| 1 | /****************************************************************************
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| 2 | ** $Id: gltexobj.cpp 160 2006-12-11 20:15:57Z dmik $
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| 3 | **
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| 4 | ** Copyright (C) 1992-2002 Trolltech AS. All rights reserved.
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| 5 | **
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| 6 | ** This file is part of an example program for Qt. This example
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| 7 | ** program may be used, distributed and modified without limitation.
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| 8 | **
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| 9 | *****************************************************************************/
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| 10 |
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| 11 | /****************************************************************************
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| 12 | **
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| 13 | ** This is a simple QGLWidget demonstrating the use of QImages for textures.
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| 14 | **
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| 15 | ** Much of the GL code is inspired by the 'spectex' and 'texcyl'
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| 16 | ** public domain demo programs by Brian Paul.
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| 17 | **
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| 18 | ****************************************************************************/
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| 19 |
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| 20 | #include "gltexobj.h"
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| 21 | #include <qimage.h>
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| 22 |
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| 23 | /*!
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| 24 | Create a GLTexobj widget
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| 25 | */
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| 26 |
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| 27 | GLTexobj::GLTexobj( QWidget* parent, const char* name, WFlags f )
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| 28 | : GLControlWidget( parent, name, 0, f ), impX( -2 ), impY( 0.5 ), impZ( 1 )
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| 29 | {
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| 30 | object = 0;
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| 31 | }
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| 32 |
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| 33 | /*!
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| 34 | Release allocated resources
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| 35 | */
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| 36 |
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| 37 | GLTexobj::~GLTexobj()
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| 38 | {
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| 39 | makeCurrent();
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| 40 | glDeleteLists( object, 1 );
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| 41 | }
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| 42 |
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| 43 |
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| 44 | /*!
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| 45 | Paint the texobj. The actual openGL commands for drawing the texobj are
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| 46 | performed here.
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| 47 | */
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| 48 |
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| 49 | void GLTexobj::paintGL()
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| 50 | {
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| 51 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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| 52 | glPushMatrix();
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| 53 | transform();
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| 54 | glCallList( object );
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| 55 | drawText();
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| 56 | glPushAttrib( GL_LIGHTING_BIT | GL_TEXTURE_BIT );
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| 57 | glDisable( GL_LIGHTING );
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| 58 | glDisable( GL_TEXTURE_2D );
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| 59 | qglColor( green );
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| 60 | glLineWidth( 1.0 );
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| 61 | glBegin( GL_LINES );
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| 62 | {
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| 63 | glVertex3f( 0.0f, 0.0f, 1.0f );
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| 64 | glVertex3f( 0.98f, 0.98f, 0.98f );
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| 65 | }
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| 66 | glEnd();
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| 67 | renderText( 1.0, 1.0, 1.0, "Can", QFont( "helvetica", 12, QFont::Bold, TRUE ) );
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| 68 | glPopAttrib();
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| 69 | glPopMatrix();
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| 70 | }
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| 71 |
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| 72 |
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| 73 | /*!
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| 74 | Set up the OpenGL rendering state, and define display list
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| 75 | */
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| 76 |
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| 77 | void GLTexobj::initializeGL()
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| 78 | {
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| 79 | // Set up the lights
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| 80 |
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| 81 | GLfloat whiteDir[4] = {2.0, 2.0, 2.0, 1.0};
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| 82 | GLfloat whiteAmb[4] = {1.0, 1.0, 1.0, 1.0};
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| 83 | GLfloat lightPos[4] = {30.0, 30.0, 30.0, 1.0};
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| 84 |
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| 85 | glEnable(GL_LIGHTING);
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| 86 | glEnable(GL_LIGHT0);
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| 87 | glEnable(GL_DEPTH_TEST);
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| 88 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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| 89 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteAmb);
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| 90 |
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| 91 | glMaterialfv(GL_FRONT, GL_DIFFUSE, whiteDir);
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| 92 | glMaterialfv(GL_FRONT, GL_SPECULAR, whiteDir);
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| 93 | glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
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| 94 |
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| 95 | glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDir); // enable diffuse
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| 96 | glLightfv(GL_LIGHT0, GL_SPECULAR, whiteDir); // enable specular
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| 97 | glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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| 98 |
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| 99 | // Set up the textures
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| 100 |
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| 101 | QImage tex1, tex2, buf;
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| 102 |
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| 103 | if ( !buf.load( "opengl/gllogo.bmp" ) ) { // Load first image from file
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| 104 | qWarning( "Could not read image file, using single-color instead." );
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| 105 | QImage dummy( 128, 128, 32 );
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| 106 | dummy.fill( Qt::green.rgb() );
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| 107 | buf = dummy;
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| 108 | }
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| 109 | tex1 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
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| 110 |
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| 111 | if ( !buf.load( "opengl/qtlogo.bmp" ) ) { // Load first image from file
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| 112 | qWarning( "Could not read image file, using single-color instead." );
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| 113 | QImage dummy( 128, 128, 32 );
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| 114 | dummy.fill( Qt::red.rgb() );
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| 115 | buf = dummy;
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| 116 | }
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| 117 | tex2 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
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| 118 |
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| 119 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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| 120 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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| 121 | glEnable( GL_TEXTURE_2D );
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| 122 |
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| 123 | // Set up various other stuff
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| 124 |
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| 125 | glClearColor( 0.0, 0.0, 0.0, 0.0 ); // Let OpenGL clear to black
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| 126 | glEnable( GL_CULL_FACE ); // don't need Z testing for convex objects
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| 127 | glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
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| 128 |
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| 129 | // Make the object display list
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| 130 |
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| 131 | object = makeObject( tex1, tex2 ); // Generate an OpenGL display list
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| 132 | }
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| 133 |
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| 134 |
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| 135 |
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| 136 | /*!
