1 | /****************************************************************************
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2 | ** $Id: qtetrixb.cpp 160 2006-12-11 20:15:57Z dmik $
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3 | **
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4 | ** Copyright (C) 1992-1998 Trolltech AS. All rights reserved.
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5 | **
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6 | ** This file is part of an example program for Qt. This example
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7 | ** program may be used, distributed and modified without limitation.
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8 | **
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9 | *****************************************************************************/
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10 |
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11 | #include "qtetrixb.h"
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12 | #include "qtetrix.h"
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13 | #include <qtimer.h>
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14 | #include <qpainter.h>
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15 |
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16 | const int waitAfterLineTime = 500;
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17 |
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18 | QTetrixBoard::QTetrixBoard( QWidget *p, const char *name )
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19 | : QFrame( p, name )
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20 | {
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21 | setFrameStyle( QFrame::Panel | QFrame::Sunken );
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22 | paint = 0;
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23 | paint_widget = 0;
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24 | timer = new QTimer(this);
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25 | connect( timer, SIGNAL(timeout()), SLOT(timeout()) );
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26 |
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27 | colors[0].setRgb(200,100,100);
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28 | colors[1].setRgb(100,200,100);
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29 | colors[2].setRgb(100,100,200);
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30 | colors[3].setRgb(200,200,100);
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31 | colors[4].setRgb(200,100,200);
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32 | colors[5].setRgb(100,200,200);
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33 | colors[6].setRgb(218,170, 0);
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34 |
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35 | xOffset = -1; // -1 until a resizeEvent is received.
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36 | blockWidth = 20;
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37 | yOffset = 30;
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38 | blockHeight = 20;
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39 | noGame = TRUE;
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40 | isPaused = FALSE;
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41 | waitingAfterLine = FALSE;
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42 | updateTimeoutTime(); // Sets timeoutTime
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43 | }
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44 |
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45 | void QTetrixBoard::startGame(int gameType,int fillRandomLines)
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46 | {
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47 | if ( isPaused )
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48 | return; // ignore if game is paused
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49 | noGame = FALSE;
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50 | GenericTetrix::startGame( gameType, fillRandomLines );
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51 | // Note that the timer is started by updateLevel!
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52 | }
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53 |
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54 |
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55 | void QTetrixBoard::pause()
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56 | {
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57 | if ( noGame ) // game not active
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58 | return;
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59 | isPaused = !isPaused;
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60 | if ( isPaused ) {
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61 | timer->stop();
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62 | hideBoard();
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63 | }
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64 | else
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65 | timer->start(timeoutTime);
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66 | update();
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67 | }
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68 |
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69 |
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70 | void QTetrixBoard::drawSquare(int x,int y,int value)
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71 | {
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72 | if (xOffset == -1) // Before first resizeEvent?
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73 | return;
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74 |
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75 | const int X = xOffset + x*blockWidth;
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76 | const int Y = yOffset + (y - 1)*blockHeight;
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77 |
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78 | bool localPainter = paint == 0;
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79 | QPainter *p;
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80 | QWidget *w;
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81 | if ( localPainter ) {
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82 | p = new QPainter( this );
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83 | w = this;
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84 | } else {
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85 | p = paint;
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86 | w = paint_widget;
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87 | }
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88 | drawTetrixButton( p, X, Y, blockWidth, blockHeight,
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89 | value == 0 ? 0 : &colors[value-1], w);
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90 | /*
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91 | if ( value != 0 ) {
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92 | QColor tc, bc;
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93 | tc = colors[value-1].light();
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94 | bc = colors[value-1].dark();
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95 | p->drawShadePanel( X, Y, blockWidth, blockHeight,
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96 | tc, bc, 1, colors[value-1], TRUE );
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97 | }
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98 | else
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99 | p->fillRect( X, Y, blockWidth, blockHeight, backgroundColor() );
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100 | */
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101 | if ( localPainter )
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102 | delete p;
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103 | }
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104 |
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105 | void QTetrixBoard::drawNextSquare( int x, int y, int value )
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106 | {
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107 | if ( value == 0 )
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108 | emit drawNextSquareSignal (x, y, 0 );
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109 | else
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110 | emit drawNextSquareSignal( x, y, &colors[value-1] );
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111 | }
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112 |
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113 | void QTetrixBoard::updateRemoved( int noOfLines )
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114 | {
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115 | if ( noOfLines > 0 ) {
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116 | timer->stop();
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117 | timer->start( waitAfterLineTime );
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118 | waitingAfterLine = TRUE;
