| 1 | #include <qimage.h>
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| 2 | #include <qcolor.h>
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| 3 |
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| 4 | static inline int blendComponent( int v, int av, int s, int as )
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| 5 | {
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| 6 | return as*s + av*v -(av*as*s)/255;
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| 7 | }
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| 8 |
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| 9 | static inline QRgb blendShade( QRgb v, QRgb s )
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| 10 | {
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| 11 | //shadow image is already reduced and blurred
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| 12 | int as = qAlpha(s);
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| 13 | int av = qAlpha(v);
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| 14 | if ( as == 0 || av == 255 )
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| 15 | return v;
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| 16 |
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| 17 | int a = as + av -(as*av)/255;
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| 18 |
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| 19 | int r = blendComponent( qRed(v),av, qRed(s), as)/a;
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| 20 | int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
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| 21 | int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
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| 22 |
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| 23 | return qRgba(r,g,b,a);
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| 24 | }
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| 25 |
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| 26 |
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| 27 |
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| 28 | int main( int*, char**)
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| 29 | {
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| 30 | QImage image( "out.png" );
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| 31 | image.convertDepth( 32 );
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| 32 | QImage shade( "outshade.png" );
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| 33 | shade.convertDepth( 32 );
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| 34 | int dx = 10;
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| 35 | int dy = 5;
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| 36 |
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| 37 | int w = image.width();
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| 38 | int h = image.height();
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| 39 |
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| 40 | QImage img( w+dx, h+dy, 32 );
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| 41 | img.setAlphaBuffer( TRUE );
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| 42 |
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| 43 | for ( int y = 0; y < h+dy; y++ ) {
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| 44 | for ( int x = 0; x < w+dx; x++ ) {
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| 45 | QRgb sh = (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );
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| 46 | QRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;
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| 47 | img.setPixel( x, y, blendShade( pixel, sh ) );
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| 48 | }
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| 49 | }
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| 50 | img.save("blend.png", "PNG" );
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| 51 | }
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| 52 |
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| 53 |
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