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| 137 | Set up the OpenGL view port, matrix mode, etc.
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| 138 | */
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| 139 |
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| 140 | void GLTexobj::resizeGL( int w, int h )
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| 141 | {
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| 142 | glViewport( 0, 0, w, h );
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| 143 | glMatrixMode( GL_PROJECTION );
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| 144 | glLoadIdentity();
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| 145 | glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
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| 146 | glMatrixMode( GL_MODELVIEW );
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| 147 | glLoadIdentity();
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| 148 | glTranslatef( 0.0, 0.0, -70.0 );
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| 149 | }
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| 150 |
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| 151 |
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| 152 | /*!
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| 153 | Generate an OpenGL display list for the object to be shown, i.e. the texobj
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| 154 | */
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| 155 |
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| 156 | GLuint GLTexobj::makeObject( const QImage& tex1, const QImage& tex2 )
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| 157 | {
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| 158 | GLUquadricObj* q = gluNewQuadric();
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| 159 | GLuint cylinderObj = glGenLists(1);
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| 160 | glNewList( cylinderObj, GL_COMPILE );
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| 161 |
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| 162 | glTranslatef( 0.0, 0.0, -1.0 );
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| 163 |
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| 164 | // cylinder
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| 165 | glTexImage2D( GL_TEXTURE_2D, 0, 3, tex1.width(), tex1.height(), 0,
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| 166 | GL_RGBA, GL_UNSIGNED_BYTE, tex1.bits() );
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| 167 | gluQuadricTexture( q, GL_TRUE );
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| 168 | gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
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| 169 |
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| 170 | // end cap
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| 171 | glTexImage2D( GL_TEXTURE_2D, 0, 3, tex2.width(), tex2.height(), 0,
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| 172 | GL_RGBA, GL_UNSIGNED_BYTE, tex2.bits() );
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| 173 | glTranslatef( 0.0, 0.0, 2.0 );
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| 174 | gluDisk( q, 0.0, 0.6, 24, 1 );
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| 175 |
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| 176 | // other end cap
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| 177 | glTranslatef( 0.0, 0.0, -2.0 );
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| 178 | gluQuadricOrientation( q, (GLenum)GLU_INSIDE );
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| 179 | gluDisk( q, 0.0, 0.6, 24, 1 );
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| 180 |
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| 181 | glEndList();
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| 182 | gluDeleteQuadric( q );
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| 183 |
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| 184 | return cylinderObj;
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| 185 | }
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| 186 |
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| 187 | void GLTexobj::animate()
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| 188 | {
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| 189 | xRot += impX;
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| 190 | yRot += impY;
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| 191 | zRot -= impZ;
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| 192 |
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| 193 | impX -= impX * 0.05;
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| 194 | impY -= impY * 0.05;
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| 195 | impZ -= impZ * 0.05;
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| 196 |
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| 197 | if ( impX > 0.1 || impY > 0.1 || impZ > 0.1 ||
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| 198 | impX < -0.1 || impY < -0.1 || impZ < -0.1 )
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| 199 | updateGL();
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| 200 | }
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| 201 |
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| 202 | void GLTexobj::setRotationImpulse( double x, double y, double z )
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| 203 | {
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| 204 | if ( animation ) {
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| 205 | impX += 180*x;
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| 206 | impY += 180*y;
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| 207 | impZ += 180*z;
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| 208 | } else {
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| 209 | GLControlWidget::setRotationImpulse( x, y, z );
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| 210 | }
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| 211 | }
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