| 1 | /**************************************************************************** | 
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| 2 | ** $Id: tpiece.cpp 160 2006-12-11 20:15:57Z dmik $ | 
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| 3 | ** | 
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| 4 | ** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved. | 
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| 5 | ** | 
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| 6 | ** This file is part of an example program for Qt.  This example | 
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| 7 | ** program may be used, distributed and modified without limitation. | 
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| 8 | ** | 
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| 9 | *****************************************************************************/ | 
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| 10 |  | 
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| 11 | #include "tpiece.h" | 
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| 12 | #include "qstring.h" | 
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| 13 | #include <stdlib.h> | 
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| 14 |  | 
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| 15 | void TetrixPiece::rotateLeft() | 
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| 16 | { | 
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| 17 | if ( pieceType == 5 )    // don't rotate square piece type | 
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| 18 | return; | 
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| 19 | int tmp; | 
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| 20 | for (int i = 0 ; i < 4 ; i++) { | 
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| 21 | tmp = getXCoord(i); | 
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| 22 | setXCoord(i,getYCoord(i)); | 
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| 23 | setYCoord(i,-tmp); | 
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| 24 | } | 
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| 25 | } | 
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| 26 |  | 
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| 27 | void TetrixPiece::rotateRight() | 
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| 28 | { | 
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| 29 | if ( pieceType == 5 )    // don't rotate square piece type | 
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| 30 | return; | 
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| 31 | int tmp; | 
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| 32 | for (int i = 0 ; i < 4 ; i++) { | 
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| 33 | tmp = getXCoord(i); | 
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| 34 | setXCoord(i,-getYCoord(i)); | 
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| 35 | setYCoord(i,tmp); | 
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| 36 | } | 
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| 37 | } | 
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| 38 |  | 
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| 39 | int TetrixPiece::getMinX() | 
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| 40 | { | 
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| 41 | int tmp = coordinates[0][0]; | 
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| 42 | for(int i = 1 ; i < 4 ; i++) | 
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| 43 | if (tmp > coordinates[i][0]) | 
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| 44 | tmp = coordinates[i][0]; | 
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| 45 | return tmp; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | int TetrixPiece::getMaxX() | 
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| 49 | { | 
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| 50 | int tmp = coordinates[0][0]; | 
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| 51 | for(int i = 1 ; i < 4 ; i++) | 
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| 52 | if (tmp < coordinates[i][0]) | 
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| 53 | tmp = coordinates[i][0]; | 
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| 54 | return tmp; | 
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| 55 |  | 
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| 56 | } | 
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| 57 |  | 
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| 58 | int TetrixPiece::getMinY() | 
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| 59 | { | 
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| 60 | int tmp = coordinates[0][1]; | 
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| 61 | for(int i = 1 ; i < 4 ; i++) | 
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| 62 | if (tmp > coordinates[i][1]) | 
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| 63 | tmp = coordinates[i][1]; | 
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| 64 | return tmp; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | int TetrixPiece::getMaxY() | 
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| 68 | { | 
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| 69 | int tmp = coordinates[0][1]; | 
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| 70 | for(int i = 1 ; i < 4 ; i++) | 
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| 71 | if (tmp < coordinates[i][1]) | 
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| 72 | tmp = coordinates[i][1]; | 
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| 73 | return tmp; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void TetrixPiece::initialize(int type) | 
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| 77 | { | 
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| 78 | static int pieceTypes[7][4][2] = {{{ 0,-1}, | 
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| 79 | { 0, 0}, | 
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| 80 | {-1, 0}, | 
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| 81 | {-1, 1}}, | 
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| 82 |  | 
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| 83 | {{ 0,-1}, | 
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| 84 | { 0, 0}, | 
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| 85 | { 1, 0}, | 
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| 86 | { 1, 1}}, | 
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| 87 |  | 
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| 88 | {{ 0,-1}, | 
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| 89 | { 0, 0}, | 
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| 90 | { 0, 1}, | 
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| 91 | { 0, 2}}, | 
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| 92 |  | 
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| 93 | {{-1, 0}, | 
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| 94 | { 0, 0}, | 
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| 95 | { 1, 0}, | 
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| 96 | { 0, 1}}, | 
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| 97 |  | 
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| 98 | {{ 0, 0}, | 
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| 99 | { 1, 0}, | 
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| 100 | { 0, 1}, | 
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| 101 | { 1, 1}}, | 
