| 1 | /****************************************************************************
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| 2 | ** $Id: tpiece.cpp 160 2006-12-11 20:15:57Z dmik $
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| 3 | **
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| 4 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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| 5 | **
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| 6 | ** This file is part of an example program for Qt. This example
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| 7 | ** program may be used, distributed and modified without limitation.
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| 8 | **
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| 9 | *****************************************************************************/
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| 10 |
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| 11 | #include "tpiece.h"
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| 12 | #include "qstring.h"
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| 13 | #include <stdlib.h>
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| 14 |
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| 15 | void TetrixPiece::rotateLeft()
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| 16 | {
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| 17 | if ( pieceType == 5 ) // don't rotate square piece type
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| 18 | return;
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| 19 | int tmp;
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| 20 | for (int i = 0 ; i < 4 ; i++) {
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| 21 | tmp = getXCoord(i);
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| 22 | setXCoord(i,getYCoord(i));
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| 23 | setYCoord(i,-tmp);
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| 24 | }
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| 25 | }
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| 26 |
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| 27 | void TetrixPiece::rotateRight()
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| 28 | {
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| 29 | if ( pieceType == 5 ) // don't rotate square piece type
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| 30 | return;
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| 31 | int tmp;
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| 32 | for (int i = 0 ; i < 4 ; i++) {
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| 33 | tmp = getXCoord(i);
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| 34 | setXCoord(i,-getYCoord(i));
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| 35 | setYCoord(i,tmp);
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| 36 | }
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| 37 | }
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| 38 |
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| 39 | int TetrixPiece::getMinX()
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| 40 | {
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| 41 | int tmp = coordinates[0][0];
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| 42 | for(int i = 1 ; i < 4 ; i++)
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| 43 | if (tmp > coordinates[i][0])
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| 44 | tmp = coordinates[i][0];
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| 45 | return tmp;
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| 46 | }
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| 47 |
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| 48 | int TetrixPiece::getMaxX()
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| 49 | {
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| 50 | int tmp = coordinates[0][0];
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| 51 | for(int i = 1 ; i < 4 ; i++)
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| 52 | if (tmp < coordinates[i][0])
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| 53 | tmp = coordinates[i][0];
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| 54 | return tmp;
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| 55 |
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| 56 | }
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| 57 |
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| 58 | int TetrixPiece::getMinY()
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| 59 | {
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| 60 | int tmp = coordinates[0][1];
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| 61 | for(int i = 1 ; i < 4 ; i++)
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| 62 | if (tmp > coordinates[i][1])
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| 63 | tmp = coordinates[i][1];
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| 64 | return tmp;
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| 65 | }
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| 66 |
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| 67 | int TetrixPiece::getMaxY()
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| 68 | {
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| 69 | int tmp = coordinates[0][1];
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| 70 | for(int i = 1 ; i < 4 ; i++)
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| 71 | if (tmp < coordinates[i][1])
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| 72 | tmp = coordinates[i][1];
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| 73 | return tmp;
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| 74 | }
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| 75 |
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| 76 | void TetrixPiece::initialize(int type)
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| 77 | {
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| 78 | static int pieceTypes[7][4][2] = {{{ 0,-1},
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| 79 | { 0, 0},
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| 80 | {-1, 0},
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| 81 | {-1, 1}},
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| 82 |
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| 83 | {{ 0,-1},
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| 84 | { 0, 0},
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| 85 | { 1, 0},
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| 86 | { 1, 1}},
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| 87 |
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| 88 | {{ 0,-1},
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| 89 | { 0, 0},
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| 90 | { 0, 1},
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| 91 | { 0, 2}},
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| 92 |
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| 93 | {{-1, 0},
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| 94 | { 0, 0},
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| 95 | { 1, 0},
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| 96 | { 0, 1}},
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| 97 |
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| 98 | {{ 0, 0},
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| 99 | { 1, 0},
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| 100 | { 0, 1},
