; $Id: OPENGL32.DEF,v 1.3 2000-05-23 20:40:19 jeroen Exp $
LIBRARY OPENGL32 INITINSTANCE

DATA MULTIPLE NONSHARED

IMPORTS
   GetPixelFormat=GDI32.GetPixelFormat
   DescribePixelFormat=GDI32.DescribePixelFormat
   ChoosePixelFormat=GDI32.ChoosePixelFormat
   SetPixelFormat=GDI32.SetPixelFormat
   SwapBuffers=GDI32.SwapBuffers

EXPORTS
   GetPixelFormat
   SetPixelFormat
   ChoosePixelFormat
   DescribePixelFormat
   SwapBuffers

   _InternalOGLQueryBB                                                  @1000
   _InternalOGLQueryFB                                                  @1001

   OSMesaCreateContext=_OSMesaCreateContext@8                           @401
   OSMesaDestroyContext=_OSMesaDestroyContext@4                         @402
   OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0                   @403
   OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer@20                        @404
   OSMesaGetIntegerv=_OSMesaGetIntegerv@8                               @405
   OSMesaMakeCurrent=_OSMesaMakeCurrent@20                              @406
   OSMesaPixelStore=_OSMesaPixelStore@8                                 @407
   WMesaCreateContext=_WMesaCreateContext@16                            @408
   WMesaDestroyContext=_WMesaDestroyContext@0                           @409
   WMesaMakeCurrent=_WMesaMakeCurrent@4                                 @410
   WMesaPaletteChange=_WMesaPaletteChange@4                             @411
   WMesaSwapBuffers=_WMesaSwapBuffers@0                                 @412
   glAccum=_glAccum@8                                                   @8
   glAlphaFunc=_glAlphaFunc@8                                           @9
   glAreTexturesResident=_glAreTexturesResident@12                      @10
   glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12                @413
   glArrayElement=_glArrayElement@4                                     @11
   glArrayElementEXT=_glArrayElementEXT@4                               @414
   glBegin=_glBegin@4                                                   @12
   glBindTexture=_glBindTexture@8                                       @13
   glBindTextureEXT=_glBindTextureEXT@8                                 @415
   glBitmap=_glBitmap@28                                                @14
   glBlendColorEXT=_glBlendColorEXT@16                                  @416
   glBlendEquationEXT=_glBlendEquationEXT@4                             @417
   glBlendFunc=_glBlendFunc@8                                           @15
   glCallList=_glCallList@4                                             @16
   glCallLists=_glCallLists@12                                          @17
   glClear=_glClear@4                                                   @18
   glClearAccum=_glClearAccum@16                                        @19
   glClearColor=_glClearColor@16                                        @20
   glClearDepth=_glClearDepth@8                                         @21
   glClearIndex=_glClearIndex@4                                         @22
   glClearStencil=_glClearStencil@4                                     @23
   glClipPlane=_glClipPlane@8                                           @24
   glColor3b=_glColor3b@12                                              @25
   glColor3bv=_glColor3bv@4                                             @26
   glColor3d=_glColor3d@24                                              @27
   glColor3dv=_glColor3dv@4                                             @28
   glColor3f=_glColor3f@12                                              @29
   glColor3fv=_glColor3fv@4                                             @30
   glColor3i=_glColor3i@12                                              @31
   glColor3iv=_glColor3iv@4                                             @32
   glColor3s=_glColor3s@12                                              @33
   glColor3sv=_glColor3sv@4                                             @34
   glColor3ub=_glColor3ub@12                                            @35
   glColor3ubv=_glColor3ubv@4                                           @36
   glColor3ui=_glColor3ui@12                                            @37
   glColor3uiv=_glColor3uiv@4                                           @38
   glColor3us=_glColor3us@12                                            @39
   glColor3usv=_glColor3usv@4                                           @40
   glColor4b=_glColor4b@16                                              @41
   glColor4bv=_glColor4bv@4                                             @42
   glColor4d=_glColor4d@32                                              @43
   glColor4dv=_glColor4dv@4                                             @44
   glColor4f=_glColor4f@16                                              @45
   glColor4fv=_glColor4fv@4                                             @46
   glColor4i=_glColor4i@16                                              @47
   glColor4iv=_glColor4iv@4                                             @48
   glColor4s=_glColor4s@16                                              @49
   glColor4sv=_glColor4sv@4                                             @50
