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30 | <font color="#004faf">Functions</font></a>
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31 | </td>
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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/cannon.cpp Example File</h1>
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33 |
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34 |
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35 | <pre>/****************************************************************
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36 | **
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37 | ** Implementation CannonField class, Qt tutorial 14
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38 | **
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39 | ****************************************************************/
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40 |
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41 | #include "cannon.h"
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42 | #include <<a href="qtimer-h.html">qtimer.h</a>>
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43 | #include <<a href="qpainter-h.html">qpainter.h</a>>
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44 | #include <<a href="qpixmap-h.html">qpixmap.h</a>>
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45 | #include <<a href="qdatetime-h.html">qdatetime.h</a>>
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46 |
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47 | #include <math.h>
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48 | #include <stdlib.h>
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49 |
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50 |
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51 | <a name="f121"></a>CannonField::CannonField( <a href="qwidget.html">QWidget</a> *parent, const char *name )
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52 | : <a href="qwidget.html">QWidget</a>( parent, name )
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53 | {
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54 | ang = 45;
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55 | f = 0;
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56 | timerCount = 0;
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57 | autoShootTimer = new <a href="qtimer.html">QTimer</a>( this, "movement handler" );
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58 | <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),
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59 | this, SLOT(moveShot()) );
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60 | shoot_ang = 0;
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61 | shoot_f = 0;
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62 | target = QPoint( 0, 0 );
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63 | gameEnded = FALSE;
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64 | barrelPressed = FALSE;
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65 | <a href="qwidget.html#setPalette">setPalette</a>( QPalette( QColor( 250, 250, 200) ) );
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66 | newTarget();
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67 | }
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68 |
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69 |
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70 | void <a name="f122"></a>CannonField::setAngle( int degrees )
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71 | {
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72 | if ( degrees < 5 )
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73 | degrees = 5;
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74 | if ( degrees > 70 )
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75 | degrees = 70;
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76 | if ( ang == degrees )
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77 | return;
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78 | ang = degrees;
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79 | <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
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80 | emit angleChanged( ang );
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81 | }
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82 |
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83 |
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84 | void <a name="f123"></a>CannonField::setForce( int newton )
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85 | {
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86 | if ( newton < 0 )
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87 | newton = 0;
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88 | if ( f == newton )
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89 | return;
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90 | f = newton;
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91 | emit forceChanged( f );
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92 | }
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93 |
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94 |
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95 | void <a name="f124"></a>CannonField::shoot()
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96 | {
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97 | if ( isShooting() )
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98 | return;
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99 | timerCount = 0;
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100 | shoot_ang = ang;
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101 | shoot_f = f;
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102 | autoShootTimer-><a href="qtimer.html#start">start</a>( 50 );
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103 | emit canShoot( FALSE );
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104 | }
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105 |
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106 |
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107 | void <a name="f125"></a>CannonField::newTarget()
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108 | {
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109 | static bool first_time = TRUE;
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110 | if ( first_time ) {
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111 | first_time = FALSE;
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112 | <a href="qtime.html">QTime</a> midnight( 0, 0, 0 );
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113 | srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(QTime::<a href="qtime.html#currentTime">currentTime</a>()) );
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114 | }
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115 | <a href="qregion.html">QRegion</a> r( targetRect() );
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116 | target = QPoint( 200 + rand() % 190,
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117 | 10 + rand() % 255 );
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118 | <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) );
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119 | }
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120 |
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121 | void <a name="f126"></a>CannonField::setGameOver()
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122 | {
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123 | if ( gameEnded )
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124 | return;
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125 | if ( isShooting() )
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126 | autoShootTimer-><a href="qtimer.html#stop">stop</a>();
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127 | gameEnded = TRUE;
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128 | <a href="qwidget.html#repaint">repaint</a>();
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129 | }
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130 |
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131 | void <a name="f127"></a>CannonField::restartGame()
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132 | {
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133 | if ( isShooting() )
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134 | autoShootTimer-><a href="qtimer.html#stop">stop</a>();
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135 | gameEnded = FALSE;
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136 | <a href="qwidget.html#repaint">repaint</a>();
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137 | emit canShoot( TRUE );
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138 | }
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139 |
