1 | /*
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2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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3 | *
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4 | * Part of the KDE project
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5 | */
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6 |
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7 | #include <stdlib.h>
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8 | #include <math.h>
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9 | #include <qapplication.h>
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10 | #include <qkeycode.h>
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11 | #include <qaccel.h>
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12 | #include <qmessagebox.h>
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13 |
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14 | #include "view.h"
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15 |
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16 | #define IMG_BACKGROUND "qasteroids/bg.png"
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17 |
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18 | #define REFRESH_DELAY 33
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19 | #define SHIP_SPEED 0.3
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20 | #define MISSILE_SPEED 10.0
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21 | #define SHIP_STEPS 64
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22 | #define ROTATE_RATE 2
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23 | #define SHIELD_ON_COST 1
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24 | #define SHIELD_HIT_COST 30
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25 | #define BRAKE_ON_COST 4
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26 |
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27 | #define MAX_ROCK_SPEED 2.5
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28 | #define MAX_POWERUP_SPEED 1.5
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29 | #define MAX_SHIP_SPEED 12
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30 | #define MAX_BRAKES 5
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31 | #define MAX_SHIELDS 5
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32 | #define MAX_FIREPOWER 5
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33 |
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34 | #define TEXT_SPEED 4
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35 |
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36 | #define PI_X_2 6.283185307
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37 | #ifndef M_PI
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38 | #define M_PI 3.141592654
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39 | #endif
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40 |
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41 | struct
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42 | {
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43 | int id;
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44 | const char *path;
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45 | int frames;
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46 | }
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47 | kas_animations [] =
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48 | {
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49 | { ID_ROCK_LARGE, "rock1/rock1%1.png", 32 },
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50 | { ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 },
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51 | { ID_ROCK_SMALL, "rock3/rock3%1.png", 32 },
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52 | { ID_SHIP, "ship/ship%1.png", 32 },
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53 | { ID_MISSILE, "missile/missile.png", 1 },
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54 | { ID_BIT, "bits/bits%1.png", 16 },
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55 | { ID_EXHAUST, "exhaust/exhaust.png", 1 },
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56 | { ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
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57 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
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58 | { ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
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59 | { ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
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60 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
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61 | { ID_SHIELD, "shield/shield%1.png", 6 },
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62 | { 0, 0, 0 }
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63 | };
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64 |
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65 |
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66 |
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67 | KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
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68 | : QWidget( parent, name ),
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69 | field(640, 440),
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70 | view(&field,this)
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71 | {
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72 | view.setVScrollBarMode( QScrollView::AlwaysOff );
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73 | view.setHScrollBarMode( QScrollView::AlwaysOff );
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74 | view.viewport()->setFocusProxy( this );
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75 | rocks.setAutoDelete( TRUE );
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76 | missiles.setAutoDelete( TRUE );
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77 | bits.setAutoDelete( TRUE );
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78 | powerups.setAutoDelete( TRUE );
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79 | exhaust.setAutoDelete( TRUE );
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80 |
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81 | field.setBackgroundColor( black );
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82 | QPixmap pm( IMG_BACKGROUND );
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83 | field.setBackgroundPixmap( pm );
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84 |
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85 | textSprite = new QCanvasText( &field );
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86 | QFont font( "helvetica", 18 );
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87 | textSprite->setFont( font );
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88 |
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89 | shield = 0;
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90 | shieldOn = FALSE;
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91 | refreshRate = REFRESH_DELAY;
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92 |
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93 | initialized = readSprites();
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94 |
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95 | shieldTimer = new QTimer( this );
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96 | connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
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97 | mTimerId = -1;
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98 |
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99 | shipPower = MAX_POWER_LEVEL;
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100 | vitalsChanged = TRUE;
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101 | can_destroy_powerups = FALSE;
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102 |
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103 | mPaused = TRUE;
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104 |
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105 | if ( !initialized ) {