   glColor4ub=_glColor4ub@16                                            @51
   glColor4ubv=_glColor4ubv@4                                           @52
   glColor4ui=_glColor4ui@16                                            @53
   glColor4uiv=_glColor4uiv@4                                           @54
   glColor4us=_glColor4us@16                                            @55
   glColor4usv=_glColor4usv@4                                           @56
   glColorMask=_glColorMask@16                                          @57
   glColorMaterial=_glColorMaterial@8                                   @58
   glColorPointer=_glColorPointer@16                                    @59
   glColorPointerEXT=_glColorPointerEXT@20                              @418
   glColorSubTableEXT=_glColorSubTableEXT@24                            @419
   glColorTableEXT=_glColorTableEXT@24                                  @420
   glCopyPixels=_glCopyPixels@20                                        @60
   glCopyTexImage1D=_glCopyTexImage1D@28                                @61
   glCopyTexImage2D=_glCopyTexImage2D@32                                @62
   glCopyTexSubImage1D=_glCopyTexSubImage1D@24                          @63
   glCopyTexSubImage2D=_glCopyTexSubImage2D@32                          @64
   glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36                    @421
   glCullFace=_glCullFace@4                                             @65
   glDeleteLists=_glDeleteLists@8                                       @67
;  glDebugEntry                                                         @66
   glDeleteTextures=_glDeleteTextures@8                                 @68
   glDeleteTexturesEXT=_glDeleteTexturesEXT@8                           @422
   glDepthFunc=_glDepthFunc@4                                           @69
   glDepthMask=_glDepthMask@4                                           @70
   glDepthRange=_glDepthRange@16                                        @71
   glDisable=_glDisable@4                                               @72
   glDisableClientState=_glDisableClientState@4                         @73
   glDrawArrays=_glDrawArrays@12                                        @74
   glDrawArraysEXT=_glDrawArraysEXT@12                                  @423
   glDrawBuffer=_glDrawBuffer@4                                         @75
   glDrawElements=_glDrawElements@16                                    @76
   glDrawPixels=_glDrawPixels@20                                        @77
   glEdgeFlag=_glEdgeFlag@4                                             @78
   glEdgeFlagPointer=_glEdgeFlagPointer@8                               @79
   glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12                        @424
   glEdgeFlagv=_glEdgeFlagv@4                                           @80
   glEnable=_glEnable@4                                                 @81
   glEnableClientState=_glEnableClientState@4                           @82
   glEnd=_glEnd@0                                                       @83
   glEndList=_glEndList@0                                               @84
   glEvalCoord1d=_glEvalCoord1d@8                                       @85
   glEvalCoord1dv=_glEvalCoord1dv@4                                     @86
   glEvalCoord1f=_glEvalCoord1f@4                                       @87
   glEvalCoord1fv=_glEvalCoord1fv@4                                     @88
   glEvalCoord2d=_glEvalCoord2d@16                                      @89
   glEvalCoord2dv=_glEvalCoord2dv@4                                     @90
   glEvalCoord2f=_glEvalCoord2f@8                                       @91
   glEvalCoord2fv=_glEvalCoord2fv@4                                     @92
   glEvalMesh1=_glEvalMesh1@12                                          @93
   glEvalMesh2=_glEvalMesh2@20                                          @94
   glEvalPoint1=_glEvalPoint1@4                                         @95
   glEvalPoint2=_glEvalPoint2@8                                         @96
   glFeedbackBuffer=_glFeedbackBuffer@12                                @97
   glFinish=_glFinish@0                                                 @98
   glFlush=_glFlush@0                                                   @99
   glFogf=_glFogf@8                                                     @100
   glFogfv=_glFogfv@8                                                   @101
   glFogi=_glFogi@8                                                     @102
   glFogiv=_glFogiv@8                                                   @103
   glFrontFace=_glFrontFace@4                                           @104
   glFrustum=_glFrustum@48                                              @105
   glGenLists=_glGenLists@4                                             @106
   glGenTextures=_glGenTextures@8                                       @107
   glGenTexturesEXT=_glGenTexturesEXT@8                                 @425
   glGetBooleanv=_glGetBooleanv@8                                       @108
   glGetClipPlane=_glGetClipPlane@8                                     @109
   glGetColorTableEXT=_glGetColorTableEXT@16                            @426
   glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT@12      @427
   glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT@12      @428
   glGetDoublev=_glGetDoublev@8                                         @110
   glGetError=_glGetError@0                                             @111
   glGetFloatv=_glGetFloatv@8                                           @112
   glGetIntegerv=_glGetIntegerv@8                                       @113
   glGetLightfv=_glGetLightfv@12                                        @114
   glGetLightiv=_glGetLightiv@12                                        @115
   glGetMapdv=_glGetMapdv@12                                            @116
   glGetMapfv=_glGetMapfv@12                                            @117
   glGetMapiv=_glGetMapiv@12                                            @118
   glGetMaterialfv=_glGetMaterialfv@12                                  @119
   glGetMaterialiv=_glGetMaterialiv@12                                  @120
   glGetPixelMapfv=_glGetPixelMapfv@8                                   @121
   glGetPixelMapuiv=_glGetPixelMapuiv@8                                 @122
   glGetPixelMapusv=_glGetPixelMapusv@8                                 @123
   glGetPointerv=_glGetPointerv@8                                       @124
   glGetPointervEXT=_glGetPointervEXT@8                                 @429
   glGetPolygonStipple=_glGetPolygonStipple@4                           @125
   glGetString=_glGetString@4                                           @126
   glGetTexEnvfv=_glGetTexEnvfv@12                                      @127
   glGetTexEnviv=_glGetTexEnviv@12                                      @128
   glGetTexGendv=_glGetTexGendv@12                                      @129
   glGetTexGenfv=_glGetTexGenfv@12                                      @130
   glGetTexGeniv=_glGetTexGeniv@12                                      @131
   glGetTexImage=_glGetTexImage@20                                      @132
   glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16                @133
   glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16                @134
   glGetTexParameterfv=_glGetTexParameterfv@12                          @135
   glGetTexParameteriv=_glGetTexParameteriv@12                          @136
   glHint=_glHint@8                                                     @137
   glIndexMask=_glIndexMask@4                                           @138
   glIndexPointer=_glIndexPointer@12                                    @139
   glIndexPointerEXT=_glIndexPointerEXT@16                              @430
   glIndexd=_glIndexd@8                                                 @140
   glIndexdv=_glIndexdv@4                                               @141
   glIndexf=_glIndexf@4                                                 @142
   glIndexfv=_glIndexfv@4                                               @143
   glIndexi=_glIndexi@4                                                 @144
   glIndexiv=_glIndexiv@4                                               @145
   glIndexs=_glIndexs@4                                                 @146
   glIndexsv=_glIndexsv@4                                               @147
   glIndexub=_glIndexub@4                                               @148
   glIndexubv=_glIndexubv@4                                             @149
   glInitNames=_glInitNames@0                                           @150
   glInterleavedArrays=_glInterleavedArrays@12                          @151
   glIsEnabled=_glIsEnabled@4                                           @152
   glIsList=_glIsList@4                                                 @153
   glIsTexture=_glIsTexture@4                                           @154
   glIsTextureEXT=_glIsTextureEXT@4                                     @431
   glLightModelf=_glLightModelf@8                                       @155
   glLightModelfv=_glLightModelfv@8                                     @156
   glLightModeli=_glLightModeli@8                                       @157
   glLightModeliv=_glLightModeliv@8                                     @158
   glLightf=_glLightf@12                                                @159
   glLightfv=_glLightfv@12                                              @160
   glLighti=_glLighti@12                                                @161
   glLightiv=_glLightiv@12                                              @162
   glLineStipple=_glLineStipple@8                                       @163
   glLineWidth=_glLineWidth@4                                           @164
   glListBase=_glListBase@4                                             @165
   glLoadIdentity=_glLoadIdentity@0                                     @166
   glLoadMatrixd=_glLoadMatrixd@4                                       @167
   glLoadMatrixf=_glLoadMatrixf@4                                       @168
   glLoadName=_glLoadName@4                                             @169
   glLogicOp=_glLogicOp@4                                               @170
   glMap1d=_glMap1d@32                                                  @171
   glMap1f=_glMap1f@24                                                  @172
   glMap2d=_glMap2d@56                                                  @173
