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| 6 | <title>Qt Tutorial - Chapter 8: Preparing for Battle</title>
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| 18 | <td valign=center>
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| 19 | <a href="index.html">
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| 20 | <font color="#004faf">Home</font></a>
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| 22 | <font color="#004faf">All Classes</font></a>
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| 24 | <font color="#004faf">Main Classes</font></a>
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| 30 | <font color="#004faf">Functions</font></a>
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| 31 | </td>
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| 32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Qt Tutorial - Chapter 8: Preparing for Battle</h1>
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| 33 |
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| 34 |
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| 35 | <p> <center><img src="t8.png" alt="Screenshot of tutorial eight"></center>
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| 36 | <p> In this example, we introduce the first custom widget that can paint
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| 37 | itself. We also add a useful keyboard interface (with two lines of
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| 38 | code).
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| 39 | <p> <ul>
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| 40 | <li> <a href="t8-lcdrange-h.html">t8/lcdrange.h</a> contains the LCDRange class definition.
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| 41 | <li> <a href="t8-lcdrange-cpp.html">t8/lcdrange.cpp</a> contains the LCDRange implementation.
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| 42 | <li> <a href="t8-cannon-h.html">t8/cannon.h</a> contains the CannonField class definition.
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| 43 | <li> <a href="t8-cannon-cpp.html">t8/cannon.cpp</a> contains the CannonField implementation.
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| 44 | <li> <a href="t8-main-cpp.html">t8/main.cpp</a> contains MyWidget and main.
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| 45 | </ul>
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| 46 | <p> <h2> Line-by-line Walkthrough
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| 47 | </h2>
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| 48 | <a name="1"></a><p> <h3> <a href="t8-lcdrange-h.html">t8/lcdrange.h</a>
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| 49 | </h3>
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| 50 | <a name="1-1"></a><p> This file is very similar to the lcdrange.h in Chapter 7. We have added
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| 51 | one slot: setRange().
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| 52 | <p>
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| 53 |
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| 54 | <p> <pre> void setRange( int minVal, int maxVal );
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| 55 | </pre>
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| 56 | <p> We now add the possibility of setting the range of the LCDRange.
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| 57 | Until now, it has been fixed at 0..99.
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| 58 | <p> <h3> <a href="t8-lcdrange-cpp.html">t8/lcdrange.cpp</a>
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| 59 | </h3>
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| 60 | <a name="1-2"></a><p>
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| 61 |
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| 62 | <p> There is a change to the constructor (we'll discuss that later).
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| 63 | <p> <pre> void LCDRange::setRange( int minVal, int maxVal )
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| 64 | {
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| 65 | if ( minVal < 0 || maxVal > 99 || minVal > maxVal ) {
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| 66 | <a href="qapplication.html#qWarning">qWarning</a>( "LCDRange::setRange(%d,%d)\n"
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| 67 | "\tRange must be 0..99\n"
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| 68 | "\tand minVal must not be greater than maxVal",
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| 69 | minVal, maxVal );
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| 70 | return;
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| 71 | }
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| 72 | <a name="x2334"></a> slider-><a href="qrangecontrol.html#setRange">setRange</a>( minVal, maxVal );
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| 73 | }
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| 74 | </pre>
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| 75 | <p> SetRange() sets the range of the slider in the LCDRange. Because we
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| 76 | have set up the <a href="qlcdnumber.html">QLCDNumber</a> to always display two digits, we want to
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| 77 | limit the possible range of <tt>minVal</tt> and <tt>maxVal</tt> to 0..99 to avoid
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| 78 | overflow of the QLCDNumber. (We could have allowed values down to -9
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| 79 | but chose not to.) If the arguments are illegal, we use Qt's
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| 80 | <a href="qapplication.html#qWarning">qWarning</a>() function to issue a warning to the user and return
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| 81 | immediately. qWarning() is a printf-like function that by default
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| 82 | sends its output to <tt>stderr</tt>. If you want, you can install your own handler
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| 83 | function using <a href="qapplication.html#qInstallMsgHandler">::qInstallMsgHandler</a>().
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| 84 | <p> <h3> <a href="t8-cannon-h.html">t8/cannon.h</a>
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| 85 | </h3>
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| 86 | <a name="1-3"></a><p> CannonField is a new custom widget that knows how to display itself.