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106 | textSprite->setText( tr("Error: Cannot read sprite images") );
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107 | textSprite->setColor( red );
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108 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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109 | (field.height()-textSprite->boundingRect().height()) / 2 );
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110 | textSprite->show();
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111 | }
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112 | }
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113 |
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114 | // - - -
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115 |
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116 | KAsteroidsView::~KAsteroidsView()
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117 | {
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118 | }
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119 |
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120 | // - - -
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121 |
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122 | void KAsteroidsView::reset()
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123 | {
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124 | if ( !initialized )
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125 | return;
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126 | rocks.clear();
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127 | missiles.clear();
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128 | bits.clear();
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129 | powerups.clear();
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130 | exhaust.clear();
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131 |
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132 | shotsFired = 0;
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133 | shotsHit = 0;
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134 |
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135 | rockSpeed = 1.0;
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136 | powerupSpeed = 1.0;
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137 | mFrameNum = 0;
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138 | mPaused = FALSE;
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139 |
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140 | ship->hide();
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141 | shield->hide();
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142 | /*
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143 | if ( mTimerId >= 0 ) {
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144 | killTimer( mTimerId );
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145 | mTimerId = -1;
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146 | }
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147 | */
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148 | }
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149 |
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150 | // - --
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151 |
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152 | void KAsteroidsView::newGame()
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153 | {
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154 | if ( !initialized )
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155 | return;
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156 | if ( shieldOn )
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157 | {
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158 | shield->hide();
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159 | shieldOn = FALSE;
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160 | }
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161 | reset();
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162 | if ( mTimerId < 0 )
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163 | mTimerId = startTimer( REFRESH_DELAY );
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164 | emit updateVitals();
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165 | }
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166 |
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167 | // - - -
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168 |
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169 | void KAsteroidsView::endGame()
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170 | {
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171 | }
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172 |
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173 | void KAsteroidsView::pause( bool p )
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174 | {
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175 | if ( !initialized )
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176 | return;
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177 | if ( !mPaused && p ) {
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178 | if ( mTimerId >= 0 ) {
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179 | killTimer( mTimerId );
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180 | mTimerId = -1;
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181 | }
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182 | } else if ( mPaused && !p )
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183 | mTimerId = startTimer( REFRESH_DELAY );
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184 | mPaused = p;
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185 | }
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186 |
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187 | // - - -
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188 |
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189 | void KAsteroidsView::newShip()
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190 | {
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191 | if ( !initialized )
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192 | return;
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193 | ship->move( width()/2, height()/2, 0 );
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194 | shield->move( width()/2, height()/2, 0 );
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195 | ship->setVelocity( 0.0, 0.0 );
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196 | shipDx = 0;
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197 | shipDy = 0;
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198 | shipAngle = 0;
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199 | rotateL = FALSE;
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200 | rotateR = FALSE;
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201 | thrustShip = FALSE;
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202 | shootShip = FALSE;
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203 | brakeShip = FALSE;
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204 | teleportShip = FALSE;
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205 | shieldOn = TRUE;
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206 | shootDelay = 0;
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207 | shipPower = MAX_POWER_LEVEL;
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208 | rotateRate = ROTATE_RATE;
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209 | rotateSlow = 0;
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210 |
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211 | mBrakeCount = 0;
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212 | mTeleportCount = 0;
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213 | mShootCount = 0;
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214 |
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215 | ship->show();
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216 | shield->show();
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217 | mShieldCount = 1; // just in case the ship appears on a rock.
