| 1 | /****************************************************************************
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| 2 | ** $Id: gtetrix.cpp 160 2006-12-11 20:15:57Z dmik $
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| 3 | **
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| 4 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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| 5 | **
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| 6 | ** This file is part of an example program for Qt. This example
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| 7 | ** program may be used, distributed and modified without limitation.
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| 8 | **
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| 9 | *****************************************************************************/
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| 10 |
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| 11 | #include "gtetrix.h"
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| 12 |
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| 13 | #include <string.h>
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| 14 |
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| 15 | GenericTetrix::GenericTetrix(int boardWidth,int boardHeight)
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| 16 | {
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| 17 | int i,j;
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| 18 |
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| 19 | width = boardWidth;
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| 20 | height = boardHeight;
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| 21 | boardPtr = new int[height*width]; // Note the order, this makes it easier
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| 22 | // to remove full lines.
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| 23 | for(i = 0 ; i < height ; i++)
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| 24 | for(j = 0 ; j < width ; j++)
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| 25 | board(j,i) = 0;
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| 26 | currentLine = -1; // -1 if no falling piece.
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| 27 | currentPos = 0;
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| 28 | showNext = 0; // FALSE
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| 29 | nLinesRemoved = 0;
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| 30 | nPiecesDropped = 0;
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| 31 | score = 0;
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| 32 | level = 1;
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| 33 | gameID = 0;
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| 34 | nClearLines = height;
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| 35 | }
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| 36 |
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| 37 | GenericTetrix::~GenericTetrix()
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| 38 | {
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| 39 | delete[] boardPtr;
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| 40 | }
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| 41 |
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| 42 |
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| 43 | void GenericTetrix::clearBoard(int fillRandomLines)
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| 44 | {
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| 45 | int i,j;
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| 46 |
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| 47 | if (fillRandomLines >= height)
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| 48 | fillRandomLines = height - 1;
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| 49 |
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| 50 | erasePiece();
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| 51 | for(i = height - nClearLines - 1 ; i >= fillRandomLines ; i--)
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| 52 | for(j = 0 ; j < width ; j++)
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| 53 | if (board(j,i) != 0) {
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| 54 | draw(j,i,0);
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| 55 | board(j,i) = 0;
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| 56 | }
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| 57 | if (fillRandomLines != 0)
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| 58 | for (i = 0 ; i < fillRandomLines ; i++) {
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| 59 | fillRandom(i);
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| 60 | }
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| 61 | nClearLines = height - fillRandomLines;
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| 62 | }
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| 63 |
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| 64 | void GenericTetrix::showBoard()
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| 65 | {
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| 66 | int i,j;
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| 67 |
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| 68 | showPiece();
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| 69 | for(i = height - nClearLines - 1 ; i >= 0 ; i--)
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| 70 | for(j = 0 ; j < width ; j++)
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| 71 | if (board(j,i) != 0)
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| 72 | draw(j,i,board(j,i));
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| 73 | }
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| 74 |
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| 75 | void GenericTetrix::hideBoard()
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| 76 | {
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| 77 | int i,j;
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| 78 |
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| 79 | erasePiece();
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| 80 | for(i = height - nClearLines - 1 ; i >= 0 ; i--)
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| 81 | for(j = 0 ; j < width ; j++)
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| 82 | if (board(j,i) != 0)
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| 83 | draw(j,i,0);
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| 84 | }
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| 85 |
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| 86 | void GenericTetrix::startGame(int gameType,int fillRandomLines)
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| 87 | {
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| 88 | gameID = gameType;
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| 89 | clearBoard(fillRandomLines);
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| 90 | nLinesRemoved = 0;
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| 91 | updateRemoved(nLinesRemoved);
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| 92 | nClearLines = height;
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| 93 | nPiecesDropped = 0;
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| 94 | score = 0;
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| 95 | updateScore(score);
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| 96 | level = 1;
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| 97 | updateLevel(level);
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| 98 | newPiece();
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| 99 | }
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| 100 |
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| 101 | void GenericTetrix::revealNextPiece(int revealIt)
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| 102 | {
