1 | /*
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2 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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3 | *
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4 | * Part of the KDE project
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5 | */
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6 | // --- toplevel.cpp ---
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7 | #include <qaccel.h>
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8 | #include <qlabel.h>
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9 | #include <qlayout.h>
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10 | #include <qlcdnumber.h>
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11 | #include <qpushbutton.h>
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12 |
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13 | #include <qapplication.h>
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14 |
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15 | #include "toplevel.h"
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16 | #include "ledmeter.h"
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17 |
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18 |
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19 | #define SB_SCORE 1
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20 | #define SB_LEVEL 2
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21 | #define SB_SHIPS 3
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22 |
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23 | struct SLevel
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24 | {
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25 | int nrocks;
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26 | double rockSpeed;
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27 | };
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28 |
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29 | #define MAX_LEVELS 16
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30 |
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31 | SLevel levels[MAX_LEVELS] =
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32 | {
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33 | { 1, 0.4 },
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34 | { 1, 0.6 },
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35 | { 2, 0.5 },
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36 | { 2, 0.7 },
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37 | { 2, 0.8 },
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38 | { 3, 0.6 },
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39 | { 3, 0.7 },
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40 | { 3, 0.8 },
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41 | { 4, 0.6 },
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42 | { 4, 0.7 },
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43 | { 4, 0.8 },
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44 | { 5, 0.7 },
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45 | { 5, 0.8 },
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46 | { 5, 0.9 },
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47 | { 5, 1.0 }
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48 | };
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49 |
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50 | const char *soundEvents[] =
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51 | {
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52 | "ShipDestroyed",
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53 | "RockDestroyed",
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54 | 0
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55 | };
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56 |
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57 | const char *soundDefaults[] =
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58 | {
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59 | "Explosion.wav",
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60 | "ploop.wav",
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61 | 0
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62 | };
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63 |
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64 |
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65 | KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
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66 | : QMainWindow( parent, name, 0 )
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67 | {
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68 | QWidget *border = new QWidget( this );
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69 | border->setBackgroundColor( black );
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70 | setCentralWidget( border );
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71 |
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72 | QVBoxLayout *borderLayout = new QVBoxLayout( border );
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73 | borderLayout->addStretch( 1 );
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74 |
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75 | QWidget *mainWin = new QWidget( border );
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76 | mainWin->setFixedSize(640, 480);
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77 | borderLayout->addWidget( mainWin, 0, AlignHCenter );
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78 |
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79 | borderLayout->addStretch( 1 );
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80 |
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81 | view = new KAsteroidsView( mainWin );
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82 | view->setFocusPolicy( StrongFocus );
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83 | connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
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84 | connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
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85 | connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
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86 | connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
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87 |
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88 | QVBoxLayout *vb = new QVBoxLayout( mainWin );
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89 | QHBoxLayout *hb = new QHBoxLayout;
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90 | QHBoxLayout *hbd = new QHBoxLayout;
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91 | vb->addLayout( hb );
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92 |
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93 | QFont labelFont( "helvetica", 24 );
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94 | QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ),
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95 | QColor( 64, 64, 64 ), black, darkGreen, black );
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96 | QPalette pal( grp, grp, grp );
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97 |
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98 | mainWin->setPalette( pal );
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99 |
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100 | hb->addSpacing( 10 );
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101 |
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102 | QLabel *label;
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103 | label = new QLabel( tr("Score"), mainWin );
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104 | label->setFont( labelFont );
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105 | label->setPalette( pal );
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106 | label->setFixedWidth( label->sizeHint().width() );
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107 | hb->addWidget( label );
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108 |
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109 | scoreLCD = new QLCDNumber( 6, mainWin );
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110 | scoreLCD->setFrameStyle( QFrame::NoFrame );
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111 | scoreLCD->setSegmentStyle( QLCDNumber::Flat );
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112 | scoreLCD->setFixedWidth( 150 );
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113 | scoreLCD->setPalette( pal );
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114 | hb->addWidget( scoreLCD );
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115 | hb->addStretch( 10 );
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116 |
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117 | label = new QLabel( tr("Level"), mainWin );
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118 | label->setFont( labelFont );
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119 | label->setPalette( pal );
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120 | label->setFixedWidth( label->sizeHint().width() );
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121 | hb->addWidget( label );
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122 |
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123 | levelLCD = new QLCDNumber( 2, mainWin );
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124 | levelLCD->setFrameStyle( QFrame::NoFrame );