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140 | void <a name="f128"></a>CannonField::moveShot()
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141 | {
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142 | <a href="qregion.html">QRegion</a> r( shotRect() );
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143 | timerCount++;
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144 |
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145 | <a href="qrect.html">QRect</a> shotR = shotRect();
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146 |
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147 | if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) {
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148 | autoShootTimer-><a href="qtimer.html#stop">stop</a>();
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149 | emit hit();
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150 | emit canShoot( TRUE );
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151 | } else if ( shotR.<a href="qrect.html#x">x</a>() > width() || shotR.<a href="qrect.html#y">y</a>() > height() ||
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152 | shotR.<a href="qrect.html#intersects">intersects</a>(barrierRect()) ) {
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153 | autoShootTimer-><a href="qtimer.html#stop">stop</a>();
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154 | emit missed();
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155 | emit canShoot( TRUE );
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156 | } else {
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157 | r = r.<a href="qrect.html#unite">unite</a>( QRegion( shotR ) );
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158 | }
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159 |
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160 | <a href="qwidget.html#repaint">repaint</a>( r );
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161 | }
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162 |
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163 |
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164 | void CannonField::<a href="qwidget.html#mousePressEvent">mousePressEvent</a>( <a href="qmouseevent.html">QMouseEvent</a> *e )
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165 | {
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166 | if ( e-><a href="qmouseevent.html#button">button</a>() != LeftButton )
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167 | return;
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168 | if ( barrelHit( e-><a href="qmouseevent.html#pos">pos</a>() ) )
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169 | barrelPressed = TRUE;
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170 | }
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171 |
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172 |
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173 | void CannonField::<a href="qwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a href="qmouseevent.html">QMouseEvent</a> *e )
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174 | {
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175 | if ( !barrelPressed )
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176 | return;
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177 | <a href="qpoint.html">QPoint</a> pnt = e-><a href="qmouseevent.html#pos">pos</a>();
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178 | if ( pnt.<a href="qpoint.html#x">x</a>() <= 0 )
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179 | pnt.<a href="qpoint.html#setX">setX</a>( 1 );
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180 | if ( pnt.<a href="qpoint.html#y">y</a>() >= <a href="qwidget.html#height">height</a>() )
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181 | pnt.<a href="qpoint.html#setY">setY</a>( <a href="qwidget.html#height">height</a>() - 1 );
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182 | double rad = atan(((double)<a href="qwidget.html#rect">rect</a>().bottom()-pnt.<a href="qpoint.html#y">y</a>())/pnt.<a href="qpoint.html#x">x</a>());
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183 | setAngle( qRound ( rad*180/3.14159265 ) );
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184 | }
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185 |
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186 |
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187 | void CannonField::<a href="qwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>( <a href="qmouseevent.html">QMouseEvent</a> *e )
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188 | {
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189 | if ( e-><a href="qmouseevent.html#button">button</a>() == LeftButton )
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190 | barrelPressed = FALSE;
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191 | }
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192 |
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193 |
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194 | void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">QPaintEvent</a> *e )
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195 | {
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196 | <a href="qrect.html">QRect</a> updateR = e-><a href="qpaintevent.html#rect">rect</a>();
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197 | <a href="qpainter.html">QPainter</a> p( this );
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198 |
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199 | if ( gameEnded ) {
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200 | p.<a href="qpainter.html#setPen">setPen</a>( black );
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201 | p.<a href="qpainter.html#setFont">setFont</a>( QFont( "Courier", 48, QFont::Bold ) );
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202 | p.<a href="qpainter.html#drawText">drawText</a>( <a href="qwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
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203 | }
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204 | if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) )
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205 | paintCannon( &p );
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206 | if ( updateR.<a href="qrect.html#intersects">intersects</a>( barrierRect() ) )
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207 | paintBarrier( &p );
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208 | if ( isShooting() && updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) )
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209 | paintShot( &p );
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210 | if ( !gameEnded && updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) )
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211 | paintTarget( &p );
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212 | }
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213 |
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214 | void <a name="f129"></a>CannonField::paintShot( <a href="qpainter.html">QPainter</a> *p )
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215 | {
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216 | p-><a href="qpainter.html#setBrush">setBrush</a>( black );
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217 | p-><a href="qpainter.html#setPen">setPen</a>( NoPen );
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218 | p-><a href="qpainter.html#drawRect">drawRect</a>( shotRect() );
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219 | }
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220 |
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221 |
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222 | void <a name="f130"></a>CannonField::paintTarget( <a href="qpainter.html">QPainter</a> *p )
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223 | {
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224 | p-><a href="qpainter.html#setBrush">setBrush</a>( red );
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225 | p-><a href="qpainter.html#setPen">setPen</a>( black );
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226 | p-><a href="qpainter.html#drawRect">drawRect</a>( targetRect() );
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227 | }
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228 |
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229 | void <a name="f131"></a>CannonField::paintBarrier( <a href="qpainter.html">QPainter</a> *p )
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230 | {
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231 | p-><a href="qpainter.html#setBrush">setBrush</a>( yellow );
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232 | p-><a href="qpainter.html#setPen">setPen</a>( black );
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233 | p-><a href="qpainter.html#drawRect">drawRect</a>( barrierRect() );