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| 103 | if (showNext == revealIt)
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| 104 | return;
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| 105 | showNext = revealIt;
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| 106 | if (!showNext)
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| 107 | eraseNextPiece();
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| 108 | else
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| 109 | showNextPiece();
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| 110 | }
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| 111 |
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| 112 | void GenericTetrix::updateBoard(int x1,int y1,int x2, int y2,
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| 113 | int dontUpdateBlanks)
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| 114 | {
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| 115 | int i,j;
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| 116 | int tmp;
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| 117 |
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| 118 | if (x1 > x2) {
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| 119 | tmp = x2;
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| 120 | x2 = x1;
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| 121 | x1 = tmp;
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| 122 | }
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| 123 | if (y1 > y2) {
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| 124 | tmp = y2;
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| 125 | y2 = y1;
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| 126 | y1 = tmp;
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| 127 | }
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| 128 | if (x1 < 0)
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| 129 | x1 = 0;
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| 130 | if (x2 >= width)
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| 131 | x2 = width - 1;
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| 132 | if (y1 < 0)
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| 133 | y1 = 0;
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| 134 | if (y2 >= height)
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| 135 | y2 = height - 1;
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| 136 | for(i = y1 ; i <= y2 ; i++)
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| 137 | for(j = x1 ; j <= x2 ; j++)
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| 138 | if (!dontUpdateBlanks || board(j,height - i - 1) != 0)
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| 139 | draw(j,height - i - 1,board(j,height - i - 1));
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| 140 | showPiece(); // Remember to update piece correctly!!!!
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| 141 | }
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| 142 |
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| 143 |
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| 144 | void GenericTetrix::fillRandom(int line)
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| 145 | {
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| 146 | int i,j;
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| 147 | int holes;
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| 148 |
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| 149 | for(i = 0 ; i < width ; i++)
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| 150 | board(i,line) = TetrixPiece::randomValue(7);
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| 151 | holes = 0;
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| 152 | for(i = 0 ; i < width ; i++)
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| 153 | if (board(i,line) == 0) // Count holes in the line.
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| 154 | holes++;
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| 155 | if (holes == 0) // Full line, make a random hole:
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| 156 | board(TetrixPiece::randomValue(width),line) = 0;
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| 157 | if (holes == width) // Empty line, make a random square:
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| 158 | board(TetrixPiece::randomValue(width),line) =
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| 159 | TetrixPiece::randomValue(6) + 1;
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| 160 | for(j = 0 ; j < width ; j++)
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| 161 | draw(j,i,board(j,i));
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| 162 | }
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| 163 |
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| 164 | void GenericTetrix::moveLeft(int steps)
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| 165 | {
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| 166 | while(steps) {
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| 167 | if (!canMoveTo(currentPos - 1,currentLine))
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| 168 | return;
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| 169 | moveTo(currentPos - 1,currentLine);
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| 170 | steps--;
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | void GenericTetrix::moveRight(int steps)
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| 175 | {
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| 176 | while(steps) {
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| 177 | if (!canMoveTo(currentPos + 1,currentLine))
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| 178 | return;
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| 179 | moveTo(currentPos + 1,currentLine);
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| 180 | steps--;
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| 181 | }
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| 182 | }
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| 183 |
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| 184 | void GenericTetrix::rotateLeft()
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| 185 | {
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| 186 | TetrixPiece tmp(currentPiece);
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| 187 |
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| 188 | tmp.rotateLeft();
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| 189 | if (!canPosition(tmp))
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| 190 | return;
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| 191 | position(tmp);
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| 192 | currentPiece = tmp;
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| 193 | }
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| 194 |
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| 195 | void GenericTetrix::rotateRight()
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| 196 | {
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| 197 | TetrixPiece tmp(currentPiece);
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| 198 |
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| 199 | tmp.rotateRight();
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| 200 | if (!canPosition(tmp))
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| 201 | return;
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| 202 | position(tmp);
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| 203 | currentPiece = tmp;
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| 204 | }
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| 205 |
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| 206 | void GenericTetrix::dropDown()
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| 207 | {
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| 208 | if (currentLine == -1)
