; $Id: OPENGL32.DEF,v 1.3 2000-05-23 20:40:19 jeroen Exp $ LIBRARY OPENGL32 INITINSTANCE DATA MULTIPLE NONSHARED IMPORTS GetPixelFormat=GDI32.GetPixelFormat DescribePixelFormat=GDI32.DescribePixelFormat ChoosePixelFormat=GDI32.ChoosePixelFormat SetPixelFormat=GDI32.SetPixelFormat SwapBuffers=GDI32.SwapBuffers EXPORTS GetPixelFormat SetPixelFormat ChoosePixelFormat DescribePixelFormat SwapBuffers _InternalOGLQueryBB @1000 _InternalOGLQueryFB @1001 OSMesaCreateContext=_OSMesaCreateContext@8 @401 OSMesaDestroyContext=_OSMesaDestroyContext@4 @402 OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0 @403 OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer@20 @404 OSMesaGetIntegerv=_OSMesaGetIntegerv@8 @405 OSMesaMakeCurrent=_OSMesaMakeCurrent@20 @406 OSMesaPixelStore=_OSMesaPixelStore@8 @407 WMesaCreateContext=_WMesaCreateContext@16 @408 WMesaDestroyContext=_WMesaDestroyContext@0 @409 WMesaMakeCurrent=_WMesaMakeCurrent@4 @410 WMesaPaletteChange=_WMesaPaletteChange@4 @411 WMesaSwapBuffers=_WMesaSwapBuffers@0 @412 glAccum=_glAccum@8 @8 glAlphaFunc=_glAlphaFunc@8 @9 glAreTexturesResident=_glAreTexturesResident@12 @10 glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12 @413 glArrayElement=_glArrayElement@4 @11 glArrayElementEXT=_glArrayElementEXT@4 @414 glBegin=_glBegin@4 @12 glBindTexture=_glBindTexture@8 @13 glBindTextureEXT=_glBindTextureEXT@8 @415 glBitmap=_glBitmap@28 @14 glBlendColorEXT=_glBlendColorEXT@16 @416 glBlendEquationEXT=_glBlendEquationEXT@4 @417 glBlendFunc=_glBlendFunc@8 @15 glCallList=_glCallList@4 @16 glCallLists=_glCallLists@12 @17 glClear=_glClear@4 @18 glClearAccum=_glClearAccum@16 @19 glClearColor=_glClearColor@16 @20 glClearDepth=_glClearDepth@8 @21 glClearIndex=_glClearIndex@4 @22 glClearStencil=_glClearStencil@4 @23 glClipPlane=_glClipPlane@8 @24 glColor3b=_glColor3b@12 @25 glColor3bv=_glColor3bv@4 @26 glColor3d=_glColor3d@24 @27 glColor3dv=_glColor3dv@4 @28 glColor3f=_glColor3f@12 @29 glColor3fv=_glColor3fv@4 @30 glColor3i=_glColor3i@12 @31 glColor3iv=_glColor3iv@4 @32 glColor3s=_glColor3s@12 @33 glColor3sv=_glColor3sv@4 @34 glColor3ub=_glColor3ub@12 @35 glColor3ubv=_glColor3ubv@4 @36 glColor3ui=_glColor3ui@12 @37 glColor3uiv=_glColor3uiv@4 @38 glColor3us=_glColor3us@12 @39 glColor3usv=_glColor3usv@4 @40 glColor4b=_glColor4b@16 @41 glColor4bv=_glColor4bv@4 @42 glColor4d=_glColor4d@32 @43 glColor4dv=_glColor4dv@4 @44 glColor4f=_glColor4f@16 @45 glColor4fv=_glColor4fv@4 @46 glColor4i=_glColor4i@16 @47 glColor4iv=_glColor4iv@4 @48 glColor4s=_glColor4s@16 @49 glColor4sv=_glColor4sv@4 @50 glColor4ub=_glColor4ub@16 @51 