| 1 | /*
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| 2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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| 3 | *
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| 4 | * Part of the KDE project
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| 5 | */
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| 6 |
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| 7 | #include <stdlib.h>
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| 8 | #include <math.h>
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| 9 | #include <qapplication.h>
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| 10 | #include <qkeycode.h>
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| 11 | #include <qaccel.h>
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| 12 | #include <qmessagebox.h>
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| 13 |
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| 14 | #include "view.h"
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| 15 |
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| 16 | #define IMG_BACKGROUND "qasteroids/bg.png"
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| 17 |
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| 18 | #define REFRESH_DELAY 33
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| 19 | #define SHIP_SPEED 0.3
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| 20 | #define MISSILE_SPEED 10.0
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| 21 | #define SHIP_STEPS 64
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| 22 | #define ROTATE_RATE 2
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| 23 | #define SHIELD_ON_COST 1
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| 24 | #define SHIELD_HIT_COST 30
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| 25 | #define BRAKE_ON_COST 4
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| 26 |
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| 27 | #define MAX_ROCK_SPEED 2.5
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| 28 | #define MAX_POWERUP_SPEED 1.5
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| 29 | #define MAX_SHIP_SPEED 12
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| 30 | #define MAX_BRAKES 5
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| 31 | #define MAX_SHIELDS 5
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| 32 | #define MAX_FIREPOWER 5
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| 33 |
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| 34 | #define TEXT_SPEED 4
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| 35 |
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| 36 | #define PI_X_2 6.283185307
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| 37 | #ifndef M_PI
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| 38 | #define M_PI 3.141592654
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| 39 | #endif
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| 40 |
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| 41 | struct
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| 42 | {
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| 43 | int id;
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| 44 | const char *path;
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| 45 | int frames;
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| 46 | }
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| 47 | kas_animations [] =
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| 48 | {
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| 49 | { ID_ROCK_LARGE, "rock1/rock1%1.png", 32 },
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| 50 | { ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 },
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| 51 | { ID_ROCK_SMALL, "rock3/rock3%1.png", 32 },
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| 52 | { ID_SHIP, "ship/ship%1.png", 32 },
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| 53 | { ID_MISSILE, "missile/missile.png", 1 },
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| 54 | { ID_BIT, "bits/bits%1.png", 16 },
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| 55 | { ID_EXHAUST, "exhaust/exhaust.png", 1 },
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| 56 | { ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
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| 57 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
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| 58 | { ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
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| 59 | { ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
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| 60 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
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| 61 | { ID_SHIELD, "shield/shield%1.png", 6 },
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| 62 | { 0, 0, 0 }
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| 63 | };
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| 64 |
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| 65 |
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| 66 |
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| 67 | KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
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| 68 | : QWidget( parent, name ),
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| 69 | field(640, 440),
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| 70 | view(&field,this)
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| 71 | {
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| 72 | view.setVScrollBarMode( QScrollView::AlwaysOff );
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| 73 | view.setHScrollBarMode( QScrollView::AlwaysOff );
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| 74 | view.viewport()->setFocusProxy( this );
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| 75 | rocks.setAutoDelete( TRUE );
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| 76 | missiles.setAutoDelete( TRUE );
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| 77 | bits.setAutoDelete( TRUE );
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| 78 | powerups.setAutoDelete( TRUE );
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| 79 | exhaust.setAutoDelete( TRUE );
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| 80 |
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| 81 | field.setBackgroundColor( black );
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| 82 | QPixmap pm( IMG_BACKGROUND );
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| 83 | field.setBackgroundPixmap( pm );
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| 84 |
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| 85 | textSprite = new QCanvasText( &field );
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| 86 | QFont font( "helvetica", 18 );
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| 87 | textSprite->setFont( font );
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| 88 |
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| 89 | shield = 0;
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| 90 | shieldOn = FALSE;
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| 91 | refreshRate = REFRESH_DELAY;
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| 92 |
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| 93 | initialized = readSprites();
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| 94 |
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| 95 | shieldTimer = new QTimer( this );
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| 96 | connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
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| 97 | mTimerId = -1;
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| 98 |
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| 99 | shipPower = MAX_POWER_LEVEL;
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| 100 | vitalsChanged = TRUE;
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| 101 | can_destroy_powerups = FALSE;
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| 102 |
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| 103 | mPaused = TRUE;
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| 104 |
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| 105 | if ( !initialized ) {
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| 106 | textSprite->setText( tr("Error: Cannot read sprite images") );
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| 107 | textSprite->setColor( red );
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| 108 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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| 109 | (field.height()-textSprite->boundingRect().height()) / 2 );
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| 110 | textSprite->show();
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | // - - -
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| 115 |
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| 116 | KAsteroidsView::~KAsteroidsView()
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| 117 | {
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| 118 | }
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| 119 |
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| 120 | // - - -
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| 121 |
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| 122 | void KAsteroidsView::reset()
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| 123 | {
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| 124 | if ( !initialized )
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| 125 | return;
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| 126 | rocks.clear();
