1 | #include <qimage.h>
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2 | #include <qcolor.h>
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3 |
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4 | static inline int blendComponent( int v, int av, int s, int as )
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5 | {
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6 | //shadow gets a color inversely proportional to the
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7 | //alpha value
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8 | s = (s*(255-as))/255;
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9 | //then do standard blending
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10 | return as*s + av*v -(av*as*s)/255;
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11 | }
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12 |
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13 | static inline QRgb blendShade( QRgb v, QRgb s )
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14 | {
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15 | //pick a number: shadow is 1/3 of object
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16 | int as = qAlpha(s)/3;
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17 | int av = qAlpha(v);
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18 | if ( as == 0 || av == 255 )
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19 | return v;
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20 |
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21 | int a = as + av -(as*av)/255;
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22 |
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23 |
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24 | int r = blendComponent( qRed(v),av, qRed(s), as)/a;
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25 | int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
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26 | int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
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27 |
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28 | return qRgba(r,g,b,a);
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29 | }
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30 |
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31 | int main( int*, char**)
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32 | {
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33 | QImage *img;
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34 |
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35 | img = new QImage( "in.png" );
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36 | int w,h;
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37 | int y;
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38 | img->setAlphaBuffer( TRUE );
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39 | *img = img->convertDepth( 32 );
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40 | w = img->width();
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41 | h = img->height();
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42 | #if 0
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43 | for ( y = 0; y < h; y ++ ) {
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44 | uint *line = (uint*)img->scanLine( y );
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45 | for ( int x = 0; x < w; x++ ) {
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46 | uint pixel = line[x];
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47 | int r = qRed(pixel);
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48 | int g = qGreen(pixel);
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49 | int b = qBlue(pixel);
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50 | int min = QMIN( r, QMIN( g, b ) );
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51 | int max = QMAX( r, QMAX( g, b ) );
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52 | r -= min;
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53 | g -= min;
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54 | b -= min;
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55 | if ( max !=min ) {
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56 | r = (r*255)/(max-min);
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57 | g = (g*255)/(max-min);
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58 | b = (b*255)/(max-min);
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59 | }
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60 | int a = 255-min;
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61 | a -= (max-min)/3; //hack more transparency for colors.
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62 | line[x] = qRgba( r, g, b, a );
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63 | }
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64 | }
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65 | #endif
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66 | *img = img->smoothScale( w/2, h/2 );
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67 |
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68 | qDebug( "saving out.png");
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69 | img->save( "out.png", "PNG" );
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70 |
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71 | w = img->width();
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72 | h = img->height();
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73 |
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74 | QImage *img2 = new QImage( w, h, 32 );
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75 | img2->setAlphaBuffer( TRUE );
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76 | for ( y = 0; y < h; y++ ) {
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77 | for ( int x = 0; x < w; x++ ) {
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78 | QRgb shader = img->pixel( x, y );
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79 |
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80 | int as = qAlpha(shader)/3;
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81 |
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82 | int r = (qRed(shader)*(255-as))/255;
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83 | int g = (qGreen(shader)*(255-as))/255;
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84 | int b = (qBlue(shader)*(255-as))/255;
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85 |
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86 | img2->setPixel( x, y, qRgba(r,g,b,as) );
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87 | }
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88 | }
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89 |
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90 | img2->save( "outshade.png", "PNG" );
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91 |
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92 | }
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