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125 | levelLCD->setSegmentStyle( QLCDNumber::Flat );
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126 | levelLCD->setFixedWidth( 70 );
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127 | levelLCD->setPalette( pal );
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128 | hb->addWidget( levelLCD );
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129 | hb->addStretch( 10 );
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130 |
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131 | label = new QLabel( tr("Ships"), mainWin );
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132 | label->setFont( labelFont );
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133 | label->setFixedWidth( label->sizeHint().width() );
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134 | label->setPalette( pal );
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135 | hb->addWidget( label );
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136 |
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137 | shipsLCD = new QLCDNumber( 1, mainWin );
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138 | shipsLCD->setFrameStyle( QFrame::NoFrame );
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139 | shipsLCD->setSegmentStyle( QLCDNumber::Flat );
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140 | shipsLCD->setFixedWidth( 40 );
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141 | shipsLCD->setPalette( pal );
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142 | hb->addWidget( shipsLCD );
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143 |
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144 | hb->addStrut( 30 );
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145 |
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146 | vb->addWidget( view, 10 );
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147 |
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148 | // -- bottom layout:
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149 | vb->addLayout( hbd );
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150 |
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151 | QFont smallFont( "helvetica", 14 );
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152 | hbd->addSpacing( 10 );
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153 |
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154 | QString sprites_prefix = "qasteroids/sprites/";
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155 | /*
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156 | label = new QLabel( tr( "T" ), mainWin );
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157 | label->setFont( smallFont );
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158 | label->setFixedWidth( label->sizeHint().width() );
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159 | label->setPalette( pal );
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160 | hbd->addWidget( label );
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161 |
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162 | teleportsLCD = new QLCDNumber( 1, mainWin );
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163 | teleportsLCD->setFrameStyle( QFrame::NoFrame );
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164 | teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
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165 | teleportsLCD->setPalette( pal );
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166 | teleportsLCD->setFixedHeight( 20 );
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167 | hbd->addWidget( teleportsLCD );
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168 |
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169 | hbd->addSpacing( 10 );
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170 | */
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171 | QPixmap pm( sprites_prefix + "powerups/brake.png" );
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172 | label = new QLabel( mainWin );
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173 | label->setPixmap( pm );
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174 | label->setFixedWidth( label->sizeHint().width() );
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175 | label->setPalette( pal );
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176 | hbd->addWidget( label );
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177 |
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178 | brakesLCD = new QLCDNumber( 1, mainWin );
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179 | brakesLCD->setFrameStyle( QFrame::NoFrame );
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180 | brakesLCD->setSegmentStyle( QLCDNumber::Flat );
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181 | brakesLCD->setPalette( pal );
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182 | brakesLCD->setFixedHeight( 20 );
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183 | hbd->addWidget( brakesLCD );
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184 |
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185 | hbd->addSpacing( 10 );
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186 |
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187 | pm.load( sprites_prefix + "powerups/shield.png" );
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188 | label = new QLabel( mainWin );
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189 | label->setPixmap( pm );
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190 | label->setFixedWidth( label->sizeHint().width() );
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191 | label->setPalette( pal );
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192 | hbd->addWidget( label );
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193 |
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194 | shieldLCD = new QLCDNumber( 1, mainWin );
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195 | shieldLCD->setFrameStyle( QFrame::NoFrame );
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196 | shieldLCD->setSegmentStyle( QLCDNumber::Flat );
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197 | shieldLCD->setPalette( pal );
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198 | shieldLCD->setFixedHeight( 20 );
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199 | hbd->addWidget( shieldLCD );
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200 |
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201 | hbd->addSpacing( 10 );
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202 |
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203 | pm.load( sprites_prefix + "powerups/shoot.png" );
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204 | label = new QLabel( mainWin );
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205 | label->setPixmap( pm );
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206 | label->setFixedWidth( label->sizeHint().width() );
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207 | label->setPalette( pal );
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208 | hbd->addWidget( label );
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209 |
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210 | shootLCD = new QLCDNumber( 1, mainWin );
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211 | shootLCD->setFrameStyle( QFrame::NoFrame );
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212 | shootLCD->setSegmentStyle( QLCDNumber::Flat );
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213 | shootLCD->setPalette( pal );
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214 | shootLCD->setFixedHeight( 20 );
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215 | hbd->addWidget( shootLCD );
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216 |
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217 | hbd->addStretch( 1 );
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218 |
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219 | label = new QLabel( tr( "Fuel" ), mainWin );
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220 | label->setFont( smallFont );
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221 | label->setFixedWidth( label->sizeHint().width() + 10 );
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222 | label->setPalette( pal );
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223 | hbd->addWidget( label );
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224 |
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225 | powerMeter = new KALedMeter( mainWin );
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226 | powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain );
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227 | powerMeter->setRange( MAX_POWER_LEVEL );
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228 | powerMeter->addColorRange( 10, darkRed );
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229 | powerMeter->addColorRange( 20, QColor(160, 96, 0) );
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230 | powerMeter->addColorRange( 70, darkGreen );
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231 | powerMeter->setCount( 40 );
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232 | powerMeter->setPalette( pal );
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233 | powerMeter->setFixedSize( 200, 12 );
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234 | hbd->addWidget( powerMeter );
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235 |
