source: trunk/include/qsound.h@ 138

Last change on this file since 138 was 45, checked in by dmik, 20 years ago

Added bool QAuServer::isRelevant(QSound*) as a protected non-virtual member (so it doesn't break binary compatibility).

  • Property svn:keywords set to Id
File size: 3.3 KB
Line 
1/****************************************************************************
2** $Id:qsound.h 35 2005-12-11 15:03:18Z dmik $
3**
4** Definition of QSound class and QAuServer internal class
5**
6** Created : 000117
7**
8** Copyright (C) 1999-2000 Trolltech AS. All rights reserved.
9**
10** This file is part of the kernel module of the Qt GUI Toolkit.
11**
12** This file may be distributed under the terms of the Q Public License
13** as defined by Trolltech AS of Norway and appearing in the file
14** LICENSE.QPL included in the packaging of this file.
15**
16** This file may be distributed and/or modified under the terms of the
17** GNU General Public License version 2 as published by the Free Software
18** Foundation and appearing in the file LICENSE.GPL included in the
19** packaging of this file.
20**
21** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
22** licenses may use this file in accordance with the Qt Commercial License
23** Agreement provided with the Software.
24**
25** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
26** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
27**
28** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
29** information about Qt Commercial License Agreements.
30** See http://www.trolltech.com/qpl/ for QPL licensing information.
31** See http://www.trolltech.com/gpl/ for GPL licensing information.
32**
33** Contact info@trolltech.com if any conditions of this licensing are
34** not clear to you.
35**
36**********************************************************************/
37#ifndef QSOUND_H
38#define QSOUND_H
39
40#ifndef QT_H
41#include "qobject.h"
42#endif // QT_H
43
44#ifndef QT_NO_SOUND
45
46class QSoundData;
47
48class Q_EXPORT QSound : public QObject {
49 Q_OBJECT
50public:
51 static bool isAvailable();
52 static void play(const QString& filename);
53
54 QSound(const QString& filename, QObject* parent=0, const char* name=0);
55 ~QSound();
56
57 /* Coming soon...
58 ?
59 QSound(int hertz, Type type=Mono);
60 int play(const ushort* data, int samples);
61 bool full();
62 signal void notFull();
63 ?
64 */
65
66#ifndef QT_NO_COMPAT
67 static bool available() { return isAvailable(); }
68#endif
69
70 int loops() const;
71 int loopsRemaining() const;
72 void setLoops(int);
73 QString fileName() const;
74
75 bool isFinished() const;
76
77public slots:
78 void play();
79 void stop();
80
81private:
82 QSoundData* d;
83 friend class QAuServer;
84};
85
86
87/*
88 QAuServer is an INTERNAL class. If you wish to provide support for
89 additional audio servers, you can make a subclass of QAuServer to do
90 so, HOWEVER, your class may need to be re-engineered to some degree
91 with each new Qt release, including minor releases.
92
93 QAuBucket is whatever you want.
94*/
95
96class QAuBucket {
97public:
98 virtual ~QAuBucket();
99};
100
101class QAuServer : public QObject {
102 Q_OBJECT
103
104public:
105 QAuServer(QObject* parent, const char* name);
106 ~QAuServer();
107
108 virtual void init(QSound*);
109 virtual void play(const QString& filename);
110 virtual void play(QSound*)=0;
111 virtual void stop(QSound*)=0;
112 virtual bool okay()=0;
113
114protected:
115 bool isRelevant(QSound*);
116 void setBucket(QSound*, QAuBucket*);
117 QAuBucket* bucket(QSound*);
118 int decLoop(QSound*);
119};
120
121#endif // QT_NO_SOUND
122
123#endif
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