source: trunk/examples/tictac/tictac.cpp@ 127

Last change on this file since 127 was 2, checked in by dmik, 20 years ago

Imported xplatform parts of the official release 3.3.1 from Trolltech

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1/****************************************************************************
2** $Id: tictac.cpp 2 2005-11-16 15:49:26Z dmik $
3**
4** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
5**
6** This file is part of an example program for Qt. This example
7** program may be used, distributed and modified without limitation.
8**
9*****************************************************************************/
10
11#include "tictac.h"
12#include <qapplication.h>
13#include <qpainter.h>
14#include <qdrawutil.h>
15#include <qcombobox.h>
16#include <qcheckbox.h>
17#include <qlabel.h>
18#include <qlayout.h>
19#include <stdlib.h> // rand() function
20#include <qdatetime.h> // seed for rand()
21
22
23//***************************************************************************
24//* TicTacButton member functions
25//***************************************************************************
26
27// --------------------------------------------------------------------------
28// Creates a TicTacButton
29//
30
31TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent )
32{
33 t = Blank; // initial type
34}
35
36// --------------------------------------------------------------------------
37// Paints TicTacButton
38//
39
40void TicTacButton::drawButtonLabel( QPainter *p )
41{
42 QRect r = rect();
43 p->setPen( QPen( white,2 ) ); // set fat pen
44 if ( t == Circle ) {
45 p->drawEllipse( r.left()+4, r.top()+4, r.width()-8, r.height()-8 );
46 } else if ( t == Cross ) { // draw cross
47 p->drawLine( r.topLeft() +QPoint(4,4), r.bottomRight()-QPoint(4,4));
48 p->drawLine( r.bottomLeft()+QPoint(4,-4),r.topRight() -QPoint(4,-4));
49 }
50}
51
52
53//***************************************************************************
54//* TicTacGameBoard member functions
55//***************************************************************************
56
57// --------------------------------------------------------------------------
58// Creates a game board with N x N buttons and connects the "clicked()"
59// signal of all buttons to the "buttonClicked()" slot.
60//
61
62TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
63 : QWidget( parent, name )
64{
65 st = Init; // initial state
66 nBoard = n;
67 n *= n; // make square
68 comp_starts = FALSE; // human starts
69 buttons = new TicTacButtons(n); // create real buttons
70 btArray = new TicTacArray(n); // create button model
71 QGridLayout * grid = new QGridLayout( this, nBoard, nBoard, 4 );
72 QPalette p( blue );
73 for ( int i=0; i<n; i++ ) { // create and connect buttons
74 TicTacButton *ttb = new TicTacButton( this );
75 ttb->setPalette( p );
76 ttb->setEnabled( FALSE );
77 connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) );
78 grid->addWidget( ttb, i%nBoard, i/nBoard );
79 buttons->insert( i, ttb );
80 btArray->at(i) = TicTacButton::Blank; // initial button type
81 }
82 QTime t = QTime::currentTime(); // set random seed
83 srand( t.hour()*12+t.minute()*60+t.second()*60 );
84}
85
86TicTacGameBoard::~TicTacGameBoard()
87{
88 delete buttons;
89 delete btArray;
90}
91
92
93// --------------------------------------------------------------------------
94// TicTacGameBoard::computerStarts( bool v )
95//
96// Computer starts if v=TRUE. The human starts by default.
97//
98
99void TicTacGameBoard::computerStarts( bool v )
100{
101 comp_starts = v;
102}
103
104
105// --------------------------------------------------------------------------
106// TicTacGameBoard::newGame()
107//
108// Clears the game board and prepares for a new game
109//
110
111void TicTacGameBoard::newGame()
112{
113 st = HumansTurn;
114 for ( int i=0; i<nBoard*nBoard; i++ )
115 btArray->at(i) = TicTacButton::Blank;
116 if ( comp_starts )
117 computerMove();
118 else
119 updateButtons();
120}
121
122
123// --------------------------------------------------------------------------
124// TicTacGameBoard::buttonClicked() - SLOT
125//
126// This slot is activated when a TicTacButton emits the signal "clicked()",
127// i.e. the user has clicked on a TicTacButton.
