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20 | <font color="#004faf">Home</font></a>
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22 | <font color="#004faf">All Classes</font></a>
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23 | | <a href="mainclasses.html">
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24 | <font color="#004faf">Main Classes</font></a>
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26 | <font color="#004faf">Annotated</font></a>
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27 | | <a href="groups.html">
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28 | <font color="#004faf">Grouped Classes</font></a>
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29 | | <a href="functions.html">
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30 | <font color="#004faf">Functions</font></a>
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31 | </td>
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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QWMatrix Class Reference</h1>
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33 |
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34 | <p>The QWMatrix class specifies 2D transformations of a
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35 | coordinate system.
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36 | <a href="#details">More...</a>
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37 | <p><tt>#include <<a href="qwmatrix-h.html">qwmatrix.h</a>></tt>
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38 | <p><a href="qwmatrix-members.html">List of all member functions.</a>
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39 | <h2>Public Members</h2>
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40 | <ul>
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41 | <li class=fn><a href="#QWMatrix"><b>QWMatrix</b></a> ()</li>
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42 | <li class=fn><a href="#QWMatrix-2"><b>QWMatrix</b></a> ( double m11, double m12, double m21, double m22, double dx, double dy )</li>
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43 | <li class=fn>void <a href="#setMatrix"><b>setMatrix</b></a> ( double m11, double m12, double m21, double m22, double dx, double dy )</li>
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44 | <li class=fn>double <a href="#m11"><b>m11</b></a> () const</li>
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45 | <li class=fn>double <a href="#m12"><b>m12</b></a> () const</li>
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46 | <li class=fn>double <a href="#m21"><b>m21</b></a> () const</li>
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47 | <li class=fn>double <a href="#m22"><b>m22</b></a> () const</li>
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48 | <li class=fn>double <a href="#dx"><b>dx</b></a> () const</li>
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49 | <li class=fn>double <a href="#dy"><b>dy</b></a> () const</li>
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50 | <li class=fn>void <a href="#map"><b>map</b></a> ( int x, int y, int * tx, int * ty ) const</li>
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51 | <li class=fn>void <a href="#map-2"><b>map</b></a> ( double x, double y, double * tx, double * ty ) const</li>
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52 | <li class=fn>QRect <a href="#mapRect"><b>mapRect</b></a> ( const QRect & rect ) const</li>
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53 | <li class=fn>QPoint <a href="#map-3"><b>map</b></a> ( const QPoint & p ) const</li>
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54 | <li class=fn>QRect map ( const QRect & r ) const <em>(obsolete)</em></li>
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55 | <li class=fn>QPointArray <a href="#map-5"><b>map</b></a> ( const QPointArray & a ) const</li>
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56 | <li class=fn>QRegion <a href="#map-6"><b>map</b></a> ( const QRegion & r ) const</li>
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57 | <li class=fn>QRegion <a href="#mapToRegion"><b>mapToRegion</b></a> ( const QRect & rect ) const</li>
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58 | <li class=fn>QPointArray <a href="#mapToPolygon"><b>mapToPolygon</b></a> ( const QRect & rect ) const</li>
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59 | <li class=fn>void <a href="#reset"><b>reset</b></a> ()</li>
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60 | <li class=fn>bool <a href="#isIdentity"><b>isIdentity</b></a> () const</li>
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61 | <li class=fn>QWMatrix & <a href="#translate"><b>translate</b></a> ( double dx, double dy )</li>
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62 | <li class=fn>QWMatrix & <a href="#scale"><b>scale</b></a> ( double sx, double sy )</li>
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63 | <li class=fn>QWMatrix & <a href="#shear"><b>shear</b></a> ( double sh, double sv )</li>
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64 | <li class=fn>QWMatrix & <a href="#rotate"><b>rotate</b></a> ( double a )</li>
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65 | <li class=fn>bool <a href="#isInvertible"><b>isInvertible</b></a> () const</li>
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66 | <li class=fn>double <a href="#det"><b>det</b></a> () const</li>
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67 | <li class=fn>QWMatrix <a href="#invert"><b>invert</b></a> ( bool * invertible = 0 ) const</li>
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68 | <li class=fn>bool <a href="#operator-eq-eq"><b>operator==</b></a> ( const QWMatrix & m ) const</li>
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69 | <li class=fn>bool <a href="#operator!-eq"><b>operator!=</b></a> ( const QWMatrix & m ) const</li>
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70 | <li class=fn>QWMatrix & <a href="#operator*-eq"><b>operator*=</b></a> ( const QWMatrix & m )</li>
