| 1 | /**************************************************************************** | 
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| 2 | ** $Id: tictac.cpp 2 2005-11-16 15:49:26Z dmik $ | 
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| 3 | ** | 
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| 4 | ** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved. | 
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| 5 | ** | 
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| 6 | ** This file is part of an example program for Qt.  This example | 
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| 7 | ** program may be used, distributed and modified without limitation. | 
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| 8 | ** | 
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| 9 | *****************************************************************************/ | 
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| 10 |  | 
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| 11 | #include "tictac.h" | 
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| 12 | #include <qapplication.h> | 
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| 13 | #include <qpainter.h> | 
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| 14 | #include <qdrawutil.h> | 
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| 15 | #include <qcombobox.h> | 
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| 16 | #include <qcheckbox.h> | 
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| 17 | #include <qlabel.h> | 
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| 18 | #include <qlayout.h> | 
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| 19 | #include <stdlib.h>                             // rand() function | 
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| 20 | #include <qdatetime.h>                          // seed for rand() | 
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| 21 |  | 
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| 22 |  | 
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| 23 | //*************************************************************************** | 
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| 24 | //* TicTacButton member functions | 
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| 25 | //*************************************************************************** | 
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| 26 |  | 
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| 27 | // -------------------------------------------------------------------------- | 
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| 28 | // Creates a TicTacButton | 
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| 29 | // | 
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| 30 |  | 
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| 31 | TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent ) | 
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| 32 | { | 
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| 33 | t = Blank;                                  // initial type | 
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| 34 | } | 
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| 35 |  | 
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| 36 | // -------------------------------------------------------------------------- | 
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| 37 | // Paints TicTacButton | 
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| 38 | // | 
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| 39 |  | 
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| 40 | void TicTacButton::drawButtonLabel( QPainter *p ) | 
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| 41 | { | 
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| 42 | QRect r = rect(); | 
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| 43 | p->setPen( QPen( white,2 ) );               // set fat pen | 
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| 44 | if ( t == Circle ) { | 
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| 45 | p->drawEllipse( r.left()+4, r.top()+4, r.width()-8, r.height()-8 ); | 
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| 46 | } else if ( t == Cross ) {                  // draw cross | 
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| 47 | p->drawLine( r.topLeft()   +QPoint(4,4), r.bottomRight()-QPoint(4,4)); | 
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| 48 | p->drawLine( r.bottomLeft()+QPoint(4,-4),r.topRight()   -QPoint(4,-4)); | 
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| 49 | } | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | //*************************************************************************** | 
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| 54 | //* TicTacGameBoard member functions | 
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| 55 | //*************************************************************************** | 
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| 56 |  | 
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| 57 | // -------------------------------------------------------------------------- | 
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| 58 | // Creates a game board with N x N buttons and connects the "clicked()" | 
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| 59 | // signal of all buttons to the "buttonClicked()" slot. | 
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| 60 | // | 
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| 61 |  | 
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| 62 | TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) | 
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| 63 | : QWidget( parent, name ) | 
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| 64 | { | 
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| 65 | st = Init;                                  // initial state | 
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| 66 | nBoard = n; | 
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| 67 | n *= n;                                     // make square | 
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| 68 | comp_starts = FALSE;                        // human starts | 
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| 69 | buttons = new TicTacButtons(n);             // create real buttons | 
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| 70 | btArray = new TicTacArray(n);               // create button model | 
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| 71 | QGridLayout * grid = new QGridLayout( this, nBoard, nBoard, 4 ); | 
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| 72 | QPalette p( blue ); | 
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| 73 | for ( int i=0; i<n; i++ ) {                 // create and connect buttons | 
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| 74 | TicTacButton *ttb = new TicTacButton( this ); | 
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| 75 | ttb->setPalette( p ); | 
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| 76 | ttb->setEnabled( FALSE ); | 
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| 77 | connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); | 
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| 78 | grid->addWidget( ttb, i%nBoard, i/nBoard ); | 
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| 79 | buttons->insert( i, ttb ); | 
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| 80 | btArray->at(i) = TicTacButton::Blank;   // initial button type | 
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| 81 | } | 
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| 82 | QTime t = QTime::currentTime();             // set random seed | 
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| 83 | srand( t.hour()*12+t.minute()*60+t.second()*60 ); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | TicTacGameBoard::~TicTacGameBoard() | 
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| 87 | { | 
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| 88 | delete buttons; | 
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| 89 | delete btArray; | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | // -------------------------------------------------------------------------- | 