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| 127 | missiles.clear();
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| 128 | bits.clear();
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| 129 | powerups.clear();
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| 130 | exhaust.clear();
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| 131 |
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| 132 | shotsFired = 0;
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| 133 | shotsHit = 0;
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| 134 |
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| 135 | rockSpeed = 1.0;
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| 136 | powerupSpeed = 1.0;
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| 137 | mFrameNum = 0;
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| 138 | mPaused = FALSE;
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| 139 |
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| 140 | ship->hide();
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| 141 | shield->hide();
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| 142 | /*
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| 143 | if ( mTimerId >= 0 ) {
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| 144 | killTimer( mTimerId );
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| 145 | mTimerId = -1;
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| 146 | }
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| 147 | */
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| 148 | }
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| 149 |
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| 150 | // - --
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| 151 |
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| 152 | void KAsteroidsView::newGame()
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| 153 | {
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| 154 | if ( !initialized )
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| 155 | return;
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| 156 | if ( shieldOn )
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| 157 | {
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| 158 | shield->hide();
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| 159 | shieldOn = FALSE;
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| 160 | }
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| 161 | reset();
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| 162 | if ( mTimerId < 0 )
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| 163 | mTimerId = startTimer( REFRESH_DELAY );
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| 164 | emit updateVitals();
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| 165 | }
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| 166 |
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| 167 | // - - -
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| 168 |
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| 169 | void KAsteroidsView::endGame()
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| 170 | {
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| 171 | }
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| 172 |
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| 173 | void KAsteroidsView::pause( bool p )
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| 174 | {
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| 175 | if ( !initialized )
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| 176 | return;
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| 177 | if ( !mPaused && p ) {
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| 178 | if ( mTimerId >= 0 ) {
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| 179 | killTimer( mTimerId );
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| 180 | mTimerId = -1;
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| 181 | }
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| 182 | } else if ( mPaused && !p )
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| 183 | mTimerId = startTimer( REFRESH_DELAY );
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| 184 | mPaused = p;
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| 185 | }
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| 186 |
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| 187 | // - - -
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| 188 |
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| 189 | void KAsteroidsView::newShip()
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| 190 | {
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| 191 | if ( !initialized )
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| 192 | return;
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| 193 | ship->move( width()/2, height()/2, 0 );
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| 194 | shield->move( width()/2, height()/2, 0 );
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| 195 | ship->setVelocity( 0.0, 0.0 );
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| 196 | shipDx = 0;
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| 197 | shipDy = 0;
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| 198 | shipAngle = 0;
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| 199 | rotateL = FALSE;
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| 200 | rotateR = FALSE;
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| 201 | thrustShip = FALSE;
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| 202 | shootShip = FALSE;
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| 203 | brakeShip = FALSE;
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| 204 | teleportShip = FALSE;
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| 205 | shieldOn = TRUE;
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| 206 | shootDelay = 0;
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| 207 | shipPower = MAX_POWER_LEVEL;
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| 208 | rotateRate = ROTATE_RATE;
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| 209 | rotateSlow = 0;
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| 210 |
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| 211 | mBrakeCount = 0;
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| 212 | mTeleportCount = 0;
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| 213 | mShootCount = 0;
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| 214 |
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| 215 | ship->show();
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| 216 | shield->show();
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| 217 | mShieldCount = 1; // just in case the ship appears on a rock.
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| 218 | shieldTimer->start( 1000, TRUE );
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| 219 | }
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| 220 |
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| 221 | void KAsteroidsView::setShield( bool s )
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| 222 | {
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| 223 | if ( !initialized )
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| 224 | return;
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| 225 | if ( shieldTimer->isActive() && !s ) {
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| 226 | shieldTimer->stop();
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| 227 | hideShield();
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| 228 | } else {
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| 229 | shieldOn = s && mShieldCount;
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| 230 | }
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| 231 | }
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| 232 |
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| 233 | void KAsteroidsView::brake( bool b )
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| 234 | {
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| 235 | if ( !initialized )
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| 236 | return;
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| 237 | if ( mBrakeCount )
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| 238 | {
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| 239 | if ( brakeShip && !b )
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| 240 | {
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| 241 | rotateL = FALSE;
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| 242 | rotateR = FALSE;
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| 243 | thrustShip = FALSE;
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| 244 | rotateRate = ROTATE_RATE;
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| 245 | }
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| 246 |
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| 247 | brakeShip = b;
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| 248 | }
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| 249 | }
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| 250 |
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| 251 | // - - -
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| 252 |
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| 253 | bool KAsteroidsView::readSprites()
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| 254 | {
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| 255 | QString sprites_prefix = "qasteroids/sprites/";
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| 256 |
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| 257 | int i = 0;
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| 258 | while ( kas_animations[i].id )
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| 259 | {
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| 260 | QCanvasPixmapArray *anim =
