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31 | </td>
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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Timers</h1>
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33 |
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34 |
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35 |
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36 | <p> <a href="qobject.html">QObject</a>, the base class of all Qt objects, provides the basic timer
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37 | support in Qt. With <a href="qobject.html#startTimer">QObject::startTimer</a>(), you start a timer with
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38 | an <em>interval</em> in milliseconds as argument. The function returns a
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39 | unique integer timer id. The timer will now "fire" every <em>interval</em>
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40 | milliseconds, until you explicitly call <a href="qobject.html#killTimer">QObject::killTimer</a>() with
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41 | the timer id.
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42 | <p> For this mechanism to work, the application must run in an event
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43 | loop. You start an event loop with <a href="qapplication.html#exec">QApplication::exec</a>(). When a
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44 | timer fires, the application sends a <a href="qtimerevent.html">QTimerEvent</a>, and the flow of
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45 | control leaves the event loop until the timer event is processed. This
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46 | implies that a timer cannot fire while your application is busy doing
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47 | something else. In other words: the accuracy of timers depends on the
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48 | granularity of your application.
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49 | <p> There is practically no upper limit for the interval value (more than
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50 | one year is possible). The accuracy depends on the underlying operating
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51 | system. Windows 95/98 has 55 millisecond (18.2 times per second)
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52 | accuracy; other systems that we have tested (UNIX X11 and Windows NT)
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53 | can handle 1 millisecond intervals.
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54 | <p> The main API for the timer functionality is <a href="qtimer.html">QTimer</a>. That class
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55 | provides regular timers that emit a signal when the timer fires, and
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56 | inherits <a href="qobject.html">QObject</a> so that it fits well into the ownership structure
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57 | of most GUI programs. The normal way of using it is like this:
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58 | <pre>
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59 | <a href="qtimer.html">QTimer</a> * counter = new <a href="qtimer.html">QTimer</a>( this );
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60 | connect( counter, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),
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61 | this, SLOT(updateCaption()) );
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62 | counter-><a href="qtimer.html#start">start</a>( 1000 );
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63 | </pre>
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64 |
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65 | <p> The counter timer is made into a child of this widget, so that when
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66 | this widget is deleted, the timer is deleted too. Next, its timeout
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67 | signal is connected to the slot that will do the work, and finally
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68 | it's started.
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69 | <p> <a href="qtimer.html">QTimer</a> also provides a simple one-shot timer API. <a href="qbutton.html">QButton</a> uses this
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70 | to show the button being pressed down and then (0.1 seconds later) be
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71 | released when the keyboard is used to "press" a button, for example:
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72 | <p> <pre>
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73 | QTimer::<a href="qtimer.html#singleShot">singleShot</a>( 100, this, SLOT(animateTimeout()) );
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74 | </pre>
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75 |
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76 | <p> 0.1 seconds after this line of code is executed, the same button's
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77 | animateTimeout() slot is called.
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78 | <p> Here is an outline of a slightly longer example that combines object
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79 | communication via signals and slots with a QTimer object. It
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80 | demonstrates how to use timers to perform intensive calculations in a
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81 | single-threaded application without blocking the user interface.
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82 | <p> <pre>
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83 | // The Mandelbrot class uses a QTimer to calculate the mandelbrot
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84 | // set one scanline at a time without blocking the CPU. It
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85 | // inherits QObject to use signals and slots. Calling start()
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86 | // starts the calculation. The done() signal is emitted when it
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87 | // has finished. Note that this example is not complete, just an
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88 | // outline.
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89 |
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90 | class Mandelbrot : public <a href="qobject.html">QObject</a>
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91 | {
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92 | <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a> // required for signals/slots
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93 | public:
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94 | Mandelbrot( <a href="qobject.html">QObject</a> *parent=0, const char *name );
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95 | ...
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96 | public slots:
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97 | void start();
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98 | signals:
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99 | void done();
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100 | private slots:
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101 | void calculate();
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102 | private:
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103 | <a href="qtimer.html">QTimer</a> timer;
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104 | ...
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105 | };
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106 |
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107 | //
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108 | // Constructs and initializes a Mandelbrot object.
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109 | //
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110 |
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111 | Mandelbrot::Mandelbrot( <a href="qobject.html">QObject</a> *parent=0, const char *name )
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112 | : <a href="qobject.html">QObject</a>( parent, name )
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113 | {
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114 | <a href="qobject.html#connect">connect</a>( &timer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()), SLOT(calculate()) );
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115 | ...
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116 | }
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117 |
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118 | //
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119 | // Starts the calculation task. The internal calculate() slot
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120 | // will be activated every 10 milliseconds.
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121 | //
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122 |
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123 | void Mandelbrot::start()
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124 | {
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125 | if ( !timer.<a href="qtimer.html#isActive">isActive</a>() ) // not already running
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126 | timer.<a href="qtimer.html#start">start</a>( 10 ); // timeout every 10 ms
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127 | }
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128 |
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129 | //
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130 | // Calculates one scanline at a time.
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131 | // Emits the done() signal when finished.
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132 | //
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133 |
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134 | void Mandelbrot::calculate()
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135 | {
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136 | ... // perform the calculation for a scanline
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137 | if ( finished ) { // no more scanlines
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138 | timer.<a href="qtimer.html#stop">stop</a>();
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139 | emit done();
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140 | }
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141 | }
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142 | </pre>
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143 |
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144 | <p>
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145 | <!-- eof -->
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146 | <p><address><hr><div align=center>
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147 | <table width=100% cellspacing=0 border=0><tr>
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148 | <td>Copyright © 2007
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149 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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150 | <td align=right><div align=right>Qt 3.3.8</div>
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