| 1 | /****************************************************************************
|
|---|
| 2 | ** $Id: qtetrixb.cpp 160 2006-12-11 20:15:57Z dmik $
|
|---|
| 3 | **
|
|---|
| 4 | ** Copyright (C) 1992-1998 Trolltech AS. All rights reserved.
|
|---|
| 5 | **
|
|---|
| 6 | ** This file is part of an example program for Qt. This example
|
|---|
| 7 | ** program may be used, distributed and modified without limitation.
|
|---|
| 8 | **
|
|---|
| 9 | *****************************************************************************/
|
|---|
| 10 |
|
|---|
| 11 | #include "qtetrixb.h"
|
|---|
| 12 | #include "qtetrix.h"
|
|---|
| 13 | #include <qtimer.h>
|
|---|
| 14 | #include <qpainter.h>
|
|---|
| 15 |
|
|---|
| 16 | const int waitAfterLineTime = 500;
|
|---|
| 17 |
|
|---|
| 18 | QTetrixBoard::QTetrixBoard( QWidget *p, const char *name )
|
|---|
| 19 | : QFrame( p, name )
|
|---|
| 20 | {
|
|---|
| 21 | setFrameStyle( QFrame::Panel | QFrame::Sunken );
|
|---|
| 22 | paint = 0;
|
|---|
| 23 | paint_widget = 0;
|
|---|
| 24 | timer = new QTimer(this);
|
|---|
| 25 | connect( timer, SIGNAL(timeout()), SLOT(timeout()) );
|
|---|
| 26 |
|
|---|
| 27 | colors[0].setRgb(200,100,100);
|
|---|
| 28 | colors[1].setRgb(100,200,100);
|
|---|
| 29 | colors[2].setRgb(100,100,200);
|
|---|
| 30 | colors[3].setRgb(200,200,100);
|
|---|
| 31 | colors[4].setRgb(200,100,200);
|
|---|
| 32 | colors[5].setRgb(100,200,200);
|
|---|
| 33 | colors[6].setRgb(218,170, 0);
|
|---|
| 34 |
|
|---|
| 35 | xOffset = -1; // -1 until a resizeEvent is received.
|
|---|
| 36 | blockWidth = 20;
|
|---|
| 37 | yOffset = 30;
|
|---|
| 38 | blockHeight = 20;
|
|---|
| 39 | noGame = TRUE;
|
|---|
| 40 | isPaused = FALSE;
|
|---|
| 41 | waitingAfterLine = FALSE;
|
|---|
| 42 | updateTimeoutTime(); // Sets timeoutTime
|
|---|
| 43 | }
|
|---|
| 44 |
|
|---|
| 45 | void QTetrixBoard::startGame(int gameType,int fillRandomLines)
|
|---|
| 46 | {
|
|---|
| 47 | if ( isPaused )
|
|---|
| 48 | return; // ignore if game is paused
|
|---|
| 49 | noGame = FALSE;
|
|---|
| 50 | GenericTetrix::startGame( gameType, fillRandomLines );
|
|---|
| 51 | // Note that the timer is started by updateLevel!
|
|---|
| 52 | }
|
|---|
| 53 |
|
|---|
| 54 |
|
|---|
| 55 | void QTetrixBoard::pause()
|
|---|
| 56 | {
|
|---|
| 57 | if ( noGame ) // game not active
|
|---|
| 58 | return;
|
|---|
| 59 | isPaused = !isPaused;
|
|---|
| 60 | if ( isPaused ) {
|
|---|
| 61 | timer->stop();
|
|---|
| 62 | hideBoard();
|
|---|
| 63 | }
|
|---|
| 64 | else
|
|---|
| 65 | timer->start(timeoutTime);
|
|---|
| 66 | update();
|
|---|
| 67 | }
|
|---|
| 68 |
|
|---|
| 69 |
|
|---|
| 70 | void QTetrixBoard::drawSquare(int x,int y,int value)
|
|---|
| 71 | {
|
|---|
| 72 | if (xOffset == -1) // Before first resizeEvent?