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| 261 | new QCanvasPixmapArray( sprites_prefix + kas_animations[i].path,
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| 262 | kas_animations[i].frames );
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| 263 | if ( !anim->isValid() )
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| 264 | return FALSE;
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| 265 | animation.insert( kas_animations[i].id, anim );
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| 266 | i++;
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| 267 | }
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| 268 |
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| 269 | ship = new QCanvasSprite( animation[ID_SHIP], &field );
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| 270 | ship->hide();
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| 271 |
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| 272 | shield = new KShield( animation[ID_SHIELD], &field );
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| 273 | shield->hide();
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| 274 |
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| 275 | return (ship->image(0) && shield->image(0));
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| 276 | }
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| 277 |
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| 278 | // - - -
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| 279 |
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| 280 | void KAsteroidsView::addRocks( int num )
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| 281 | {
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| 282 | if ( !initialized )
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| 283 | return;
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| 284 | for ( int i = 0; i < num; i++ )
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| 285 | {
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| 286 | KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field,
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| 287 | ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 );
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| 288 | double dx = (2.0 - randDouble()*4.0) * rockSpeed;
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| 289 | double dy = (2.0 - randDouble()*4.0) * rockSpeed;
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| 290 | rock->setVelocity( dx, dy );
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| 291 | rock->setFrame( randInt( rock->frameCount() ) );
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| 292 | if ( dx > 0 )
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| 293 | {
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| 294 | if ( dy > 0 )
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| 295 | rock->move( 5, 5, 0 );
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| 296 | else
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| 297 | rock->move( 5, field.height() - 25, 0 );
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| 298 | }
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| 299 | else
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| 300 | {
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| 301 | if ( dy > 0 )
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| 302 | rock->move( field.width() - 25, 5, 0 );
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| 303 | else
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| 304 | rock->move( field.width() - 25, field.height() - 25, 0 );
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| 305 | }
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| 306 | rock->show( );
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| 307 | rocks.append( rock );
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| 308 | }
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| 309 | }
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| 310 |
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| 311 | // - - -
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| 312 |
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| 313 | void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
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| 314 | {
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| 315 | if ( !initialized )
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| 316 | return;
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| 317 | textSprite->setText( text );
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| 318 | textSprite->setColor( color );
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| 319 |
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| 320 | if ( scroll ) {
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| 321 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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| 322 | -textSprite->boundingRect().height() );
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| 323 | textDy = TEXT_SPEED;
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| 324 | } else {
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| 325 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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| 326 | (field.height()-textSprite->boundingRect().height()) / 2 );
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| 327 | textDy = 0;
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| 328 | }
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| 329 | textSprite->show();
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| 330 | }
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| 331 |
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| 332 | // - - -
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| 333 |
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| 334 | void KAsteroidsView::hideText()
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| 335 | {
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| 336 | textDy = -TEXT_SPEED;
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| 337 | }
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| 338 |
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| 339 | // - - -
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| 340 |
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| 341 | void KAsteroidsView::resizeEvent(QResizeEvent* event)
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| 342 | {
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| 343 | QWidget::resizeEvent(event);
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| 344 | field.resize(width()-4, height()-4);
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| 345 | view.resize(width(),height());
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| 346 | }
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| 347 |
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| 348 | // - - -
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| 349 |
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| 350 | void KAsteroidsView::timerEvent( QTimerEvent * )
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| 351 | {
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| 352 | field.advance();
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| 353 |
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| 354 | QCanvasSprite *rock;
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| 355 |
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| 356 | // move rocks forward
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| 357 | for ( rock = rocks.first(); rock; rock = rocks.next() ) {
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| 358 | ((KRock *)rock)->nextFrame();
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| 359 | wrapSprite( rock );
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| 360 | }
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| 361 |
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| 362 | wrapSprite( ship );
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| 363 |
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| 364 | // check for missile collision with rocks.
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| 365 | processMissiles();
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| 366 |
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| 367 | // these are generated when a ship explodes
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| 368 | for ( KBit *bit = bits.first(); bit; bit = bits.next() )
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| 369 | {
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| 370 | if ( bit->expired() )
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| 371 | {
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| 372 | bits.removeRef( bit );
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| 373 | }
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| 374 | else
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| 375 | {
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| 376 | bit->growOlder();
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| 377 | bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
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| 378 | }
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| 379 | }
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| 380 |
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| 381 | for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
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| 382 | exhaust.removeRef( e );
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| 383 |
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| 384 | // move / rotate ship.
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| 385 | // check for collision with a rock.
