1 | /*
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2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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3 | *
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4 | * Part of the KDE project
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5 | */
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6 |
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7 | #ifndef __AST_VIEW_H__
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8 | #define __AST_VIEW_H__
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9 |
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10 | #include <qwidget.h>
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11 | #include <qptrlist.h>
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12 | #include <qintdict.h>
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13 | #include <qtimer.h>
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14 | #include <qcanvas.h>
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15 | #include "sprites.h"
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16 |
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17 | #define MAX_POWER_LEVEL 1000
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18 |
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19 | class KAsteroidsView : public QWidget
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20 | {
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21 | Q_OBJECT
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22 | public:
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23 | KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
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24 | virtual ~KAsteroidsView();
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25 |
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26 | int refreshRate;
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27 |
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28 | void reset();
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29 | void setRockSpeed( double rs ) { rockSpeed = rs; }
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30 | void addRocks( int num );
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31 | void newGame();
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32 | void endGame();
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33 | void newShip();
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34 |
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35 | void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
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36 | void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
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37 | void thrust( bool t ) { thrustShip = t && shipPower > 0; }
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38 | void shoot( bool s ) { shootShip = s; shootDelay = 0; }
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39 | void setShield( bool s );
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40 | void teleport( bool te) { teleportShip = te && mTeleportCount; }
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41 | void brake( bool b );
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42 | void pause( bool p);
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43 |
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44 | void showText( const QString &text, const QColor &color, bool scroll=TRUE );
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45 | void hideText();
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46 |
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47 | int shots() const { return shotsFired; }
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48 | int hits() const { return shotsHit; }
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49 | int power() const { return shipPower; }
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50 |
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51 | int teleportCount() const { return mTeleportCount; }
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52 | int brakeCount() const { return mBrakeCount; }
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53 | int shieldCount() const { return mShieldCount; }
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54 | int shootCount() const { return mShootCount; }
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55 |
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56 | signals:
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57 | void shipKilled();
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58 | void rockHit( int size );
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59 | void rocksRemoved();
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60 | void updateVitals();
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61 |
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62 | private slots:
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63 | void hideShield();
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64 |
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65 | protected:
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66 | bool readSprites();
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67 | void wrapSprite( QCanvasItem * );
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68 | void rockHit( QCanvasItem * );
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69 | void reducePower( int val );
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70 | void addExhaust( double x, double y, double dx, double dy, int count );
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71 | void processMissiles();
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72 | void processShip();
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73 | void processPowerups();
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74 | void processShield();
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75 | double randDouble();
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76 | int randInt( int range );
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77 |
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78 | virtual void resizeEvent( QResizeEvent *event );
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79 | virtual void timerEvent( QTimerEvent * );
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80 |
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81 | void showEvent( QShowEvent * );
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82 |
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83 | private:
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84 | QCanvas field;
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85 | QCanvasView view;
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86 | QIntDict<QCanvasPixmapArray> animation;
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87 | QPtrList<QCanvasSprite> rocks;
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88 | QPtrList<KMissile> missiles;
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89 | QPtrList<KBit> bits;
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90 | QPtrList<KExhaust> exhaust;
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91 | QPtrList<KPowerup> powerups;
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92 | KShield *shield;
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93 | QCanvasSprite *ship;
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94 | QCanvasText *textSprite;
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95 |
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96 | bool rotateL;
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97 | bool rotateR;
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98 | bool thrustShip;
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99 | bool shootShip;
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100 | bool teleportShip;
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101 | bool brakeShip;
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102 | bool pauseShip;
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103 | bool shieldOn;
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104 |
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105 | bool vitalsChanged;
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106 |
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107 | int shipAngle;
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108 | int rotateSlow;
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109 | int rotateRate;
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110 | int shipPower;
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111 |
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112 | int shotsFired;
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113 | int shotsHit;
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114 | int shootDelay;
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115 |
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116 | int mBrakeCount;
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117 | int mShieldCount;
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118 | int mTeleportCount;
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119 | int mShootCount;
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120 |
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121 | double shipDx;
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122 | double shipDy;
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123 |
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124 | int textDy;
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125 | int mFrameNum;
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126 | bool mPaused;
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127 | int mTimerId;
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128 |
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129 | double rockSpeed;
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130 | double powerupSpeed;
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131 |
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132 | bool can_destroy_powerups;
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133 |
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134 | QTimer *shieldTimer;
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135 | bool initialized;
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136 | };
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137 |
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138 | #endif
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