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71 | <li class=fn>enum <a href="#TransformationMode-enum"><b>TransformationMode</b></a> { Points, Areas }</li>
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72 | </ul>
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73 | <h2>Static Public Members</h2>
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74 | <ul>
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75 | <li class=fn>void <a href="#setTransformationMode"><b>setTransformationMode</b></a> ( QWMatrix::TransformationMode m )</li>
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76 | <li class=fn>TransformationMode <a href="#transformationMode"><b>transformationMode</b></a> ()</li>
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77 | </ul>
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78 | <h2>Related Functions</h2>
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79 | <ul>
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80 | <li class=fn>QDataStream & <a href="#operator-lt-lt"><b>operator<<</b></a> ( QDataStream & s, const QWMatrix & m )</li>
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81 | <li class=fn>QDataStream & <a href="#operator-gt-gt"><b>operator>></b></a> ( QDataStream & s, QWMatrix & m )</li>
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82 | </ul>
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83 | <hr><a name="details"></a><h2>Detailed Description</h2>
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84 |
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85 |
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86 | The QWMatrix class specifies 2D transformations of a
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87 | coordinate system.
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88 | <p>
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89 |
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90 | <p> The standard coordinate system of a <a href="qpaintdevice.html">paint
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91 | device</a> has the origin located at the top-left position. X
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92 | values increase to the right; Y values increase downward.
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93 | <p> This coordinate system is the default for the <a href="qpainter.html">QPainter</a>, which
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94 | renders graphics in a paint device. A user-defined coordinate
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95 | system can be specified by setting a QWMatrix for the painter.
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96 | <p> Example:
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97 | <pre>
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98 | MyWidget::paintEvent( <a href="qpaintevent.html">QPaintEvent</a> * )
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99 | {
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100 | <a href="qpainter.html">QPainter</a> p; // our painter
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101 | QWMatrix m; // our transformation matrix
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102 | m.<a href="#rotate">rotate</a>( 22.5 ); // rotated coordinate system
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103 | p.<a href="qpainter.html#begin">begin</a>( this ); // start painting
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104 | p.<a href="qpainter.html#setWorldMatrix">setWorldMatrix</a>( m ); // use rotated coordinate system
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105 | p.<a href="qpainter.html#drawText">drawText</a>( 30,20, "detator" ); // draw rotated text at 30,20
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106 | p.<a href="qpainter.html#end">end</a>(); // painting done
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107 | }
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108 | </pre>
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109 |
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110 | <p> A matrix specifies how to translate, scale, shear or rotate the
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111 | graphics; the actual transformation is performed by the drawing
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112 | routines in <a href="qpainter.html">QPainter</a> and by <a href="qpixmap.html#xForm">QPixmap::xForm</a>().
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113 | <p> The QWMatrix class contains a 3x3 matrix of the form:
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114 | <table align=center border=1 cellpadding=1 cellspacing=0>
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115 | <tr align=center><td>m11</td><td>m12</td><td> 0 </td></tr>
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116 | <tr align=center><td>m21</td><td>m22</td><td> 0 </td></tr>
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117 | <tr align=center><td>dx</td> <td>dy</td> <td> 1 </td></tr>
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118 | </table>
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119 | <p> A matrix transforms a point in the plane to another point:
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120 | <pre>
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121 | x' = m11*x + m21*y + dx
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122 | y' = m22*y + m12*x + dy
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123 | </pre>
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124 |
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125 | <p> The point <em>(x, y)</em> is the original point, and <em>(x', y')</em> is the
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126 | transformed point. <em>(x', y')</em> can be transformed back to <em>(x, y)</em> by performing the same operation on the <a href="#invert">inverted matrix</a>.
