source: trunk/examples/canvas/makeimg.cpp@ 203

Last change on this file since 203 was 67, checked in by dmik, 19 years ago

Imported canvas and session manager sources from the official release 3.3.1 from Trolltech.

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File size: 2.2 KB
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1#include <qimage.h>
2#include <qcolor.h>
3
4static inline int blendComponent( int v, int av, int s, int as )
5{
6 //shadow gets a color inversely proportional to the
7 //alpha value
8 s = (s*(255-as))/255;
9 //then do standard blending
10 return as*s + av*v -(av*as*s)/255;
11}
12
13static inline QRgb blendShade( QRgb v, QRgb s )
14{
15 //pick a number: shadow is 1/3 of object
16 int as = qAlpha(s)/3;
17 int av = qAlpha(v);
18 if ( as == 0 || av == 255 )
19 return v;
20
21 int a = as + av -(as*av)/255;
22
23
24 int r = blendComponent( qRed(v),av, qRed(s), as)/a;
25 int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
26 int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
27
28 return qRgba(r,g,b,a);
29}
30
31int main( int*, char**)
32{
33 QImage *img;
34
35 img = new QImage( "in.png" );
36 int w,h;
37 int y;
38 img->setAlphaBuffer( TRUE );
39 *img = img->convertDepth( 32 );
40 w = img->width();
41 h = img->height();
42#if 0
43 for ( y = 0; y < h; y ++ ) {
44 uint *line = (uint*)img->scanLine( y );
45 for ( int x = 0; x < w; x++ ) {
46 uint pixel = line[x];
47 int r = qRed(pixel);
48 int g = qGreen(pixel);
49 int b = qBlue(pixel);
50 int min = QMIN( r, QMIN( g, b ) );
51 int max = QMAX( r, QMAX( g, b ) );
52 r -= min;
53 g -= min;
54 b -= min;
55 if ( max !=min ) {
56 r = (r*255)/(max-min);
57 g = (g*255)/(max-min);
58 b = (b*255)/(max-min);
59 }
60 int a = 255-min;
61 a -= (max-min)/3; //hack more transparency for colors.
62 line[x] = qRgba( r, g, b, a );
63 }
64 }
65#endif
66 *img = img->smoothScale( w/2, h/2 );
67
68 qDebug( "saving out.png");
69 img->save( "out.png", "PNG" );
70
71 w = img->width();
72 h = img->height();
73
74 QImage *img2 = new QImage( w, h, 32 );
75 img2->setAlphaBuffer( TRUE );
76 for ( y = 0; y < h; y++ ) {
77 for ( int x = 0; x < w; x++ ) {
78 QRgb shader = img->pixel( x, y );
79
80 int as = qAlpha(shader)/3;
81
82 int r = (qRed(shader)*(255-as))/255;
83 int g = (qGreen(shader)*(255-as))/255;
84 int b = (qBlue(shader)*(255-as))/255;
85
86 img2->setPixel( x, y, qRgba(r,g,b,as) );
87 }
88 }
89
90 img2->save( "outshade.png", "PNG" );
91
92}
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