1 | /****************************************************************************
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2 | ** $Id: gltexobj.cpp 160 2006-12-11 20:15:57Z dmik $
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3 | **
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4 | ** Copyright (C) 1992-2002 Trolltech AS. All rights reserved.
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5 | **
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6 | ** This file is part of an example program for Qt. This example
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7 | ** program may be used, distributed and modified without limitation.
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8 | **
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9 | *****************************************************************************/
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10 |
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11 | /****************************************************************************
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12 | **
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13 | ** This is a simple QGLWidget demonstrating the use of QImages for textures.
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14 | **
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15 | ** Much of the GL code is inspired by the 'spectex' and 'texcyl'
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16 | ** public domain demo programs by Brian Paul.
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17 | **
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18 | ****************************************************************************/
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19 |
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20 | #include "gltexobj.h"
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21 | #include <qimage.h>
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22 |
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23 | /*!
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24 | Create a GLTexobj widget
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25 | */
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26 |
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27 | GLTexobj::GLTexobj( QWidget* parent, const char* name, WFlags f )
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28 | : GLControlWidget( parent, name, 0, f ), impX( -2 ), impY( 0.5 ), impZ( 1 )
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29 | {
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30 | object = 0;
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31 | }
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32 |
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33 | /*!
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34 | Release allocated resources
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35 | */
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36 |
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37 | GLTexobj::~GLTexobj()
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38 | {
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39 | makeCurrent();
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40 | glDeleteLists( object, 1 );
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41 | }
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42 |
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43 |
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44 | /*!
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45 | Paint the texobj. The actual openGL commands for drawing the texobj are
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46 | performed here.
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47 | */
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48 |
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49 | void GLTexobj::paintGL()
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50 | {
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51 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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52 | glPushMatrix();
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53 | transform();
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54 | glCallList( object );
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55 | drawText();
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56 | glPushAttrib( GL_LIGHTING_BIT | GL_TEXTURE_BIT );
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57 | glDisable( GL_LIGHTING );
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58 | glDisable( GL_TEXTURE_2D );
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59 | qglColor( green );
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60 | glLineWidth( 1.0 );
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61 | glBegin( GL_LINES );
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62 | {
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63 | glVertex3f( 0.0f, 0.0f, 1.0f );
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64 | glVertex3f( 0.98f, 0.98f, 0.98f );
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65 | }
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66 | glEnd();
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67 | renderText( 1.0, 1.0, 1.0, "Can", QFont( "helvetica", 12, QFont::Bold, TRUE ) );
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68 | glPopAttrib();
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69 | glPopMatrix();
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70 | }
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71 |
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72 |
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73 | /*!
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74 | Set up the OpenGL rendering state, and define display list
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75 | */
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76 |
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77 | void GLTexobj::initializeGL()
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78 | {
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79 | // Set up the lights
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80 |
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81 | GLfloat whiteDir[4] = {2.0, 2.0, 2.0, 1.0};
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82 | GLfloat whiteAmb[4] = {1.0, 1.0, 1.0, 1.0};
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83 | GLfloat lightPos[4] = {30.0, 30.0, 30.0, 1.0};
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84 |
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85 | glEnable(GL_LIGHTING);
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86 | glEnable(GL_LIGHT0);
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87 | glEnable(GL_DEPTH_TEST);
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88 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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89 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteAmb);
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90 |
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91 | glMaterialfv(GL_FRONT, GL_DIFFUSE, whiteDir);
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92 | glMaterialfv(GL_FRONT, GL_SPECULAR, whiteDir);
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93 | glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
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94 |
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95 | glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDir); // enable diffuse
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96 | glLightfv(GL_LIGHT0, GL_SPECULAR, whiteDir); // enable specular
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97 | glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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98 |
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99 | // Set up the textures
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100 |
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101 | QImage tex1, tex2, buf;
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102 |
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103 | if ( !buf.load( "opengl/gllogo.bmp" ) ) { // Load first image from file
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104 | qWarning( "Could not read image file, using single-color instead." );
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105 | QImage dummy( 128, 128, 32 );
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106 | dummy.fill( Qt::green.rgb() );
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107 | buf = dummy;
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108 | }
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109 | tex1 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
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110 |
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111 | if ( !buf.load( "opengl/qtlogo.bmp" ) ) { // Load first image from file
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112 | qWarning( "Could not read image file, using single-color instead." );
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113 | QImage dummy( 128, 128, 32 );
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114 | dummy.fill( Qt::red.rgb() );
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115 | buf = dummy;
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116 | }
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117 | tex2 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
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118 |
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119 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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120 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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121 | glEnable( GL_TEXTURE_2D );
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122 |
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123 | // Set up various other stuff
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124 |
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125 | glClearColor( 0.0, 0.0, 0.0, 0.0 ); // Let OpenGL clear to black
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126 | glEnable( GL_CULL_FACE ); // don't need Z testing for convex objects
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127 | glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
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128 |
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129 | // Make the object display list
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130 |
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131 | object = makeObject( tex1, tex2 ); // Generate an OpenGL display list
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132 | }
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133 |
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134 |
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135 |
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136 | /*!
