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32<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qsound.h</h1>
33
34<p>This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
35<hr>
36<pre>
37/****************************************************************************
38** $Id: qsound-h.html 2051 2007-02-21 10:04:20Z chehrlic $
39**
40** Definition of QSound class and QAuServer internal class
41**
42** Created : 000117
43**
44** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved.
45**
46** This file is part of the kernel module of the Qt GUI Toolkit.
47**
48** This file may be distributed under the terms of the Q Public License
49** as defined by Trolltech ASA of Norway and appearing in the file
50** LICENSE.QPL included in the packaging of this file.
51**
52** This file may be distributed and/or modified under the terms of the
53** GNU General Public License version 2 as published by the Free Software
54** Foundation and appearing in the file LICENSE.GPL included in the
55** packaging of this file.
56**
57** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
58** licenses may use this file in accordance with the Qt Commercial License
59** Agreement provided with the Software.
60**
61** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
62** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
63**
64** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
65** information about Qt Commercial License Agreements.
66** See http://www.trolltech.com/qpl/ for QPL licensing information.
67** See http://www.trolltech.com/gpl/ for GPL licensing information.
68**
69** Contact info@trolltech.com if any conditions of this licensing are
70** not clear to you.
71**
72**********************************************************************/
73#ifndef QSOUND_H
74#define QSOUND_H
75
76#ifndef QT_H
77#include "qobject.h"
78#endif // QT_H
79
80#ifndef QT_NO_SOUND
81
82class QSoundData;
83
84class Q_EXPORT QSound : public QObject {
85 Q_OBJECT
86public:
87 static bool isAvailable();
88 static void play(const QString&amp; filename);
89
90 QSound(const QString&amp; filename, QObject* parent=0, const char* name=0);
91 ~QSound();
92
93 /* Coming soon...
94 ?
95 QSound(int hertz, Type type=Mono);
96 int play(const ushort* data, int samples);
97 bool full();
98 signal void notFull();
99 ?
100 */
101
102#ifndef QT_NO_COMPAT
103 static bool available() { return isAvailable(); }
104#endif
105
106 int loops() const;
107 int loopsRemaining() const;
108 void setLoops(int);
109 QString fileName() const;
110
111 bool isFinished() const;
112
113public slots:
114 void play();
115 void stop();
116
117private:
118 QSoundData* d;
119 friend class QAuServer;
120};
121
122
123/*
124 QAuServer is an INTERNAL class. If you wish to provide support for
125 additional audio servers, you can make a subclass of QAuServer to do
126 so, HOWEVER, your class may need to be re-engineered to some degree
127 with each new Qt release, including minor releases.
128
129 QAuBucket is whatever you want.
130*/
131
132class QAuBucket {
133public:
134 virtual ~QAuBucket();
135};
136
137class QAuServer : public QObject {
138 Q_OBJECT
139
140public:
141 QAuServer(QObject* parent, const char* name);
142 ~QAuServer();
143
144 virtual void init(QSound*);
145 virtual void play(const QString&amp; filename);
146 virtual void play(QSound*)=0;
147 virtual void stop(QSound*)=0;
148 virtual bool okay()=0;
149
150protected:
151 void setBucket(QSound*, QAuBucket*);
152 QAuBucket* bucket(QSound*);
153 int decLoop(QSound*);
154};
155
156#endif // QT_NO_SOUND
157
158#endif
159</pre>
160<!-- eof -->
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163<td>Copyright &copy; 2007
164<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
165<td align=right><div align=right>Qt 3.3.8</div>
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