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218 | shieldTimer->start( 1000, TRUE );
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219 | }
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220 |
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221 | void KAsteroidsView::setShield( bool s )
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222 | {
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223 | if ( !initialized )
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224 | return;
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225 | if ( shieldTimer->isActive() && !s ) {
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226 | shieldTimer->stop();
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227 | hideShield();
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228 | } else {
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229 | shieldOn = s && mShieldCount;
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230 | }
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231 | }
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232 |
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233 | void KAsteroidsView::brake( bool b )
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234 | {
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235 | if ( !initialized )
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236 | return;
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237 | if ( mBrakeCount )
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238 | {
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239 | if ( brakeShip && !b )
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240 | {
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241 | rotateL = FALSE;
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242 | rotateR = FALSE;
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243 | thrustShip = FALSE;
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244 | rotateRate = ROTATE_RATE;
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245 | }
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246 |
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247 | brakeShip = b;
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248 | }
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249 | }
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250 |
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251 | // - - -
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252 |
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253 | bool KAsteroidsView::readSprites()
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254 | {
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255 | QString sprites_prefix = "qasteroids/sprites/";
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256 |
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257 | int i = 0;
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258 | while ( kas_animations[i].id )
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259 | {
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260 | QCanvasPixmapArray *anim =
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261 | new QCanvasPixmapArray( sprites_prefix + kas_animations[i].path,
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262 | kas_animations[i].frames );
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263 | if ( !anim->isValid() )
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264 | return FALSE;
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265 | animation.insert( kas_animations[i].id, anim );
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266 | i++;
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267 | }
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268 |
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269 | ship = new QCanvasSprite( animation[ID_SHIP], &field );
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270 | ship->hide();
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271 |
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272 | shield = new KShield( animation[ID_SHIELD], &field );
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273 | shield->hide();
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274 |
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275 | return (ship->image(0) && shield->image(0));
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276 | }
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277 |
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278 | // - - -
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279 |
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280 | void KAsteroidsView::addRocks( int num )
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281 | {
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282 | if ( !initialized )
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283 | return;
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284 | for ( int i = 0; i < num; i++ )
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285 | {
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286 | KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field,
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287 | ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 );
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288 | double dx = (2.0 - randDouble()*4.0) * rockSpeed;
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289 | double dy = (2.0 - randDouble()*4.0) * rockSpeed;
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290 | rock->setVelocity( dx, dy );
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291 | rock->setFrame( randInt( rock->frameCount() ) );
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292 | if ( dx > 0 )
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293 | {
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294 | if ( dy > 0 )
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295 | rock->move( 5, 5, 0 );
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296 | else
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297 | rock->move( 5, field.height() - 25, 0 );
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298 | }
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299 | else
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300 | {
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301 | if ( dy > 0 )
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302 | rock->move( field.width() - 25, 5, 0 );
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303 | else
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304 | rock->move( field.width() - 25, field.height() - 25, 0 );
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305 | }
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306 | rock->show( );
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307 | rocks.append( rock );
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308 | }
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309 | }
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310 |
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311 | // - - -
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312 |
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313 | void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
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314 | {
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315 | if ( !initialized )
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316 | return;
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317 | textSprite->setText( text );
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318 | textSprite->setColor( color );
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319 |
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320 | if ( scroll ) {
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321 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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322 | -textSprite->boundingRect().height() );
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323 | textDy = TEXT_SPEED;
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324 | } else {
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325 | textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
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326 | (field.height()-textSprite->boundingRect().height()) / 2 );
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327 | textDy = 0;
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328 | }
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329 | textSprite->show();
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330 | }
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331 |
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332 | // - - -
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333 |
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334 | void KAsteroidsView::hideText()
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335 | {
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336 | textDy = -TEXT_SPEED;
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337 | }
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338 |
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339 | // - - -
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340 |
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341 | void KAsteroidsView::resizeEvent(QResizeEvent* event)
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342 | {
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343 | QWidget::resizeEvent(event);
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344 | field.resize(width()-4, height()-4);
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345 | view.resize(width(),height());
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346 | }
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347 |
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348 | // - - -
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349 |
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350 | void KAsteroidsView::timerEvent( QTimerEvent * )
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351 | {
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352 | field.advance();
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353 |
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354 | QCanvasSprite *rock;
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355 |
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356 | // move rocks forward
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357 | for ( rock = rocks.first(); rock; rock = rocks.next() ) {
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358 | ((KRock *)rock)->nextFrame();
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359 | wrapSprite( rock );
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360 | }
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361 |
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362 | wrapSprite( ship );
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363 |
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364 | // check for missile collision with rocks.
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365 | processMissiles();
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366 |
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367 | // these are generated when a ship explodes
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368 | for ( KBit *bit = bits.first(); bit; bit = bits.next() )
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369 | {
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370 | if ( bit->expired() )
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371 | {
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372 | bits.removeRef( bit );
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373 | }
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374 | else
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375 | {
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376 | bit->growOlder();
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377 | bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
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378 | }
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379 | }
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380 |
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381 | for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
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382 | exhaust.removeRef( e );
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383 |
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384 | // move / rotate ship.
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385 | // check for collision with a rock.
