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32<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QGLFormat Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1>
33
34<p>The QGLFormat class specifies the display format of an OpenGL
35rendering context.
36<a href="#details">More...</a>
37<p><tt>#include &lt;<a href="qgl-h.html">qgl.h</a>&gt;</tt>
38<p>Inherits <a href="qgl.html">QGL</a>.
39<p><a href="qglformat-members.html">List of all member functions.</a>
40<h2>Public Members</h2>
41<ul>
42<li class=fn><a href="#QGLFormat"><b>QGLFormat</b></a> ()</li>
43<li class=fn><a href="#QGLFormat-2"><b>QGLFormat</b></a> ( int&nbsp;options, int&nbsp;plane = 0 )</li>
44<li class=fn>bool <a href="#doubleBuffer"><b>doubleBuffer</b></a> () const</li>
45<li class=fn>void <a href="#setDoubleBuffer"><b>setDoubleBuffer</b></a> ( bool&nbsp;enable )</li>
46<li class=fn>bool <a href="#depth"><b>depth</b></a> () const</li>
47<li class=fn>void <a href="#setDepth"><b>setDepth</b></a> ( bool&nbsp;enable )</li>
48<li class=fn>bool <a href="#rgba"><b>rgba</b></a> () const</li>
49<li class=fn>void <a href="#setRgba"><b>setRgba</b></a> ( bool&nbsp;enable )</li>
50<li class=fn>bool <a href="#alpha"><b>alpha</b></a> () const</li>
51<li class=fn>void <a href="#setAlpha"><b>setAlpha</b></a> ( bool&nbsp;enable )</li>
52<li class=fn>bool <a href="#accum"><b>accum</b></a> () const</li>
53<li class=fn>void <a href="#setAccum"><b>setAccum</b></a> ( bool&nbsp;enable )</li>
54<li class=fn>bool <a href="#stencil"><b>stencil</b></a> () const</li>
55<li class=fn>void <a href="#setStencil"><b>setStencil</b></a> ( bool&nbsp;enable )</li>
56<li class=fn>bool <a href="#stereo"><b>stereo</b></a> () const</li>
57<li class=fn>void <a href="#setStereo"><b>setStereo</b></a> ( bool&nbsp;enable )</li>
58<li class=fn>bool <a href="#directRendering"><b>directRendering</b></a> () const</li>
59<li class=fn>void <a href="#setDirectRendering"><b>setDirectRendering</b></a> ( bool&nbsp;enable )</li>
60<li class=fn>bool <a href="#hasOverlay"><b>hasOverlay</b></a> () const</li>
61<li class=fn>void <a href="#setOverlay"><b>setOverlay</b></a> ( bool&nbsp;enable )</li>
62<li class=fn>int <a href="#plane"><b>plane</b></a> () const</li>
63<li class=fn>void <a href="#setPlane"><b>setPlane</b></a> ( int&nbsp;plane )</li>
64<li class=fn>void <a href="#setOption"><b>setOption</b></a> ( FormatOption&nbsp;opt )</li>
65<li class=fn>bool <a href="#testOption"><b>testOption</b></a> ( FormatOption&nbsp;opt ) const</li>
66</ul>
67<h2>Static Public Members</h2>
68<ul>
69<li class=fn>QGLFormat <a href="#defaultFormat"><b>defaultFormat</b></a> ()</li>
70<li class=fn>void <a href="#setDefaultFormat"><b>setDefaultFormat</b></a> ( const&nbsp;QGLFormat&nbsp;&amp;&nbsp;f )</li>
71<li class=fn>QGLFormat <a href="#defaultOverlayFormat"><b>defaultOverlayFormat</b></a> ()</li>
72<li class=fn>void <a href="#setDefaultOverlayFormat"><b>setDefaultOverlayFormat</b></a> ( const&nbsp;QGLFormat&nbsp;&amp;&nbsp;f )</li>
73<li class=fn>bool <a href="#hasOpenGL"><b>hasOpenGL</b></a> ()</li>
74<li class=fn>bool <a href="#hasOpenGLOverlays"><b>hasOpenGLOverlays</b></a> ()</li>
75</ul>
76<hr><a name="details"></a><h2>Detailed Description</h2>
77
78
79The QGLFormat class specifies the display format of an OpenGL
80rendering context.