glColor4ubv=_glColor4ubv@4 @52 glColor4ui=_glColor4ui@16 @53 glColor4uiv=_glColor4uiv@4 @54 glColor4us=_glColor4us@16 @55 glColor4usv=_glColor4usv@4 @56 glColorMask=_glColorMask@16 @57 glColorMaterial=_glColorMaterial@8 @58 glColorPointer=_glColorPointer@16 @59 glColorPointerEXT=_glColorPointerEXT@20 @418 glColorSubTableEXT=_glColorSubTableEXT@24 @419 glColorTableEXT=_glColorTableEXT@24 @420 glCopyPixels=_glCopyPixels@20 @60 glCopyTexImage1D=_glCopyTexImage1D@28 @61 glCopyTexImage2D=_glCopyTexImage2D@32 @62 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64 glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36 @421 glCullFace=_glCullFace@4 @65 glDeleteLists=_glDeleteLists@8 @67 ; glDebugEntry @66 glDeleteTextures=_glDeleteTextures@8 @68 glDeleteTexturesEXT=_glDeleteTexturesEXT@8 @422 glDepthFunc=_glDepthFunc@4 @69 glDepthMask=_glDepthMask@4 @70 glDepthRange=_glDepthRange@16 @71 glDisable=_glDisable@4 @72 glDisableClientState=_glDisableClientState@4 @73 glDrawArrays=_glDrawArrays@12 @74 glDrawArraysEXT=_glDrawArraysEXT@12 @423 glDrawBuffer=_glDrawBuffer@4 @75 glDrawElements=_glDrawElements@16 @76 glDrawPixels=_glDrawPixels@20 @77 glEdgeFlag=_glEdgeFlag@4 @78 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79 glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12 @424 glEdgeFlagv=_glEdgeFlagv@4 @80 glEnable=_glEnable@4 @81 glEnableClientState=_glEnableClientState@4 @82 glEnd=_glEnd@0 @83 glEndList=_glEndList@0 @84 glEvalCoord1d=_glEvalCoord1d@8 @85 glEvalCoord1dv=_glEvalCoord1dv@4 @86 glEvalCoord1f=_glEvalCoord1f@4 @87 glEvalCoord1fv=_glEvalCoord1fv@4 @88 glEvalCoord2d=_glEvalCoord2d@16 @89 glEvalCoord2dv=_glEvalCoord2dv@4 @90 glEvalCoord2f=_glEvalCoord2f@8 @91 glEvalCoord2fv=_glEvalCoord2fv@4 @92 glEvalMesh1=_glEvalMesh1@12 @93 glEvalMesh2=_glEvalMesh2@20 @94 glEvalPoint1=_glEvalPoint1@4 @95 glEvalPoint2=_glEvalPoint2@8 @96 glFeedbackBuffer=_glFeedbackBuffer@12 @97 glFinish=_glFinish@0 @98 glFlush=_glFlush@0 @99 glFogf=_glFogf@8 @100 glFogfv=_glFogfv@8 @101 glFogi=_glFogi@8 @102 glFogiv=_glFogiv@8 @103 glFrontFace=_glFrontFace@4 @104 glFrustum=_glFrustum@48 @105 glGenLists=_glGenLists@4 @106 glGenTextures=_glGenTextures@8 @107 glGenTexturesEXT=_glGenTexturesEXT@8 @425 glGetBooleanv=_glGetBooleanv@8 @108 glGetClipPlane=_glGetClipPlane@8 @109 glGetColorTableEXT=_glGetColorTableEXT@16 @426 glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT@12 @427 glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT@12 @428 glGetDoublev=_glGetDoublev@8 @110 glGetError=_glGetError@0 @111 glGetFloatv=_glGetFloatv@8 @112 glGetIntegerv=_glGetIntegerv@8 @113 