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236 | shipsRemain = 3;
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237 | showHiscores = FALSE;
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238 |
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239 | actions.insert( Qt::Key_Up, Thrust );
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240 | actions.insert( Qt::Key_Left, RotateLeft );
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241 | actions.insert( Qt::Key_Right, RotateRight );
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242 | actions.insert( Qt::Key_Space, Shoot );
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243 | actions.insert( Qt::Key_Z, Teleport );
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244 | actions.insert( Qt::Key_X, Brake );
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245 | actions.insert( Qt::Key_S, Shield );
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246 | actions.insert( Qt::Key_P, Pause );
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247 | actions.insert( Qt::Key_L, Launch );
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248 | actions.insert( Qt::Key_N, NewGame );
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249 |
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250 | view->showText( tr( "Press N to start playing" ), yellow );
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251 | }
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252 |
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253 | KAstTopLevel::~KAstTopLevel()
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254 | {
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255 | }
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256 |
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257 | void KAstTopLevel::playSound( const char * )
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258 | {
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259 | }
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260 |
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261 | void KAstTopLevel::keyPressEvent( QKeyEvent *event )
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262 | {
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263 | if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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264 | {
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265 | event->ignore();
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266 | return;
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267 | }
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268 |
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269 | Action a = actions[ event->key() ];
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270 |
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271 | switch ( a )
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272 | {
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273 | case RotateLeft:
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274 | view->rotateLeft( TRUE );
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275 | break;
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276 |
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277 | case RotateRight:
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278 | view->rotateRight( TRUE );
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279 | break;
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280 |
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281 | case Thrust:
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282 | view->thrust( TRUE );
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283 | break;
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284 |
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285 | case Shoot:
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286 | view->shoot( TRUE );
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287 | break;
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288 |
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289 | case Shield:
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290 | view->setShield( TRUE );
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291 | break;
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292 |
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293 | case Teleport:
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294 | view->teleport( TRUE );
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295 | break;
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296 |
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297 | case Brake:
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298 | view->brake( TRUE );
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299 | break;
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300 |
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301 | default:
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302 | event->ignore();
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303 | return;
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304 | }
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305 | event->accept();
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306 | }
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307 |
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308 | void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
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309 | {
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310 | if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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311 | {
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312 | event->ignore();
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313 | return;
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314 | }
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315 |
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316 | Action a = actions[ event->key() ];
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317 |
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318 | switch ( a )
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319 | {
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320 | case RotateLeft:
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321 | view->rotateLeft( FALSE );
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322 | break;
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323 |
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324 | case RotateRight:
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325 | view->rotateRight( FALSE );
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326 | break;
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327 |
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328 | case Thrust:
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329 | view->thrust( FALSE );
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330 | break;
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331 |
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332 | case Shoot:
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333 | view->shoot( FALSE );
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334 | break;
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335 |
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336 | case Brake:
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337 | view->brake( FALSE );
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338 | break;
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339 |
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340 | case Shield:
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341 | view->setShield( FALSE );
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342 | break;
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343 |
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344 | case Teleport:
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345 | view->teleport( FALSE );
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346 | break;
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347 |
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348 | case Launch:
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349 | if ( waitShip )
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350 | {
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351 | view->newShip();
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352 | waitShip = FALSE;
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353 | view->hideText();
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354 | }
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355 | else
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356 | {
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357 | event->ignore();
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358 | return;
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359 | }
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360 | break;
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361 |
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362 | case NewGame:
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363 | slotNewGame();
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364 | break;
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365 | /*
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366 | case Pause:
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367 | {
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368 | view->pause( TRUE );
