/**************************************************************************** ** $Id: qbitmap.cpp 2 2005-11-16 15:49:26Z dmik $ ** ** Implementation of QBitmap class ** ** Created : 941020 ** ** Copyright (C) 1992-2002 Trolltech AS. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qbitmap.h" #include "qimage.h" /*! \class QBitmap qbitmap.h \brief The QBitmap class provides monochrome (1-bit depth) pixmaps. \ingroup graphics \ingroup images \ingroup shared The QBitmap class is a monochrome off-screen paint device used mainly for creating custom QCursor and QBrush objects, in QPixmap::setMask() and for QRegion. A QBitmap is a QPixmap with a \link QPixmap::depth() depth\endlink of 1. If a pixmap with a depth greater than 1 is assigned to a bitmap, the bitmap will be dithered automatically. A QBitmap is guaranteed to always have the depth 1, unless it is QPixmap::isNull() which has depth 0. When drawing in a QBitmap (or QPixmap with depth 1), we recommend using the QColor objects \c Qt::color0 and \c Qt::color1. Painting with \c color0 sets the bitmap bits to 0, and painting with \c color1 sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent) and 1-bits indicate foreground (or opaque). Using the \c black and \c white QColor objects make no sense because the QColor::pixel() value is not necessarily 0 for black and 1 for white. The QBitmap can be transformed (translated, scaled, sheared or rotated) using xForm(). Just like the QPixmap class, QBitmap is optimized by the use of \link shclass.html implicit sharing\endlink, so it is very efficient to pass QBitmap objects as arguments. \sa QPixmap, QPainter::drawPixmap(), bitBlt(), \link shclass.html Shared Classes\endlink */ /*! Constructs a null bitmap. \sa QPixmap::isNull() */ QBitmap::QBitmap() { data->bitmap = TRUE; } /*! Constructs a bitmap with width \a w and height \a h. The contents of the bitmap is uninitialized if \a clear is FALSE; otherwise it is filled with pixel value 0 (the QColor \c Qt::color0). The optional \a optimization argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may benefit from setting this argument; see \l{QPixmap::Optimization}. \sa QPixmap::setOptimization(), QPixmap::setDefaultOptimization() */ QBitmap::QBitmap( int w, int h, bool clear, QPixmap::Optimization optimization ) : QPixmap( w, h, 1, optimization ) { data->bitmap = TRUE; if ( clear ) fill( Qt::color0 ); } /*! \overload Constructs a bitmap with the size \a size. The contents of the bitmap is uninitialized if \a clear is FALSE; otherwise it is filled with pixel value 0 (the QColor \c Qt::color0). The optional \a optimization argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may benefit from setting this argument; see \l{QPixmap::Optimization}. */ QBitmap::QBitmap( const QSize &size, bool clear, QPixmap::Optimization optimization ) : QPixmap( size, 1, optimization ) { data->bitmap = TRUE; if ( clear ) fill( Qt::color0 ); } /*! Constructs a bitmap with width \a w and height \a h and sets the contents to \a bits. The \a isXbitmap flag should be TRUE if \a bits was generated by the X11 bitmap program. The X bitmap bit order is little endian. The QImage documentation discusses bit order of monochrome images. Example (creates an arrow bitmap): \code uchar arrow_bits[] = { 0x3f, 0x1f, 0x0f, 0x1f, 0x3b, 0x71, 0xe0, 0xc0 }; QBitmap bm( 8, 8, arrow_bits, TRUE ); \endcode */ QBitmap::QBitmap( int w, int h, const uchar *bits, bool isXbitmap ) : QPixmap( w, h, bits, isXbitmap ) { data->bitmap = TRUE; } /*! \overload Constructs a bitmap with the size \a size and sets the contents to \a bits. The \a isXbitmap flag should be TRUE if \a bits was generated by the X11 bitmap program. The X bitmap bit order is little endian. The QImage documentation discusses bit order of monochrome images. */ QBitmap::QBitmap( const QSize &size, const uchar *bits, bool isXbitmap ) : QPixmap( size.width(), size.height(), bits, isXbitmap ) { data->bitmap = TRUE; } /*! Constructs a bitmap that is a copy of \a bitmap. */ QBitmap::QBitmap( const QBitmap &bitmap ) : QPixmap( bitmap ) { } #ifndef QT_NO_IMAGEIO /*! Constructs a bitmap from the file \a fileName. If the file does not exist or is of an unknown format, the bitmap becomes a null bitmap. The parameters \a fileName and \a format are passed on to QPixmap::load(). Dithering will be performed if the file format uses more than 1 bit per pixel. \sa QPixmap::isNull(), QPixmap::load(), QPixmap::loadFromData(), QPixmap::save(), QPixmap::imageFormat() */ QBitmap::QBitmap( const QString& fileName, const char *format ) : QPixmap() // Will set bitmap to null bitmap, explicit call for clarity { data->bitmap = TRUE; load( fileName, format, Mono ); } #endif /*! Assigns the bitmap \a bitmap to this bitmap and returns a reference to this bitmap. */ QBitmap &QBitmap::operator=( const QBitmap &bitmap ) { QPixmap::operator=(bitmap); #if defined(QT_CHECK_STATE) Q_ASSERT( data->bitmap ); #endif return *this; } /*! \overload Assigns the pixmap \a pixmap to this bitmap and returns a reference to this bitmap. Dithering will be performed if the pixmap has a QPixmap::depth() greater than 1. */ QBitmap &QBitmap::operator=( const QPixmap &pixmap ) { if ( pixmap.isNull() ) { // a null pixmap QBitmap bm( 0, 0, FALSE, pixmap.optimization() ); QBitmap::operator=(bm); } else if ( pixmap.depth() == 1 ) { // 1-bit pixmap if ( pixmap.isQBitmap() ) { // another QBitmap QPixmap::operator=(pixmap); // shallow assignment } else { // not a QBitmap, but 1-bit QBitmap bm( pixmap.size(), FALSE, pixmap.optimization() ); bitBlt( &bm, 0,0, &pixmap, 0,0,pixmap.width(),pixmap.height() ); QBitmap::operator=(bm); } } else { // n-bit depth pixmap QImage image; image = pixmap; // convert pixmap to image *this = image; // will dither image } return *this; } /*! \overload Converts the image \a image to a bitmap and assigns the result to this bitmap. Returns a reference to the bitmap. Dithering will be performed if the image has a QImage::depth() greater than 1. */ QBitmap &QBitmap::operator=( const QImage &image ) { convertFromImage( image ); return *this; } #ifndef QT_NO_PIXMAP_TRANSFORMATION /*! Returns a transformed copy of this bitmap by using \a matrix. This function does exactly the same as QPixmap::xForm(), except that it returns a QBitmap instead of a QPixmap. \sa QPixmap::xForm() */ QBitmap QBitmap::xForm( const QWMatrix &matrix ) const { QPixmap pm = QPixmap::xForm( matrix ); QBitmap bm; // Here we fake the pixmap to think it's a QBitmap. With this trick, // the QBitmap::operator=(const QPixmap&) will just refer the // pm.data and we do not need to perform a bitBlt. pm.data->bitmap = TRUE; bm = pm; return bm; } #endif // QT_NO_TRANSFORMATIONS