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127 | <p> The elements <em>dx</em> and <em>dy</em> specify horizontal and vertical
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128 | translation. The elements <em>m11</em> and <em>m22</em> specify horizontal and
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129 | vertical scaling. The elements <em>m12</em> and <em>m21</em> specify
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130 | horizontal and vertical shearing.
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131 | <p> The identity matrix has <em>m11</em> and <em>m22</em> set to 1; all others are
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132 | set to 0. This matrix maps a point to itself.
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133 | <p> Translation is the simplest transformation. Setting <em>dx</em> and <em>dy</em> will move the coordinate system <em>dx</em> units along the X axis
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134 | and <em>dy</em> units along the Y axis.
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135 | <p> Scaling can be done by setting <em>m11</em> and <em>m22</em>. For example,
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136 | setting <em>m11</em> to 2 and <em>m22</em> to 1.5 will double the height and
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137 | increase the width by 50%.
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138 | <p> Shearing is controlled by <em>m12</em> and <em>m21</em>. Setting these
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139 | elements to values different from zero will twist the coordinate
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140 | system.
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141 | <p> Rotation is achieved by carefully setting both the shearing
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142 | factors and the scaling factors. The QWMatrix also has a function
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143 | that sets <a href="#rotate">rotation</a> directly.
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144 | <p> QWMatrix lets you combine transformations like this:
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145 | <pre>
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146 | QWMatrix m; // identity matrix
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147 | m.<a href="#translate">translate</a>(10, -20); // first translate (10,-20)
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148 | m.<a href="#rotate">rotate</a>(25); // then rotate 25 degrees
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149 | m.<a href="#scale">scale</a>(1.2, 0.7); // finally scale it
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150 | </pre>
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151 |
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152 | <p> Here's the same example using basic matrix operations:
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153 | <pre>
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154 | double a = pi/180 * 25; // convert 25 to radians
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155 | double sina = sin(a);
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156 | double cosa = cos(a);
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157 | QWMatrix m1(1, 0, 0, 1, 10, -20); // translation matrix
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158 | QWMatrix m2( cosa, sina, // rotation matrix
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159 | -sina, cosa, 0, 0 );
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160 | QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix
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161 | QWMatrix m;
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162 | m = m3 * m2 * m1; // combine all transformations
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163 | </pre>
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164 |
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165 | <p> <a href="qpainter.html">QPainter</a> has functions to translate, scale, shear and rotate the
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166 | coordinate system without using a QWMatrix. Although these
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167 | functions are very convenient, it can be more efficient to build a
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168 | QWMatrix and call <a href="qpainter.html#setWorldMatrix">QPainter::setWorldMatrix</a>() if you want to perform
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169 | more than a single transform operation.
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170 | <p> <p>See also <a href="qpainter.html#setWorldMatrix">QPainter::setWorldMatrix</a>(), <a href="qpixmap.html#xForm">QPixmap::xForm</a>(), <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
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171 |
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172 | <hr><h2>Member Type Documentation</h2>
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173 | <h3 class=fn><a name="TransformationMode-enum"></a>QWMatrix::TransformationMode</h3>
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174 |
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175 | <p> <!-- index transformation matrix -->
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176 | <p> QWMatrix offers two transformation modes. Calculations can either
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177 | be done in terms of points (Points mode, the default), or in
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178 | terms of area (Area mode).
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179 | <p> In Points mode the transformation is applied to the points that
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180 | mark out the shape's bounding line. In Areas mode the
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181 | transformation is applied in such a way that the area of the
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182 | contained region is correctly transformed under the matrix.
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183 | <ul>
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184 | <li><tt>QWMatrix::Points</tt> - transformations are applied to the shape's points.
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185 | <li><tt>QWMatrix::Areas</tt> - transformations are applied (e.g. to the width and
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186 | height) so that the area is transformed.
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187 | </ul><p> Example:
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188 | <p> Suppose we have a rectangle,
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189 | <tt>QRect( 10, 20, 30, 40 )</tt> and a transformation matrix
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190 | <tt>QWMatrix( 2, 0, 0, 2, 0, 0 )</tt> to double the rectangle's size.
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191 | <p> In Points mode, the matrix will transform the top-left (10,20) and
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192 | the bottom-right (39,59) points producing a rectangle with its
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193 | top-left point at (20,40) and its bottom-right point at (78,118),
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194 | i.e. with a width of 59 and a height of 79.