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369 | QMessageBox::information( this,
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370 | tr("KAsteroids is paused"),
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371 | tr("Paused") );
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372 | view->pause( FALSE );
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373 | }
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374 | break;
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375 | */
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376 | default:
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377 | event->ignore();
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378 | return;
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379 | }
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380 |
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381 | event->accept();
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382 | }
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383 |
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384 | void KAstTopLevel::showEvent( QShowEvent *e )
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385 | {
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386 | QMainWindow::showEvent( e );
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387 | view->pause( FALSE );
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388 | view->setFocus();
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389 | }
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390 |
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391 | void KAstTopLevel::hideEvent( QHideEvent *e )
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392 | {
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393 | QMainWindow::hideEvent( e );
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394 | view->pause( TRUE );
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395 | }
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396 |
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397 | void KAstTopLevel::slotNewGame()
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398 | {
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399 | score = 0;
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400 | shipsRemain = SB_SHIPS;
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401 | scoreLCD->display( 0 );
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402 | level = 0;
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403 | levelLCD->display( level+1 );
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404 | shipsLCD->display( shipsRemain-1 );
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405 | view->newGame();
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406 | view->setRockSpeed( levels[0].rockSpeed );
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407 | view->addRocks( levels[0].nrocks );
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408 | // view->showText( tr( "Press L to launch." ), yellow );
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409 | view->newShip();
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410 | waitShip = FALSE;
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411 | view->hideText();
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412 | isPaused = FALSE;
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413 | }
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414 |
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415 | void KAstTopLevel::slotShipKilled()
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416 | {
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417 | shipsRemain--;
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418 | shipsLCD->display( shipsRemain-1 );
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419 |
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420 | playSound( "ShipDestroyed" );
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421 |
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422 | if ( shipsRemain )
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423 | {
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424 | waitShip = TRUE;
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425 | view->showText( tr( "Ship Destroyed. Press L to launch."), yellow );
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426 | }
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427 | else
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428 | {
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429 | view->showText( tr("Game Over!"), red );
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430 | view->endGame();
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431 | doStats();
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432 | // highscore->addEntry( score, level, showHiscores );
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433 | }
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434 | }
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435 |
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436 | void KAstTopLevel::slotRockHit( int size )
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437 | {
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438 | switch ( size )
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439 | {
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440 | case 0:
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441 | score += 10;
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442 | break;
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443 |
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444 | case 1:
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445 | score += 20;
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446 | break;
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447 |
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448 | default:
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449 | score += 40;
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450 | }
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451 |
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452 | playSound( "RockDestroyed" );
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453 |
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454 | scoreLCD->display( score );
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455 | }
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456 |
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457 | void KAstTopLevel::slotRocksRemoved()
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458 | {
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459 | level++;
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460 |
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461 | if ( level >= MAX_LEVELS )
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462 | level = MAX_LEVELS - 1;
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463 |
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464 | view->setRockSpeed( levels[level-1].rockSpeed );
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465 | view->addRocks( levels[level-1].nrocks );
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466 |
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467 | levelLCD->display( level+1 );
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468 | }
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469 |
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470 | void KAstTopLevel::doStats()
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471 | {
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472 | QString r( "0.00" );
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473 | if ( view->shots() )
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474 | r = QString::number( (double)view->hits() / view->shots() * 100.0,
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475 | 'g', 2 );
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476 |
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477 | /* multi-line text broken in Qt 3
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478 | QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
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479 | .arg(view->shots()).arg(view->hits())
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480 | .arg(view->shots() - view->hits())
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481 | .arg(r);
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482 | */
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483 |
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484 | view->showText( "Game Over. Press N for a new game.", yellow, FALSE );
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485 | }
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486 |
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487 | void KAstTopLevel::slotUpdateVitals()
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488 | {
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489 | brakesLCD->display( view->brakeCount() );
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490 | shieldLCD->display( view->shieldCount() );
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491 | shootLCD->display( view->shootCount() );
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492 | // teleportsLCD->display( view->teleportCount() );
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493 | powerMeter->setValue( view->power() );
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494 | }
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