81
82<p>
83
84
85<p> A display format has several characteristics:
86<ul>
87<li> <a href="#setDoubleBuffer">Double or single buffering.</a>
88<li> <a href="#setDepth">Depth buffer.</a>
89<li> <a href="#setRgba">RGBA or color index mode.</a>
90<li> <a href="#setAlpha">Alpha channel.</a>
91<li> <a href="#setAccum">Accumulation buffer.</a>
92<li> <a href="#setStencil">Stencil buffer.</a>
93<li> <a href="#setStereo">Stereo buffers.</a>
94<li> <a href="#setDirectRendering">Direct rendering.</a>
95<li> <a href="#setOverlay">Presence of an overlay.</a>
96<li> <a href="#setPlane">The plane of an overlay format.</a>
97</ul>
98<p> You create and tell a QGLFormat object what rendering options you
99want from an OpenGL<sup>*</sup> rendering context.
100<p> OpenGL drivers or accelerated hardware may or may not support
101advanced features such as alpha channel or stereographic viewing.
102If you request some features that the driver/hardware does not
103provide when you create a <a href="qglwidget.html">QGLWidget</a>, you will get a rendering
104context with the nearest subset of features.
105<p> There are different ways to define the display characteristics of
106a rendering context. One is to create a QGLFormat and make it the
107default for the entire application:
108<pre>
109 QGLFormat f;
110 f.<a href="#setAlpha">setAlpha</a>( TRUE );
111 f.<a href="#setStereo">setStereo</a>( TRUE );
112 QGLFormat::<a href="#setDefaultFormat">setDefaultFormat</a>( f );
113 </pre>
114
115<p> Or you can specify the desired format when creating an object of
116your QGLWidget subclass:
117<pre>
118 QGLFormat f;
119 f.<a href="#setDoubleBuffer">setDoubleBuffer</a>( FALSE ); // single buffer
120 f.<a href="#setDirectRendering">setDirectRendering</a>( FALSE ); // software rendering
121 MyGLWidget* myWidget = new MyGLWidget( f, ... );
122 </pre>
123
124<p> After the widget has been created, you can find out which of the
125requested features the system was able to provide:
126<pre>
127 QGLFormat f;
128 f.<a href="#setOverlay">setOverlay</a>( TRUE );
129 f.<a href="#setStereo">setStereo</a>( TRUE );
130 MyGLWidget* myWidget = new MyGLWidget( f, ... );
131 if ( !w-&gt;format().stereo() ) {
132 // ok, goggles off
133 if ( !w-&gt;format().hasOverlay() ) {
134 <a href="qapplication.html#qFatal">qFatal</a>( "Cool hardware required" );
135 }
136 }
137 </pre>
138
139<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
140United States and other countries.
141<p> <p>See also <a href="qglcontext.html">QGLContext</a>, <a href="qglwidget.html">QGLWidget</a>, <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
142
143<hr><h2>Member Function Documentation</h2>
144<h3 class=fn><a name="QGLFormat"></a>QGLFormat::QGLFormat ()
145</h3>
146Constructs a QGLFormat object with the factory default settings:
147<ul>
148<li> <a href="#setDoubleBuffer">Double buffer:</a> Enabled.
149<li> <a href="#setDepth">Depth buffer:</a> Enabled.
150<li> <a href="#setRgba">RGBA:</a> Enabled (i.e., color index disabled).
151<li> <a href="#setAlpha">Alpha channel:</a> Disabled.
152<li> <a href="#setAccum">Accumulator buffer:</a> Disabled.
153<li> <a href="#setStencil">Stencil buffer:</a> Disabled.
154<li> <a href="#setStereo">Stereo:</a> Disabled.
155<li> <a href="#setDirectRendering">Direct rendering:</a> Enabled.
156<li> <a href="#setOverlay">Overlay:</a> Disabled.
157<li> <a href="#setPlane">Plane:</a> 0 (i.e., normal plane).
158</ul>
159
160<h3 class=fn><a name="QGLFormat-2"></a>QGLFormat::QGLFormat ( int&nbsp;options, int&nbsp;plane = 0 )
161</h3>
162Creates a QGLFormat object that is a copy of the current <a href="#defaultFormat">application default format</a>.