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195 | <p> In Areas mode, the matrix will transform the top-left point in
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196 | the same way as in Points mode to (20/40), and double the width
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197 | and height, so the bottom-right will become (69,99), i.e. a width
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198 | of 60 and a height of 80.
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199 | <p> Because integer arithmetic is used (for speed), rounding
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200 | differences mean that the modes will produce slightly different
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201 | results given the same shape and the same transformation,
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202 | especially when scaling up. This also means that some operations
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203 | are not commutative.
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204 | <p> Under Points mode, <tt>matrix * ( region1 | region2 )</tt> is not equal to
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205 | <tt>matrix * region1 | matrix * region2</tt>. Under Area mode, <tt>matrix * (pointarray[i])</tt> is not neccesarily equal to
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206 | <tt>(matrix * pointarry)[i]</tt>.
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207 | <p> <center><img src="xform.png" alt="Comparison of Points and Areas TransformationModes"></center>
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208 | <hr><h2>Member Function Documentation</h2>
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209 | <h3 class=fn><a name="QWMatrix"></a>QWMatrix::QWMatrix ()
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210 | </h3>
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211 | Constructs an identity matrix. All elements are set to zero except
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212 | <em>m11</em> and <em>m22</em> (scaling), which are set to 1.
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213 |
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214 | <h3 class=fn><a name="QWMatrix-2"></a>QWMatrix::QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
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215 | </h3>
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216 | Constructs a matrix with the elements, <em>m11</em>, <em>m12</em>, <em>m21</em>, <em>m22</em>, <em>dx</em> and <em>dy</em>.
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217 |
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218 | <h3 class=fn>double <a name="det"></a>QWMatrix::det () const
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219 | </h3>
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220 |
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221 | <p> Returns the matrix's determinant.
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222 |
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223 | <h3 class=fn>double <a name="dx"></a>QWMatrix::dx () const
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224 | </h3>
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225 |
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226 | <p> Returns the horizontal translation.
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227 |
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228 | <h3 class=fn>double <a name="dy"></a>QWMatrix::dy () const
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229 | </h3>
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230 |
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231 | <p> Returns the vertical translation.
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232 |
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233 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> <a name="invert"></a>QWMatrix::invert ( bool * invertible = 0 ) const
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234 | </h3>
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235 | Returns the inverted matrix.
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236 | <p> If the matrix is singular (not invertible), the identity matrix is
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237 | returned.
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238 | <p> If <em>invertible</em> is not 0: the value of <em>*invertible</em> is set
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239 | to TRUE if the matrix is invertible; otherwise <em>*invertible</em> is
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240 | set to FALSE.
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241 | <p> <p>See also <a href="#isInvertible">isInvertible</a>().
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242 |
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243 | <p>Example: <a href="tutorial1-14.html#x2433">t14/cannon.cpp</a>.
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244 | <h3 class=fn>bool <a name="isIdentity"></a>QWMatrix::isIdentity () const
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245 | </h3>
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246 | Returns TRUE if the matrix is the identity matrix; otherwise returns FALSE.
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247 | <p> <p>See also <a href="#reset">reset</a>().
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248 |
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249 | <h3 class=fn>bool <a name="isInvertible"></a>QWMatrix::isInvertible () const
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250 | </h3>
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251 |
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252 | <p> Returns TRUE if the matrix is invertible; otherwise returns FALSE.
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253 | <p> <p>See also <a href="#invert">invert</a>().
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254 |
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255 | <h3 class=fn>double <a name="m11"></a>QWMatrix::m11 () const
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256 | </h3>
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257 |
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258 | <p> Returns the X scaling factor.
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259 |
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260 | <h3 class=fn>double <a name="m12"></a>QWMatrix::m12 () const
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261 | </h3>
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262 |
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263 | <p> Returns the vertical shearing factor.
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264 |
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265 | <h3 class=fn>double <a name="m21"></a>QWMatrix::m21 () const
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266 | </h3>
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267 |
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268 | <p> Returns the horizontal shearing factor.