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| 102 |  | 
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| 103 | {{-1,-1}, | 
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| 104 | { 0,-1}, | 
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| 105 | { 0, 0}, | 
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| 106 | { 0, 1}}, | 
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| 107 |  | 
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| 108 | {{ 1,-1}, | 
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| 109 | { 0,-1}, | 
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| 110 | { 0, 0}, | 
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| 111 | { 0, 1}}}; | 
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| 112 | if (type < 1 || type > 7) | 
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| 113 | type = 1; | 
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| 114 | pieceType = type; | 
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| 115 | for(int i = 0 ; i < 4 ; i++) { | 
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| 116 | coordinates[i][0] = pieceTypes[type - 1][i][0]; | 
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| 117 | coordinates[i][1] = pieceTypes[type - 1][i][1]; | 
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| 118 | } | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | /* | 
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| 123 | *      Sigh, oh beautiful nostalgia! This random algorithm has | 
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| 124 | *      been taken from the book "Adventures with your pocket calculator" | 
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| 125 | *      and I used it in my first implemented and machine- | 
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| 126 | *      run program of any size to speak of. Imagine how hungry I | 
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| 127 | *      was after having programmed BASIC on paper for | 
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| 128 | *      half a year?!!?!?!?!?!? The first program I typed in was a | 
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| 129 | *      slot machine game and was made in BASIC on a SHARP | 
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| 130 | *      PC-1211 with 1,47 KB RAM (one point four seven kilobytes) and | 
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| 131 | *      a one-line LCD-display (I think it had 32 characters) in the | 
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| 132 | *      year of our lord 1981. The man I had bought the machine from worked | 
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| 133 | *      as a COBOL programmer and was amazed and impressed | 
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| 134 | *      when I demonstrated the program 2 days after I had | 
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| 135 | *      bought the machine, quote: "Gees, I have been looking so long | 
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| 136 | *      for a "random" command in that BASIC, what is it called?" | 
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| 137 | *      Oh, how I still get a thrill out of the thought of the | 
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| 138 | *      explanation I then gave him... | 
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| 139 | */ | 
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| 140 |  | 
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| 141 | /* | 
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| 142 | *      Sukk, aa vakre nostalgi! Denne random algoritmen er | 
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| 143 | *      tatt fra boka "Adventures with your pocket calculator" | 
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| 144 | *      og den brukte jeg i mitt foerste implementerte og maskin- | 
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| 145 | *      kjoerte program av nevneverdig stoerrelse. Tror du jeg var | 
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| 146 | *      noe sulten etter aa ha programmert BASIC paa papir i et | 
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| 147 | *      halvt aar?!!?!?!?!?!? Programmet jeg tasta inn foerst var et | 
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| 148 | *      "enarmet banditt" spill og ble laget i BASIC paa en SHARP | 
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| 149 | *      PC-1211 med 1,47 KB RAM (en komma foertisju kilobyte) og | 
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| 150 | *      et en-linjers LCD-display (tror det hadde 32 karakterer) i det | 
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| 151 | *      herrens aar 1981. Mannen jeg kjoepte maskinen av jobbet til | 
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| 152 | *      daglig med COBOL programmering og var forbloeffet og imponert | 
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| 153 | *      da jeg demonstrerte programmet 2 dager etter at jeg hadde | 
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| 154 | *      kjoept maskinen, sitat: "Joess, jeg som har leita saa lenge | 
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| 155 | *      etter en random kommando i den BASICen, hva var det den | 
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| 156 | *      het?" Aa, jeg frydes ennaa ved tanken paa forklaringen jeg | 
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| 157 | *      deretter ga ham... | 
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| 158 | */ | 
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| 159 |  | 
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| 160 | double TetrixPiece::randomSeed = 0.33333; | 
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| 161 |  | 
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| 162 | void TetrixPiece::setRandomSeed(double seed) | 
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| 163 | { | 
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| 164 | QCString buffer; | 
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| 165 | if (seed < 0) | 
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| 166 | seed = - seed; | 
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| 167 | if (seed >= 1) | 
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| 168 | seed = seed - (double) ((int) seed); | 
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| 169 | buffer.sprintf("%1.5f",(float) seed); | 
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| 170 | for (int i = 0 ; i < 5 ; i++) | 
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| 171 | if ((buffer[i + 2] - '0') % 2 == 0) | 
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| 172 | buffer[i + 2]++; | 
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| 173 | randomSeed = atof(buffer); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | int TetrixPiece::randomValue(int maxPlusOne) | 
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| 177 | { | 
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| 178 | randomSeed = randomSeed*147; | 
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| 179 | randomSeed = randomSeed - (double) ((int) randomSeed); | 
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| 180 | return (int) (randomSeed*maxPlusOne); | 
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| 181 | } | 
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