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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>OpenGL Overlay X11 Example</h1>
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33 |
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34 |
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35 | <p>
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36 | <b>Warning:</b> From version 5.0 onwards, the Qt OpenGL Extension includes
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37 | direct support for use of OpenGL overlays. For many uses of overlays,
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38 | this makes the technique described below redundant. See the <a href="opengl-overlay-example.html">overlay</a> example program. The
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39 | following is a discussion on how to use non-QGL widgets in overlay
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40 | planes.
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41 | <p> Overlayrubber: An example program showing how to use Qt and Qt OpenGL
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42 | Extension with X11 overlay visuals.
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43 | <p> See <tt>$QTDIR/examples/opengl/overlay_x11</tt> for the source code.
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44 | <p> Background information for this example can be found in the
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45 | information on <a href="opengl-x11-overlays.html">overlays</a>.
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46 | <p> The example program has three main parts:
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47 | <p> <ol type=1>
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48 | <li> <em>GearWidget</em> - a normal, simple <a href="qglwidget.html">QGLWidget</a>. This renders the usual
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49 | gears. It has been modified to print a debug message every time it
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50 | redraws (renders) itself. Thus, you can easily confirm that drawing in
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51 | the overlay plane does not cause redrawings in the main plane where
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52 | the QGLWidget resides.
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53 | <p> <li> <em>RubberbandWidget</em> - Very simple standard (non-GL) Qt widget that
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54 | implements rubberband drawing. Designed for use in an overlay plane.
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55 | It takes the plane's transparent color as a constructor argument and
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56 | uses that for its background color. Thus, the widget itself will be
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57 | invisible, only the rubberbands it draws will be visible.
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58 | <p> <li> <em>main.cpp</em> Creates a GearWidget and a Rubberbandwidget and puts the
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59 | latter on top of the former. Contains a routine that checks that the
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60 | default visual is in an overlay plane, and returns the transparent
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61 | color of that plane.
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62 | </ol>
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63 | <p> <h2> Running the Example
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64 | </h2>
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65 | <a name="1"></a><p> Start the <tt>overlayrubber</tt> executable. Click and drag with the left
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66 | mouse button to see rubberband drawing. Observe that the <a href="qglwidget.html">QGLWidget</a>
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67 | does not redraw itself (no redraw debug messages are output), and yet
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68 | the image is not destroyed. Marvel at the coolness of X11 overlays!
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69 | <p> <h2> Using this technique in a real application
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70 | </h2>
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71 | <a name="2"></a><p> For clarity, this example program has been kept very simple. Here are
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72 | some hints for real application usage:
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73 | <p> <ul>
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74 | <p> <li> <em>All normal widgets are in the overlay plane.</em> This means that you
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75 | can put all kinds of Qt widgets (your own or standard Qt widgets) on
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76 | top of the OpenGL image (widget), e.g. pushbuttons etc., and they can
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77 | be moved, resized, or removed without destroying the OpenGL image.
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78 | <p> <li> <em>Using with geometry management.</em> The <a href="qlayout.html">QLayout</a> classes don't permit
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79 | putting one widget (the overlay) on top of another (the OpenGL
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80 | widget); that would defy the whole purpose of the automatic layout.
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81 | The solution is to add just one of them to the QLayout object. Have it
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82 | keep a pointer to the other (i.e. the <a href="qglwidget.html">QGLWidget</a> knows about its
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83 | overlay widget or vice versa). Implement the resizeEvent() method of
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84 | the widget you put in the layout, and make it call setGeometry() on
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85 | the other widget with its own geometry as parameters, thus keeping the
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86 | two widgets' geometries synchronized.
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87 | <p> <li> <em>Using together with <a href="qpalette.html">QPalette</a> and <a href="qcolorgroup.html">QColorGroup</a>.</em> Instead of the
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88 | simplistic setBackgroundColor( transparentColor ), you can
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89 | use Qt's QPalette system to make your overlay widgets use
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90 | transparent color for what you want. This way, the normal Qt widgets
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91 | can be used as overlays for fancy effects. Just create a palette for
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92 | them with the transparent color for the relevant color roles, e.g.
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93 | Background and Base, in the Normal and/or Active modes. This way, you
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94 | can create see-through QPushButtons etc.
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95 | </ul>
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96 | <p> <p>See also <a href="opengl-examples.html">OpenGL Examples</a>.
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97 |
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