163<p> If <em>options</em> is not 0, this copy is modified by these format
164options. The <em>options</em> parameter should be <a href="qgl.html#FormatOption-enum">FormatOption</a> values
165OR'ed together.
166<p> This constructor makes it easy to specify a certain desired format
167in classes derived from <a href="qglwidget.html">QGLWidget</a>, for example:
168<pre>
169 // The rendering in MyGLWidget depends on using
170 // stencil buffer and alpha channel
171 MyGLWidget::MyGLWidget( <a href="qwidget.html">QWidget</a>* parent, const char* name )
172 : <a href="qglwidget.html">QGLWidget</a>( <a href="#QGLFormat">QGLFormat</a>( StencilBuffer | AlphaChannel ), parent, name )
173 {
174 if ( !format().stencil() )
175 <a href="qapplication.html#qWarning">qWarning</a>( "Could not get stencil buffer; results will be suboptimal" );
176 if ( !format().alphaChannel() )
177 <a href="qapplication.html#qWarning">qWarning</a>( "Could not get alpha channel; results will be suboptimal" );
178 ...
179 }
180 </pre>
181
182<p> Note that there are <a href="qgl.html#FormatOption-enum">FormatOption</a> values to turn format settings
183both on and off, e.g. <a href="qgl.html#FormatOption-enum">DepthBuffer</a> and <a href="qgl.html#FormatOption-enum">NoDepthBuffer</a>,
184<a href="qgl.html#FormatOption-enum">DirectRendering</a> and <a href="qgl.html#FormatOption-enum">IndirectRendering</a>, etc.
185<p> The <em>plane</em> parameter defaults to 0 and is the plane which this
186format should be associated with. Not all OpenGL implmentations
187supports overlay/underlay rendering planes.
188<p> <p>See also <a href="#defaultFormat">defaultFormat</a>() and <a href="#setOption">setOption</a>().
189
190<h3 class=fn>bool <a name="accum"></a>QGLFormat::accum () const
191</h3>
192
193<p> Returns TRUE if the accumulation buffer is enabled; otherwise
194returns FALSE. The accumulation buffer is disabled by default.
195<p> <p>See also <a href="#setAccum">setAccum</a>().
196
197<h3 class=fn>bool <a name="alpha"></a>QGLFormat::alpha () const
198</h3>
199
200<p> Returns TRUE if the alpha channel of the framebuffer is enabled;
201otherwise returns FALSE. The alpha channel is disabled by default.
202<p> <p>See also <a href="#setAlpha">setAlpha</a>().
203
204<h3 class=fn><a href="qglformat.html">QGLFormat</a> <a name="defaultFormat"></a>QGLFormat::defaultFormat ()<tt> [static]</tt>
205</h3>
206Returns the default QGLFormat for the application. All QGLWidgets
207that are created use this format unless another format is
208specified, e.g. when they are constructed.
209<p> If no special default format has been set using
210<a href="#setDefaultFormat">setDefaultFormat</a>(), the default format is the same as that created
211with QGLFormat().
212<p> <p>See also <a href="#setDefaultFormat">setDefaultFormat</a>().
213
214<h3 class=fn><a href="qglformat.html">QGLFormat</a> <a name="defaultOverlayFormat"></a>QGLFormat::defaultOverlayFormat ()<tt> [static]</tt>
215</h3>
216Returns the default QGLFormat for overlay contexts.
217<p> The factory default overlay format is:
218<ul>
219<li> <a href="#setDoubleBuffer">Double buffer:</a> Disabled.
220<li> <a href="#setDepth">Depth buffer:</a> Disabled.
221<li> <a href="#setRgba">RGBA:</a> Disabled (i.e., color index enabled).
222<li> <a href="#setAlpha">Alpha channel:</a> Disabled.
223<li> <a href="#setAccum">Accumulator buffer:</a> Disabled.
224<li> <a href="#setStencil">Stencil buffer:</a> Disabled.
225<li> <a href="#setStereo">Stereo:</a> Disabled.
226<li> <a href="#setDirectRendering">Direct rendering:</a> Enabled.
227<li> <a href="#setOverlay">Overlay:</a> Disabled.
228<li> <a href="#setPlane">Plane:</a> 1 (i.e., first overlay plane).
