1 | /****************************************************************************
|
---|
2 | ** $Id:qsound.h 35 2005-12-11 15:03:18Z dmik $
|
---|
3 | **
|
---|
4 | ** Definition of QSound class and QAuServer internal class
|
---|
5 | **
|
---|
6 | ** Created : 000117
|
---|
7 | **
|
---|
8 | ** Copyright (C) 1999-2000 Trolltech AS. All rights reserved.
|
---|
9 | **
|
---|
10 | ** This file is part of the kernel module of the Qt GUI Toolkit.
|
---|
11 | **
|
---|
12 | ** This file may be distributed under the terms of the Q Public License
|
---|
13 | ** as defined by Trolltech AS of Norway and appearing in the file
|
---|
14 | ** LICENSE.QPL included in the packaging of this file.
|
---|
15 | **
|
---|
16 | ** This file may be distributed and/or modified under the terms of the
|
---|
17 | ** GNU General Public License version 2 as published by the Free Software
|
---|
18 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
---|
19 | ** packaging of this file.
|
---|
20 | **
|
---|
21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
|
---|
22 | ** licenses may use this file in accordance with the Qt Commercial License
|
---|
23 | ** Agreement provided with the Software.
|
---|
24 | **
|
---|
25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
|
---|
26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
---|
27 | **
|
---|
28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
|
---|
29 | ** information about Qt Commercial License Agreements.
|
---|
30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
|
---|
31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
|
---|
32 | **
|
---|
33 | ** Contact info@trolltech.com if any conditions of this licensing are
|
---|
34 | ** not clear to you.
|
---|
35 | **
|
---|
36 | **********************************************************************/
|
---|
37 | #ifndef QSOUND_H
|
---|
38 | #define QSOUND_H
|
---|
39 |
|
---|
40 | #ifndef QT_H
|
---|
41 | #include "qobject.h"
|
---|
42 | #endif // QT_H
|
---|
43 |
|
---|
44 | #ifndef QT_NO_SOUND
|
---|
45 |
|
---|
46 | class QSoundData;
|
---|
47 |
|
---|
48 | class Q_EXPORT QSound : public QObject {
|
---|
49 | Q_OBJECT
|
---|
50 | public:
|
---|
51 | static bool isAvailable();
|
---|
52 | static void play(const QString& filename);
|
---|
53 |
|
---|
54 | QSound(const QString& filename, QObject* parent=0, const char* name=0);
|
---|
55 | ~QSound();
|
---|
56 |
|
---|
57 | /* Coming soon...
|
---|
58 | ?
|
---|
59 | QSound(int hertz, Type type=Mono);
|
---|
60 | int play(const ushort* data, int samples);
|
---|
61 | bool full();
|
---|
62 | signal void notFull();
|
---|
63 | ?
|
---|
64 | */
|
---|
65 |
|
---|
66 | #ifndef QT_NO_COMPAT
|
---|
67 | static bool available() { return isAvailable(); }
|
---|
68 | #endif
|
---|
69 |
|
---|
70 | int loops() const;
|
---|
71 | int loopsRemaining() const;
|
---|
72 | void setLoops(int);
|
---|
73 | QString fileName() const;
|
---|
74 |
|
---|
75 | bool isFinished() const;
|
---|
76 |
|
---|
77 | public slots:
|
---|
78 | void play();
|
---|
79 | void stop();
|
---|
80 |
|
---|
81 | private:
|
---|
82 | QSoundData* d;
|
---|
83 | friend class QAuServer;
|
---|
84 | };
|
---|
85 |
|
---|
86 |
|
---|
87 | /*
|
---|
88 | QAuServer is an INTERNAL class. If you wish to provide support for
|
---|
89 | additional audio servers, you can make a subclass of QAuServer to do
|
---|
90 | so, HOWEVER, your class may need to be re-engineered to some degree
|
---|
91 | with each new Qt release, including minor releases.
|
---|
92 |
|
---|
93 | QAuBucket is whatever you want.
|
---|
94 | */
|
---|
95 |
|
---|
96 | class QAuBucket {
|
---|
97 | public:
|
---|
98 | virtual ~QAuBucket();
|
---|
99 | };
|
---|
100 |
|
---|
101 | class QAuServer : public QObject {
|
---|
102 | Q_OBJECT
|
---|
103 |
|
---|
104 | public:
|
---|
105 | QAuServer(QObject* parent, const char* name);
|
---|
106 | ~QAuServer();
|
---|
107 |
|
---|
108 | virtual void init(QSound*);
|
---|
109 | virtual void play(const QString& filename);
|
---|
110 | virtual void play(QSound*)=0;
|
---|
111 | virtual void stop(QSound*)=0;
|
---|
112 | virtual bool okay()=0;
|
---|
113 |
|
---|
114 | protected:
|
---|
115 | bool isRelevant(QSound*);
|
---|
116 | void setBucket(QSound*, QAuBucket*);
|
---|
117 | QAuBucket* bucket(QSound*);
|
---|
118 | int decLoop(QSound*);
|
---|
119 | };
|
---|
120 |
|
---|
121 | #endif // QT_NO_SOUND
|
---|
122 |
|
---|
123 | #endif
|
---|