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32<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t13/cannon.h Example File</h1>
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34
35<pre>/****************************************************************
36**
37** Definition of CannonField class, Qt tutorial 13
38**
39****************************************************************/
40
41#ifndef CANNON_H
42#define CANNON_H
43
44class QTimer;
45
46
47#include &lt;<a href="qwidget-h.html">qwidget.h</a>&gt;
48
49
50class CannonField : public <a href="qwidget.html">QWidget</a>
51{
52 Q_OBJECT
53public:
54 CannonField( <a href="qwidget.html">QWidget</a> *parent=0, const char *name=0 );
55
56 int angle() const { return ang; }
57 int force() const { return f; }
58 bool gameOver() const { return gameEnded; }
59 bool isShooting() const;
60 <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const;
61
62public slots:
63 void setAngle( int degrees );
64 void setForce( int newton );
65 void shoot();
66 void newTarget();
67 void setGameOver();
68 void restartGame();
69
70private slots:
71 void moveShot();
72
73signals:
74 void hit();
75 void missed();
76 void angleChanged( int );
77 void forceChanged( int );
78 void canShoot( bool );
79
80protected:
81 void paintEvent( <a href="qpaintevent.html">QPaintEvent</a> * );
82
83private:
84 void paintShot( <a href="qpainter.html">QPainter</a> * );
85 void paintTarget( <a href="qpainter.html">QPainter</a> * );
86 void paintCannon( <a href="qpainter.html">QPainter</a> * );
87 <a href="qrect.html">QRect</a> cannonRect() const;
88 <a href="qrect.html">QRect</a> shotRect() const;
89 <a href="qrect.html">QRect</a> targetRect() const;
90
91 int ang;
92 int f;
93
94 int timerCount;
95 <a href="qtimer.html">QTimer</a> * autoShootTimer;
96 float shoot_ang;
97 float shoot_f;
98
99 <a href="qpoint.html">QPoint</a> target;
100
101 bool gameEnded;
102};
103
104
105#endif // CANNON_H
106</pre><!-- eof -->
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