/**************************************************************************** ** $Id: qguardedptr.cpp 2 2005-11-16 15:49:26Z dmik $ ** ** Implementation of QGuardedPtr class ** ** Created : 990929 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qguardedptr.h" /*! \class QGuardedPtr qguardedptr.h \brief The QGuardedPtr class is a template class that provides guarded pointers to QObjects. \ingroup objectmodel \mainclass A guarded pointer, \c{QGuardedPtr}, behaves like a normal C++ pointer \c{X*}, except that it is automatically set to 0 when the referenced object is destroyed (unlike normal C++ pointers, which become "dangling pointers" in such cases). \c X must be a subclass of QObject. Guarded pointers are useful whenever you need to store a pointer to a QObject that is owned by someone else and therefore might be destroyed while you still hold a reference to it. You can safely test the pointer for validity. Example: \code QGuardedPtr label = new QLabel( 0, "label" ); label->setText( "I like guarded pointers" ); delete (QLabel*) label; // simulate somebody destroying the label if ( label) label->show(); else qDebug("The label has been destroyed"); \endcode The program will output \c{The label has been destroyed} rather than dereferencing an invalid address in \c label->show(). The functions and operators available with a QGuardedPtr are the same as those available with a normal unguarded pointer, except the pointer arithmetic operators (++, --, -, and +), which are normally used only with arrays of objects. Use them like normal pointers and you will not need to read this class documentation. For creating guarded pointers, you can construct or assign to them from an X* or from another guarded pointer of the same type. You can compare them with each other using operator==() and operator!=(), or test for 0 with isNull(). And you can dereference them using either the \c *x or the \c x->member notation. A guarded pointer will automatically cast to an X*, so you can freely mix guarded and unguarded pointers. This means that if you have a QGuardedPtr, you can pass it to a function that requires a QWidget*. For this reason, it is of little value to declare functions to take a QGuardedPtr as a parameter; just use normal pointers. Use a QGuardedPtr when you are storing a pointer over time. Note again that class \e X must inherit QObject, or a compilation or link error will result. */ /*! \fn QGuardedPtr::QGuardedPtr() Constructs a 0 guarded pointer. \sa isNull() */ /*! \fn QGuardedPtr::QGuardedPtr( T* p ) Constructs a guarded pointer that points to same object as \a p points to. */ /*! \fn QGuardedPtr::QGuardedPtr(const QGuardedPtr &p) Copy one guarded pointer from another. The constructed guarded pointer points to the same object that \a p points to (which may be 0). */ /*! \fn QGuardedPtr::~QGuardedPtr() Destroys the guarded pointer. Just like a normal pointer, destroying a guarded pointer does \e not destroy the object being pointed to. */ /*! \fn QGuardedPtr& QGuardedPtr::operator=(const QGuardedPtr &p) Assignment operator. This guarded pointer then points to the same object as \a p points to. */ /*! \overload QGuardedPtr & QGuardedPtr::operator=(T* p) Assignment operator. This guarded pointer then points to the same object as \a p points to. */ /*! \fn bool QGuardedPtr::operator==( const QGuardedPtr &p ) const Equality operator; implements traditional pointer semantics. Returns TRUE if both \a p and this guarded pointer are 0, or if both \a p and this pointer point to the same object; otherwise returns FALSE. \sa operator!=() */ /*! \fn bool QGuardedPtr::operator!= ( const QGuardedPtr& p ) const Inequality operator; implements pointer semantics, the negation of operator==(). Returns TRUE if \a p and this guarded pointer are not pointing to the same object; otherwise returns FALSE. */ /*! \fn bool QGuardedPtr::isNull() const Returns \c TRUE if the referenced object has been destroyed or if there is no referenced object; otherwise returns FALSE. */ /*! \fn T* QGuardedPtr::operator->() const Overloaded arrow operator; implements pointer semantics. Just use this operator as you would with a normal C++ pointer. */ /*! \fn T& QGuardedPtr::operator*() const Dereference operator; implements pointer semantics. Just use this operator as you would with a normal C++ pointer. */ /*! \fn QGuardedPtr::operator T*() const Cast operator; implements pointer semantics. Because of this function you can pass a QGuardedPtr\ to a function where an X* is required. */ /* Internal classes */ QGuardedPtrPrivate::QGuardedPtrPrivate( QObject* o) : QObject(0, "_ptrpriv" ), obj( o ) { if ( obj ) connect( obj, SIGNAL( destroyed() ), this, SLOT( objectDestroyed() ) ); } QGuardedPtrPrivate::~QGuardedPtrPrivate() { } void QGuardedPtrPrivate::reconnect( QObject *o ) { if ( obj == o ) return; if ( obj ) disconnect( obj, SIGNAL( destroyed() ), this, SLOT( objectDestroyed() ) ); obj = o; if ( obj ) connect( obj, SIGNAL( destroyed() ), this, SLOT( objectDestroyed() ) ); } void QGuardedPtrPrivate::objectDestroyed() { obj = 0; }