1 | #include <qimage.h>
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2 | #include <qcolor.h>
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3 |
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4 | static inline int blendComponent( int v, int av, int s, int as )
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5 | {
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6 | return as*s + av*v -(av*as*s)/255;
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7 | }
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8 |
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9 | static inline QRgb blendShade( QRgb v, QRgb s )
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10 | {
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11 | //shadow image is already reduced and blurred
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12 | int as = qAlpha(s);
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13 | int av = qAlpha(v);
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14 | if ( as == 0 || av == 255 )
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15 | return v;
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16 |
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17 | int a = as + av -(as*av)/255;
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18 |
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19 | int r = blendComponent( qRed(v),av, qRed(s), as)/a;
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20 | int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
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21 | int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
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22 |
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23 | return qRgba(r,g,b,a);
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24 | }
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25 |
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26 |
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27 |
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28 | int main( int*, char**)
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29 | {
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30 | QImage image( "out.png" );
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31 | image.convertDepth( 32 );
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32 | QImage shade( "outshade.png" );
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33 | shade.convertDepth( 32 );
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34 | int dx = 10;
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35 | int dy = 5;
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36 |
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37 | int w = image.width();
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38 | int h = image.height();
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39 |
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40 | QImage img( w+dx, h+dy, 32 );
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41 | img.setAlphaBuffer( TRUE );
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42 |
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43 | for ( int y = 0; y < h+dy; y++ ) {
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44 | for ( int x = 0; x < w+dx; x++ ) {
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45 | QRgb sh = (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );
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46 | QRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;
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47 | img.setPixel( x, y, blendShade( pixel, sh ) );
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48 | }
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49 | }
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50 | img.save("blend.png", "PNG" );
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51 | }
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52 |
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53 |
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