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| 209 | return;
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| 210 |
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| 211 | int dropHeight = 0;
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| 212 | int newLine = currentLine;
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| 213 | while(newLine) {
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| 214 | if (!canMoveTo(currentPos,newLine - 1))
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| 215 | break;
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| 216 | newLine--;
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| 217 | dropHeight++;
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| 218 | }
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| 219 | if (dropHeight != 0)
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| 220 | moveTo(currentPos,newLine);
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| 221 | internalPieceDropped(dropHeight);
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| 222 | }
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| 223 |
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| 224 | void GenericTetrix::oneLineDown()
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| 225 | {
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| 226 | if (currentLine == -1)
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| 227 | return;
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| 228 | if (canMoveTo(currentPos,currentLine - 1)) {
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| 229 | moveTo(currentPos,currentLine - 1);
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| 230 | } else {
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| 231 | internalPieceDropped(0);
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| 232 | }
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| 233 | }
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| 234 |
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| 235 | void GenericTetrix::newPiece()
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| 236 | {
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| 237 | currentPiece = nextPiece;
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| 238 | if (showNext)
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| 239 | eraseNextPiece();
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| 240 | nextPiece.setRandomType();
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| 241 | if (showNext)
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| 242 | showNextPiece();
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| 243 | currentLine = height - 1 + currentPiece.getMinY();
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| 244 | currentPos = width/2 + 1;
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| 245 | if (!canMoveTo(currentPos,currentLine)) {
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| 246 | currentLine = -1;
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| 247 | gameOver();
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| 248 | } else {
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| 249 | showPiece();
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| 250 | }
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| 251 | }
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| 252 |
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| 253 | void GenericTetrix::removePiece()
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| 254 | {
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| 255 | erasePiece();
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| 256 | currentLine = -1;
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| 257 | }
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| 258 |
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| 259 | void GenericTetrix::drawNextSquare(int,int,int)
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| 260 | {
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| 261 |
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| 262 | }
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| 263 |
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| 264 | void GenericTetrix::pieceDropped(int)
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| 265 | {
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| 266 | newPiece();
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| 267 | }
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| 268 |
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| 269 | void GenericTetrix::updateRemoved(int)
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| 270 | {
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| 271 | }
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| 272 |
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| 273 | void GenericTetrix::updateScore(int)
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| 274 | {
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| 275 | }
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| 276 |
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| 277 | void GenericTetrix::updateLevel(int)
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| 278 | {
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| 279 | }
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| 280 |
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| 281 | void GenericTetrix::removeFullLines()
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| 282 | {
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| 283 | int i,j,k;
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| 284 | int nFullLines;
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| 285 |
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| 286 | for(i = 0 ; i < height - nClearLines ; i++) {
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| 287 | for(j = 0 ; j < width ; j++)
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| 288 | if (board(j,i) == 0)
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| 289 | break;
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| 290 | if (j == width) {
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| 291 | nFullLines = 1;
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| 292 | for(k = i + 1 ; k < height - nClearLines ; k++) {
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| 293 | for(j = 0 ; j < width ; j++)
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| 294 | if (board(j,k) == 0)
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| 295 | break;
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| 296 | if (j == width) {
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| 297 | nFullLines++;
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| 298 | } else {
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| 299 | for(j = 0 ; j < width ; j++) {
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| 300 | if (board(j,k - nFullLines) != board(j,k)) {
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| 301 | board(j,k - nFullLines) = board(j,k);
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| 302 | draw( j,k - nFullLines,
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| 303 | board(j,k - nFullLines));
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| 304 | }
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| 305 | }
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| 306 | }
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| 307 | }
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| 308 | nClearLines = nClearLines + nFullLines;
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| 309 | nLinesRemoved = nLinesRemoved + nFullLines;
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| 310 | updateRemoved(nLinesRemoved);
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| 311 | score = score + 10*nFullLines; // updateScore must be
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| 312 | // called by caller!