128//
129
130void TicTacGameBoard::buttonClicked()
131{
132 if ( st != HumansTurn ) // not ready
133 return;
134 int i = buttons->findRef( (TicTacButton*)sender() );
135 TicTacButton *b = buttons->at(i); // get piece that was pressed
136 if ( b->type() == TicTacButton::Blank ) { // empty piece?
137 btArray->at(i) = TicTacButton::Circle;
138 updateButtons();
139 if ( checkBoard( btArray ) == 0 ) // not a winning move?
140 computerMove();
141 int s = checkBoard( btArray );
142 if ( s ) { // any winners yet?
143 st = s == TicTacButton::Circle ? HumanWon : ComputerWon;
144 emit finished();
145 }
146 }
147}
148
149
150// --------------------------------------------------------------------------
151// TicTacGameBoard::updateButtons()
152//
153// Updates all buttons that have changed state
154//
155
156void TicTacGameBoard::updateButtons()
157{
158 for ( int i=0; i<nBoard*nBoard; i++ ) {
159 if ( buttons->at(i)->type() != btArray->at(i) )
160 buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) );
161 buttons->at(i)->setEnabled( buttons->at(i)->type() ==
162 TicTacButton::Blank );
163 }
164}
165
166
167// --------------------------------------------------------------------------
168// TicTacGameBoard::checkBoard()
169//
170// Checks if one of the players won the game, works for any board size.
171//
172// Returns:
173// - TicTacButton::Cross if the player with X buttons won
174// - TicTacButton::Circle if the player with O buttons won
175// - Zero (0) if there is no winner yet
176//
177
178int TicTacGameBoard::checkBoard( TicTacArray *a )
179{
180 int t = 0;
181 int row, col;
182 bool won = FALSE;
183 for ( row=0; row<nBoard && !won; row++ ) { // check horizontal
184 t = a->at(row*nBoard);
185 if ( t == TicTacButton::Blank )
186 continue;
187 col = 1;
188 while ( col<nBoard && a->at(row*nBoard+col) == t )
189 col++;
190 if ( col == nBoard )
191 won = TRUE;
192 }
193 for ( col=0; col<nBoard && !won; col++ ) { // check vertical
194 t = a->at(col);
195 if ( t == TicTacButton::Blank )
196 continue;
197 row = 1;
198 while ( row<nBoard && a->at(row*nBoard+col) == t )
199 row++;
200 if ( row == nBoard )
201 won = TRUE;
202 }
203 if ( !won ) { // check diagonal top left
204 t = a->at(0); // to bottom right
205 if ( t != TicTacButton::Blank ) {
206 int i = 1;
207 while ( i<nBoard && a->at(i*nBoard+i) == t )
208 i++;
209 if ( i == nBoard )
210 won = TRUE;
211 }
212 }
213 if ( !won ) { // check diagonal bottom left
214 int j = nBoard-1; // to top right
215 int i = 0;
216 t = a->at(i+j*nBoard);
217 if ( t != TicTacButton::Blank ) {
218 i++; j--;
219 while ( i<nBoard && a->at(i+j*nBoard) == t ) {
220 i++; j--;
221 }
222 if ( i == nBoard )
223 won = TRUE;
224 }
225 }
226 if ( !won ) // no winner
227 t = 0;
228 return t;
229}
230
231
232// --------------------------------------------------------------------------
233// TicTacGameBoard::computerMove()
234//
235// Puts a piece on the game board. Very, very simple.
