| 1 | /****************************************************************************
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| 2 | ** $Id: tictac.h 2 2005-11-16 15:49:26Z dmik $
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| 3 | **
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| 4 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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| 5 | **
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| 6 | ** This file is part of an example program for Qt. This example
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| 7 | ** program may be used, distributed and modified without limitation.
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| 8 | **
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| 9 | *****************************************************************************/
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| 10 |
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| 11 | #ifndef TICTAC_H
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| 12 | #define TICTAC_H
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| 13 |
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| 14 |
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| 15 | #include <qpushbutton.h>
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| 16 | #include <qptrvector.h>
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| 17 |
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| 18 | class QComboBox;
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| 19 | class QLabel;
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| 20 |
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| 21 |
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| 22 | // --------------------------------------------------------------------------
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| 23 | // TicTacButton implements a single tic-tac-toe button
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| 24 | //
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| 25 |
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| 26 | class TicTacButton : public QPushButton
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| 27 | {
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| 28 | Q_OBJECT
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| 29 | public:
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| 30 | TicTacButton( QWidget *parent );
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| 31 | enum Type { Blank, Circle, Cross };
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| 32 | Type type() const { return t; }
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| 33 | void setType( Type type ) { t = type; repaint(); }
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| 34 | QSizePolicy sizePolicy() const
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| 35 | { return QSizePolicy( QSizePolicy::Preferred, QSizePolicy::Preferred ); }
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| 36 | QSize sizeHint() const { return QSize( 32, 32 ); }
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| 37 | QSize minimumSizeHint() const { return QSize( 10, 10 ); }
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| 38 | protected:
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| 39 | void drawButtonLabel( QPainter * );
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| 40 | private:
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| 41 | Type t;
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| 42 | };
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| 43 |
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| 44 | // Using template vector to make vector-class of TicTacButton.
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| 45 | // This vector is used by the TicTacGameBoard class defined below.
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| 46 |
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| 47 | typedef QPtrVector<TicTacButton> TicTacButtons;
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| 48 | typedef QMemArray<int> TicTacArray;
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| 49 |
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| 50 |
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| 51 | // --------------------------------------------------------------------------
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| 52 | // TicTacGameBoard implements the tic-tac-toe game board.
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| 53 | // TicTacGameBoard is a composite widget that contains N x N TicTacButtons.
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| 54 | // N is specified in the constructor.
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| 55 | //
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| 56 |
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| 57 | class TicTacGameBoard : public QWidget
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| 58 | {
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| 59 | Q_OBJECT
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| 60 | public:
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| 61 | TicTacGameBoard( int n, QWidget *parent=0, const char *name=0 );
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| 62 | ~TicTacGameBoard();
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| 63 | enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon };
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| 64 | State state() const { return st; }
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| 65 | void computerStarts( bool v );
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| 66 | void newGame();
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| 67 | signals:
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| 68 | void finished(); // game finished
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| 69 | private slots:
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| 70 | void buttonClicked();
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| 71 | private:
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| 72 | void setState( State state ) { st = state; }
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| 73 | void updateButtons();
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| 74 | int checkBoard( TicTacArray * );
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| 75 | void computerMove();
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| 76 | State st;
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| 77 | int nBoard;
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| 78 | bool comp_starts;
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| 79 | TicTacArray *btArray;
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| 80 | TicTacButtons *buttons;
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| 81 | };
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| 82 |
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| 83 |
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| 84 | // --------------------------------------------------------------------------
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| 85 | // TicTacToe implements the complete game.
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| 86 | // TicTacToe is a composite widget that contains a TicTacGameBoard and
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| 87 | // two push buttons for starting the game and quitting.
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| 88 | //
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| 89 |
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| 90 | class TicTacToe : public QWidget
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| 91 | {
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| 92 | Q_OBJECT
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| 93 | public:
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| 94 | TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 );
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| 95 | private slots:
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| 96 | void newGameClicked();
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| 97 | void gameOver();
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| 98 | private:
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| 99 | void newState();
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| 100 | QComboBox *whoStarts;
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| 101 | QPushButton *newGame;
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| 102 | QPushButton *quit;
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| 103 | QLabel *message;
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| 104 | TicTacGameBoard *board;
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| 105 | };
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| 106 |
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| 107 |
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| 108 | #endif // TICTAC_H
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