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| 313 | for (i = height - nClearLines ;
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| 314 | i < height - nClearLines + nFullLines ;
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| 315 | i++)
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| 316 | for(j = 0 ; j < width ; j++)
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| 317 | if (board(j,i) != 0) {
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| 318 | draw(j,i,0);
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| 319 | board(j,i) = 0;
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 | }
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| 324 |
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| 325 | void GenericTetrix::showPiece()
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| 326 | {
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| 327 | int x,y;
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| 328 |
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| 329 | if (currentLine == -1)
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| 330 | return;
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| 331 |
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| 332 | for(int i = 0 ; i < 4 ; i++) {
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| 333 | currentPiece.getCoord(i,x,y);
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| 334 | draw(currentPos + x,currentLine - y,currentPiece.getType());
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| 335 | }
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| 336 | }
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| 337 |
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| 338 | void GenericTetrix::erasePiece()
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| 339 | {
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| 340 | int x,y;
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| 341 |
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| 342 | if (currentLine == -1)
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| 343 | return;
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| 344 |
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| 345 | for(int i = 0 ; i < 4 ; i++) {
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| 346 | currentPiece.getCoord(i,x,y);
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| 347 | draw(currentPos + x,currentLine - y,0);
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| 348 | }
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| 349 | }
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| 350 |
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| 351 | void GenericTetrix::internalPieceDropped(int dropHeight)
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| 352 | {
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| 353 | gluePiece();
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| 354 | nPiecesDropped++;
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| 355 | if (nPiecesDropped % 25 == 0) {
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| 356 | level++;
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| 357 | updateLevel(level);
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| 358 | }
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| 359 | score = score + 7 + dropHeight;
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| 360 | removeFullLines();
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| 361 | updateScore(score);
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| 362 | pieceDropped(dropHeight);
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| 363 | }
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| 364 |
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| 365 | void GenericTetrix::gluePiece()
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| 366 | {
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| 367 | int x,y;
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| 368 | int min;
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| 369 |
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| 370 | if (currentLine == -1)
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| 371 | return;
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| 372 |
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| 373 | for(int i = 0 ; i < 4 ; i++) {
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| 374 | currentPiece.getCoord(i,x,y);
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| 375 | board(currentPos + x,currentLine - y) = currentPiece.getType();
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| 376 | }
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| 377 | min = currentPiece.getMinY();
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| 378 | if (currentLine - min >= height - nClearLines)
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| 379 | nClearLines = height - currentLine + min - 1;
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| 380 | }
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| 381 |
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| 382 | void GenericTetrix::showNextPiece(int erase)
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| 383 | {
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| 384 | int x,y;
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| 385 | int minX = nextPiece.getMinX();
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| 386 | int minY = nextPiece.getMinY();
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| 387 | int maxX = nextPiece.getMaxX();
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| 388 | int maxY = nextPiece.getMaxY();
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| 389 |
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| 390 | int xOffset = (3 - (maxX - minX))/2;
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| 391 | int yOffset = (3 - (maxY - minY))/2;
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| 392 |
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| 393 | for(int i = 0 ; i < 4 ; i++) {
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| 394 | nextPiece.getCoord(i,x,y);
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| 395 | if (erase)
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| 396 | drawNextSquare(x + xOffset - minX,
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| 397 | y + yOffset - minY,0);
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| 398 | else
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| 399 | drawNextSquare(x + xOffset - minX,
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| 400 | y + yOffset - minY,nextPiece.getType());
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| 401 | }
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| 402 | }
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| 403 |
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| 404 | int GenericTetrix::canPosition(TetrixPiece &piece)
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| 405 | {
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| 406 | if (currentLine == -1)
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| 407 | return 0;
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| 408 |
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| 409 | int x,y;
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| 410 |
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| 411 | for(int i = 0 ; i < 4 ; i++) {
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| 412 | piece.getCoord(i,x,y);
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| 413 | x = currentPos + x;
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| 414 | y = currentLine - y; // Board and pieces have inverted y-coord. systems.
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| 415 | if (x < 0 || x >= width || y < 0 || y >= height)
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| 416 | return 0; // Outside board, cannot put piece here.