|
|---|
| 73 | return;
|
|---|
| 74 |
|
|---|
| 75 | const int X = xOffset + x*blockWidth;
|
|---|
| 76 | const int Y = yOffset + (y - 1)*blockHeight;
|
|---|
| 77 |
|
|---|
| 78 | bool localPainter = paint == 0;
|
|---|
| 79 | QPainter *p;
|
|---|
| 80 | QWidget *w;
|
|---|
| 81 | if ( localPainter ) {
|
|---|
| 82 | p = new QPainter( this );
|
|---|
| 83 | w = this;
|
|---|
| 84 | } else {
|
|---|
| 85 | p = paint;
|
|---|
| 86 | w = paint_widget;
|
|---|
| 87 | }
|
|---|
| 88 | drawTetrixButton( p, X, Y, blockWidth, blockHeight,
|
|---|
| 89 | value == 0 ? 0 : &colors[value-1], w);
|
|---|
| 90 | /*
|
|---|
| 91 | if ( value != 0 ) {
|
|---|
| 92 | QColor tc, bc;
|
|---|
| 93 | tc = colors[value-1].light();
|
|---|
| 94 | bc = colors[value-1].dark();
|
|---|
| 95 | p->drawShadePanel( X, Y, blockWidth, blockHeight,
|
|---|
| 96 | tc, bc, 1, colors[value-1], TRUE );
|
|---|
| 97 | }
|
|---|
| 98 | else
|
|---|
| 99 | p->fillRect( X, Y, blockWidth, blockHeight, backgroundColor() );
|
|---|
| 100 | */
|
|---|
| 101 | if ( localPainter )
|
|---|
| 102 | delete p;
|
|---|
| 103 | }
|
|---|
| 104 |
|
|---|
| 105 | void QTetrixBoard::drawNextSquare( int x, int y, int value )
|
|---|
| 106 | {
|
|---|
| 107 | if ( value == 0 )
|
|---|
| 108 | emit drawNextSquareSignal (x, y, 0 );
|
|---|
| 109 | else
|
|---|
| 110 | emit drawNextSquareSignal( x, y, &colors[value-1] );
|
|---|
| 111 | }
|
|---|
| 112 |
|
|---|
| 113 | void QTetrixBoard::updateRemoved( int noOfLines )
|
|---|
| 114 | {
|
|---|
| 115 | if ( noOfLines > 0 ) {
|
|---|
| 116 | timer->stop();
|
|---|
| 117 | timer->start( waitAfterLineTime );
|
|---|
| 118 | waitingAfterLine = TRUE;
|
|---|
| 119 | }
|
|---|
| 120 | emit updateRemovedSignal( noOfLines );
|
|---|
| 121 | }
|
|---|
| 122 |
|
|---|
| 123 | void QTetrixBoard::updateScore( int newScore )
|
|---|
| 124 | {
|
|---|
| 125 | emit updateScoreSignal( newScore );
|
|---|
| 126 | }
|
|---|
| 127 |
|
|---|
| 128 | void QTetrixBoard::updateLevel( int newLevel )
|
|---|
| 129 | {
|
|---|
| 130 | timer->stop();
|
|---|
| 131 | updateTimeoutTime();
|
|---|
| 132 | timer->start( timeoutTime );
|
|---|
| 133 | emit updateLevelSignal( newLevel );
|
|---|
| 134 | }
|
|---|
| 135 |
|
|---|
| 136 | void QTetrixBoard::pieceDropped(int)
|
|---|
| 137 | {
|
|---|
| 138 | if ( waitingAfterLine ) // give player a break if a line has been removed
|
|---|
| 139 | return;
|
|---|
| 140 | newPiece();
|
|---|
| 141 | }
|
|---|
| 142 |
|
|---|
| 143 | void QTetrixBoard::gameOver()
|
|---|
| 144 | {
|
|---|
| 145 | timer->stop();
|
|---|
| 146 | noGame = TRUE;
|
|---|
| 147 | emit gameOverSignal();
|
|---|
| 148 | }
|
|---|
| 149 |
|
|---|
| 150 | void QTetrixBoard::timeout()
|
|---|
| 151 | {
|
|---|
| 152 | if ( waitingAfterLine ) {
|
|---|
| 153 | timer->stop();
|
|---|
| 154 | waitingAfterLine = FALSE;
|
|---|