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386 | processShip();
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387 |
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388 | // move powerups and check for collision with player and missiles
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389 | processPowerups();
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390 |
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391 | if ( textSprite->isVisible() )
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392 | {
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393 | if ( textDy < 0 &&
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394 | textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
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395 | textSprite->hide();
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396 | } else {
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397 | textSprite->moveBy( 0, textDy );
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398 | }
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399 | if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
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400 | textDy = 0;
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401 | }
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402 |
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403 | if ( vitalsChanged && !(mFrameNum % 10) ) {
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404 | emit updateVitals();
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405 | vitalsChanged = FALSE;
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406 | }
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407 |
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408 | mFrameNum++;
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409 | }
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410 |
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411 | void KAsteroidsView::wrapSprite( QCanvasItem *s )
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412 | {
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413 | int x = int(s->x() + s->boundingRect().width() / 2);
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414 | int y = int(s->y() + s->boundingRect().height() / 2);
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415 |
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416 | if ( x > field.width() )
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417 | s->move( s->x() - field.width(), s->y() );
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418 | else if ( x < 0 )
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419 | s->move( field.width() + s->x(), s->y() );
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420 |
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421 | if ( y > field.height() )
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422 | s->move( s->x(), s->y() - field.height() );
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423 | else if ( y < 0 )
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424 | s->move( s->x(), field.height() + s->y() );
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425 | }
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426 |
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427 | // - - -
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428 |
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429 | void KAsteroidsView::rockHit( QCanvasItem *hit )
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430 | {
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431 | KPowerup *nPup = 0;
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432 | int rnd = int(randDouble()*30.0) % 30;
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433 | switch( rnd )
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434 | {
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435 | case 4:
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436 | case 5:
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437 | nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
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438 | ID_ENERGY_POWERUP );
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439 | break;
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440 | case 10:
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441 | // nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
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442 | // ID_TELEPORT_POWERUP );
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443 | break;
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444 | case 15:
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445 | nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
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446 | ID_BRAKE_POWERUP );
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447 | break;
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448 | case 20:
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449 | nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
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450 | ID_SHIELD_POWERUP );
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451 | break;
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452 | case 24:
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453 | case 25:
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454 | nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
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455 | ID_SHOOT_POWERUP );
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456 | break;
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457 | }
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458 | if ( nPup )
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459 | {
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460 | double r = 0.5 - randDouble();
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461 | nPup->move( hit->x(), hit->y(), 0 );
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462 | nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
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463 | nPup->show( );
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464 | powerups.append( nPup );
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465 | }
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466 |
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467 | if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
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468 | {
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469 | // break into smaller rocks
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470 | double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
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471 | double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
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472 |
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473 | double dx = hit->xVelocity();
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474 | double dy = hit->yVelocity();
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475 |
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476 | double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
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477 | if ( dx > maxRockSpeed )
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478 | dx = maxRockSpeed;
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479 | else if ( dx < -maxRockSpeed )
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480 | dx = -maxRockSpeed;
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481 | if ( dy > maxRockSpeed )
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482 | dy = maxRockSpeed;
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483 | else if ( dy < -maxRockSpeed )
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484 | dy = -maxRockSpeed;
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485 |
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486 | QCanvasSprite *nrock;
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487 |
|
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488 | for ( int i = 0; i < 4; i++ )
|
---|
489 | {
|
---|
490 | double r = rockSpeed/2 - randDouble()*rockSpeed;
|
---|
491 | if ( hit->rtti() == ID_ROCK_LARGE )
|
---|
492 | {
|
---|
493 | nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
|
---|
494 | ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
|
---|
495 | emit rockHit( 0 );
|
---|
496 | }
|
---|
497 | else
|
---|
498 | {
|
---|
499 | nrock = new KRock( animation[ID_ROCK_SMALL], &field,
|
---|