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137 | Set up the OpenGL view port, matrix mode, etc.
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138 | */
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139 |
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140 | void GLTexobj::resizeGL( int w, int h )
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141 | {
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142 | glViewport( 0, 0, w, h );
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143 | glMatrixMode( GL_PROJECTION );
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144 | glLoadIdentity();
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145 | glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
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146 | glMatrixMode( GL_MODELVIEW );
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147 | glLoadIdentity();
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148 | glTranslatef( 0.0, 0.0, -70.0 );
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149 | }
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150 |
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151 |
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152 | /*!
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153 | Generate an OpenGL display list for the object to be shown, i.e. the texobj
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154 | */
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155 |
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156 | GLuint GLTexobj::makeObject( const QImage& tex1, const QImage& tex2 )
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157 | {
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158 | GLUquadricObj* q = gluNewQuadric();
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159 | GLuint cylinderObj = glGenLists(1);
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160 | glNewList( cylinderObj, GL_COMPILE );
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161 |
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162 | glTranslatef( 0.0, 0.0, -1.0 );
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163 |
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164 | // cylinder
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165 | glTexImage2D( GL_TEXTURE_2D, 0, 3, tex1.width(), tex1.height(), 0,
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166 | GL_RGBA, GL_UNSIGNED_BYTE, tex1.bits() );
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167 | gluQuadricTexture( q, GL_TRUE );
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168 | gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
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169 |
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170 | // end cap
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171 | glTexImage2D( GL_TEXTURE_2D, 0, 3, tex2.width(), tex2.height(), 0,
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172 | GL_RGBA, GL_UNSIGNED_BYTE, tex2.bits() );
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173 | glTranslatef( 0.0, 0.0, 2.0 );
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174 | gluDisk( q, 0.0, 0.6, 24, 1 );
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175 |
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176 | // other end cap
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177 | glTranslatef( 0.0, 0.0, -2.0 );
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178 | gluQuadricOrientation( q, (GLenum)GLU_INSIDE );
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179 | gluDisk( q, 0.0, 0.6, 24, 1 );
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180 |
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181 | glEndList();
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182 | gluDeleteQuadric( q );
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183 |
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184 | return cylinderObj;
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185 | }
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186 |
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187 | void GLTexobj::animate()
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188 | {
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189 | xRot += impX;
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190 | yRot += impY;
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191 | zRot -= impZ;
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192 |
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193 | impX -= impX * 0.05;
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194 | impY -= impY * 0.05;
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195 | impZ -= impZ * 0.05;
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196 |
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197 | if ( impX > 0.1 || impY > 0.1 || impZ > 0.1 ||
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198 | impX < -0.1 || impY < -0.1 || impZ < -0.1 )
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199 | updateGL();
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200 | }
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201 |
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202 | void GLTexobj::setRotationImpulse( double x, double y, double z )
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203 | {
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204 | if ( animation ) {
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205 | impX += 180*x;
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206 | impY += 180*y;
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207 | impZ += 180*z;
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208 | } else {
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209 | GLControlWidget::setRotationImpulse( x, y, z );
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210 | }
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211 | }
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