glGetLightfv=_glGetLightfv@12 @114 glGetLightiv=_glGetLightiv@12 @115 glGetMapdv=_glGetMapdv@12 @116 glGetMapfv=_glGetMapfv@12 @117 glGetMapiv=_glGetMapiv@12 @118 glGetMaterialfv=_glGetMaterialfv@12 @119 glGetMaterialiv=_glGetMaterialiv@12 @120 glGetPixelMapfv=_glGetPixelMapfv@8 @121 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122 glGetPixelMapusv=_glGetPixelMapusv@8 @123 glGetPointerv=_glGetPointerv@8 @124 glGetPointervEXT=_glGetPointervEXT@8 @429 glGetPolygonStipple=_glGetPolygonStipple@4 @125 glGetString=_glGetString@4 @126 glGetTexEnvfv=_glGetTexEnvfv@12 @127 glGetTexEnviv=_glGetTexEnviv@12 @128 glGetTexGendv=_glGetTexGendv@12 @129 glGetTexGenfv=_glGetTexGenfv@12 @130 glGetTexGeniv=_glGetTexGeniv@12 @131 glGetTexImage=_glGetTexImage@20 @132 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134 glGetTexParameterfv=_glGetTexParameterfv@12 @135 glGetTexParameteriv=_glGetTexParameteriv@12 @136 glHint=_glHint@8 @137 glIndexMask=_glIndexMask@4 @138 glIndexPointer=_glIndexPointer@12 @139 glIndexPointerEXT=_glIndexPointerEXT@16 @430 glIndexd=_glIndexd@8 @140 glIndexdv=_glIndexdv@4 @141 glIndexf=_glIndexf@4 @142 glIndexfv=_glIndexfv@4 @143 glIndexi=_glIndexi@4 @144 glIndexiv=_glIndexiv@4 @145 glIndexs=_glIndexs@4 @146 glIndexsv=_glIndexsv@4 @147 glIndexub=_glIndexub@4 @148 glIndexubv=_glIndexubv@4 @149 glInitNames=_glInitNames@0 @150 glInterleavedArrays=_glInterleavedArrays@12 @151 glIsEnabled=_glIsEnabled@4 @152 glIsList=_glIsList@4 @153 glIsTexture=_glIsTexture@4 @154 glIsTextureEXT=_glIsTextureEXT@4 @431 glLightModelf=_glLightModelf@8 @155 glLightModelfv=_glLightModelfv@8 @156 glLightModeli=_glLightModeli@8 @157 glLightModeliv=_glLightModeliv@8 @158 glLightf=_glLightf@12 @159 glLightfv=_glLightfv@12 @160 glLighti=_glLighti@12 @161 glLightiv=_glLightiv@12 @162 glLineStipple=_glLineStipple@8 @163 glLineWidth=_glLineWidth@4 @164 glListBase=_glListBase@4 @165 glLoadIdentity=_glLoadIdentity@0 @166 glLoadMatrixd=_glLoadMatrixd@4 @167 glLoadMatrixf=_glLoadMatrixf@4 @168 glLoadName=_glLoadName@4 @169 glLogicOp=_glLogicOp@4 @170 glMap1d=_glMap1d@32 @171 glMap1f=_glMap1f@24 @172 glMap2d=_glMap2d@56 @173 glMap2f=_glMap2f@40 @174 glMapGrid1d=_glMapGrid1d@20 @175 glMapGrid1f=_glMapGrid1f@12 @176 glMapGrid2d=_glMapGrid2d@40 @177 glMapGrid2f=_glMapGrid2f@24 @178 glMaterialf=_glMaterialf@12 @179 glMaterialfv=_glMaterialfv@12 @180 glMateriali=_glMateriali@12 @181 glMaterialiv=_glMaterialiv@12 @182 glMatrixMode=_glMatrixMode@4 @183 glMultMatrixd=_glMultMatrixd@4 @184 glMultMatrixf=_glMultMatrixf@4 @185 glNewList=_glNewList@8 @186 glNormal3b=_glNormal3b@12 @187 