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| 87 | <p>
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| 88 |
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| 89 | <p> <pre> class CannonField : public <a href="qwidget.html">QWidget</a>
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| 90 | {
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| 91 | <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
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| 92 | public:
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| 93 | CannonField( <a href="qwidget.html">QWidget</a> *parent=0, const char *name=0 );
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| 94 | </pre>
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| 95 | <p> CannonField inherits <a href="qwidget.html">QWidget</a>, and we use the same idiom as for LCDRange.
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| 96 | <p> <pre> int angle() const { return ang; }
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| 97 | <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const;
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| 98 |
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| 99 | public slots:
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| 100 | void setAngle( int degrees );
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| 101 |
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| 102 | signals:
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| 103 | void angleChanged( int );
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| 104 | </pre>
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| 105 | <p> For the time being, CannonField only contains an angle value for which we
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| 106 | provide an interface using the same idiom as for value in LCDRange.
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| 107 | <p> <pre> protected:
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| 108 | void paintEvent( <a href="qpaintevent.html">QPaintEvent</a> * );
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| 109 | </pre>
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| 110 | <p> This is the second of the many event handlers in QWidget that we
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| 111 | encounter. This virtual function is called by Qt whenever a widget needs
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| 112 | to update itself (i.e., paint the widget's surface).
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| 113 | <p> <h3> <a href="t8-cannon-cpp.html">t8/cannon.cpp</a>
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| 114 | </h3>
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| 115 | <a name="1-4"></a><p>
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| 116 |
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| 117 | <p> <pre> CannonField::CannonField( <a href="qwidget.html">QWidget</a> *parent, const char *name )
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| 118 | : <a href="qwidget.html">QWidget</a>( parent, name )
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| 119 | {
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| 120 | </pre>
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| 121 | <p> Again, we use the same idiom as for LCDRange in the previous chapter.
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| 122 | <p> <pre> ang = 45;
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| 123 | <a href="qwidget.html#setPalette">setPalette</a>( QPalette( QColor( 250, 250, 200) ) );
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| 124 | }
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| 125 | </pre>
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| 126 | <p> The constructor initializes the angle value to 45 degrees and sets a
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| 127 | custom palette for this widget.
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| 128 | <p> This palette uses the indicated color as background and picks other
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| 129 | colors suitably. (For this widget only the background and text
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| 130 | colors will actually be used.)
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| 131 | <p> <pre> void CannonField::setAngle( int degrees )
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| 132 | {
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| 133 | if ( degrees < 5 )
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| 134 | degrees = 5;
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| 135 | if ( degrees > 70 )
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| 136 | degrees = 70;
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| 137 | if ( ang == degrees )
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| 138 | return;
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| 139 | ang = degrees;
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| 140 | <a href="qwidget.html#repaint">repaint</a>();
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| 141 | emit angleChanged( ang );
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| 142 | }
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| 143 | </pre>
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| 144 | <p> This function sets the angle value. We have chosen a legal range of
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| 145 | 5..70 and adjust the given number of degrees accordingly. We have
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| 146 | chosen not to issue a warning if the new angle is out of range.
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| 147 | <p> If the new angle equals the old one, we return immediately. It is
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| 148 | important to only emit the signal angleChanged() when the angle <em>really</em> has changed.
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| 149 | <p> Then we set the new angle value and repaint our widget. The <a href="qwidget.html#repaint">QWidget::repaint</a>() function clears the widget (usually filling it with
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| 150 | its background color) and sends a paint event to the widget. This
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| 151 | results in a call to the paint event function of the widget.
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| 152 | <p> Finally, we emit the angleChanged() signal to tell the outside world
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| 153 | that the angle has changed. The <tt>emit</tt> keyword is unique to Qt and
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| 154 | not regular C++ syntax. In fact, it is a macro.
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| 155 | <p> <pre> <a name="x2336"></a>void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">QPaintEvent</a> * )
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| 156 | {
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| 157 | <a href="qstring.html">QString</a> s = "Angle = " + QString::number( ang );
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| 158 | <a href="qpainter.html">QPainter</a> p( this );
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| 159 | <a name="x2335"></a> p.<a href="qpainter.html#drawText">drawText</a>( 200, 200, s );
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| 160 | }
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| 161 | </pre>
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| 162 | <p> This is our first attempt to write a paint event handler. The event
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| 163 | argument contains a description of the paint event. <a href="qpaintevent.html">QPaintEvent</a>
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| 164 | contains the region in the widget that must be updated. For the time
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| 165 | being, we will be lazy and just paint everything.
