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Last change
on this file since 184 was 160, checked in by dmik, 19 years ago |
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Imported table and iconview modules and a bunch of dependent examples from the official release 3.3.1 from Trolltech.
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Property svn:keywords
set to
Id
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File size:
1.6 KB
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| 1 | /*
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| 2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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| 3 | *
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| 4 | * Part of the KDE project
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| 5 | */
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| 6 |
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| 7 | #ifndef __KAST_TOPLEVEL_H__
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| 8 | #define __KAST_TOPLEVEL_H__
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| 9 |
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| 10 | #include <qmainwindow.h>
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| 11 | #include <qdict.h>
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| 12 | #include <qmap.h>
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| 13 |
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| 14 | #include "view.h"
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| 15 |
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| 16 |
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| 17 | class KALedMeter;
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| 18 | class QLCDNumber;
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| 19 |
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| 20 | class KAstTopLevel : public QMainWindow
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| 21 | {
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| 22 | Q_OBJECT
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| 23 | public:
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| 24 | KAstTopLevel( QWidget *parent=0, const char *name=0 );
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| 25 | virtual ~KAstTopLevel();
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| 26 |
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| 27 | private:
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| 28 | void playSound( const char *snd );
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| 29 | void readSoundMapping();
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| 30 | void doStats();
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| 31 |
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| 32 | protected:
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| 33 | virtual void showEvent( QShowEvent * );
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| 34 | virtual void hideEvent( QHideEvent * );
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| 35 | virtual void keyPressEvent( QKeyEvent *event );
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| 36 | virtual void keyReleaseEvent( QKeyEvent *event );
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| 37 |
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| 38 | private slots:
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| 39 | void slotNewGame();
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| 40 |
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| 41 | void slotShipKilled();
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| 42 | void slotRockHit( int size );
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| 43 | void slotRocksRemoved();
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| 44 |
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| 45 | void slotUpdateVitals();
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| 46 |
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| 47 | private:
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| 48 | KAsteroidsView *view;
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| 49 | QLCDNumber *scoreLCD;
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| 50 | QLCDNumber *levelLCD;
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| 51 | QLCDNumber *shipsLCD;
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| 52 |
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| 53 | QLCDNumber *teleportsLCD;
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| 54 | // QLCDNumber *bombsLCD;
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| 55 | QLCDNumber *brakesLCD;
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| 56 | QLCDNumber *shieldLCD;
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| 57 | QLCDNumber *shootLCD;
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| 58 | KALedMeter *powerMeter;
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| 59 |
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| 60 | bool sound;
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| 61 | QDict<QString> soundDict;
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| 62 |
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| 63 | // waiting for user to press Enter to launch a ship
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| 64 | bool waitShip;
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| 65 | bool isPaused;
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| 66 |
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| 67 | int shipsRemain;
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| 68 | int score;
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| 69 | int level;
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| 70 | bool showHiscores;
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| 71 |
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| 72 | enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
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| 73 | Brake, Shield, Pause, NewGame };
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| 74 |
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| 75 | QMap<int,Action> actions;
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| 76 | };
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| 77 |
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| 78 | #endif
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| 79 |
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