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| 101 | { 1, 1}},
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| 102 |
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| 103 | {{-1,-1},
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| 104 | { 0,-1},
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| 105 | { 0, 0},
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| 106 | { 0, 1}},
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| 107 |
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| 108 | {{ 1,-1},
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| 109 | { 0,-1},
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| 110 | { 0, 0},
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| 111 | { 0, 1}}};
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| 112 | if (type < 1 || type > 7)
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| 113 | type = 1;
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| 114 | pieceType = type;
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| 115 | for(int i = 0 ; i < 4 ; i++) {
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| 116 | coordinates[i][0] = pieceTypes[type - 1][i][0];
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| 117 | coordinates[i][1] = pieceTypes[type - 1][i][1];
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| 118 | }
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| 119 | }
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| 120 |
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| 121 |
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| 122 | /*
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| 123 | * Sigh, oh beautiful nostalgia! This random algorithm has
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| 124 | * been taken from the book "Adventures with your pocket calculator"
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| 125 | * and I used it in my first implemented and machine-
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| 126 | * run program of any size to speak of. Imagine how hungry I
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| 127 | * was after having programmed BASIC on paper for
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| 128 | * half a year?!!?!?!?!?!? The first program I typed in was a
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| 129 | * slot machine game and was made in BASIC on a SHARP
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| 130 | * PC-1211 with 1,47 KB RAM (one point four seven kilobytes) and
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| 131 | * a one-line LCD-display (I think it had 32 characters) in the
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| 132 | * year of our lord 1981. The man I had bought the machine from worked
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| 133 | * as a COBOL programmer and was amazed and impressed
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| 134 | * when I demonstrated the program 2 days after I had
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| 135 | * bought the machine, quote: "Gees, I have been looking so long
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| 136 | * for a "random" command in that BASIC, what is it called?"
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| 137 | * Oh, how I still get a thrill out of the thought of the
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| 138 | * explanation I then gave him...
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| 139 | */
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| 140 |
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| 141 | /*
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| 142 | * Sukk, aa vakre nostalgi! Denne random algoritmen er
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| 143 | * tatt fra boka "Adventures with your pocket calculator"
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| 144 | * og den brukte jeg i mitt foerste implementerte og maskin-
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| 145 | * kjoerte program av nevneverdig stoerrelse. Tror du jeg var
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| 146 | * noe sulten etter aa ha programmert BASIC paa papir i et
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| 147 | * halvt aar?!!?!?!?!?!? Programmet jeg tasta inn foerst var et
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| 148 | * "enarmet banditt" spill og ble laget i BASIC paa en SHARP
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| 149 | * PC-1211 med 1,47 KB RAM (en komma foertisju kilobyte) og
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| 150 | * et en-linjers LCD-display (tror det hadde 32 karakterer) i det
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| 151 | * herrens aar 1981. Mannen jeg kjoepte maskinen av jobbet til
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| 152 | * daglig med COBOL programmering og var forbloeffet og imponert
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| 153 | * da jeg demonstrerte programmet 2 dager etter at jeg hadde
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| 154 | * kjoept maskinen, sitat: "Joess, jeg som har leita saa lenge
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| 155 | * etter en random kommando i den BASICen, hva var det den
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| 156 | * het?" Aa, jeg frydes ennaa ved tanken paa forklaringen jeg
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| 157 | * deretter ga ham...
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| 158 | */
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| 159 |
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| 160 | double TetrixPiece::randomSeed = 0.33333;
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| 161 |
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| 162 | void TetrixPiece::setRandomSeed(double seed)
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| 163 | {
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| 164 | QCString buffer;
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| 165 | if (seed < 0)
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| 166 | seed = - seed;
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| 167 | if (seed >= 1)
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| 168 | seed = seed - (double) ((int) seed);
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| 169 | buffer.sprintf("%1.5f",(float) seed);
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| 170 | for (int i = 0 ; i < 5 ; i++)
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| 171 | if ((buffer[i + 2] - '0') % 2 == 0)
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| 172 | buffer[i + 2]++;
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| 173 | randomSeed = atof(buffer);
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| 174 | }
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| 175 |
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| 176 | int TetrixPiece::randomValue(int maxPlusOne)
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| 177 | {
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| 178 | randomSeed = randomSeed*147;
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| 179 | randomSeed = randomSeed - (double) ((int) randomSeed);
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| 180 | return (int) (randomSeed*maxPlusOne);
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| 181 | }
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