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| 166 | <p> Our code displays the angle value in the widget at a fixed position.
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| 167 | First we create a <a href="qstring.html">QString</a> with some text and the angle; then we create
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| 168 | a <a href="qpainter.html">QPainter</a> operating on this widget and use it to paint the string.
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| 169 | We'll come back to QPainter later; it can do a great many things.
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| 170 | <p> <h3> <a href="t8-main-cpp.html">t8/main.cpp</a>
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| 171 | </h3>
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| 172 | <a name="1-5"></a><p>
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| 173 |
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| 174 | <p> <pre> #include "cannon.h"
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| 175 | </pre>
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| 176 | <p> We include our new class.
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| 177 | <p> <pre> class MyWidget: public <a href="qwidget.html">QWidget</a>
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| 178 | {
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| 179 | public:
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| 180 | MyWidget( <a href="qwidget.html">QWidget</a> *parent=0, const char *name=0 );
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| 181 | };
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| 182 | </pre>
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| 183 | <p> This time we include a single LCDRange and a CannonField in our top-level
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| 184 | widget.
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| 185 | <p> <pre> LCDRange *angle = new LCDRange( this, "angle" );
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| 186 | </pre>
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| 187 | <p> In the constructor, we create and set up our LCDRange.
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| 188 | <p> <pre> angle->setRange( 5, 70 );
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| 189 | </pre>
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| 190 | <p> We set the LCDRange to accept ranges from 5 to 70 degrees.
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| 191 | <p> <pre> CannonField *cannonField
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| 192 | = new CannonField( this, "cannonField" );
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| 193 | </pre>
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| 194 | <p> We create our CannonField.
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| 195 | <p> <pre> <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
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| 196 | cannonField, SLOT(setAngle(int)) );
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| 197 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
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| 198 | angle, SLOT(setValue(int)) );
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| 199 | </pre>
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| 200 | <p> Here we connect the valueChanged() signal of the LCDRange to the
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| 201 | setAngle() slot of the CannonField. This will update CannonField's angle
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| 202 | value whenever the user operates the LCDRange. We also make the reverse
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| 203 | connection so that changing the angle in the CannonField will update the
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| 204 | LCDRange value. In our example we never change the angle of the
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| 205 | CannonField directly; but by doing the last connect() we ensure that no
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| 206 | future changes will disrupt the synchronization between those two values.
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| 207 | <p> This illustrates the power of component programming and proper
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| 208 | encapsulation.
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| 209 | <p> Notice how important it is to emit the angleChanged() signal only when
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| 210 | the angle actually changes. If both the LCDRange and the CannonField
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| 211 | had omitted this check, the program would have entered an infinite
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| 212 | loop upon the first change of one of the values.
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| 213 | <p> <pre> <a href="qgridlayout.html">QGridLayout</a> *grid = new <a href="qgridlayout.html">QGridLayout</a>( this, 2, 2, 10 );
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| 214 | //2x2, 10 pixel border
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| 215 | </pre>
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| 216 | <p> So far we have used the no-assembly-required <a href="qvbox.html">QVBox</a> and <a href="qgrid.html">QGrid</a> widgets
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| 217 | for geometry management. Now, however, we want to have a little more
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| 218 | control over the layout, and we switch to the more powerful <a href="qgridlayout.html">QGridLayout</a>
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| 219 | class. QGridLayout isn't a widget; it is a different class that can
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| 220 | manage the children of <em>any</em> widget.
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| 221 | <p> As the comment indicates, we create a two-by-two array with ten pixel
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| 222 | borders. (The constructor for <a href="qgridlayout.html">QGridLayout</a> can be a little cryptic,
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| 223 | so it's good to put in such comments.)
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| 224 | <p> <pre> <a name="x2337"></a> grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
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| 225 | </pre>
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| 226 | <p> We add the Quit button in the top-left cell of the grid: 0, 0.
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| 227 | <p> <pre> grid-><a href="qgridlayout.html#addWidget">addWidget</a>( angle, 1, 0, Qt::AlignTop );
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| 228 | </pre>
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| 229 | <p> We put the angle LCDRange in the bottom-left cell, aligned to the top
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| 230 | of its cell. (This alignment is one of the things QGridLayout allows
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| 231 | but QGrid does not allow.)