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| 386 | processShip();
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| 387 |
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| 388 | // move powerups and check for collision with player and missiles
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| 389 | processPowerups();
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| 390 |
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| 391 | if ( textSprite->isVisible() )
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| 392 | {
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| 393 | if ( textDy < 0 &&
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| 394 | textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
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| 395 | textSprite->hide();
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| 396 | } else {
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| 397 | textSprite->moveBy( 0, textDy );
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| 398 | }
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| 399 | if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
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| 400 | textDy = 0;
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| 401 | }
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| 402 |
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| 403 | if ( vitalsChanged && !(mFrameNum % 10) ) {
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| 404 | emit updateVitals();
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| 405 | vitalsChanged = FALSE;
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| 406 | }
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| 407 |
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| 408 | mFrameNum++;
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| 409 | }
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| 410 |
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| 411 | void KAsteroidsView::wrapSprite( QCanvasItem *s )
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| 412 | {
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| 413 | int x = int(s->x() + s->boundingRect().width() / 2);
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| 414 | int y = int(s->y() + s->boundingRect().height() / 2);
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| 415 |
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| 416 | if ( x > field.width() )
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| 417 | s->move( s->x() - field.width(), s->y() );
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| 418 | else if ( x < 0 )
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| 419 | s->move( field.width() + s->x(), s->y() );
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| 420 |
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| 421 | if ( y > field.height() )
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| 422 | s->move( s->x(), s->y() - field.height() );
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| 423 | else if ( y < 0 )
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| 424 | s->move( s->x(), field.height() + s->y() );
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| 425 | }
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| 426 |
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| 427 | // - - -
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| 428 |
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| 429 | void KAsteroidsView::rockHit( QCanvasItem *hit )
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| 430 | {
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| 431 | KPowerup *nPup = 0;
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| 432 | int rnd = int(randDouble()*30.0) % 30;
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| 433 | switch( rnd )
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| 434 | {
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| 435 | case 4:
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| 436 | case 5:
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| 437 | nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
