1 | #ifndef GLLANDSCAPE_H
|
---|
2 | #define GLLANDSCAPE_H
|
---|
3 |
|
---|
4 | #include <qgl.h>
|
---|
5 |
|
---|
6 | class GLLandscape : public QGLWidget
|
---|
7 | {
|
---|
8 | Q_OBJECT
|
---|
9 |
|
---|
10 | public:
|
---|
11 | GLLandscape( QWidget * parent = 0, const char * name = 0 );
|
---|
12 | ~GLLandscape();
|
---|
13 |
|
---|
14 | public slots:
|
---|
15 | void rotateX( int );
|
---|
16 | void rotateY( int );
|
---|
17 | void rotateZ( int );
|
---|
18 | void zoom( int );
|
---|
19 | void fractalize();
|
---|
20 | void resetGrid();
|
---|
21 |
|
---|
22 | void setWireframe( int );
|
---|
23 | void setFilled( int );
|
---|
24 | void setSmoothShaded( int );
|
---|
25 | void setLandscape( int );
|
---|
26 | void setGridSize( int );
|
---|
27 |
|
---|
28 | void toggleWaveAnimation( bool );
|
---|
29 |
|
---|
30 | signals:
|
---|
31 | void rotatedX( int );
|
---|
32 | void rotatedY( int );
|
---|
33 | void rotatedZ( int );
|
---|
34 |
|
---|
35 | protected:
|
---|
36 | void paintGL();
|
---|
37 | void initializeGL();
|
---|
38 | void resizeGL( int w, int h );
|
---|
39 | void mousePressEvent( QMouseEvent * );
|
---|
40 | void mouseReleaseEvent( QMouseEvent * );
|
---|
41 | void mouseMoveEvent( QMouseEvent * );
|
---|
42 | void timerEvent( QTimerEvent * );
|
---|
43 | void showEvent( QShowEvent * );
|
---|
44 | void hideEvent( QHideEvent * );
|
---|
45 |
|
---|
46 | void drawWireframe();
|
---|
47 | void drawFilled();
|
---|
48 | void drawSmoothShaded();
|
---|
49 | void drawAxis();
|
---|
50 | void drawCube();
|
---|
51 |
|
---|
52 | private:
|
---|
53 | enum Axis { XAxis, YAxis, ZAxis };
|
---|
54 | enum RenderModes { Wireframe, Filled, SmoothShaded, Landscape };
|
---|
55 | enum Views { DefaultView, CurrentView, AxisView };
|
---|
56 |
|
---|
57 | void rotate( GLfloat deg, Axis axis );
|
---|
58 | void calculateVertexNormals();
|
---|
59 | void averageNormals();
|
---|
60 | void createGrid( int size );
|
---|
61 | void destroyGrid();
|
---|
62 | void initDisplayLists();
|
---|
63 |
|
---|
64 | RenderModes mode;
|
---|
65 |
|
---|
66 | typedef struct grid_normals {
|
---|
67 | double u[3], l[3];
|
---|
68 | } gridNormals;
|
---|
69 |
|
---|
70 | // Structure used to store the vertex normals for the landscape
|
---|
71 | typedef struct avg_normals {
|
---|
72 | double n[3];
|
---|
73 | } avgNormals;
|
---|
74 |
|
---|
75 | typedef struct viewMatrix {
|
---|
76 | GLfloat model[4][4]; // OpenGL model view matrix for the view
|
---|
77 | GLfloat projection[4][4]; // OpenGL projection matrix for the view
|
---|
78 | } viewMatrix;
|
---|
79 |
|
---|
80 | double ** landscape; // Height field data
|
---|
81 | double ** wave; // Wave data
|
---|
82 | double ** wt; // Parameterized wave data
|
---|
83 | gridNormals ** normals;
|
---|
84 | avgNormals ** vertexNormals;
|
---|
85 | viewMatrix views[3];
|
---|
86 |
|
---|
87 | QPoint oldPos;
|
---|
88 | GLfloat oldX, oldY, oldZ;
|
---|
89 | bool initFractals;
|
---|
90 | int gridSize, gridHalf;
|
---|
91 | bool animationRunning;
|
---|
92 | bool mouseButtonDown;
|
---|
93 | int cubeTimer, animTimer;
|
---|
94 | GLfloat cubeRot;
|
---|
95 | GLint axisList, cubeList;
|
---|
96 | };
|
---|
97 |
|
---|
98 | #endif
|
---|