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| 94 | // TicTacGameBoard::computerStarts( bool v ) | 
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| 95 | // | 
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| 96 | // Computer starts if v=TRUE. The human starts by default. | 
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| 97 | // | 
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| 98 |  | 
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| 99 | void TicTacGameBoard::computerStarts( bool v ) | 
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| 100 | { | 
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| 101 | comp_starts = v; | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | // -------------------------------------------------------------------------- | 
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| 106 | // TicTacGameBoard::newGame() | 
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| 107 | // | 
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| 108 | // Clears the game board and prepares for a new game | 
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| 109 | // | 
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| 110 |  | 
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| 111 | void TicTacGameBoard::newGame() | 
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| 112 | { | 
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| 113 | st = HumansTurn; | 
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| 114 | for ( int i=0; i<nBoard*nBoard; i++ ) | 
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| 115 | btArray->at(i) = TicTacButton::Blank; | 
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| 116 | if ( comp_starts ) | 
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| 117 | computerMove(); | 
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| 118 | else | 
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| 119 | updateButtons(); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | // -------------------------------------------------------------------------- | 
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| 124 | // TicTacGameBoard::buttonClicked()             - SLOT | 
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| 125 | // | 
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| 126 | // This slot is activated when a TicTacButton emits the signal "clicked()", | 
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| 127 | // i.e. the user has clicked on a TicTacButton. | 
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| 128 | // | 
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| 129 |  | 
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| 130 | void TicTacGameBoard::buttonClicked() | 
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| 131 | { | 
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| 132 | if ( st != HumansTurn )                     // not ready | 
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| 133 | return; | 
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| 134 | int i = buttons->findRef( (TicTacButton*)sender() ); | 
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| 135 | TicTacButton *b = buttons->at(i);           // get piece that was pressed | 
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| 136 | if ( b->type() == TicTacButton::Blank ) {   // empty piece? | 
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| 137 | btArray->at(i) = TicTacButton::Circle; | 
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| 138 | updateButtons(); | 
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| 139 | if ( checkBoard( btArray ) == 0 )       // not a winning move? | 
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| 140 | computerMove(); | 
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| 141 | int s = checkBoard( btArray ); | 
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| 142 | if ( s ) {                              // any winners yet? | 
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| 143 | st = s == TicTacButton::Circle ? HumanWon : ComputerWon; | 
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| 144 | emit finished(); | 
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| 145 | } | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | // -------------------------------------------------------------------------- | 
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| 151 | // TicTacGameBoard::updateButtons() | 
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| 152 | // | 
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| 153 | // Updates all buttons that have changed state | 
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| 154 | // | 
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| 155 |  | 
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| 156 | void TicTacGameBoard::updateButtons() | 
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| 157 | { | 
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| 158 | for ( int i=0; i<nBoard*nBoard; i++ ) { | 
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| 159 | if ( buttons->at(i)->type() != btArray->at(i) ) | 
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| 160 | buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) ); | 
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| 161 | buttons->at(i)->setEnabled( buttons->at(i)->type() == | 
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| 162 | TicTacButton::Blank ); | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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| 166 |  | 
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| 167 | // -------------------------------------------------------------------------- | 
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| 168 | // TicTacGameBoard::checkBoard() | 
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| 169 | // | 
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| 170 | // Checks if one of the players won the game, works for any board size. | 
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| 171 | // | 
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| 172 | // Returns: | 
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| 173 | //  - TicTacButton::Cross  if the player with X buttons won | 
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| 174 | //  - TicTacButton::Circle if the player with O buttons won | 
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| 175 | //  - Zero (0) if there is no winner yet | 
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| 176 | // | 
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| 177 |  | 
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| 178 | int TicTacGameBoard::checkBoard( TicTacArray *a ) | 
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| 179 | { | 
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| 180 | int  t = 0; | 
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| 181 | int  row, col; | 
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| 182 | bool won = FALSE; | 
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| 183 | for ( row=0; row<nBoard && !won; row++ ) {  // check horizontal | 
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| 184 | t = a->at(row*nBoard); | 
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| 185 | if ( t == TicTacButton::Blank ) | 
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| 186 | continue; | 
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| 187 | col = 1; | 
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| 188 | while ( col<nBoard && a->at(row*nBoard+col) == t ) | 
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| 189 | col++; | 
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| 190 | if ( col == nBoard ) | 
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| 191 | won = TRUE; | 
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| 192 | } | 
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| 193 | for ( col=0; col<nBoard && !won; col++ ) {  // check vertical | 
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| 194 | t = a->at(col); | 