500 | ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
|
---|
501 | emit rockHit( 1 );
|
---|
502 | }
|
---|
503 |
|
---|
504 | nrock->move( hit->x(), hit->y(), 0 );
|
---|
505 | nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
|
---|
506 | nrock->setFrame( randInt( nrock->frameCount() ) );
|
---|
507 | nrock->show( );
|
---|
508 | rocks.append( nrock );
|
---|
509 | }
|
---|
510 | }
|
---|
511 | else if ( hit->rtti() == ID_ROCK_SMALL )
|
---|
512 | emit rockHit( 2 );
|
---|
513 | rocks.removeRef( (QCanvasSprite *)hit );
|
---|
514 | if ( rocks.count() == 0 )
|
---|
515 | emit rocksRemoved();
|
---|
516 | }
|
---|
517 |
|
---|
518 | void KAsteroidsView::reducePower( int val )
|
---|
519 | {
|
---|
520 | shipPower -= val;
|
---|
521 | if ( shipPower <= 0 )
|
---|
522 | {
|
---|
523 | shipPower = 0;
|
---|
524 | thrustShip = FALSE;
|
---|
525 | if ( shieldOn )
|
---|
526 | {
|
---|
527 | shieldOn = FALSE;
|
---|
528 | shield->hide();
|
---|
529 | }
|
---|
530 | }
|
---|
531 | vitalsChanged = TRUE;
|
---|
532 | }
|
---|
533 |
|
---|
534 | void KAsteroidsView::addExhaust( double x, double y, double dx,
|
---|
535 | double dy, int count )
|
---|
536 | {
|
---|
537 | for ( int i = 0; i < count; i++ )
|
---|
538 | {
|
---|
539 | KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
|
---|
540 | e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
|
---|
541 | e->setVelocity( dx, dy );
|
---|
542 | e->show( );
|
---|
543 | exhaust.append( e );
|
---|
544 | }
|
---|
545 | }
|
---|
546 |
|
---|
547 | void KAsteroidsView::processMissiles()
|
---|
548 | {
|
---|
549 | KMissile *missile;
|
---|
550 |
|
---|
551 | // if a missile has hit a rock, remove missile and break rock into smaller
|
---|
552 | // rocks or remove completely.
|
---|
553 | QPtrListIterator<KMissile> it(missiles);
|
---|
554 |
|
---|
555 | for ( ; it.current(); ++it )
|
---|
556 | {
|
---|
557 | missile = it.current();
|
---|
558 | missile->growOlder();
|
---|
559 |
|
---|
560 | if ( missile->expired() )
|
---|
561 | {
|
---|
562 | missiles.removeRef( missile );
|
---|
563 | continue;
|
---|
564 | }
|
---|
565 |
|
---|
566 | wrapSprite( missile );
|
---|
567 |
|
---|
568 | QCanvasItemList hits = missile->collisions( TRUE );
|
---|
569 | QCanvasItemList::Iterator hit;
|
---|
570 | for ( hit = hits.begin(); hit != hits.end(); ++hit )
|
---|
571 | {
|
---|
572 | if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
|
---|
573 | (*hit)->rtti() <= ID_ROCK_SMALL )
|
---|
574 | {
|
---|
575 | shotsHit++;
|
---|
576 | rockHit( *hit );
|
---|
577 | missiles.removeRef( missile );
|
---|
578 | break;
|
---|
579 | }
|
---|
580 | }
|
---|
581 | }
|
---|
582 | }
|
---|
583 |
|
---|
584 | // - - -
|
---|
585 |
|
---|
586 | void KAsteroidsView::processShip()
|
---|
587 | {
|
---|
588 | if ( ship->isVisible() )
|
---|
589 | {
|
---|
590 | if ( shieldOn )
|
---|
591 | {
|
---|
592 | shield->show();
|
---|
593 | reducePower( SHIELD_ON_COST );
|
---|
594 | static int sf = 0;
|
---|
595 | sf++;
|
---|
596 |
|
---|
597 | if ( sf % 2 )
|
---|
598 | shield->setFrame( (shield->frame()+1) % shield->frameCount() );
|
---|
599 | shield->move( ship->x() - 9, ship->y() - 9 );
|
---|
600 |
|
---|
601 | QCanvasItemList hits = shield->collisions( TRUE );
|
---|
602 | QCanvasItemList::Iterator it;
|
---|
603 | for ( it = hits.begin(); it != hits.end(); ++it )
|
---|
604 | {
|
---|
605 | if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
---|
606 | (*it)->rtti() <= ID_ROCK_SMALL )
|
---|
607 | {
|
---|
608 | int factor;
|
---|
609 | switch ( (*it)->rtti() )
|
---|
610 | {
|
---|
611 | case ID_ROCK_LARGE:
|
---|
612 | factor = 3;
|
---|
613 | break;
|
---|
614 |
|
---|
615 | case ID_ROCK_MEDIUM:
|
---|
616 | factor = 2;
|
---|
617 | break;
|
---|
618 |
|
---|
619 | default:
|
---|
620 | factor = 1;
|
---|
621 | }
|
---|
622 |
|
---|
623 | if ( factor > mShieldCount )
|
---|
624 | {
|
---|
625 | // shield not strong enough
|
---|
626 | shieldOn = FALSE;
|
---|
627 | break;
|
---|
628 | }
|
---|
629 | rockHit( *it );
|
---|
630 | // the more shields we have the less costly
|
---|
631 | reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
|
---|
632 | }
|
---|
633 | }
|
---|
634 | }
|
---|
635 |
|
---|
636 | if ( !shieldOn )
|
---|
637 | {
|
---|
638 | shield->hide();
|
---|
639 | QCanvasItemList hits = ship->collisions( TRUE );
|
---|
