| 1 | /*
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| 2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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| 3 | *
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| 4 | * Part of the KDE project
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| 5 | */
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| 6 |
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| 7 | #ifndef __AST_VIEW_H__
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| 8 | #define __AST_VIEW_H__
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| 9 |
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| 10 | #include <qwidget.h>
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| 11 | #include <qptrlist.h>
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| 12 | #include <qintdict.h>
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| 13 | #include <qtimer.h>
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| 14 | #include <qcanvas.h>
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| 15 | #include "sprites.h"
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| 16 |
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| 17 | #define MAX_POWER_LEVEL 1000
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| 18 |
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| 19 | class KAsteroidsView : public QWidget
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| 20 | {
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| 21 | Q_OBJECT
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| 22 | public:
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| 23 | KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
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| 24 | virtual ~KAsteroidsView();
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| 25 |
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| 26 | int refreshRate;
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| 27 |
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| 28 | void reset();
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| 29 | void setRockSpeed( double rs ) { rockSpeed = rs; }
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| 30 | void addRocks( int num );
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| 31 | void newGame();
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| 32 | void endGame();
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| 33 | void newShip();
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| 34 |
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| 35 | void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
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| 36 | void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
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| 37 | void thrust( bool t ) { thrustShip = t && shipPower > 0; }
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| 38 | void shoot( bool s ) { shootShip = s; shootDelay = 0; }
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| 39 | void setShield( bool s );
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| 40 | void teleport( bool te) { teleportShip = te && mTeleportCount; }
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| 41 | void brake( bool b );
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| 42 | void pause( bool p);
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| 43 |
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| 44 | void showText( const QString &text, const QColor &color, bool scroll=TRUE );
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| 45 | void hideText();
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| 46 |
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| 47 | int shots() const { return shotsFired; }
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| 48 | int hits() const { return shotsHit; }
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| 49 | int power() const { return shipPower; }
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| 50 |
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| 51 | int teleportCount() const { return mTeleportCount; }
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| 52 | int brakeCount() const { return mBrakeCount; }
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| 53 | int shieldCount() const { return mShieldCount; }
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| 54 | int shootCount() const { return mShootCount; }
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| 55 |
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| 56 | signals:
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| 57 | void shipKilled();
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| 58 | void rockHit( int size );
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| 59 | void rocksRemoved();
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| 60 | void updateVitals();
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| 61 |
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| 62 | private slots:
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| 63 | void hideShield();
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| 64 |
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| 65 | protected:
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| 66 | bool readSprites();
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| 67 | void wrapSprite( QCanvasItem * );
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| 68 | void rockHit( QCanvasItem * );
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| 69 | void reducePower( int val );
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| 70 | void addExhaust( double x, double y, double dx, double dy, int count );
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| 71 | void processMissiles();
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| 72 | void processShip();
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| 73 | void processPowerups();
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| 74 | void processShield();
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| 75 | double randDouble();
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| 76 | int randInt( int range );
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| 77 |
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| 78 | virtual void resizeEvent( QResizeEvent *event );
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| 79 | virtual void timerEvent( QTimerEvent * );
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| 80 |
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| 81 | void showEvent( QShowEvent * );
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| 82 |
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| 83 | private:
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| 84 | QCanvas field;
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| 85 | QCanvasView view;
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| 86 | QIntDict<QCanvasPixmapArray> animation;
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| 87 | QPtrList<QCanvasSprite> rocks;
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| 88 | QPtrList<KMissile> missiles;
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| 89 | QPtrList<KBit> bits;
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| 90 | QPtrList<KExhaust> exhaust;
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| 91 | QPtrList<KPowerup> powerups;
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| 92 | KShield *shield;
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| 93 | QCanvasSprite *ship;
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| 94 | QCanvasText *textSprite;
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| 95 |
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| 96 | bool rotateL;
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| 97 | bool rotateR;
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| 98 | bool thrustShip;
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| 99 | bool shootShip;
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| 100 | bool teleportShip;
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| 101 | bool brakeShip;
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| 102 | bool pauseShip;
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| 103 | bool shieldOn;
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| 104 |
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| 105 | bool vitalsChanged;
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| 106 |
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| 107 | int shipAngle;
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| 108 | int rotateSlow;
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| 109 | int rotateRate;
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| 110 | int shipPower;
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| 111 |
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| 112 | int shotsFired;
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| 113 | int shotsHit;
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| 114 | int shootDelay;
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| 115 |
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| 116 | int mBrakeCount;
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| 117 | int mShieldCount;
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| 118 | int mTeleportCount;
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| 119 | int mShootCount;
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| 120 |
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| 121 | double shipDx;
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| 122 | double shipDy;
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| 123 |
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| 124 | int textDy;
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| 125 | int mFrameNum;
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| 126 | bool mPaused;
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| 127 | int mTimerId;
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| 128 |
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| 129 | double rockSpeed;
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| 130 | double powerupSpeed;
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| 131 |
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| 132 | bool can_destroy_powerups;
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| 133 |
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| 134 | QTimer *shieldTimer;
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| 135 | bool initialized;
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| 136 | };
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| 137 |
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| 138 | #endif
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