229</ul>
230<p> <p>See also <a href="#setDefaultFormat">setDefaultFormat</a>().
231
232<h3 class=fn>bool <a name="depth"></a>QGLFormat::depth () const
233</h3>
234
235<p> Returns TRUE if the depth buffer is enabled; otherwise returns
236FALSE. The depth buffer is enabled by default.
237<p> <p>See also <a href="#setDepth">setDepth</a>().
238
239<h3 class=fn>bool <a name="directRendering"></a>QGLFormat::directRendering () const
240</h3>
241
242<p> Returns TRUE if direct rendering is enabled; otherwise returns
243FALSE.
244<p> Direct rendering is enabled by default.
245<p> <p>See also <a href="#setDirectRendering">setDirectRendering</a>().
246
247<h3 class=fn>bool <a name="doubleBuffer"></a>QGLFormat::doubleBuffer () const
248</h3>
249
250<p> Returns TRUE if double buffering is enabled; otherwise returns
251FALSE. Double buffering is enabled by default.
252<p> <p>See also <a href="#setDoubleBuffer">setDoubleBuffer</a>().
253
254<h3 class=fn>bool <a name="hasOpenGL"></a>QGLFormat::hasOpenGL ()<tt> [static]</tt>
255</h3>
256
257<p> Returns TRUE if the window system has any OpenGL support;
258otherwise returns FALSE.
259<p> <b>Warning:</b> This function must not be called until the <a href="qapplication.html">QApplication</a>
260object has been created.
261
262<h3 class=fn>bool <a name="hasOpenGLOverlays"></a>QGLFormat::hasOpenGLOverlays ()<tt> [static]</tt>
263</h3>
264
265<p> Returns TRUE if the window system supports OpenGL overlays;
266otherwise returns FALSE.
267<p> <b>Warning:</b> This function must not be called until the <a href="qapplication.html">QApplication</a>
268object has been created.
269
270<h3 class=fn>bool <a name="hasOverlay"></a>QGLFormat::hasOverlay () const
271</h3>
272
273<p> Returns TRUE if overlay plane is enabled; otherwise returns FALSE.
274<p> Overlay is disabled by default.
275<p> <p>See also <a href="#setOverlay">setOverlay</a>().
276
277<h3 class=fn>int <a name="plane"></a>QGLFormat::plane () const
278</h3>
279Returns the plane of this format. The default for normal formats
280is 0, which means the normal plane. The default for overlay
281formats is 1, which is the first overlay plane.
282<p> <p>See also <a href="#setPlane">setPlane</a>().
283
284<h3 class=fn>bool <a name="rgba"></a>QGLFormat::rgba () const
285</h3>
286
287<p> Returns TRUE if RGBA color mode is set. Returns FALSE if color
288index mode is set. The default color mode is RGBA.
289<p> <p>See also <a href="#setRgba">setRgba</a>().
290
291<h3 class=fn>void <a name="setAccum"></a>QGLFormat::setAccum ( bool&nbsp;enable )
292</h3>
293If <em>enable</em> is TRUE enables the accumulation buffer; otherwise
294disables the accumulation buffer.
295<p> The accumulation buffer is disabled by default.
296<p> The accumulation buffer is used to create blur effects and
297multiple exposures.
298<p> <p>See also <a href="#accum">accum</a>().
299
300<h3 class=fn>void <a name="setAlpha"></a>QGLFormat::setAlpha ( bool&nbsp;enable )
301</h3>
302If <em>enable</em> is TRUE enables the alpha channel; otherwise disables
303the alpha channel.
304<p> The alpha buffer is disabled by default.
305<p> The alpha channel is typically used for implementing transparency
306or translucency. The A in RGBA specifies the transparency of a
307pixel.
308<p> <p>See also <a href="#alpha">alpha</a>().
309
310<h3 class=fn>void <a name="setDefaultFormat"></a>QGLFormat::setDefaultFormat ( const&nbsp;<a href="qglformat.html">QGLFormat</a>&nbsp;&amp;&nbsp;f )<tt> [static]</tt>
311</h3>
312Sets a new default QGLFormat for the application to <em>f</em>. For
313example, to set single buffering as the default instead of double
314buffering, your main() might contain code like this:
315<pre>
316 <a href="qapplication.html">QApplication</a> a(argc, argv);
317 QGLFormat f;
318 f.<a href="#setDoubleBuffer">setDoubleBuffer</a>( FALSE );
319 QGLFormat::<a href="#setDefaultFormat">setDefaultFormat</a>( f );
320 </pre>
321
322<p> <p>See also <a href="#defaultFormat">defaultFormat</a>().