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269 |
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270 | <h3 class=fn>double <a name="m22"></a>QWMatrix::m22 () const
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271 | </h3>
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272 |
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273 | <p> Returns the Y scaling factor.
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274 |
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275 | <h3 class=fn>void <a name="map"></a>QWMatrix::map ( int x, int y, int * tx, int * ty ) const
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276 | </h3>
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277 | Transforms ( <em>x</em>, <em>y</em> ) to ( <em>*tx</em>, <em>*ty</em> ) using the formulae:
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278 | <p> <pre>
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279 | *tx = m11*x + m21*y + dx (rounded to the nearest integer)
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280 | *ty = m22*y + m12*x + dy (rounded to the nearest integer)
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281 | </pre>
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282 |
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283 |
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284 | <p>Examples: <a href="tutorial1-14.html#x2434">t14/cannon.cpp</a> and <a href="xform-example.html#x1278">xform/xform.cpp</a>.
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285 | <h3 class=fn>void <a name="map-2"></a>QWMatrix::map ( double x, double y, double * tx, double * ty ) const
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286 | </h3>
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287 | This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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288 | <p> Transforms ( <em>x</em>, <em>y</em> ) to ( <em>*tx</em>, <em>*ty</em> ) using the
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289 | following formulae:
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290 | <p> <pre>
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291 | *tx = m11*x + m21*y + dx
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292 | *ty = m22*y + m12*x + dy
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293 | </pre>
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294 |
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295 |
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296 | <h3 class=fn><a href="qpoint.html">QPoint</a> <a name="map-3"></a>QWMatrix::map ( const <a href="qpoint.html">QPoint</a> & p ) const
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297 | </h3>
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298 |
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299 | <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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300 | <p> Transforms <em>p</em> to using the formulae:
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301 | <p> <pre>
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302 | retx = m11*px + m21*py + dx (rounded to the nearest integer)
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303 | rety = m22*py + m12*px + dy (rounded to the nearest integer)
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304 | </pre>
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305 |
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306 |
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307 | <h3 class=fn><a href="qrect.html">QRect</a> <a name="map-4"></a>QWMatrix::map ( const <a href="qrect.html">QRect</a> & r ) const
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308 | </h3>
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309 |
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310 | <p> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
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311 | <p> Please use <a href="#mapRect">QWMatrix::mapRect</a>() instead.
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312 | <p> Note that this method does return the bounding rectangle of the <em>r</em>, when
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313 | shearing or rotations are used.
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314 |
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315 | <h3 class=fn><a href="qpointarray.html">QPointArray</a> <a name="map-5"></a>QWMatrix::map ( const <a href="qpointarray.html">QPointArray</a> & a ) const
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316 | </h3>
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317 |
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318 | <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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319 | <p> Returns the point array <em>a</em> transformed by calling map for each point.
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320 |
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321 | <h3 class=fn><a href="qregion.html">QRegion</a> <a name="map-6"></a>QWMatrix::map ( const <a href="qregion.html">QRegion</a> & r ) const
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322 | </h3>
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323 |
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324 | <p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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325 | <p> Transforms the region <em>r</em>.
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326 | <p> Calling this method can be rather expensive, if rotations or
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327 | shearing are used.
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328 |
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329 | <h3 class=fn><a href="qrect.html">QRect</a> <a name="mapRect"></a>QWMatrix::mapRect ( const <a href="qrect.html">QRect</a> & rect ) const
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330 | </h3>
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331 | Returns the transformed rectangle <em>rect</em>.
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332 | <p> The bounding rectangle is returned if rotation or shearing has
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333 | been specified.
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334 | <p> If you need to know the exact region <em>rect</em> maps to use <a href="qsize.html#operator*-4">operator*</a>().
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335 | <p> <p>See also <a href="qsize.html#operator*-4">operator*</a>().
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336 |
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337 | <p>Example: <a href="xform-example.html#x1279">xform/xform.cpp</a>.
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338 | <h3 class=fn><a href="qpointarray.html">QPointArray</a> <a name="mapToPolygon"></a>QWMatrix::mapToPolygon ( const <a href="qrect.html">QRect</a> & rect ) const
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339 | </h3>
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340 | Returns the transformed rectangle <em>rect</em> as a polygon.