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| 195 | if ( t == TicTacButton::Blank ) | 
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| 196 | continue; | 
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| 197 | row = 1; | 
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| 198 | while ( row<nBoard && a->at(row*nBoard+col) == t ) | 
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| 199 | row++; | 
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| 200 | if ( row == nBoard ) | 
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| 201 | won = TRUE; | 
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| 202 | } | 
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| 203 | if ( !won ) {                               // check diagonal top left | 
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| 204 | t = a->at(0);                           //   to bottom right | 
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| 205 | if ( t != TicTacButton::Blank ) { | 
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| 206 | int i = 1; | 
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| 207 | while ( i<nBoard && a->at(i*nBoard+i) == t ) | 
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| 208 | i++; | 
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| 209 | if ( i == nBoard ) | 
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| 210 | won = TRUE; | 
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| 211 | } | 
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| 212 | } | 
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| 213 | if ( !won ) {                               // check diagonal bottom left | 
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| 214 | int j = nBoard-1;                       //   to top right | 
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| 215 | int i = 0; | 
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| 216 | t = a->at(i+j*nBoard); | 
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| 217 | if ( t != TicTacButton::Blank ) { | 
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| 218 | i++; j--; | 
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| 219 | while ( i<nBoard && a->at(i+j*nBoard) == t ) { | 
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| 220 | i++; j--; | 
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| 221 | } | 
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| 222 | if ( i == nBoard ) | 
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| 223 | won = TRUE; | 
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| 224 | } | 
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| 225 | } | 
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| 226 | if ( !won )                                 // no winner | 
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| 227 | t = 0; | 
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| 228 | return t; | 
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| 229 | } | 
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| 230 |  | 
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| 231 |  | 
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| 232 | // -------------------------------------------------------------------------- | 
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| 233 | // TicTacGameBoard::computerMove() | 
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| 234 | // | 
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| 235 | // Puts a piece on the game board. Very, very simple. | 
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| 236 | // | 
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| 237 |  | 
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| 238 | void TicTacGameBoard::computerMove() | 
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| 239 | { | 
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| 240 | int numButtons = nBoard*nBoard; | 
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| 241 | int *altv = new int[numButtons];            // buttons alternatives | 
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| 242 | int altc = 0; | 
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| 243 | int stopHuman = -1; | 
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| 244 | TicTacArray a = btArray->copy(); | 
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| 245 | int i; | 
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| 246 | for ( i=0; i<numButtons; i++ ) {            // try all positions | 
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| 247 | if ( a[i] != TicTacButton::Blank )      // already a piece there | 
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| 248 | continue; | 
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| 249 | a[i] = TicTacButton::Cross;             // test if computer wins | 
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| 250 | if ( checkBoard(&a) == a[i] ) {         // computer will win | 
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| 251 | st = ComputerWon; | 
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| 252 | stopHuman = -1; | 
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| 253 | break; | 
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| 254 | } | 
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| 255 | a[i] = TicTacButton::Circle;            // test if human wins | 
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| 256 | if ( checkBoard(&a) == a[i] ) {         // oops... | 
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| 257 | stopHuman = i;                      // remember position | 
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| 258 | a[i] = TicTacButton::Blank;         // restore button | 
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| 259 | continue;                           // computer still might win | 
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| 260 | } | 
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| 261 | a[i] = TicTacButton::Blank;             // restore button | 
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| 262 | altv[altc++] = i;                       // remember alternative | 
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| 263 | } | 
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| 264 | if ( stopHuman >= 0 )                       // must stop human from winning | 
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| 265 | a[stopHuman] = TicTacButton::Cross; | 
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| 266 | else if ( i == numButtons ) {               // tried all alternatives | 
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| 267 | if ( altc > 0 )                         // set random piece | 
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| 268 | a[altv[rand()%(altc--)]] = TicTacButton::Cross; | 
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| 269 | if ( altc == 0 ) {                      // no more blanks | 
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| 270 | st = NobodyWon; | 
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| 271 | emit finished(); | 
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| 272 | } | 
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| 273 | } | 
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| 274 | *btArray = a;                               // update model | 
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| 275 | updateButtons();                            // update buttons | 
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| 276 | delete[] altv; | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 | //*************************************************************************** | 
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| 281 | //* TicTacToe member functions | 
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| 282 | //*************************************************************************** | 
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| 283 |  | 
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| 284 | // -------------------------------------------------------------------------- | 
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| 285 | // Creates a game widget with a game board and two push buttons, and connects | 