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| 232 | <p> <pre> grid-><a href="qgridlayout.html#addWidget">addWidget</a>( cannonField, 1, 1 );
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| 233 | </pre>
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| 234 | <p> We put the CannonField object in the bottom-right cell. (The top-
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| 235 | right cell is empty.)
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| 236 | <p> <pre> <a name="x2338"></a> grid-><a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
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| 237 | </pre>
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| 238 | <p> We tell <a href="qgridlayout.html">QGridLayout</a> that the right column (column 1) is stretchable.
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| 239 | Because the left column isn't (it has <a href="layout.html#stretch-factor">stretch factor</a> 0, the default
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| 240 | value), QGridLayout will try to let the left-hand widgets' sizes be
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| 241 | unchanged and will resize just the CannonField when the MyWidget is
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| 242 | resized.
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| 243 | <p> <pre> angle->setValue( 60 );
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| 244 | </pre>
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| 245 | <p> We set an initial angle value. Note that this will trigger the
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| 246 | connection from LCDRange to CannonField.
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| 247 | <p> <pre> <a name="x2339"></a> angle-><a href="qwidget.html#setFocus">setFocus</a>();
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| 248 | </pre>
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| 249 | <p> Our last action is to set <tt>angle</tt> to have <a href="focus.html#keyboard-focus">keyboard focus</a> so that
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| 250 | keyboard input will go to the LCDRange widget by default.
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| 251 | <p> LCDRange does not contain any keyPressEvent(), so that would seem not
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| 252 | to be terribly useful. However, its constructor just got a new line:
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| 253 | <p>
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| 254 |
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| 255 | <pre> <a href="qwidget.html#setFocusProxy">setFocusProxy</a>( slider );
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| 256 | </pre>
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| 257 | <p> The LCDRange sets the slider to be its focus proxy. That means that
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| 258 | when someone (the program or the user) wants to give the LCDRange
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| 259 | keyboard focus, the slider should take care of it. <a href="qslider.html">QSlider</a> has a decent
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| 260 | keyboard interface, so with just one line of code we've given LCDRange
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| 261 | one.
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| 262 | <p> <h2> Behavior
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| 263 | </h2>
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| 264 | <a name="2"></a><p> The keyboard now does something - the arrow keys, Home, End, PageUp
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| 265 | and PageDown all do something vaguely sensible.
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| 266 | <p> When the slider is operated, the CannonField displays the new angle
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| 267 | value. Upon resizing, CannonField is given as much space as possible.
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| 268 | <p> On Windows machines with an 8-bit display the new background color is
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| 269 | dithered to death. The next chapter works around this.
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| 270 | <p> (See <a href="tutorial1-07.html#compiling">Compiling</a> for how to create a
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| 271 | makefile and build the application.)
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| 272 | <p> <h2> Exercises
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| 273 | </h2>
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| 274 | <a name="3"></a><p> Try to resize the window. What happens if you make it really narrow
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| 275 | or really squat?
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| 276 | <p> If you remove the AlignTop, what happens to the LCDRange's position
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| 277 | and size? Why?
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| 278 | <p> If you give the left-hand column a non-zero stretch factor, what
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| 279 | happens when you resize the window?
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| 280 | <p> Leave out the setFocus() call. Which behavior do you prefer?
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| 281 | <p> Try to change "Quit" to "&Quit" in the <a href="qbutton.html#setText">QButton::setText</a>() call. How
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| 282 | does the button's look change? What happens if you press Alt+Q while
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| 283 | the program's running? (It is Meta+Q on a few keyboards.)
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| 284 | <p> Center the text in the CannonField.
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| 285 | <p> You're now ready for <a href="tutorial1-09.html">Chapter 9.</a>
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| 286 | <p> [<a href="tutorial1-07.html">Previous tutorial</a>]
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| 287 | [<a href="tutorial1-09.html">Next tutorial</a>]
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| 288 | [<a href="tutorial.html">Main tutorial page</a>]
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| 289 | <p>
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| 290 | <!-- eof -->
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| 291 | <p><address><hr><div align=center>
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| 292 | <table width=100% cellspacing=0 border=0><tr>
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| 293 | <td>Copyright © 2007
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| 294 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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| 295 | <td align=right><div align=right>Qt 3.3.8</div>
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| 296 | </table></div></address></body>
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| 297 | </html>
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