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| 438 | ID_ENERGY_POWERUP );
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| 439 | break;
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| 440 | case 10:
|
|---|
| 441 | // nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
|
|---|
| 442 | // ID_TELEPORT_POWERUP );
|
|---|
| 443 | break;
|
|---|
| 444 | case 15:
|
|---|
| 445 | nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
|
|---|
| 446 | ID_BRAKE_POWERUP );
|
|---|
| 447 | break;
|
|---|
| 448 | case 20:
|
|---|
| 449 | nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
|
|---|
| 450 | ID_SHIELD_POWERUP );
|
|---|
| 451 | break;
|
|---|
| 452 | case 24:
|
|---|
| 453 | case 25:
|
|---|
| 454 | nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
|
|---|
| 455 | ID_SHOOT_POWERUP );
|
|---|
| 456 | break;
|
|---|
| 457 | }
|
|---|
| 458 | if ( nPup )
|
|---|
| 459 | {
|
|---|
| 460 | double r = 0.5 - randDouble();
|
|---|
| 461 | nPup->move( hit->x(), hit->y(), 0 );
|
|---|
| 462 | nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
|
|---|
| 463 | nPup->show( );
|
|---|
| 464 | powerups.append( nPup );
|
|---|
| 465 | }
|
|---|
| 466 |
|
|---|
| 467 | if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
|
|---|
| 468 | {
|
|---|
| 469 | // break into smaller rocks
|
|---|
| 470 | double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
|
|---|
| 471 | double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
|
|---|
| 472 |
|
|---|
| 473 | double dx = hit->xVelocity();
|
|---|
| 474 | double dy = hit->yVelocity();
|
|---|
| 475 |
|
|---|
| 476 | double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
|
|---|
| 477 | if ( dx > maxRockSpeed )
|
|---|
| 478 | dx = maxRockSpeed;
|
|---|
| 479 | else if ( dx < -maxRockSpeed )
|
|---|
| 480 | dx = -maxRockSpeed;
|
|---|
| 481 | if ( dy > maxRockSpeed )
|
|---|
| 482 | dy = maxRockSpeed;
|
|---|
| 483 | else if ( dy < -maxRockSpeed )
|
|---|
| 484 | dy = -maxRockSpeed;
|
|---|
| 485 |
|
|---|
| 486 | QCanvasSprite *nrock;
|
|---|
| 487 |
|
|---|
| 488 | for ( int i = 0; i < 4; i++ )
|
|---|
| 489 | {
|
|---|
| 490 | double r = rockSpeed/2 - randDouble()*rockSpeed;
|
|---|
| 491 | if ( hit->rtti() == ID_ROCK_LARGE )
|
|---|
| 492 | {
|
|---|
| 493 | nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
|
|---|
| 494 | ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
|
|---|
| 495 | emit rockHit( 0 );
|
|---|
| 496 | }
|
|---|
| 497 | else
|
|---|
| 498 | {
|
|---|
| 499 | nrock = new KRock( animation[ID_ROCK_SMALL], &field,
|
|---|
| 500 | ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
|
|---|
| 501 | emit rockHit( 1 );
|
|---|
| 502 | }
|
|---|
| 503 |
|
|---|
| 504 | nrock->move( hit->x(), hit->y(), 0 );
|
|---|
| 505 | nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
|
|---|
| 506 | nrock->setFrame( randInt( nrock->frameCount() ) );
|
|---|
| 507 | nrock->show( );
|
|---|
| 508 | rocks.append( nrock );
|
|---|
| 509 | }
|
|---|
| 510 | }
|
|---|
| 511 | else if ( hit->rtti() == ID_ROCK_SMALL )
|
|---|
| 512 | emit rockHit( 2 );
|
|---|
| 513 | rocks.removeRef( (QCanvasSprite *)hit );
|
|---|
| 514 | if ( rocks.count() == 0 )
|
|---|
| 515 | emit rocksRemoved();
|
|---|
| 516 | }
|
|---|
| 517 |
|
|---|
| 518 | void KAsteroidsView::reducePower( int val )
|
|---|
| 519 | {
|
|---|
| 520 | shipPower -= val;
|
|---|
| 521 | if ( shipPower <= 0 )
|
|---|
| 522 | {
|
|---|
| 523 | shipPower = 0;
|
|---|
| 524 | thrustShip = FALSE;
|
|---|
| 525 | if ( shieldOn )
|
|---|
| 526 | {
|
|---|
| 527 | shieldOn = FALSE;
|
|---|
| 528 | shield->hide();
|
|---|
| 529 | }
|
|---|
| 530 | }
|
|---|
| 531 | vitalsChanged = TRUE;
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | void KAsteroidsView::addExhaust( double x, double y, double dx,
|
|---|
| 535 | double dy, int count )
|
|---|
| 536 | {
|
|---|
| 537 | for ( int i = 0; i < count; i++ )
|
|---|
| 538 | {
|
|---|
| 539 | KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
|
|---|
| 540 | e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
|
|---|
| 541 | e->setVelocity( dx, dy );
|
|---|
| 542 | e->show( );
|
|---|
| 543 | exhaust.append( e );
|
|---|
| 544 | }