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119 | }
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120 | emit updateRemovedSignal( noOfLines );
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121 | }
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122 |
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123 | void QTetrixBoard::updateScore( int newScore )
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124 | {
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125 | emit updateScoreSignal( newScore );
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126 | }
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127 |
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128 | void QTetrixBoard::updateLevel( int newLevel )
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129 | {
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130 | timer->stop();
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131 | updateTimeoutTime();
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132 | timer->start( timeoutTime );
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133 | emit updateLevelSignal( newLevel );
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134 | }
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135 |
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136 | void QTetrixBoard::pieceDropped(int)
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137 | {
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138 | if ( waitingAfterLine ) // give player a break if a line has been removed
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139 | return;
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140 | newPiece();
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141 | }
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142 |
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143 | void QTetrixBoard::gameOver()
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144 | {
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145 | timer->stop();
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146 | noGame = TRUE;
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147 | emit gameOverSignal();
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148 | }
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149 |
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150 | void QTetrixBoard::timeout()
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151 | {
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152 | if ( waitingAfterLine ) {
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153 | timer->stop();
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154 | waitingAfterLine = FALSE;
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155 | newPiece();
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156 | timer->start( timeoutTime );
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157 | } else {
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158 | oneLineDown();
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159 | }
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160 | }
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161 |
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162 | void QTetrixBoard::drawContents( QPainter *p )
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163 | {
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164 | const char *text = "Press \"Pause\"";
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165 | QRect r = contentsRect();
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166 | paint = p; // set widget painter
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167 | if ( isPaused ) {
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168 | p->drawText( r, AlignCenter | AlignVCenter, text );
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169 | return;
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170 | }
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171 | int x1,y1,x2,y2;
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172 | x1 = (r.left() - xOffset) / blockWidth;
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173 | if (x1 < 0)
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174 | x1 = 0;
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175 | if (x1 >= boardWidth())
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176 | x1 = boardWidth() - 1;
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177 |
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178 | x2 = (r.right() - xOffset) / blockWidth;
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179 | if (x2 < 0)
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180 | x2 = 0;
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181 | if (x2 >= boardWidth())
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182 | x2 = boardWidth() - 1;
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183 |
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184 | y1 = (r.top() - yOffset) / blockHeight;
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185 | if (y1 < 0)
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186 | y1 = 0;
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187 | if (y1 >= boardHeight())
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188 | y1 = boardHeight() - 1;
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189 |
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190 | y2 = (r.bottom() - yOffset) / blockHeight;
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191 | if (y2 < 0)
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192 | y2 = 0;
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193 | if (y2 >= boardHeight())
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194 | y2 = boardHeight() - 1;
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195 |
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196 | updateBoard( x1, y1, x2, y2, TRUE );
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197 | paint = 0; // reset widget painter
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198 | return;
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199 | }
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200 |
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201 | void QTetrixBoard::resizeEvent(QResizeEvent *e)
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202 | {
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203 | QSize sz = e->size();
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204 | blockWidth = (sz.width() - 3)/10;
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205 | blockHeight = (sz.height() - 3)/22;
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206 | xOffset = 1;
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207 | yOffset = 1;
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208 | }
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209 |
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210 | void QTetrixBoard::keyPressEvent( QKeyEvent *e )
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211 | {
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212 | if ( noGame || isPaused || waitingAfterLine )
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213 | return;
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214 | switch( e->key() ) {
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215 | case Key_Left :
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216 | moveLeft();
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217 | break;
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218 | case Key_Right :
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219 | moveRight();
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220 | break;
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221 | case Key_Down :
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222 | rotateRight();
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223 | break;
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224 | case Key_Up :
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225 | rotateLeft();
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226 | break;
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227 | case Key_Space :
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228 | dropDown();
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229 | break;
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230 | case Key_D :
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231 | oneLineDown();
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232 | break;
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233 | default:
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234 | return;
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235 | }
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236 | e->accept();
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237 | }
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238 |
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239 | void QTetrixBoard::updateTimeoutTime()
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240 | {
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241 | timeoutTime = 1000/(1 + getLevel());
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242 | }
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