glNormal3bv=_glNormal3bv@4 @188 glNormal3d=_glNormal3d@24 @189 glNormal3dv=_glNormal3dv@4 @190 glNormal3f=_glNormal3f@12 @191 glNormal3fv=_glNormal3fv@4 @192 glNormal3i=_glNormal3i@12 @193 glNormal3iv=_glNormal3iv@4 @194 glNormal3s=_glNormal3s@12 @195 glNormal3sv=_glNormal3sv@4 @196 glNormalPointer=_glNormalPointer@12 @197 glNormalPointerEXT=_glNormalPointerEXT@16 @432 glOrtho=_glOrtho@48 @198 glPassThrough=_glPassThrough@4 @199 glPixelMapfv=_glPixelMapfv@12 @200 glPixelMapuiv=_glPixelMapuiv@12 @201 glPixelMapusv=_glPixelMapusv@12 @202 glPixelStoref=_glPixelStoref@8 @203 glPixelStorei=_glPixelStorei@8 @204 glPixelTransferf=_glPixelTransferf@8 @205 glPixelTransferi=_glPixelTransferi@8 @206 glPixelZoom=_glPixelZoom@8 @207 glPointParameterfEXT=_glPointParameterfEXT@8 @462 glPointParameterfvEXT=_glPointParameterfvEXT@8 @463 glPointSize=_glPointSize@4 @208 glPolygonMode=_glPolygonMode@8 @209 glPolygonOffset=_glPolygonOffset@8 @210 glPolygonOffsetEXT=_glPolygonOffsetEXT@8 @464 glPolygonStipple=_glPolygonStipple@4 @211 glPopAttrib=_glPopAttrib@0 @212 glPopClientAttrib=_glPopClientAttrib@0 @213 glPopMatrix=_glPopMatrix@0 @214 glPopName=_glPopName@0 @215 glPrioritizeTextures=_glPrioritizeTextures@12 @216 glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12 @465 glPushAttrib=_glPushAttrib@4 @217 glPushClientAttrib=_glPushClientAttrib@4 @218 glPushMatrix=_glPushMatrix@0 @219 glPushName=_glPushName@4 @220 glRasterPos2d=_glRasterPos2d@16 @221 glRasterPos2dv=_glRasterPos2dv@4 @222 glRasterPos2f=_glRasterPos2f@8 @223 glRasterPos2fv=_glRasterPos2fv@4 @224 glRasterPos2i=_glRasterPos2i@8 @225 glRasterPos2iv=_glRasterPos2iv@4 @226 glRasterPos2s=_glRasterPos2s@8 @227 glRasterPos2sv=_glRasterPos2sv@4 @228 glRasterPos3d=_glRasterPos3d@24 @229 glRasterPos3dv=_glRasterPos3dv@4 @230 glRasterPos3f=_glRasterPos3f@12 @231 glRasterPos3fv=_glRasterPos3fv@4 @232 glRasterPos3i=_glRasterPos3i@12 @233 glRasterPos3iv=_glRasterPos3iv@4 @234 glRasterPos3s=_glRasterPos3s@12 @235 glRasterPos3sv=_glRasterPos3sv@4 @236 glRasterPos4d=_glRasterPos4d@32 @237 glRasterPos4dv=_glRasterPos4dv@4 @238 glRasterPos4f=_glRasterPos4f@16 @239 glRasterPos4fv=_glRasterPos4fv@4 @240 glRasterPos4i=_glRasterPos4i@16 @241 glRasterPos4iv=_glRasterPos4iv@4 @242 glRasterPos4s=_glRasterPos4s@16 @243 glRasterPos4sv=_glRasterPos4sv@4 @244 glReadBuffer=_glReadBuffer@4 @245 glReadPixels=_glReadPixels@28 @246 glRectd=_glRectd@32 @247 glRectdv=_glRectdv@8 @248 glRectf=_glRectf@16 @249 glRectfv=_glRectfv@8 @250 glRecti=_glRecti@16 @251 glRectiv=_glRectiv@8 @252 glRects=_glRects@16 @253 glRectsv=_glRectsv@8 @254 glRenderMode=_glRenderMode@4 @255 glResizeBuffersMESA=_glResizeBuffersMESA@0 @433 glRotated=_glRotated@32 @256 glRotatef=_glRotatef@16 @257 glScaled=_glScaled@24 @258 glScalef=_glScalef@12 @259 glScissor=_glScissor@16 @260 glSelectBuffer=_glSelectBuffer@8 @261 glShadeModel=_glShadeModel@4 @262 glStencilFunc=_glStencilFunc@12 @263 glStencilMask=_glStencilMask@4 @264 glStencilOp=_glStencilOp@12 @265 glTexCoord1d=_glTexCoord1d@8 @266 glTexCoord1dv=_glTexCoord1dv@4 @267 glTexCoord1f=_glTexCoord1f@4 @268 glTexCoord1fv=_glTexCoord1fv@4 @269 glTexCoord1i=_glTexCoord1i@4 @270 glTexCoord1iv=_glTexCoord1iv@4 @271 glTexCoord1s=_glTexCoord1s@4 @272 glTexCoord1sv=_glTexCoord1sv@4 @273 glTexCoord2d=_glTexCoord2d@16 @274 glTexCoord2dv=_glTexCoord2dv@4 @275 glTexCoord2f=_glTexCoord2f@8 @276 glTexCoord2fv=_glTexCoord2fv@4 @277 glTexCoord2i=_glTexCoord2i@8 @278 glTexCoord2iv=_glTexCoord2iv@4 @279 glTexCoord2s=_glTexCoord2s@8 @280 glTexCoord2sv=_glTexCoord2sv@4 @281 glTexCoord3d=_glTexCoord3d@24 @282 glTexCoord3dv=_glTexCoord3dv@4 @283 glTexCoord3f=_glTexCoord3f@12 @284 glTexCoord3fv=_glTexCoord3fv@4 @285 glTexCoord3i=_glTexCoord3i@12 @286 glTexCoord3iv=_glTexCoord3iv@4 @287 glTexCoord3s=_glTexCoord3s@12 @288 glTexCoord3sv=_glTexCoord3sv@4 @289 glTexCoord4d=_glTexCoord4d@32 @290 glTexCoord4dv=_glTexCoord4dv@4 @291 glTexCoord4f=_glTexCoord4f@16 @292 glTexCoord4fv=_glTexCoord4fv@4 @293 glTexCoord4i=_glTexCoord4i@16 @294 glTexCoord4iv=_glTexCoord4iv@4 @295 glTexCoord4s=_glTexCoord4s@16 @296 glTexCoord4sv=_glTexCoord4sv@4 @297 glTexCoordPointer=_glTexCoordPointer@16 @298 glTexCoordPointerEXT=_glTexCoordPointerEXT@20 @434 glTexEnvf=_glTexEnvf@12 @299 glTexEnvfv=_glTexEnvfv@12 @300 glTexEnvi=_glTexEnvi@12 @301 glTexEnviv=_glTexEnviv@12 @302 glTexGend=_glTexGend@16 @303 glTexGendv=_glTexGendv@12 @304 glTexGenf=_glTexGenf@12 @305 glTexGenfv=_glTexGenfv@12 @306 glTexGeni=_glTexGeni@12 @307 glTexGeniv=_glTexGeniv@12 @308 glTexImage1D=_glTexImage1D@32 @309 glTexImage2D=_glTexImage2D@36 @310 ; glTexImage3D=_glTexImage3D@40 @400 glTexImage3DEXT=_glTexImage3DEXT@40 @435 glTexParameterf=_glTexParameterf@12 @311 glTexParameterfv=_glTexParameterfv@12 @312 glTexParameteri=_glTexParameteri@12 @313 glTexParameteriv=_glTexParameteriv@12 @314 glTexSubImage1D=_glTexSubImage1D@28 @315 glTexSubImage2D=_glTexSubImage2D@36 @316 glTexSubImage3DEXT=_glTexSubImage3DEXT@44 @436 glTranslated=_glTranslated@24 @317 glTranslatef=_glTranslatef@12 @318 glVertex2d=_glVertex2d@16 @319 glVertex2dv=_glVertex2dv@4 @320 glVertex2f=_glVertex2f@8 @321 glVertex2fv=_glVertex2fv@4 @322 glVertex2i=_glVertex2i@8 @323 glVertex2iv=_glVertex2iv@4 @324 glVertex2s=_glVertex2s@8 @325 glVertex2sv=_glVertex2sv@4 @326 glVertex3d=_glVertex3d@24 @327 glVertex3dv=_glVertex3dv@4 @328 glVertex3f=_glVertex3f@12 @329 glVertex3fv=_glVertex3fv@4 @330 glVertex3i=_glVertex3i@12 @331 glVertex3iv=_glVertex3iv@4 @332 glVertex3s=_glVertex3s@12 @333 glVertex3sv=_glVertex3sv@4 @334 glVertex4d=_glVertex4d@32 @335 glVertex4dv=_glVertex4dv@4 @336 glVertex4f=_glVertex4f@16 @337 glVertex4fv=_glVertex4fv@4 @338 glVertex4i=_glVertex4i@16 @339 glVertex4iv=_glVertex4iv@4 @340 glVertex4s=_glVertex4s@16 @341 glVertex4sv=_glVertex4sv@4 @342 glVertexPointer=_glVertexPointer@16 @343 glVertexPointerEXT=_glVertexPointerEXT@20 @437 glViewport=_glViewport@16 @344 glWindowPos2dMESA=_glWindowPos2dMESA@16 @438 glWindowPos2dvMESA=_glWindowPos2dvMESA@4 @439 glWindowPos2fMESA=_glWindowPos2fMESA@8 @440 glWindowPos2fvMESA=_glWindowPos2fvMESA@4 @441 glWindowPos2iMESA=_glWindowPos2iMESA@8 @442 glWindowPos2ivMESA=_glWindowPos2ivMESA@4 @443 glWindowPos2sMESA=_glWindowPos2sMESA@8 @444 glWindowPos2svMESA=_glWindowPos2svMESA@4 @445 glWindowPos3dMESA=_glWindowPos3dMESA@24 @446 glWindowPos3dvMESA=_glWindowPos3dvMESA@4 @447 glWindowPos3fMESA=_glWindowPos3fMESA@12 @448 glWindowPos3fvMESA=_glWindowPos3fvMESA@4 @449 glWindowPos3iMESA=_glWindowPos3iMESA@12 @450 glWindowPos3ivMESA=_glWindowPos3ivMESA@4 @451 glWindowPos3sMESA=_glWindowPos3sMESA@12 @452 glWindowPos3svMESA=_glWindowPos3svMESA@4 @453 glWindowPos4dMESA=_glWindowPos4dMESA@32 @454 glWindowPos4dvMESA=_glWindowPos4dvMESA@4 @455 glWindowPos4fMESA=_glWindowPos4fMESA@16 @456 glWindowPos4fvMESA=_glWindowPos4fvMESA@4 @457 glWindowPos4iMESA=_glWindowPos4iMESA@16 @458 glWindowPos4ivMESA=_glWindowPos4ivMESA@4 @459 glWindowPos4sMESA=_glWindowPos4sMESA@16 @460 glWindowPos4svMESA=_glWindowPos4svMESA@4 @461 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345 wglCopyContext=_wglCopyContext@12 @346 wglCreateContext=_wglCreateContext@4 @347 wglCreateLayerContext=_wglCreateLayerContext@8 @348 wglDeleteContext=_wglDeleteContext@4 @349 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351 wglGetCurrentContext=_wglGetCurrentContext@0 @352 wglGetCurrentDC=_wglGetCurrentDC@0 @353 ; wglGetDefaultProcAddress @354 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355 wglGetPixelFormat=_wglGetPixelFormat@4 @356 wglGetProcAddress=_wglGetProcAddress@4 @357 wglMakeCurrent=_wglMakeCurrent@8 @358 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360 wglSetPixelFormat=_wglSetPixelFormat@12 @361 wglShareLists=_wglShareLists@8 @362 wglSwapBuffers=_wglSwapBuffers@4 @363 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368