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | void KAsteroidsView::processMissiles()
|
|---|
| 548 | {
|
|---|
| 549 | KMissile *missile;
|
|---|
| 550 |
|
|---|
| 551 | // if a missile has hit a rock, remove missile and break rock into smaller
|
|---|
| 552 | // rocks or remove completely.
|
|---|
| 553 | QPtrListIterator<KMissile> it(missiles);
|
|---|
| 554 |
|
|---|
| 555 | for ( ; it.current(); ++it )
|
|---|
| 556 | {
|
|---|
| 557 | missile = it.current();
|
|---|
| 558 | missile->growOlder();
|
|---|
| 559 |
|
|---|
| 560 | if ( missile->expired() )
|
|---|
| 561 | {
|
|---|
| 562 | missiles.removeRef( missile );
|
|---|
| 563 | continue;
|
|---|
| 564 | }
|
|---|
| 565 |
|
|---|
| 566 | wrapSprite( missile );
|
|---|
| 567 |
|
|---|
| 568 | QCanvasItemList hits = missile->collisions( TRUE );
|
|---|
| 569 | QCanvasItemList::Iterator hit;
|
|---|
| 570 | for ( hit = hits.begin(); hit != hits.end(); ++hit )
|
|---|
| 571 | {
|
|---|
| 572 | if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
|
|---|
| 573 | (*hit)->rtti() <= ID_ROCK_SMALL )
|
|---|
| 574 | {
|
|---|
| 575 | shotsHit++;
|
|---|
| 576 | rockHit( *hit );
|
|---|
| 577 | missiles.removeRef( missile );
|
|---|
| 578 | break;
|
|---|
| 579 | }
|
|---|
| 580 | }
|
|---|
| 581 | }
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 | // - - -
|
|---|
| 585 |
|
|---|
| 586 | void KAsteroidsView::processShip()
|
|---|
| 587 | {
|
|---|
| 588 | if ( ship->isVisible() )
|
|---|
| 589 | {
|
|---|
| 590 | if ( shieldOn )
|
|---|
| 591 | {
|
|---|
| 592 | shield->show();
|
|---|
| 593 | reducePower( SHIELD_ON_COST );
|
|---|
| 594 | static int sf = 0;
|
|---|
| 595 | sf++;
|
|---|
| 596 |
|
|---|
| 597 | if ( sf % 2 )
|
|---|
| 598 | shield->setFrame( (shield->frame()+1) % shield->frameCount() );
|
|---|
| 599 | shield->move( ship->x() - 9, ship->y() - 9 );
|
|---|
| 600 |
|
|---|
| 601 | QCanvasItemList hits = shield->collisions( TRUE );
|
|---|
| 602 | QCanvasItemList::Iterator it;
|
|---|
| 603 | for ( it = hits.begin(); it != hits.end(); ++it )
|
|---|
| 604 | {
|
|---|
| 605 | if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
|---|
| 606 | (*it)->rtti() <= ID_ROCK_SMALL )
|
|---|
| 607 | {
|
|---|
| 608 | int factor;
|
|---|
| 609 | switch ( (*it)->rtti() )
|
|---|
| 610 | {
|
|---|
| 611 | case ID_ROCK_LARGE:
|
|---|
| 612 | factor = 3;
|
|---|
| 613 | break;
|
|---|
| 614 |
|
|---|
| 615 | case ID_ROCK_MEDIUM:
|
|---|
| 616 | factor = 2;
|
|---|
| 617 | break;
|
|---|
| 618 |
|
|---|
| 619 | default:
|
|---|
| 620 | factor = 1;
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | if ( factor > mShieldCount )
|
|---|
| 624 | {
|
|---|
| 625 | // shield not strong enough
|
|---|
| 626 | shieldOn = FALSE;
|
|---|
| 627 | break;
|
|---|
| 628 | }
|
|---|
| 629 | rockHit( *it );
|
|---|
| 630 | // the more shields we have the less costly
|
|---|
| 631 | reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
|
|---|
| 632 | }
|
|---|
| 633 | }
|
|---|
| 634 | }
|
|---|
| 635 |
|
|---|
| 636 | if ( !shieldOn )
|
|---|
| 637 | {
|
|---|
| 638 | shield->hide();
|
|---|
| 639 | QCanvasItemList hits = ship->collisions( TRUE );
|
|---|
| 640 | QCanvasItemList::Iterator it;
|
|---|
| 641 | for ( it = hits.begin(); it != hits.end(); ++it )
|
|---|
| 642 | {
|
|---|
| 643 | if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
|---|
| 644 | (*it)->rtti() <= ID_ROCK_SMALL )
|
|---|
| 645 | {
|
|---|
| 646 | KBit *bit;
|
|---|
| 647 | for ( int i = 0; i < 12; i++ )
|
|---|
| 648 | {
|
|---|
| 649 | bit = new KBit( animation[ID_BIT], &field );
|
|---|
| 650 | bit->move( ship->x() + 5 - randDouble() * 10,
|
|---|
| 651 | ship->y() + 5 - randDouble() * 10,
|
|---|
| 652 | randInt(bit->frameCount()) );
|
|---|
| 653 | bit->setVelocity( 1-randDouble()*2,
|
|---|
| 654 | 1-randDouble()*2 );
|
|---|
| 655 | bit->setDeath( 60 + randInt(60) );
|
|---|
| 656 | bit->show( );
|
|---|
| 657 | bits.append( bit );
|
|---|
| 658 | }
|
|---|
| 659 | ship->hide();
|
|---|
| 660 | shield->hide();
|
|---|
| 661 | emit shipKilled();
|
|---|
| 662 | break;
|
|---|
| 663 | }
|
|---|
| 664 | }
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 |
|
|---|
| 668 | if ( rotateSlow )
|
|---|
| 669 | rotateSlow--;
|
|---|
| 670 |
|
|---|