236//
237
238void TicTacGameBoard::computerMove()
239{
240 int numButtons = nBoard*nBoard;
241 int *altv = new int[numButtons]; // buttons alternatives
242 int altc = 0;
243 int stopHuman = -1;
244 TicTacArray a = btArray->copy();
245 int i;
246 for ( i=0; i<numButtons; i++ ) { // try all positions
247 if ( a[i] != TicTacButton::Blank ) // already a piece there
248 continue;
249 a[i] = TicTacButton::Cross; // test if computer wins
250 if ( checkBoard(&a) == a[i] ) { // computer will win
251 st = ComputerWon;
252 stopHuman = -1;
253 break;
254 }
255 a[i] = TicTacButton::Circle; // test if human wins
256 if ( checkBoard(&a) == a[i] ) { // oops...
257 stopHuman = i; // remember position
258 a[i] = TicTacButton::Blank; // restore button
259 continue; // computer still might win
260 }
261 a[i] = TicTacButton::Blank; // restore button
262 altv[altc++] = i; // remember alternative
263 }
264 if ( stopHuman >= 0 ) // must stop human from winning
265 a[stopHuman] = TicTacButton::Cross;
266 else if ( i == numButtons ) { // tried all alternatives
267 if ( altc > 0 ) // set random piece
268 a[altv[rand()%(altc--)]] = TicTacButton::Cross;
269 if ( altc == 0 ) { // no more blanks
270 st = NobodyWon;
271 emit finished();
272 }
273 }
274 *btArray = a; // update model
275 updateButtons(); // update buttons
276 delete[] altv;
277}
278
279
280//***************************************************************************
281//* TicTacToe member functions
282//***************************************************************************
283
284// --------------------------------------------------------------------------
285// Creates a game widget with a game board and two push buttons, and connects
286// signals of child widgets to slots.
287//
288
289TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name )
290 : QWidget( parent, name )
291{
292 QVBoxLayout * l = new QVBoxLayout( this, 6 );
293
294 // Create a message label
295
296 message = new QLabel( this );
297 message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken );
298 message->setAlignment( AlignCenter );
299 l->addWidget( message );
300
301 // Create the game board and connect the signal finished() to this
302 // gameOver() slot
303
304 board = new TicTacGameBoard( boardSize, this );
305 connect( board, SIGNAL(finished()), SLOT(gameOver()) );
306 l->addWidget( board );
307
308 // Create a horizontal frame line
309
310 QFrame *line = new QFrame( this );
311 line->setFrameStyle( QFrame::HLine | QFrame::Sunken );
312 l->addWidget( line );
313
314 // Create the combo box for deciding who should start, and
315 // connect its clicked() signals to the buttonClicked() slot
316
317 whoStarts = new QComboBox( this );
318 whoStarts->insertItem( "Computer starts" );
319 whoStarts->insertItem( "Human starts" );
320 l->addWidget( whoStarts );
321
322 // Create the push buttons and connect their clicked() signals
323 // to this right slots.
324
325 newGame = new QPushButton( "Play!", this );
326 connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
327 quit = new QPushButton( "Quit", this );
328 connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
329 QHBoxLayout * b = new QHBoxLayout;
330 l->addLayout( b );
331 b->addWidget( newGame );
332 b->addWidget( quit );
333
334 newState();
335}
336
337
338// --------------------------------------------------------------------------
339// TicTacToe::newGameClicked() - SLOT
340//
341// This slot is activated when the new game button is clicked.
342//
343
344void TicTacToe::newGameClicked()
345{
346 board->computerStarts( whoStarts->currentItem() == 0 );
347 board->newGame();
348 newState();
349}
350
351
352// --------------------------------------------------------------------------
353// TicTacToe::gameOver() - SLOT
354//
355// This slot is activated when the TicTacGameBoard emits the signal
356// "finished()", i.e. when a player has won or when it is a draw.
357//
358
359void TicTacToe::gameOver()
360{
361 newState(); // update text box
362}
363
364
365// --------------------------------------------------------------------------
366// Updates the message to reflect a new state.
367//
368
369void TicTacToe::newState()
370{
371 static const char *msg[] = { // TicTacGameBoard::State texts
372 "Click Play to start", "Make your move",
373 "You won!", "Computer won!", "It's a draw" };
374 message->setText( msg[board->state()] );
375 return;
376}
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