640 | QCanvasItemList::Iterator it;
|
---|
641 | for ( it = hits.begin(); it != hits.end(); ++it )
|
---|
642 | {
|
---|
643 | if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
---|
644 | (*it)->rtti() <= ID_ROCK_SMALL )
|
---|
645 | {
|
---|
646 | KBit *bit;
|
---|
647 | for ( int i = 0; i < 12; i++ )
|
---|
648 | {
|
---|
649 | bit = new KBit( animation[ID_BIT], &field );
|
---|
650 | bit->move( ship->x() + 5 - randDouble() * 10,
|
---|
651 | ship->y() + 5 - randDouble() * 10,
|
---|
652 | randInt(bit->frameCount()) );
|
---|
653 | bit->setVelocity( 1-randDouble()*2,
|
---|
654 | 1-randDouble()*2 );
|
---|
655 | bit->setDeath( 60 + randInt(60) );
|
---|
656 | bit->show( );
|
---|
657 | bits.append( bit );
|
---|
658 | }
|
---|
659 | ship->hide();
|
---|
660 | shield->hide();
|
---|
661 | emit shipKilled();
|
---|
662 | break;
|
---|
663 | }
|
---|
664 | }
|
---|
665 | }
|
---|
666 |
|
---|
667 |
|
---|
668 | if ( rotateSlow )
|
---|
669 | rotateSlow--;
|
---|
670 |
|
---|
671 | if ( rotateL )
|
---|
672 | {
|
---|
673 | shipAngle -= rotateSlow ? 1 : rotateRate;
|
---|
674 | if ( shipAngle < 0 )
|
---|
675 | shipAngle += SHIP_STEPS;
|
---|
676 | }
|
---|
677 |
|
---|
678 | if ( rotateR )
|
---|
679 | {
|
---|
680 | shipAngle += rotateSlow ? 1 : rotateRate;
|
---|
681 | if ( shipAngle >= SHIP_STEPS )
|
---|
682 | shipAngle -= SHIP_STEPS;
|
---|
683 | }
|
---|
684 |
|
---|
685 | double angle = shipAngle * PI_X_2 / SHIP_STEPS;
|
---|
686 | double cosangle = cos( angle );
|
---|
687 | double sinangle = sin( angle );
|
---|
688 |
|
---|
689 | if ( brakeShip )
|
---|
690 | {
|
---|
691 | thrustShip = FALSE;
|
---|
692 | rotateL = FALSE;
|
---|
693 | rotateR = FALSE;
|
---|
694 | rotateRate = ROTATE_RATE;
|
---|
695 | if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
|
---|
696 | {
|
---|
697 | shipDx = 0.0;
|
---|
698 | shipDy = 0.0;
|
---|
699 | ship->setVelocity( shipDx, shipDy );
|
---|
700 | brakeShip = FALSE;
|
---|
701 | }
|
---|
702 | else
|
---|
703 | {
|
---|
704 | double motionAngle = atan2( -shipDy, -shipDx );
|
---|
705 | if ( angle > M_PI )
|
---|
706 | angle -= PI_X_2;
|
---|
707 | double angleDiff = angle - motionAngle;
|
---|
708 | if ( angleDiff > M_PI )
|
---|
709 | angleDiff = PI_X_2 - angleDiff;
|
---|
710 | else if ( angleDiff < -M_PI )
|
---|
711 | angleDiff = PI_X_2 + angleDiff;
|
---|
712 | double fdiff = fabs( angleDiff );
|
---|
713 | if ( fdiff > 0.08 )
|
---|
714 | {
|
---|
715 | if ( angleDiff > 0 )
|
---|
716 | rotateL = TRUE;
|
---|
717 | else if ( angleDiff < 0 )
|
---|
718 | rotateR = TRUE;
|
---|
719 | if ( fdiff > 0.6 )
|
---|
720 | rotateRate = mBrakeCount + 1;
|
---|
721 | else if ( fdiff > 0.4 )
|
---|
722 | rotateRate = 2;
|
---|
723 | else
|
---|
724 | rotateRate = 1;
|
---|
725 |
|
---|
726 | if ( rotateRate > 5 )
|
---|
727 | rotateRate = 5;
|
---|
728 | }
|
---|
729 | else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
|
---|
730 | {
|
---|
731 | thrustShip = TRUE;
|
---|
732 | // we'll make braking a bit faster
|
---|
733 | shipDx += cosangle/6 * (mBrakeCount - 1);
|
---|
734 | shipDy += sinangle/6 * (mBrakeCount - 1);
|
---|
735 | reducePower( BRAKE_ON_COST );
|
---|
736 | addExhaust( ship->x() + 20 - cosangle*22,
|
---|
737 | ship->y() + 20 - sinangle*22,
|
---|
738 | shipDx-cosangle, shipDy-sinangle,
|
---|
739 | mBrakeCount+1 );
|
---|
740 | }
|
---|
741 | }
|
---|
742 | }
|
---|
743 |
|
---|
744 | if ( thrustShip )
|
---|
745 | {
|
---|
746 | // The ship has a terminal velocity, but trying to go faster
|
---|
747 | // still uses fuel (can go faster diagonally - don't care).
|
---|
748 | double thrustx = cosangle/4;
|
---|
749 | double thrusty = sinangle/4;
|
---|
750 | if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
|
---|
751 | shipDx += thrustx;
|
---|
752 | if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
|
---|
753 | shipDy += thrusty;
|
---|
754 | ship->setVelocity( shipDx, shipDy );
|
---|
755 | reducePower( 1 );
|
---|
756 | addExhaust( ship->x() + 20 - cosangle*20,
|
---|
757 | ship->y() + 20 - sinangle*20,
|
---|
758 | shipDx-cosangle, shipDy-sinangle, 3 );
|
---|
759 | }
|
---|
760 |
|
---|
761 | ship->setFrame( shipAngle >> 1 );
|
---|
762 |
|
---|
763 | if ( shootShip )
|
---|
764 | {
|
---|
765 | if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
|
---|
766 | {
|
---|
767 | KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
