( QDataStream &s, QWMatrix &m )
|
|---|
| 1015 | {
|
|---|
| 1016 | if ( s.version() == 1 ) {
|
|---|
| 1017 | float m11, m12, m21, m22, dx, dy;
|
|---|
| 1018 | s >> m11; s >> m12; s >> m21; s >> m22;
|
|---|
| 1019 | s >> dx; s >> dy;
|
|---|
| 1020 | m.setMatrix( m11, m12, m21, m22, dx, dy );
|
|---|
| 1021 | }
|
|---|
| 1022 | else {
|
|---|
| 1023 | double m11, m12, m21, m22, dx, dy;
|
|---|
| 1024 | s >> m11; s >> m12; s >> m21; s >> m22;
|
|---|
| 1025 | s >> dx; s >> dy;
|
|---|
| 1026 | m.setMatrix( m11, m12, m21, m22, dx, dy );
|
|---|
| 1027 | }
|
|---|
| 1028 | return s;
|
|---|
| 1029 | }
|
|---|
| 1030 | #endif // QT_NO_DATASTREAM
|
|---|
| 1031 |
|
|---|
| 1032 | #endif // QT_NO_WMATRIX
|
|---|
| 1033 |
|
|---|