| 671 | if ( rotateL )
|
|---|
| 672 | {
|
|---|
| 673 | shipAngle -= rotateSlow ? 1 : rotateRate;
|
|---|
| 674 | if ( shipAngle < 0 )
|
|---|
| 675 | shipAngle += SHIP_STEPS;
|
|---|
| 676 | }
|
|---|
| 677 |
|
|---|
| 678 | if ( rotateR )
|
|---|
| 679 | {
|
|---|
| 680 | shipAngle += rotateSlow ? 1 : rotateRate;
|
|---|
| 681 | if ( shipAngle >= SHIP_STEPS )
|
|---|
| 682 | shipAngle -= SHIP_STEPS;
|
|---|
| 683 | }
|
|---|
| 684 |
|
|---|
| 685 | double angle = shipAngle * PI_X_2 / SHIP_STEPS;
|
|---|
| 686 | double cosangle = cos( angle );
|
|---|
| 687 | double sinangle = sin( angle );
|
|---|
| 688 |
|
|---|
| 689 | if ( brakeShip )
|
|---|
| 690 | {
|
|---|
| 691 | thrustShip = FALSE;
|
|---|
| 692 | rotateL = FALSE;
|
|---|
| 693 | rotateR = FALSE;
|
|---|
| 694 | rotateRate = ROTATE_RATE;
|
|---|
| 695 | if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
|
|---|
| 696 | {
|
|---|
| 697 | shipDx = 0.0;
|
|---|
| 698 | shipDy = 0.0;
|
|---|
| 699 | ship->setVelocity( shipDx, shipDy );
|
|---|
| 700 | brakeShip = FALSE;
|
|---|
| 701 | }
|
|---|
| 702 | else
|
|---|
| 703 | {
|
|---|
| 704 | double motionAngle = atan2( -shipDy, -shipDx );
|
|---|
| 705 | if ( angle > M_PI )
|
|---|
| 706 | angle -= PI_X_2;
|
|---|
| 707 | double angleDiff = angle - motionAngle;
|
|---|
| 708 | if ( angleDiff > M_PI )
|
|---|
| 709 | angleDiff = PI_X_2 - angleDiff;
|
|---|
| 710 | else if ( angleDiff < -M_PI )
|
|---|
| 711 | angleDiff = PI_X_2 + angleDiff;
|
|---|
| 712 | double fdiff = fabs( angleDiff );
|
|---|
| 713 | if ( fdiff > 0.08 )
|
|---|
| 714 | {
|
|---|
| 715 | if ( angleDiff > 0 )
|
|---|
| 716 | rotateL = TRUE;
|
|---|
| 717 | else if ( angleDiff < 0 )
|
|---|
| 718 | rotateR = TRUE;
|
|---|
| 719 | if ( fdiff > 0.6 )
|
|---|
| 720 | rotateRate = mBrakeCount + 1;
|
|---|
| 721 | else if ( fdiff > 0.4 )
|
|---|
| 722 | rotateRate = 2;
|
|---|
| 723 | else
|
|---|
| 724 | rotateRate = 1;
|
|---|
| 725 |
|
|---|
| 726 | if ( rotateRate > 5 )
|
|---|
| 727 | rotateRate = 5;
|
|---|
| 728 | }
|
|---|
| 729 | else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
|
|---|
| 730 | {
|
|---|
| 731 | thrustShip = TRUE;
|
|---|
| 732 | // we'll make braking a bit faster
|
|---|
| 733 | shipDx += cosangle/6 * (mBrakeCount - 1);
|
|---|
| 734 | shipDy += sinangle/6 * (mBrakeCount - 1);
|
|---|
| 735 | reducePower( BRAKE_ON_COST );
|
|---|
| 736 | addExhaust( ship->x() + 20 - cosangle*22,
|
|---|
| 737 | ship->y() + 20 - sinangle*22,
|
|---|
| 738 | shipDx-cosangle, shipDy-sinangle,
|
|---|
| 739 | mBrakeCount+1 );
|
|---|
| 740 | }
|
|---|
| 741 | }
|
|---|
| 742 | }
|
|---|
| 743 |
|
|---|
| 744 | if ( thrustShip )
|
|---|
| 745 | {
|
|---|
| 746 | // The ship has a terminal velocity, but trying to go faster
|
|---|
| 747 | // still uses fuel (can go faster diagonally - don't care).
|
|---|
| 748 | double thrustx = cosangle/4;
|
|---|
| 749 | double thrusty = sinangle/4;
|
|---|
| 750 | if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
|
|---|
| 751 | shipDx += thrustx;
|
|---|
| 752 | if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
|
|---|
| 753 | shipDy += thrusty;
|
|---|
| 754 | ship->setVelocity( shipDx, shipDy );
|
|---|
| 755 | reducePower( 1 );
|
|---|
| 756 | addExhaust( ship->x() + 20 - cosangle*20,
|
|---|
| 757 | ship->y() + 20 - sinangle*20,
|
|---|
| 758 | shipDx-cosangle, shipDy-sinangle, 3 );
|
|---|
| 759 | }
|
|---|
| 760 |
|
|---|
| 761 | ship->setFrame( shipAngle >> 1 );
|
|---|
| 762 |
|
|---|
| 763 | if ( shootShip )
|
|---|
| 764 | {
|
|---|
| 765 | if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
|
|---|
| 766 | {
|
|---|
| 767 | KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
|
|---|
| 768 | missile->move( 21+ship->x()+cosangle*21,
|
|---|
| 769 | 21+ship->y()+sinangle*21, 0 );
|
|---|
| 770 | missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
|
|---|
| 771 | shipDy + sinangle*MISSILE_SPEED );
|
|---|
| 772 | missile->show( );
|
|---|
| 773 | missiles.append( missile );
|
|---|
| 774 | shotsFired++;
|
|---|
| 775 | reducePower( 1 );
|
|---|
| 776 |
|
|---|
| 777 | shootDelay = 5;
|
|---|
| 778 | }
|
|---|
| 779 |
|
|---|
| 780 | if ( shootDelay )
|
|---|
| 781 | shootDelay--;
|
|---|
| 782 | }
|
|---|
