| [31] | 1 | /**************************************************************************** | 
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|  | 2 | ** $Id: qt/qsound.h   3.3.1   edited May 27 2003 $ | 
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|  | 3 | ** | 
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|  | 4 | ** Definition of QSound class and QAuServer internal class | 
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|  | 5 | ** | 
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|  | 6 | ** Created : 000117 | 
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|  | 7 | ** | 
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|  | 8 | ** Copyright (C) 1999-2000 Trolltech AS.  All rights reserved. | 
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|  | 9 | ** | 
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|  | 10 | ** This file is part of the kernel module of the Qt GUI Toolkit. | 
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|  | 11 | ** | 
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|  | 12 | ** This file may be distributed under the terms of the Q Public License | 
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|  | 13 | ** as defined by Trolltech AS of Norway and appearing in the file | 
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|  | 14 | ** LICENSE.QPL included in the packaging of this file. | 
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|  | 15 | ** | 
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|  | 16 | ** This file may be distributed and/or modified under the terms of the | 
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|  | 17 | ** GNU General Public License version 2 as published by the Free Software | 
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|  | 18 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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|  | 19 | ** packaging of this file. | 
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|  | 20 | ** | 
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|  | 21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition | 
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|  | 22 | ** licenses may use this file in accordance with the Qt Commercial License | 
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|  | 23 | ** Agreement provided with the Software. | 
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|  | 24 | ** | 
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|  | 25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 
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|  | 26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 
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|  | 27 | ** | 
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|  | 28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for | 
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|  | 29 | **   information about Qt Commercial License Agreements. | 
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|  | 30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information. | 
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|  | 31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 
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|  | 32 | ** | 
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|  | 33 | ** Contact info@trolltech.com if any conditions of this licensing are | 
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|  | 34 | ** not clear to you. | 
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|  | 35 | ** | 
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|  | 36 | **********************************************************************/ | 
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|  | 37 | #ifndef QSOUND_H | 
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|  | 38 | #define QSOUND_H | 
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|  | 39 |  | 
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|  | 40 | #ifndef QT_H | 
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|  | 41 | #include "qobject.h" | 
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|  | 42 | #endif // QT_H | 
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|  | 43 |  | 
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|  | 44 | #ifndef QT_NO_SOUND | 
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|  | 45 |  | 
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|  | 46 | class QSoundData; | 
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|  | 47 |  | 
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|  | 48 | class Q_EXPORT QSound : public QObject { | 
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|  | 49 | Q_OBJECT | 
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|  | 50 | public: | 
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|  | 51 | static bool isAvailable(); | 
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|  | 52 | static void play(const QString& filename); | 
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|  | 53 |  | 
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|  | 54 | QSound(const QString& filename, QObject* parent=0, const char* name=0); | 
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|  | 55 | ~QSound(); | 
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|  | 56 |  | 
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|  | 57 | /* Coming soon... | 
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|  | 58 | ? | 
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|  | 59 | QSound(int hertz, Type type=Mono); | 
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|  | 60 | int play(const ushort* data, int samples); | 
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|  | 61 | bool full(); | 
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|  | 62 | signal void notFull(); | 
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|  | 63 | ? | 
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|  | 64 | */ | 
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|  | 65 |  | 
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|  | 66 | #ifndef QT_NO_COMPAT | 
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|  | 67 | static bool available() { return isAvailable(); } | 
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|  | 68 | #endif | 
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|  | 69 |  | 
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|  | 70 | int loops() const; | 
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|  | 71 | int loopsRemaining() const; | 
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|  | 72 | void setLoops(int); | 
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|  | 73 | QString fileName() const; | 
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|  | 74 |  | 
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|  | 75 | bool isFinished() const; | 
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|  | 76 |  | 
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|  | 77 | public slots: | 
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|  | 78 | void play(); | 
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|  | 79 | void stop(); | 
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|  | 80 |  | 
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|  | 81 | private: | 
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|  | 82 | QSoundData* d; | 
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|  | 83 | friend class QAuServer; | 
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|  | 84 | }; | 
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|  | 85 |  | 
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|  | 86 |  | 
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|  | 87 | /* | 
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|  | 88 | QAuServer is an INTERNAL class.  If you wish to provide support for | 
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|  | 89 | additional audio servers, you can make a subclass of QAuServer to do | 
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|  | 90 | so, HOWEVER, your class may need to be re-engineered to some degree | 
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|  | 91 | with each new Qt release, including minor releases. | 
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|  | 92 |  | 
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|  | 93 | QAuBucket is whatever you want. | 
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|  | 94 | */ | 
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|  | 95 |  | 
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|  | 96 | class QAuBucket { | 
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|  | 97 | public: | 
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|  | 98 | virtual ~QAuBucket(); | 
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|  | 99 | }; | 
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|  | 100 |  | 
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|  | 101 | class QAuServer : public QObject { | 
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|  | 102 | Q_OBJECT | 
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|  | 103 |  | 
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|  | 104 | public: | 
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|  | 105 | QAuServer(QObject* parent, const char* name); | 
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|  | 106 | ~QAuServer(); | 
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|  | 107 |  | 
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|  | 108 | virtual void init(QSound*); | 
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|  | 109 | virtual void play(const QString& filename); | 
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|  | 110 | virtual void play(QSound*)=0; | 
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|  | 111 | virtual void stop(QSound*)=0; | 
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|  | 112 | virtual bool okay()=0; | 
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|  | 113 |  | 
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|  | 114 | protected: | 
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|  | 115 | void setBucket(QSound*, QAuBucket*); | 
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|  | 116 | QAuBucket* bucket(QSound*); | 
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|  | 117 | int decLoop(QSound*); | 
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|  | 118 | }; | 
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|  | 119 |  | 
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|  | 120 | #endif // QT_NO_SOUND | 
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|  | 121 |  | 
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|  | 122 | #endif | 
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