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| 417 | if (board(x,y) != 0)
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| 418 | return 0; // Over a non-zero square, cannot put piece here.
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| 419 | }
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| 420 | return 1; // Inside board and no non-zero squares underneath.
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| 421 |
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| 422 | }
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| 423 |
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| 424 | int GenericTetrix::canMoveTo(int xPosition,int line)
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| 425 | {
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| 426 | if (currentLine == -1)
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| 427 | return 0;
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| 428 |
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| 429 | int x,y;
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| 430 |
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| 431 | for(int i = 0 ; i < 4 ; i++) {
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| 432 | currentPiece.getCoord(i,x,y);
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| 433 | x = xPosition + x;
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| 434 | y = line - y; // Board and pieces have inverted y-coord. systems.
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| 435 | if (x < 0 || x >= width || y < 0 || y >= height)
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| 436 | return 0; // Outside board, cannot put piece here.
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| 437 | if (board(x,y) != 0)
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| 438 | return 0; // Over a non-zero square, cannot put piece here.
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| 439 | }
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| 440 | return 1; // Inside board and no non-zero squares underneath.
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| 441 | }
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| 442 |
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| 443 | void GenericTetrix::moveTo(int xPosition,int line)
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| 444 | {
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| 445 | if (currentLine == -1)
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| 446 | return;
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| 447 | optimizedMove(xPosition,line,currentPiece);
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| 448 | currentPos = xPosition;
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| 449 | currentLine = line;
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| 450 | }
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| 451 |
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| 452 | void GenericTetrix::position(TetrixPiece &piece)
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| 453 | {
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| 454 | if (currentLine == -1)
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| 455 | return;
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| 456 |
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| 457 | optimizedMove(currentPos,currentLine,piece);
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| 458 | }
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| 459 |
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| 460 | void GenericTetrix::optimizedMove(int newPos, int newLine,
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| 461 | TetrixPiece &newPiece)
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| 462 | {
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| 463 | int updates [8][3];
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| 464 | int nUpdates;
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| 465 | int value;
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| 466 | int x,y;
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| 467 | int i,j;
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| 468 |
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| 469 | for(i = 0 ; i < 4 ; i++) { // Put the erasing coords into updates
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| 470 | currentPiece.getCoord(i,x,y);
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| 471 | updates[i][0] = currentPos + x;
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| 472 | updates[i][1] = currentLine - y;
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| 473 | updates[i][2] = 0;
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| 474 | }
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| 475 | nUpdates = 4;
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| 476 | for(i = 0 ; i < 4 ; i++) { // Any drawing coord same as an erasing one?
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| 477 | newPiece.getCoord(i,x,y);
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|---|
| 478 | x = newPos + x;
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|---|
| 479 | y = newLine - y;
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|---|
| 480 | for (j = 0 ; j < 4 ; j++)
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| 481 | if (updates[j][0] == x && updates[j][1] == y) { // Same coord,
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| 482 | // don't have to erase
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|---|
| 483 | if (currentPiece.getType() == newPiece.getType())
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| 484 | updates[j][2] = -1; // Correct on screen, no update!
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|---|
| 485 | else
|
|---|
| 486 | updates[j][2] = newPiece.getType();
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|---|
| 487 | break;
|
|---|
| 488 | }
|
|---|
| 489 | if (j == 4) { // This coord does not overlap an erasing one
|
|---|
| 490 | updates[nUpdates][0] = x;
|
|---|
| 491 | updates[nUpdates][1] = y;
|
|---|
| 492 | updates[nUpdates][2] = newPiece.getType();
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| 493 | nUpdates++;
|
|---|
| 494 | }
|
|---|
| 495 | }
|
|---|
| 496 | for (i = 0 ; i < nUpdates ; i++) { // Do the updating
|
|---|
| 497 | x = updates[i][0];
|
|---|
| 498 | y = updates[i][1];
|
|---|
| 499 | value = updates[i][2];
|
|---|
| 500 | if (value != -1) // Only update if new value != current
|
|---|
| 501 | draw(x,y,value);
|
|---|
| 502 | }
|
|---|
| 503 | }
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|---|