|
---|
768 | missile->move( 21+ship->x()+cosangle*21,
|
---|
769 | 21+ship->y()+sinangle*21, 0 );
|
---|
770 | missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
|
---|
771 | shipDy + sinangle*MISSILE_SPEED );
|
---|
772 | missile->show( );
|
---|
773 | missiles.append( missile );
|
---|
774 | shotsFired++;
|
---|
775 | reducePower( 1 );
|
---|
776 |
|
---|
777 | shootDelay = 5;
|
---|
778 | }
|
---|
779 |
|
---|
780 | if ( shootDelay )
|
---|
781 | shootDelay--;
|
---|
782 | }
|
---|
783 |
|
---|
784 | if ( teleportShip )
|
---|
785 | {
|
---|
786 | int ra = rand() % 10;
|
---|
787 | if( ra == 0 )
|
---|
788 | ra += rand() % 20;
|
---|
789 | int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
|
---|
790 | int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
|
---|
791 | ship->move( xra, yra );
|
---|
792 | }
|
---|
793 |
|
---|
794 | vitalsChanged = TRUE;
|
---|
795 | }
|
---|
796 | }
|
---|
797 |
|
---|
798 | // - - -
|
---|
799 |
|
---|
800 | void KAsteroidsView::processPowerups()
|
---|
801 | {
|
---|
802 | if ( !powerups.isEmpty() )
|
---|
803 | {
|
---|
804 | // if player gets the powerup remove it from the screen, if option
|
---|
805 | // "Can destroy powerups" is enabled and a missile hits the powerup
|
---|
806 | // destroy it
|
---|
807 |
|
---|
808 | KPowerup *pup;
|
---|
809 | QPtrListIterator<KPowerup> it( powerups );
|
---|
810 |
|
---|
811 | for( ; it.current(); ++it )
|
---|
812 | {
|
---|
813 | pup = it.current();
|
---|
814 | pup->growOlder();
|
---|
815 |
|
---|
816 | if( pup->expired() )
|
---|
817 | {
|
---|
818 | powerups.removeRef( pup );
|
---|
819 | continue;
|
---|
820 | }
|
---|
821 |
|
---|
822 | wrapSprite( pup );
|
---|
823 |
|
---|
824 | QCanvasItemList hits = pup->collisions( TRUE );
|
---|
825 | QCanvasItemList::Iterator it;
|
---|
826 | for ( it = hits.begin(); it != hits.end(); ++it )
|
---|
827 | {
|
---|
828 | if ( (*it) == ship )
|
---|
829 | {
|
---|
830 | switch( pup->rtti() )
|
---|
831 | {
|
---|
832 | case ID_ENERGY_POWERUP:
|
---|
833 | shipPower += 150;
|
---|
834 | if ( shipPower > MAX_POWER_LEVEL )
|
---|
835 | shipPower = MAX_POWER_LEVEL;
|
---|
836 | break;
|
---|
837 | case ID_TELEPORT_POWERUP:
|
---|
838 | mTeleportCount++;
|
---|
839 | break;
|
---|
840 | case ID_BRAKE_POWERUP:
|
---|
841 | if ( mBrakeCount < MAX_BRAKES )
|
---|
842 | mBrakeCount++;
|
---|
843 | break;
|
---|
844 | case ID_SHIELD_POWERUP:
|
---|
845 | if ( mShieldCount < MAX_SHIELDS )
|
---|
846 | mShieldCount++;
|
---|
847 | break;
|
---|
848 | case ID_SHOOT_POWERUP:
|
---|
849 | if ( mShootCount < MAX_FIREPOWER )
|
---|
850 | mShootCount++;
|
---|
851 | break;
|
---|
852 | }
|
---|
853 |
|
---|
854 | powerups.removeRef( pup );
|
---|
855 | vitalsChanged = TRUE;
|
---|
856 | }
|
---|
857 | else if ( (*it) == shield )
|
---|
858 | {
|
---|
859 | powerups.removeRef( pup );
|
---|
860 | }
|
---|
861 | else if ( (*it)->rtti() == ID_MISSILE )
|
---|
862 | {
|
---|
863 | if ( can_destroy_powerups )
|
---|
864 | {
|
---|
865 | powerups.removeRef( pup );
|
---|
866 | }
|
---|
867 | }
|
---|
868 | }
|
---|
869 | }
|
---|
870 | } // -- if( powerups.isEmpty() )
|
---|
871 | }
|
---|
872 |
|
---|
873 | // - - -
|
---|
874 |
|
---|
875 | void KAsteroidsView::hideShield()
|
---|
876 | {
|
---|
877 | shield->hide();
|
---|
878 | mShieldCount = 0;
|
---|
879 | shieldOn = FALSE;
|
---|
880 | }
|
---|
881 |
|
---|
882 | double KAsteroidsView::randDouble()
|
---|
883 | {
|
---|
884 | int v = rand();
|
---|
885 | return (double)v / (double)RAND_MAX;
|
---|
886 | }
|
---|
887 |
|
---|
888 | int KAsteroidsView::randInt( int range )
|
---|
889 | {
|
---|
890 | return rand() % range;
|
---|
891 | }
|
---|
892 |
|
---|
893 | void KAsteroidsView::showEvent( QShowEvent *e )
|
---|
894 | {
|
---|
895 | #if defined( QT_LICENSE_PROFESSIONAL )
|
---|
896 | static bool wasThere = FALSE;
|
---|
897 |
|
---|
898 | if ( !wasThere ) {
|
---|
899 | wasThere = TRUE;
|
---|
900 | QMessageBox::information( this, tr("QCanvas demo"),
|
---|
901 | tr("This game has been implemented using the QCanvas class.\n"
|
---|
902 | "The QCanvas class is not part of the Professional Edition. Please \n"
|
---|
903 | "contact Trolltech if you want to upgrade to the Enterprise Edition.") );
|
---|
904 | }
|
---|
905 | #endif
|
---|
906 |
|
---|
907 | QWidget::showEvent( e );
|
---|
908 | }
|
---|