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| 286 | // signals of child widgets to slots. | 
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| 287 | // | 
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| 288 |  | 
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| 289 | TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) | 
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| 290 | : QWidget( parent, name ) | 
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| 291 | { | 
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| 292 | QVBoxLayout * l = new QVBoxLayout( this, 6 ); | 
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| 293 |  | 
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| 294 | // Create a message label | 
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| 295 |  | 
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| 296 | message = new QLabel( this ); | 
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| 297 | message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); | 
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| 298 | message->setAlignment( AlignCenter ); | 
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| 299 | l->addWidget( message ); | 
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| 300 |  | 
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| 301 | // Create the game board and connect the signal finished() to this | 
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| 302 | // gameOver() slot | 
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| 303 |  | 
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| 304 | board = new TicTacGameBoard( boardSize, this ); | 
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| 305 | connect( board, SIGNAL(finished()), SLOT(gameOver()) ); | 
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| 306 | l->addWidget( board ); | 
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| 307 |  | 
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| 308 | // Create a horizontal frame line | 
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| 309 |  | 
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| 310 | QFrame *line = new QFrame( this ); | 
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| 311 | line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); | 
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| 312 | l->addWidget( line ); | 
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| 313 |  | 
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| 314 | // Create the combo box for deciding who should start, and | 
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| 315 | // connect its clicked() signals to the buttonClicked() slot | 
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| 316 |  | 
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| 317 | whoStarts = new QComboBox( this ); | 
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| 318 | whoStarts->insertItem( "Computer starts" ); | 
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| 319 | whoStarts->insertItem( "Human starts" ); | 
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| 320 | l->addWidget( whoStarts ); | 
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| 321 |  | 
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| 322 | // Create the push buttons and connect their clicked() signals | 
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| 323 | // to this right slots. | 
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| 324 |  | 
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| 325 | newGame = new QPushButton( "Play!", this ); | 
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| 326 | connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); | 
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| 327 | quit = new QPushButton( "Quit", this ); | 
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| 328 | connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); | 
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| 329 | QHBoxLayout * b = new QHBoxLayout; | 
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| 330 | l->addLayout( b ); | 
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| 331 | b->addWidget( newGame ); | 
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| 332 | b->addWidget( quit ); | 
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| 333 |  | 
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| 334 | newState(); | 
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| 335 | } | 
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| 336 |  | 
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| 337 |  | 
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| 338 | // -------------------------------------------------------------------------- | 
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| 339 | // TicTacToe::newGameClicked()                  - SLOT | 
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| 340 | // | 
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| 341 | // This slot is activated when the new game button is clicked. | 
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| 342 | // | 
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| 343 |  | 
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| 344 | void TicTacToe::newGameClicked() | 
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| 345 | { | 
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| 346 | board->computerStarts( whoStarts->currentItem() == 0 ); | 
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| 347 | board->newGame(); | 
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| 348 | newState(); | 
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| 349 | } | 
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| 350 |  | 
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| 351 |  | 
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| 352 | // -------------------------------------------------------------------------- | 
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| 353 | // TicTacToe::gameOver()                        - SLOT | 
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| 354 | // | 
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| 355 | // This slot is activated when the TicTacGameBoard emits the signal | 
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| 356 | // "finished()", i.e. when a player has won or when it is a draw. | 
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| 357 | // | 
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| 358 |  | 
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| 359 | void TicTacToe::gameOver() | 
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| 360 | { | 
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| 361 | newState();                                 // update text box | 
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| 362 | } | 
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| 363 |  | 
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| 364 |  | 
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| 365 | // -------------------------------------------------------------------------- | 
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| 366 | // Updates the message to reflect a new state. | 
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| 367 | // | 
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| 368 |  | 
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| 369 | void TicTacToe::newState() | 
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| 370 | { | 
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| 371 | static const char *msg[] = {                // TicTacGameBoard::State texts | 
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| 372 | "Click Play to start", "Make your move", | 
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| 373 | "You won!", "Computer won!", "It's a draw" }; | 
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| 374 | message->setText( msg[board->state()] ); | 
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| 375 | return; | 
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| 376 | } | 
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