| 783 |
|
|---|
| 784 | if ( teleportShip )
|
|---|
| 785 | {
|
|---|
| 786 | int ra = rand() % 10;
|
|---|
| 787 | if( ra == 0 )
|
|---|
| 788 | ra += rand() % 20;
|
|---|
| 789 | int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
|
|---|
| 790 | int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
|
|---|
| 791 | ship->move( xra, yra );
|
|---|
| 792 | }
|
|---|
| 793 |
|
|---|
| 794 | vitalsChanged = TRUE;
|
|---|
| 795 | }
|
|---|
| 796 | }
|
|---|
| 797 |
|
|---|
| 798 | // - - -
|
|---|
| 799 |
|
|---|
| 800 | void KAsteroidsView::processPowerups()
|
|---|
| 801 | {
|
|---|
| 802 | if ( !powerups.isEmpty() )
|
|---|
| 803 | {
|
|---|
| 804 | // if player gets the powerup remove it from the screen, if option
|
|---|
| 805 | // "Can destroy powerups" is enabled and a missile hits the powerup
|
|---|
| 806 | // destroy it
|
|---|
| 807 |
|
|---|
| 808 | KPowerup *pup;
|
|---|
| 809 | QPtrListIterator<KPowerup> it( powerups );
|
|---|
| 810 |
|
|---|
| 811 | for( ; it.current(); ++it )
|
|---|
| 812 | {
|
|---|
| 813 | pup = it.current();
|
|---|
| 814 | pup->growOlder();
|
|---|
| 815 |
|
|---|
| 816 | if( pup->expired() )
|
|---|
| 817 | {
|
|---|
| 818 | powerups.removeRef( pup );
|
|---|
| 819 | continue;
|
|---|
| 820 | }
|
|---|
| 821 |
|
|---|
| 822 | wrapSprite( pup );
|
|---|
| 823 |
|
|---|
| 824 | QCanvasItemList hits = pup->collisions( TRUE );
|
|---|
| 825 | QCanvasItemList::Iterator it;
|
|---|
| 826 | for ( it = hits.begin(); it != hits.end(); ++it )
|
|---|
| 827 | {
|
|---|
| 828 | if ( (*it) == ship )
|
|---|
| 829 | {
|
|---|
| 830 | switch( pup->rtti() )
|
|---|
| 831 | {
|
|---|
| 832 | case ID_ENERGY_POWERUP:
|
|---|
| 833 | shipPower += 150;
|
|---|
| 834 | if ( shipPower > MAX_POWER_LEVEL )
|
|---|
| 835 | shipPower = MAX_POWER_LEVEL;
|
|---|
| 836 | break;
|
|---|
| 837 | case ID_TELEPORT_POWERUP:
|
|---|
| 838 | mTeleportCount++;
|
|---|
| 839 | break;
|
|---|
| 840 | case ID_BRAKE_POWERUP:
|
|---|
| 841 | if ( mBrakeCount < MAX_BRAKES )
|
|---|
| 842 | mBrakeCount++;
|
|---|
| 843 | break;
|
|---|
| 844 | case ID_SHIELD_POWERUP:
|
|---|
| 845 | if ( mShieldCount < MAX_SHIELDS )
|
|---|
| 846 | mShieldCount++;
|
|---|
| 847 | break;
|
|---|
| 848 | case ID_SHOOT_POWERUP:
|
|---|
| 849 | if ( mShootCount < MAX_FIREPOWER )
|
|---|
| 850 | mShootCount++;
|
|---|
| 851 | break;
|
|---|
| 852 | }
|
|---|
| 853 |
|
|---|
| 854 | powerups.removeRef( pup );
|
|---|
| 855 | vitalsChanged = TRUE;
|
|---|
| 856 | }
|
|---|
| 857 | else if ( (*it) == shield )
|
|---|
| 858 | {
|
|---|
| 859 | powerups.removeRef( pup );
|
|---|
| 860 | }
|
|---|
| 861 | else if ( (*it)->rtti() == ID_MISSILE )
|
|---|
| 862 | {
|
|---|
| 863 | if ( can_destroy_powerups )
|
|---|
| 864 | {
|
|---|
| 865 | powerups.removeRef( pup );
|
|---|
| 866 | }
|
|---|
| 867 | }
|
|---|
| 868 | }
|
|---|
| 869 | }
|
|---|
| 870 | } // -- if( powerups.isEmpty() )
|
|---|
| 871 | }
|
|---|
| 872 |
|
|---|
| 873 | // - - -
|
|---|
| 874 |
|
|---|
| 875 | void KAsteroidsView::hideShield()
|
|---|
| 876 | {
|
|---|
| 877 | shield->hide();
|
|---|
| 878 | mShieldCount = 0;
|
|---|
| 879 | shieldOn = FALSE;
|
|---|
| 880 | }
|
|---|
| 881 |
|
|---|
| 882 | double KAsteroidsView::randDouble()
|
|---|
| 883 | {
|
|---|
| 884 | int v = rand();
|
|---|
| 885 | return (double)v / (double)RAND_MAX;
|
|---|
| 886 | }
|
|---|
| 887 |
|
|---|
| 888 | int KAsteroidsView::randInt( int range )
|
|---|
| 889 | {
|
|---|
| 890 | return rand() % range;
|
|---|
| 891 | }
|
|---|
| 892 |
|
|---|
| 893 | void KAsteroidsView::showEvent( QShowEvent *e )
|
|---|
| 894 | {
|
|---|
| 895 | #if defined( QT_LICENSE_PROFESSIONAL )
|
|---|
| 896 | static bool wasThere = FALSE;
|
|---|
| 897 |
|
|---|
| 898 | if ( !wasThere ) {
|
|---|
| 899 | wasThere = TRUE;
|
|---|
| 900 | QMessageBox::information( this, tr("QCanvas demo"),
|
|---|
| 901 | tr("This game has been implemented using the QCanvas class.\n"
|
|---|
| 902 | "The QCanvas class is not part of the Professional Edition. Please \n"
|
|---|
| 903 | "contact Trolltech if you want to upgrade to the Enterprise Edition.") );
|
|---|
| 904 | }
|
|---|
| 905 | #endif
|
|---|
| 906 |
|
|---|
| 907 | QWidget::showEvent( e );
|
|---|
| 908 | }
|
|---|