| 155 | newPiece();
|
|---|
| 156 | timer->start( timeoutTime );
|
|---|
| 157 | } else {
|
|---|
| 158 | oneLineDown();
|
|---|
| 159 | }
|
|---|
| 160 | }
|
|---|
| 161 |
|
|---|
| 162 | void QTetrixBoard::drawContents( QPainter *p )
|
|---|
| 163 | {
|
|---|
| 164 | const char *text = "Press \"Pause\"";
|
|---|
| 165 | QRect r = contentsRect();
|
|---|
| 166 | paint = p; // set widget painter
|
|---|
| 167 | if ( isPaused ) {
|
|---|
| 168 | p->drawText( r, AlignCenter | AlignVCenter, text );
|
|---|
| 169 | return;
|
|---|
| 170 | }
|
|---|
| 171 | int x1,y1,x2,y2;
|
|---|
| 172 | x1 = (r.left() - xOffset) / blockWidth;
|
|---|
| 173 | if (x1 < 0)
|
|---|
| 174 | x1 = 0;
|
|---|
| 175 | if (x1 >= boardWidth())
|
|---|
| 176 | x1 = boardWidth() - 1;
|
|---|
| 177 |
|
|---|
| 178 | x2 = (r.right() - xOffset) / blockWidth;
|
|---|
| 179 | if (x2 < 0)
|
|---|
| 180 | x2 = 0;
|
|---|
| 181 | if (x2 >= boardWidth())
|
|---|
| 182 | x2 = boardWidth() - 1;
|
|---|
| 183 |
|
|---|
| 184 | y1 = (r.top() - yOffset) / blockHeight;
|
|---|
| 185 | if (y1 < 0)
|
|---|
| 186 | y1 = 0;
|
|---|
| 187 | if (y1 >= boardHeight())
|
|---|
| 188 | y1 = boardHeight() - 1;
|
|---|
| 189 |
|
|---|
| 190 | y2 = (r.bottom() - yOffset) / blockHeight;
|
|---|
| 191 | if (y2 < 0)
|
|---|
| 192 | y2 = 0;
|
|---|
| 193 | if (y2 >= boardHeight())
|
|---|
| 194 | y2 = boardHeight() - 1;
|
|---|
| 195 |
|
|---|
| 196 | updateBoard( x1, y1, x2, y2, TRUE );
|
|---|
| 197 | paint = 0; // reset widget painter
|
|---|
| 198 | return;
|
|---|
| 199 | }
|
|---|
| 200 |
|
|---|
| 201 | void QTetrixBoard::resizeEvent(QResizeEvent *e)
|
|---|
| 202 | {
|
|---|
| 203 | QSize sz = e->size();
|
|---|
| 204 | blockWidth = (sz.width() - 3)/10;
|
|---|
| 205 | blockHeight = (sz.height() - 3)/22;
|
|---|
| 206 | xOffset = 1;
|
|---|
| 207 | yOffset = 1;
|
|---|
| 208 | }
|
|---|
| 209 |
|
|---|
| 210 | void QTetrixBoard::keyPressEvent( QKeyEvent *e )
|
|---|
| 211 | {
|
|---|
| 212 | if ( noGame || isPaused || waitingAfterLine )
|
|---|
| 213 | return;
|
|---|
| 214 | switch( e->key() ) {
|
|---|
| 215 | case Key_Left :
|
|---|
| 216 | moveLeft();
|
|---|
| 217 | break;
|
|---|
| 218 | case Key_Right :
|
|---|
| 219 | moveRight();
|
|---|
| 220 | break;
|
|---|
| 221 | case Key_Down :
|
|---|
| 222 | rotateRight();
|
|---|
| 223 | break;
|
|---|
| 224 | case Key_Up :
|
|---|
| 225 | rotateLeft();
|
|---|
| 226 | break;
|
|---|
| 227 | case Key_Space :
|
|---|
| 228 | dropDown();
|
|---|
| 229 | break;
|
|---|
| 230 | case Key_D :
|
|---|
| 231 | oneLineDown();
|
|---|
| 232 | break;
|
|---|
| 233 | default:
|
|---|
| 234 | return;
|
|---|
| 235 | }
|
|---|
| 236 | e->accept();
|
|---|
| 237 | }
|
|---|
| 238 |
|
|---|
| 239 | void QTetrixBoard::updateTimeoutTime()
|
|---|
| 240 | {
|
|---|
| 241 | timeoutTime = 1000/(1 + getLevel());
|
|---|
| 242 | }
|
|---|