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234 | }
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235 |
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236 | const <a href="qrect.html">QRect</a> barrelRect(33, -4, 15, 8);
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237 |
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238 | void <a name="f132"></a>CannonField::paintCannon( <a href="qpainter.html">QPainter</a> *p )
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239 | {
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240 | <a href="qrect.html">QRect</a> cr = cannonRect();
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241 | <a href="qpixmap.html">QPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() );
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242 | pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() );
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243 |
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244 | <a href="qpainter.html">QPainter</a> tmp( &pix );
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245 | tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue );
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246 | tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen );
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247 |
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248 | tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 );
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249 | tmp.<a href="qpainter.html#drawPie">drawPie</a>( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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250 | tmp.<a href="qpainter.html#rotate">rotate</a>( -ang );
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251 | tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect );
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252 | tmp.<a href="qpainter.html#end">end</a>();
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253 |
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254 | p-><a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix );
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255 | }
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256 |
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257 |
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258 | QRect <a name="f133"></a>CannonField::cannonRect() const
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259 | {
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260 | <a href="qrect.html">QRect</a> r( 0, 0, 50, 50 );
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261 | r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() );
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262 | return r;
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263 | }
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264 |
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265 |
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266 | QRect <a name="f134"></a>CannonField::shotRect() const
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267 | {
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268 | const double gravity = 4;
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269 |
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270 | double time = timerCount / 4.0;
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271 | double velocity = shoot_f;
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272 | double radians = shoot_ang*3.14159265/180;
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273 |
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274 | double velx = velocity*cos( radians );
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275 | double vely = velocity*sin( radians );
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276 | double x0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*cos(radians);
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277 | double y0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*sin(radians);
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278 | double x = x0 + velx*time;
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279 | double y = y0 + vely*time - 0.5*gravity*time*time;
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280 |
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281 | <a href="qrect.html">QRect</a> r = QRect( 0, 0, 6, 6 );
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282 | r.<a href="qrect.html#moveCenter">moveCenter</a>( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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283 | return r;
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284 | }
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285 |
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286 |
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287 | QRect <a name="f135"></a>CannonField::targetRect() const
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288 | {
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289 | <a href="qrect.html">QRect</a> r( 0, 0, 20, 10 );
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290 | r.<a href="qrect.html#moveCenter">moveCenter</a>( QPoint(target.x(),height() - 1 - target.y()) );
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291 | return r;
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292 | }
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293 |
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294 |
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295 | QRect <a name="f136"></a>CannonField::barrierRect() const
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296 | {
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297 | return QRect( 145, height() - 100, 15, 100 );
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298 | }
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299 |
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300 |
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301 | bool <a name="f137"></a>CannonField::barrelHit( const <a href="qpoint.html">QPoint</a> &p ) const
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302 | {
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303 | <a href="qwmatrix.html">QWMatrix</a> mtx;
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304 | mtx.<a href="qwmatrix.html#translate">translate</a>( 0, height() - 1 );
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305 | mtx.<a href="qwmatrix.html#rotate">rotate</a>( -ang );
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306 | mtx = mtx.<a href="qwmatrix.html#invert">invert</a>();
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307 | return barrelRect.<a href="qrect.html#contains">contains</a>( mtx.<a href="qwmatrix.html#map">map</a>(p) );
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308 | }
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309 |
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310 |
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311 | bool <a name="f138"></a>CannonField::isShooting() const
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312 | {
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313 | return autoShootTimer-><a href="qtimer.html#isActive">isActive</a>();
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314 | }
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315 |
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316 |
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317 | QSize CannonField::<a href="qwidget.html#sizeHint">sizeHint</a>() const
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318 | {
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319 | return QSize( 400, 300 );
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320 | }
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321 |
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322 |
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323 | QSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const
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324 | {
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325 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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326 | }
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327 | </pre><!-- eof -->
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328 | <p><address><hr><div align=center>
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329 | <table width=100% cellspacing=0 border=0><tr>
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330 | <td>Copyright © 2007
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331 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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332 | <td align=right><div align=right>Qt 3.3.8</div>
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333 | </table></div></address></body>
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334 | </html>
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