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341 | <p> Polygons and rectangles behave slightly differently
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342 | when transformed (due to integer rounding), so
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343 | <tt>matrix.map( QPointArray( rect ) )</tt> is not always the same as
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344 | <tt>matrix.mapToPolygon( rect )</tt>.
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345 |
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346 | <h3 class=fn><a href="qregion.html">QRegion</a> <a name="mapToRegion"></a>QWMatrix::mapToRegion ( const <a href="qrect.html">QRect</a> & rect ) const
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347 | </h3>
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348 |
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349 | <p> Returns the transformed rectangle <em>rect</em>.
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350 | <p> A rectangle which has been rotated or sheared may result in a
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351 | non-rectangular region being returned.
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352 | <p> Calling this method can be expensive, if rotations or shearing are
|
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353 | used. If you just need to know the bounding rectangle of the
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354 | returned region, use <a href="#mapRect">mapRect</a>() which is a lot faster than this
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355 | function.
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356 | <p> <p>See also <a href="#mapRect">QWMatrix::mapRect</a>().
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357 |
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358 | <h3 class=fn>bool <a name="operator!-eq"></a>QWMatrix::operator!= ( const <a href="qwmatrix.html">QWMatrix</a> & m ) const
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359 | </h3>
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360 | Returns TRUE if this matrix is not equal to <em>m</em>; otherwise returns FALSE.
|
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361 |
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362 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="operator*-eq"></a>QWMatrix::operator*= ( const <a href="qwmatrix.html">QWMatrix</a> & m )
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363 | </h3>
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364 | Returns the result of multiplying this matrix by matrix <em>m</em>.
|
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365 |
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366 | <h3 class=fn>bool <a name="operator-eq-eq"></a>QWMatrix::operator== ( const <a href="qwmatrix.html">QWMatrix</a> & m ) const
|
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367 | </h3>
|
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368 | Returns TRUE if this matrix is equal to <em>m</em>; otherwise returns FALSE.
|
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369 |
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370 | <h3 class=fn>void <a name="reset"></a>QWMatrix::reset ()
|
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371 | </h3>
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372 | Resets the matrix to an identity matrix.
|
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373 | <p> All elements are set to zero, except <em>m11</em> and <em>m22</em> (scaling)
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374 | which are set to 1.
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375 | <p> <p>See also <a href="#isIdentity">isIdentity</a>().
|
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376 |
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377 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="rotate"></a>QWMatrix::rotate ( double a )
|
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378 | </h3>
|
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379 | Rotates the coordinate system <em>a</em> degrees counterclockwise.
|
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380 | <p> Returns a reference to the matrix.
|
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381 | <p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), and <a href="#shear">shear</a>().
|
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382 |
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383 | <p>Examples: <a href="canvas-example.html#x2955">canvas/canvas.cpp</a>, <a href="desktop-example.html#x1764">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1095">drawdemo/drawdemo.cpp</a>, <a href="tutorial1-14.html#x2435">t14/cannon.cpp</a>, and <a href="xform-example.html#x1280">xform/xform.cpp</a>.
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384 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="scale"></a>QWMatrix::scale ( double sx, double sy )
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385 | </h3>
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386 | Scales the coordinate system unit by <em>sx</em> horizontally and <em>sy</em>
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387 | vertically.
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388 | <p> Returns a reference to the matrix.
|
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389 | <p> <p>See also <a href="#translate">translate</a>(), <a href="#shear">shear</a>(), and <a href="#rotate">rotate</a>().
|
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390 |
|
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391 | <p>Examples: <a href="canvas-example.html#x2956">canvas/canvas.cpp</a>, <a href="fileiconview-example.html#x876">fileiconview/qfileiconview.cpp</a>, <a href="movies-example.html#x524">movies/main.cpp</a>, <a href="qmag-example.html#x1809">qmag/qmag.cpp</a>, <a href="showimg-example.html#x1357">showimg/showimg.cpp</a>, and <a href="xform-example.html#x1281">xform/xform.cpp</a>.
