;Internal export definition file - autogenerated by ImpDef. LIBRARY OPENGL32 INITINSTANCE EXPORTS _glAccum@8 @8 _glAlphaFunc@8 @9 _glAreTexturesResident@12 @10 _glArrayElement@4 @11 _glBegin@4 @12 _glBindTexture@8 @13 _glBitmap@28 @14 _glBlendFunc@8 @15 _glCallList@4 @16 _glCallLists@12 @17 _glClear@4 @18 _glClearAccum@16 @19 _glClearColor@16 @20 _glClearDepth@8 @21 _glClearIndex@4 @22 _glClearStencil@4 @23 _glClipPlane@8 @24 _glColor3b@12 @25 _glColor3bv@4 @26 _glColor3d@24 @27 _glColor3dv@4 @28 _glColor3f@12 @29 _glColor3fv@4 @30 _glColor3i@12 @31 _glColor3iv@4 @32 _glColor3s@12 @33 _glColor3sv@4 @34 _glColor3ub@12 @35 _glColor3ubv@4 @36 _glColor3ui@12 @37 _glColor3uiv@4 @38 _glColor3us@12 @39 _glColor3usv@4 @40 _glColor4b@16 @41 _glColor4bv@4 @42 _glColor4d@32 @43 _glColor4dv@4 @44 _glColor4f@16 @45 _glColor4fv@4 @46 _glColor4i@16 @47 _glColor4iv@4 @48 _glColor4s@16 @49 _glColor4sv@4 @50 _glColor4ub@16 @51 _glColor4ubv@4 @52 _glColor4ui@16 @53 _glColor4uiv@4 @54 _glColor4us@16 @55 _glColor4usv@4 @56 _glColorMask@16 @57 _glColorMaterial@8 @58 _glColorPointer@16 @59 _glCopyPixels@20 @60 _glCopyTexImage1D@28 @61 _glCopyTexImage2D@32 @62 _glCopyTexSubImage1D@24 @63 _glCopyTexSubImage2D@32 @64 _glCullFace@4 @65 _glDeleteLists@8 @67 _glDeleteTextures@8 @68 _glDepthFunc@4 @69 _glDepthMask@4 @70 _glDepthRange@16 @71 _glDisable@4 @72 _glDisableClientState@4 @73 _glDrawArrays@12 @74 _glDrawBuffer@4 @75 _glDrawElements@16 @76 _glDrawPixels@20 @77 _glEdgeFlag@4 @78 _glEdgeFlagPointer@8 @79 _glEdgeFlagv@4 @80 _glEnable@4 @81 _glEnableClientState@4 @82 _glEnd@0 @83 _glEndList@0 @84 _glEvalCoord1d@8 @85 _glEvalCoord1dv@4 @86 _glEvalCoord1f@4 @87 _glEvalCoord1fv@4 @88 _glEvalCoord2d@16 @89 _glEvalCoord2dv@4 @90 _glEvalCoord2f@8 @91 _glEvalCoord2fv@4 @92 _glEvalMesh1@12 @93 _glEvalMesh2@20 @94 _glEvalPoint1@4 @95 _glEvalPoint2@8 @96 _glFeedbackBuffer@12 @97 _glFinish@0 @98 _glFlush@0 @99 _glFogf@8 @100 _glFogfv@8 @101 _glFogi@8 @102 _glFogiv@8 @103 _glFrontFace@4 @104 _glFrustum@48 @105 _glGenLists@4 @106 _glGenTextures@8 @107 _glGetBooleanv@8 @108 _glGetClipPlane@8 @109 _glGetDoublev@8 @110 _glGetError@0 @111 _glGetFloatv@8 @112 _glGetIntegerv@8 @113 _glGetLightfv@12 @114 _glGetLightiv@12 @115 _glGetMapdv@12 @116 _glGetMapfv@12 @117 _glGetMapiv@12 @118 _glGetMaterialfv@12 @119 _glGetMaterialiv@12 @120 _glGetPixelMapfv@8 @121 _glGetPixelMapuiv@8 @122 _glGetPixelMapusv@8 @123 _glGetPointerv@8 @124 _glGetPolygonStipple@4 @125 _glGetString@4 @126 _glGetTexEnvfv@12 @127 _glGetTexEnviv@12 @128 _glGetTexGendv@12 @129 _glGetTexGenfv@12 @130 _glGetTexGeniv@12 @131 _glGetTexImage@20 @132 _glGetTexLevelParameterfv@16 @133 _glGetTexLevelParameteriv@16 @134 _glGetTexParameterfv@12 @135 _glGetTexParameteriv@12 @136 _glHint@8 @137 _glIndexMask@4 @138 _glIndexPointer@12 @139 _glIndexd@8 @140 _glIndexdv@4 @141 _glIndexf@4 @142 _glIndexfv@4 @143 _glIndexi@4 @144 _glIndexiv@4 @145 _glIndexs@4 @146 _glIndexsv@4 @147 _glIndexub@4 @148 _glIndexubv@4 @149 _glInitNames@0 @150 _glInterleavedArrays@12 @151 _glIsEnabled@4 @152 _glIsList@4 @153 _glIsTexture@4 @154 _glLightModelf@8 @155 _glLightModelfv@8 @156 _glLightModeli@8 @157 _glLightModeliv@8 @158 _glLightf@12 @159 _glLightfv@12 @160 _glLighti@12 @161 _glLightiv@12 @162 _glLineStipple@8 @163 _glLineWidth@4 @164 _glListBase@4 @165 _glLoadIdentity@0 @166 _glLoadMatrixd@4 @167 _glLoadMatrixf@4 @168 _glLoadName@4 @169 _glLogicOp@4 @170 _glMap1d@32 @171 _glMap1f@32 @172 _glMap2d@56 @173 _glMap2f@56 @174 _glMapGrid1d@20 @175 _glMapGrid1f@12 @176 _glMapGrid2d@40 @177 _glMapGrid2f@24 @178 _glMaterialf@12 @179 _glMaterialfv@12 @180 _glMateriali@12 @181 _glMaterialiv@12 @182 _glMatrixMode@4 @183 _glMultMatrixd@4 @184 _glMultMatrixf@4 @185 _glNewList@8 @186 _glNormal3b@12 @187 _glNormal3bv@4 @188 _glNormal3d@24 @189 _glNormal3dv@4 @190 _glNormal3f@12 @191 _glNormal3fv@4 @192 _glNormal3i@12 @193 _glNormal3iv@4 @194 _glNormal3s@12 @195 _glNormal3sv@4 @196 _glNormalPointer@12 @197 _glOrtho@48 @198 _glPassThrough@4 @199 _glPixelMapfv@12 @200 _glPixelMapuiv@12 @201 _glPixelMapusv@12 @202 _glPixelStoref@8 @203 _glPixelStorei@8 @204 _glPixelTransferf@8 @205 _glPixelTransferi@8 @206 _glPixelZoom@8 @207 _glPointSize@4 @208 _glPolygonMode@8 @209 _glPolygonOffset@8 @210 _glPolygonStipple@4 @211 _glPopAttrib@0 @212 _glPopClientAttrib@0 @213 _glPopMatrix@0 @214 _glPopName@0 @215 _glPrioritizeTextures@12 @216 _glPushAttrib@4 @217 _glPushClientAttrib@4 @218 _glPushMatrix@0 @219 _glPushName@4 @220 _glRasterPos2d@16 @221 _glRasterPos2dv@4 @222 _glRasterPos2f@8 @223 _glRasterPos2fv@4 @224 _glRasterPos2i@8 @225 _glRasterPos2iv@4 @226 _glRasterPos2s@8 @227 _glRasterPos2sv@4 @228 _glRasterPos3d@24 @229 _glRasterPos3dv@4 @230 _glRasterPos3f@12 @231 _glRasterPos3fv@4 @232 _glRasterPos3i@12 @233 _glRasterPos3iv@4 @234 _glRasterPos3s@12 @235 _glRasterPos3sv@4 @236 _glRasterPos4d@32 @237 _glRasterPos4dv@4 @238 _glRasterPos4f@16 @239 _glRasterPos4fv@4 @240 _glRasterPos4i@16 @241 _glRasterPos4iv@4 @242 _glRasterPos4s@16 @243 _glRasterPos4sv@4 @244 _glReadBuffer@4 @245 _glReadPixels@28 @246 _glRectd@32 @247 _glRectdv@8 @248 _glRectf@16 @249 _glRectfv@8 @250 _glRecti@16 @251 _glRectiv@8 @252 _glRects@16 @253 _glRectsv@8 @254 _glRenderMode@4 @255 _glRotated@32 @256 _glRotatef@16 @257 _glScaled@24 @258 _glScalef@12 @259 _glScissor@16 @260 _glSelectBuffer@8 @261 _glShadeModel@4 @262 _glStencilFunc@12 @263 _glStencilMask@4 @264 _glStencilOp@12 @265 _glTexCoord1d@8 @266 _glTexCoord1dv@4 @267 _glTexCoord1f@4 @268 _glTexCoord1fv@4 @269 _glTexCoord1i@4 @270 _glTexCoord1iv@4 @271 _glTexCoord1s@4 @272 _glTexCoord1sv@4 @273 _glTexCoord2d@16 @274 _glTexCoord2dv@4 @275 _glTexCoord2f@8 @276 _glTexCoord2fv@4 @277 _glTexCoord2i@8 @278 _glTexCoord2iv@4 @279 _glTexCoord2s@8 @280 _glTexCoord2sv@4 @281 _glTexCoord3d@24 @282 _glTexCoord3dv@4 @283 _glTexCoord3f@12 @284 _glTexCoord3fv@4 @285 _glTexCoord3i@12 @286 _glTexCoord3iv@4 @287 _glTexCoord3s@12 @288 _glTexCoord3sv@4 @289 _glTexCoord4d@32 @290 _glTexCoord4dv@4 @291 _glTexCoord4f@16 @292 _glTexCoord4fv@4 @293 _glTexCoord4i@16 @294 _glTexCoord4iv@4 @295 _glTexCoord4s@16 @296 _glTexCoord4sv@4 @297 _glTexCoordPointer@16 @298 _glTexEnvf@12 @299 _glTexEnvfv@12 @300 _glTexEnvi@12 @301 _glTexEnviv@12 @302 _glTexGend@16 @303 _glTexGendv@12 @304 _glTexGenf@12 @305 _glTexGenfv@12 @306 _glTexGeni@12 @307 _glTexGeniv@12 @308 _glTexImage1D@32 @309 _glTexImage2D@36 @310 _glTexParameterf@12 @311 _glTexParameterfv@12 @312 _glTexParameteri@12 @313 _glTexParameteriv@12 @314 _glTexSubImage1D@28 @315 _glTexSubImage2D@36 @316 _glTranslated@24 @317 _glTranslatef@12 @318 _glVertex2d@16 @319 _glVertex2dv@4 @320 _glVertex2f@8 @321 _glVertex2fv@4 @322 _glVertex2i@8 @323 _glVertex2iv@4 @324 _glVertex2s@8 @325 _glVertex2sv@4 @326 _glVertex3d@24 @327 _glVertex3dv@4 @328 _glVertex3f@12 @329 _glVertex3fv@4 @330 _glVertex3i@12 @331 _glVertex3iv@4 @332 _glVertex3s@12 @333 _glVertex3sv@4 @334 _glVertex4d@32 @335 _glVertex4dv@4 @336 _glVertex4f@16 @337 _glVertex4fv@4 @338 _glVertex4i@16 @339 _glVertex4iv@4 @340 _glVertex4s@16 @341 _glVertex4sv@4 @342 _glVertexPointer@20 @343 _glViewport@16 @344 _wglChoosePixelFormat@8 @345 _wglCopyContext@12 @346 _wglCreateContext@4 @347 _wglCreateLayerContext@8 @348 _wglDeleteContext@4 @349 _wglDescribeLayerPlane@20 @350 _wglDescribePixelFormat@16 @351 _wglGetCurrentContext@0 @352 _wglGetCurrentDC@0 @353 _wglGetLayerPaletteEntries@20 @355 _wglGetPixelFormat@4 @356 _wglGetProcAddress@4 @357 _wglMakeCurrent@8 @358 _wglRealizeLayerPalette@12 @359 _wglSetLayerPaletteEntries@20 @360 _wglSetPixelFormat@12 @361 _wglShareLists@8 @362 _wglSwapBuffers@4 @363 _wglSwapLayerBuffers@8 @364 _wglUseFontBitmapsA@16 @365 _wglUseFontBitmapsW@16 @366 _wglUseFontOutlinesA@28 @367 _wglUseFontOutlinesW@28 @368