323
324<h3 class=fn>void <a name="setDefaultOverlayFormat"></a>QGLFormat::setDefaultOverlayFormat ( const&nbsp;<a href="qglformat.html">QGLFormat</a>&nbsp;&amp;&nbsp;f )<tt> [static]</tt>
325</h3>
326Sets a new default QGLFormat for overlay contexts to <em>f</em>. This
327format is used whenever a <a href="qglwidget.html">QGLWidget</a> is created with a format that
328<a href="#hasOverlay">hasOverlay</a>() enabled.
329<p> For example, to get a double buffered overlay context (if
330available), use code like this:
331<p> <pre>
332 QGLFormat f = QGLFormat::<a href="#defaultOverlayFormat">defaultOverlayFormat</a>();
333 f.<a href="#setDoubleBuffer">setDoubleBuffer</a>( TRUE );
334 QGLFormat::<a href="#setDefaultOverlayFormat">setDefaultOverlayFormat</a>( f );
335 </pre>
336
337<p> As usual, you can find out after widget creation whether the
338underlying OpenGL system was able to provide the requested
339specification:
340<p> <pre>
341 // ...continued from above
342 MyGLWidget* myWidget = new MyGLWidget( <a href="#QGLFormat">QGLFormat</a>( QGL::<a href="qgl.html#FormatOption-enum">HasOverlay</a> ), ... );
343 if ( myWidget-&gt;format().hasOverlay() ) {
344 // Yes, we got an overlay, let's check _its_ format:
345 <a href="qglcontext.html">QGLContext</a>* olContext = myWidget-&gt;overlayContext();
346 if ( olContext-&gt;<a href="qglcontext.html#format">format</a>().doubleBuffer() )
347 ; // yes, we got a double buffered overlay
348 else
349 ; // no, only single buffered overlays are available
350 }
351 </pre>
352
353<p> <p>See also <a href="#defaultOverlayFormat">defaultOverlayFormat</a>().
354
355<h3 class=fn>void <a name="setDepth"></a>QGLFormat::setDepth ( bool&nbsp;enable )
356</h3>
357If <em>enable</em> is TRUE enables the depth buffer; otherwise disables
358the depth buffer.
359<p> The depth buffer is enabled by default.
360<p> The purpose of a depth buffer (or Z-buffering) is to remove hidden
361surfaces. Pixels are assigned Z values based on the distance to
362the viewer. A pixel with a high Z value is closer to the viewer
363than a pixel with a low Z value. This information is used to
364decide whether to draw a pixel or not.
365<p> <p>See also <a href="#depth">depth</a>().
366
367<h3 class=fn>void <a name="setDirectRendering"></a>QGLFormat::setDirectRendering ( bool&nbsp;enable )
368</h3>
369If <em>enable</em> is TRUE enables direct rendering; otherwise disables
370direct rendering.
371<p> Direct rendering is enabled by default.
372<p> Enabling this option will make OpenGL bypass the underlying window
373system and render directly from hardware to the screen, if this is
374supported by the system.
375<p> <p>See also <a href="#directRendering">directRendering</a>().
376
377<h3 class=fn>void <a name="setDoubleBuffer"></a>QGLFormat::setDoubleBuffer ( bool&nbsp;enable )
378</h3>
379If <em>enable</em> is TRUE sets double buffering; otherwise sets single
380buffering.
381<p> Double buffering is enabled by default.
382<p> Double buffering is a technique where graphics are rendered on an
383off-screen buffer and not directly to the screen. When the drawing
384has been completed, the program calls a swapBuffers() function to
385exchange the screen contents with the buffer. The result is
386flicker-free drawing and often better performance.
387<p> <p>See also <a href="#doubleBuffer">doubleBuffer</a>(), <a href="qglcontext.html#swapBuffers">QGLContext::swapBuffers</a>(), and <a href="qglwidget.html#swapBuffers">QGLWidget::swapBuffers</a>().