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392 | <h3 class=fn>void <a name="setMatrix"></a>QWMatrix::setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
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393 | </h3>
|
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394 | Sets the matrix elements to the specified values, <em>m11</em>, <em>m12</em>,
|
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395 | <em>m21</em>, <em>m22</em>, <em>dx</em> and <em>dy</em>.
|
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396 |
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397 | <h3 class=fn>void <a name="setTransformationMode"></a>QWMatrix::setTransformationMode ( <a href="qwmatrix.html#TransformationMode-enum">QWMatrix::TransformationMode</a> m )<tt> [static]</tt>
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398 | </h3>
|
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399 | Sets the transformation mode that QWMatrix and painter
|
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400 | transformations use to <em>m</em>.
|
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401 | <p> <p>See also <a href="#TransformationMode-enum">QWMatrix::TransformationMode</a>.
|
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402 |
|
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403 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="shear"></a>QWMatrix::shear ( double sh, double sv )
|
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404 | </h3>
|
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405 | Shears the coordinate system by <em>sh</em> horizontally and <em>sv</em>
|
---|
406 | vertically.
|
---|
407 | <p> Returns a reference to the matrix.
|
---|
408 | <p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), and <a href="#rotate">rotate</a>().
|
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409 |
|
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410 | <p>Examples: <a href="drawdemo-example.html#x1096">drawdemo/drawdemo.cpp</a> and <a href="xform-example.html#x1282">xform/xform.cpp</a>.
|
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411 | <h3 class=fn><a href="qwmatrix.html#TransformationMode-enum">TransformationMode</a> <a name="transformationMode"></a>QWMatrix::transformationMode ()<tt> [static]</tt>
|
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412 | </h3>
|
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413 | Returns the current transformation mode.
|
---|
414 | <p> <p>See also <a href="#TransformationMode-enum">QWMatrix::TransformationMode</a>.
|
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415 |
|
---|
416 | <h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="translate"></a>QWMatrix::translate ( double dx, double dy )
|
---|
417 | </h3>
|
---|
418 | Moves the coordinate system <em>dx</em> along the X-axis and <em>dy</em> along
|
---|
419 | the Y-axis.
|
---|
420 | <p> Returns a reference to the matrix.
|
---|
421 | <p> <p>See also <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), and <a href="#rotate">rotate</a>().
|
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422 |
|
---|
423 | <p>Examples: <a href="canvas-example.html#x2957">canvas/canvas.cpp</a>, <a href="drawdemo-example.html#x1097">drawdemo/drawdemo.cpp</a>, <a href="tutorial1-14.html#x2436">t14/cannon.cpp</a>, and <a href="xform-example.html#x1283">xform/xform.cpp</a>.
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424 | <hr><h2>Related Functions</h2>
|
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425 | <h3 class=fn><a href="qdatastream.html">QDataStream</a> & <a name="operator-lt-lt"></a>operator<< ( <a href="qdatastream.html">QDataStream</a> & s, const <a href="qwmatrix.html">QWMatrix</a> & m )
|
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426 | </h3>
|
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427 |
|
---|
428 | <p> Writes the matrix <em>m</em> to the stream <em>s</em> and returns a reference
|
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429 | to the stream.
|
---|
430 | <p> <p>See also <a href="datastreamformat.html">Format of the QDataStream operators</a>.
|
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431 |
|
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432 | <h3 class=fn><a href="qdatastream.html">QDataStream</a> & <a name="operator-gt-gt"></a>operator>> ( <a href="qdatastream.html">QDataStream</a> & s, <a href="qwmatrix.html">QWMatrix</a> & m )
|
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433 | </h3>
|
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434 |
|
---|
435 | <p> Reads the matrix <em>m</em> from the stream <em>s</em> and returns a reference
|
---|
436 | to the stream.
|
---|
437 | <p> <p>See also <a href="datastreamformat.html">Format of the QDataStream operators</a>.
|
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438 |
|
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439 | <!-- eof -->
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440 | <hr><p>
|
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441 | This file is part of the <a href="index.html">Qt toolkit</a>.
|
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442 | Copyright © 1995-2007
|
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443 | <a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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444 | <table width=100% cellspacing=0 border=0><tr>
|
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445 | <td>Copyright © 2007
|
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446 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
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447 | <td align=right><div align=right>Qt 3.3.8</div>
|
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448 | </table></div></address></body>
|
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449 | </html>
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