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4 | <head>
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6 | <title>t13/gamebrd.cpp Example File</title>
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16 | <table border="0" cellpadding="0" cellspacing="0" width="100%">
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20 | <font color="#004faf">Home</font></a>
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21 | | <a href="classes.html">
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22 | <font color="#004faf">All Classes</font></a>
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24 | <font color="#004faf">Main Classes</font></a>
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30 | <font color="#004faf">Functions</font></a>
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31 | </td>
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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t13/gamebrd.cpp Example File</h1>
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33 |
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34 |
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35 | <pre>/****************************************************************
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36 | **
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37 | ** Implementation of GameBoard class, Qt tutorial 13
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38 | **
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39 | ****************************************************************/
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40 |
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41 | #include "gamebrd.h"
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42 |
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43 | #include <<a href="qfont-h.html">qfont.h</a>>
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44 | #include <<a href="qapplication-h.html">qapplication.h</a>>
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45 | #include <<a href="qlabel-h.html">qlabel.h</a>>
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46 | #include <<a href="qpushbutton-h.html">qpushbutton.h</a>>
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47 | #include <<a href="qlcdnumber-h.html">qlcdnumber.h</a>>
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48 | #include <<a href="qlayout-h.html">qlayout.h</a>>
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49 |
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50 | #include "lcdrange.h"
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51 | #include "cannon.h"
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52 |
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53 | <a name="f109"></a>GameBoard::GameBoard( <a href="qwidget.html">QWidget</a> *parent, const char *name )
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54 | : <a href="qwidget.html">QWidget</a>( parent, name )
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55 | {
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56 | <a href="qpushbutton.html">QPushButton</a> *quit = new <a href="qpushbutton.html">QPushButton</a>( "&Quit", this, "quit" );
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57 | quit-><a href="qwidget.html#setFont">setFont</a>( QFont( "Times", 18, QFont::Bold ) );
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58 |
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59 | <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
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60 |
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61 | LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
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62 | angle->setRange( 5, 70 );
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63 |
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64 | LCDRange *force = new LCDRange( "FORCE", this, "force" );
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65 | force->setRange( 10, 50 );
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66 |
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67 | cannonField = new CannonField( this, "cannonField" );
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68 |
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69 | <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
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70 | cannonField, SLOT(setAngle(int)) );
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71 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
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72 | angle, SLOT(setValue(int)) );
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73 |
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74 | <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
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75 | cannonField, SLOT(setForce(int)) );
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76 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
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77 | force, SLOT(setValue(int)) );
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78 |
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79 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
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80 | this, SLOT(hit()) );
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81 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
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82 | this, SLOT(missed()) );
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83 |
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84 | <a href="qpushbutton.html">QPushButton</a> *shoot = new <a href="qpushbutton.html">QPushButton</a>( "&Shoot", this, "shoot" );
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85 | shoot-><a href="qwidget.html#setFont">setFont</a>( QFont( "Times", 18, QFont::Bold ) );
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86 |
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87 | <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) );
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88 | <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
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89 | shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) );
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90 |
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91 | QPushButton *restart
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92 | = new <a href="qpushbutton.html">QPushButton</a>( "&New Game", this, "newgame" );
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93 | restart->setFont( QFont( "Times", 18, QFont::Bold ) );
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94 |
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95 | <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
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96 |
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97 | hits = new <a href="qlcdnumber.html">QLCDNumber</a>( 2, this, "hits" );
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98 | shotsLeft = new <a href="qlcdnumber.html">QLCDNumber</a>( 2, this, "shotsleft" );
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99 | <a href="qlabel.html">QLabel</a> *hitsL = new <a href="qlabel.html">QLabel</a>( "HITS", this, "hitsLabel" );
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100 | QLabel *shotsLeftL
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101 | = new <a href="qlabel.html">QLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
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102 |
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103 | <a href="qgridlayout.html">QGridLayout</a> *grid = new <a href="qgridlayout.html">QGridLayout</a>( this, 2, 2, 10 );
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104 | grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
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105 | grid-><a href="qgridlayout.html#addWidget">addWidget</a>( cannonField, 1, 1 );
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106 | grid-><a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
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107 |
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108 | <a href="qvboxlayout.html">QVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">QVBoxLayout</a>;
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109 | grid-><a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );
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110 | leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( angle );
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111 | leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( force );
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112 |
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113 | <a href="qhboxlayout.html">QHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">QHBoxLayout</a>;
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114 | grid-><a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );
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115 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shoot );
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116 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hits );
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117 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hitsL );
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118 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeft );
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119 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeftL );
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120 | topBox-><a href="qboxlayout.html#addStretch">addStretch</a>( 1 );
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121 | topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( restart );
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122 |
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123 | angle->setValue( 60 );
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124 | force->setValue( 25 );
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125 | angle-><a href="qwidget.html#setFocus">setFocus</a>();
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126 |
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127 | newGame();
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128 | }
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129 |
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130 |
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131 | void <a name="f110"></a>GameBoard::fire()
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132 | {
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133 | if ( cannonField->gameOver() || cannonField->isShooting() )
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134 | return;
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135 | shotsLeft-><a href="qlcdnumber.html#display">display</a>( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() - 1 );
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136 | cannonField->shoot();
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137 | }
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138 |
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139 |
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140 | void <a name="f111"></a>GameBoard::hit()
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141 | {
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142 | hits-><a href="qlcdnumber.html#display">display</a>( hits-><a href="qlcdnumber.html#intValue">intValue</a>() + 1 );
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143 | if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
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144 | cannonField->setGameOver();
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145 | else
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146 | cannonField->newTarget();
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147 | }
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148 |
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149 |
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150 | void <a name="f112"></a>GameBoard::missed()
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151 | {
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152 | if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
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153 | cannonField->setGameOver();
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154 | }
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155 |
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156 |
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157 | void <a name="f113"></a>GameBoard::newGame()
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158 | {
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159 | shotsLeft-><a href="qlcdnumber.html#display">display</a>( 15 );
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160 | hits-><a href="qlcdnumber.html#display">display</a>( 0 );
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161 | cannonField->restartGame();
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162 | cannonField->newTarget();
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163 | }
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164 | </pre><!-- eof -->
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165 | <p><address><hr><div align=center>
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166 | <table width=100% cellspacing=0 border=0><tr>
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167 | <td>Copyright © 2007
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168 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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169 | <td align=right><div align=right>Qt 3.3.8</div>
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170 | </table></div></address></body>
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171 | </html>
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