388
389<h3 class=fn>void <a name="setOption"></a>QGLFormat::setOption ( <a href="qgl.html#FormatOption-enum">FormatOption</a>&nbsp;opt )
390</h3>
391Sets the format option to <em>opt</em>.
392<p> <p>See also <a href="#testOption">testOption</a>().
393
394<h3 class=fn>void <a name="setOverlay"></a>QGLFormat::setOverlay ( bool&nbsp;enable )
395</h3>
396If <em>enable</em> is TRUE enables an overlay plane; otherwise disables
397the overlay plane.
398<p> Enabling the overlay plane will cause <a href="qglwidget.html">QGLWidget</a> to create an
399additional context in an overlay plane. See the QGLWidget
400documentation for further information.
401<p> <p>See also <a href="#hasOverlay">hasOverlay</a>().
402
403<h3 class=fn>void <a name="setPlane"></a>QGLFormat::setPlane ( int&nbsp;plane )
404</h3>
405Sets the requested plane to <em>plane</em>. 0 is the normal plane, 1 is
406the first overlay plane, 2 is the second overlay plane, etc.; -1,
407-2, etc. are underlay planes.
408<p> Note that in contrast to other format specifications, the plane
409specifications will be matched exactly. This means that if you
410specify a plane that the underlying OpenGL system cannot provide,
411an <a href="qglwidget.html#isValid">invalid</a> <a href="qglwidget.html">QGLWidget</a> will be
412created.
413<p> <p>See also <a href="#plane">plane</a>().
414
415<h3 class=fn>void <a name="setRgba"></a>QGLFormat::setRgba ( bool&nbsp;enable )
416</h3>
417If <em>enable</em> is TRUE sets RGBA mode. If <em>enable</em> is FALSE sets
418color index mode.
419<p> The default color mode is RGBA.
420<p> RGBA is the preferred mode for most OpenGL applications. In RGBA
421color mode you specify colors as red + green + blue + alpha
422quadruplets.
423<p> In color index mode you specify an index into a color lookup
424table.
425<p> <p>See also <a href="#rgba">rgba</a>().
426
427<h3 class=fn>void <a name="setStencil"></a>QGLFormat::setStencil ( bool&nbsp;enable )
428</h3>
429If <em>enable</em> is TRUE enables the stencil buffer; otherwise
430disables the stencil buffer.
431<p> The stencil buffer is disabled by default.
432<p> The stencil buffer masks certain parts of the drawing area so that
433masked parts are not drawn on.
434<p> <p>See also <a href="#stencil">stencil</a>().
435
436<h3 class=fn>void <a name="setStereo"></a>QGLFormat::setStereo ( bool&nbsp;enable )
437</h3>
438If <em>enable</em> is TRUE enables stereo buffering; otherwise disables
439stereo buffering.
440<p> Stereo buffering is disabled by default.
441<p> Stereo buffering provides extra color buffers to generate left-eye
442and right-eye images.
443<p> <p>See also <a href="#stereo">stereo</a>().
444
445<h3 class=fn>bool <a name="stencil"></a>QGLFormat::stencil () const
446</h3>
447
448<p> Returns TRUE if the stencil buffer is enabled; otherwise returns
449FALSE. The stencil buffer is disabled by default.
450<p> <p>See also <a href="#setStencil">setStencil</a>().
451
452<h3 class=fn>bool <a name="stereo"></a>QGLFormat::stereo () const
453</h3>
454
455<p> Returns TRUE if stereo buffering is enabled; otherwise returns
456FALSE. Stereo buffering is disabled by default.
457<p> <p>See also <a href="#setStereo">setStereo</a>().
458
459<h3 class=fn>bool <a name="testOption"></a>QGLFormat::testOption ( <a href="qgl.html#FormatOption-enum">FormatOption</a>&nbsp;opt ) const
460</h3>
461Returns TRUE if format option <em>opt</em> is set; otherwise returns FALSE.
462<p> <p>See also <a href="#setOption">setOption</a>().
463
464<!-- eof -->
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466This file is part of the <a href="index.html">Qt toolkit</a>.
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470<td>Copyright &copy; 2007
471<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
472<td align=right><div align=right>Qt 3.3.8</div>
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474</html>
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