   glMap2f=_glMap2f@40                                                  @174
   glMapGrid1d=_glMapGrid1d@20                                          @175
   glMapGrid1f=_glMapGrid1f@12                                          @176
   glMapGrid2d=_glMapGrid2d@40                                          @177
   glMapGrid2f=_glMapGrid2f@24                                          @178
   glMaterialf=_glMaterialf@12                                          @179
   glMaterialfv=_glMaterialfv@12                                        @180
   glMateriali=_glMateriali@12                                          @181
   glMaterialiv=_glMaterialiv@12                                        @182
   glMatrixMode=_glMatrixMode@4                                         @183
   glMultMatrixd=_glMultMatrixd@4                                       @184
   glMultMatrixf=_glMultMatrixf@4                                       @185
   glNewList=_glNewList@8                                               @186
   glNormal3b=_glNormal3b@12                                            @187
   glNormal3bv=_glNormal3bv@4                                           @188
   glNormal3d=_glNormal3d@24                                            @189
   glNormal3dv=_glNormal3dv@4                                           @190
   glNormal3f=_glNormal3f@12                                            @191
   glNormal3fv=_glNormal3fv@4                                           @192
   glNormal3i=_glNormal3i@12                                            @193
   glNormal3iv=_glNormal3iv@4                                           @194
   glNormal3s=_glNormal3s@12                                            @195
   glNormal3sv=_glNormal3sv@4                                           @196
   glNormalPointer=_glNormalPointer@12                                  @197
   glNormalPointerEXT=_glNormalPointerEXT@16                            @432
   glOrtho=_glOrtho@48                                                  @198
   glPassThrough=_glPassThrough@4                                       @199
   glPixelMapfv=_glPixelMapfv@12                                        @200
   glPixelMapuiv=_glPixelMapuiv@12                                      @201
   glPixelMapusv=_glPixelMapusv@12                                      @202
   glPixelStoref=_glPixelStoref@8                                       @203
   glPixelStorei=_glPixelStorei@8                                       @204
   glPixelTransferf=_glPixelTransferf@8                                 @205
   glPixelTransferi=_glPixelTransferi@8                                 @206
   glPixelZoom=_glPixelZoom@8                                           @207
   glPointParameterfEXT=_glPointParameterfEXT@8                         @462
   glPointParameterfvEXT=_glPointParameterfvEXT@8                       @463
   glPointSize=_glPointSize@4                                           @208
   glPolygonMode=_glPolygonMode@8                                       @209
   glPolygonOffset=_glPolygonOffset@8                                   @210
   glPolygonOffsetEXT=_glPolygonOffsetEXT@8                             @464
   glPolygonStipple=_glPolygonStipple@4                                 @211
   glPopAttrib=_glPopAttrib@0                                           @212
   glPopClientAttrib=_glPopClientAttrib@0                               @213
   glPopMatrix=_glPopMatrix@0                                           @214
   glPopName=_glPopName@0                                               @215
   glPrioritizeTextures=_glPrioritizeTextures@12                        @216
   glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12                  @465
   glPushAttrib=_glPushAttrib@4                                         @217
   glPushClientAttrib=_glPushClientAttrib@4                             @218
   glPushMatrix=_glPushMatrix@0                                         @219
   glPushName=_glPushName@4                                             @220
   glRasterPos2d=_glRasterPos2d@16                                      @221
   glRasterPos2dv=_glRasterPos2dv@4                                     @222
   glRasterPos2f=_glRasterPos2f@8                                       @223
   glRasterPos2fv=_glRasterPos2fv@4                                     @224
   glRasterPos2i=_glRasterPos2i@8                                       @225
   glRasterPos2iv=_glRasterPos2iv@4                                     @226
   glRasterPos2s=_glRasterPos2s@8                                       @227
   glRasterPos2sv=_glRasterPos2sv@4                                     @228
   glRasterPos3d=_glRasterPos3d@24                                      @229
   glRasterPos3dv=_glRasterPos3dv@4                                     @230
   glRasterPos3f=_glRasterPos3f@12                                      @231
   glRasterPos3fv=_glRasterPos3fv@4                                     @232
   glRasterPos3i=_glRasterPos3i@12                                      @233
   glRasterPos3iv=_glRasterPos3iv@4                                     @234
   glRasterPos3s=_glRasterPos3s@12                                      @235
   glRasterPos3sv=_glRasterPos3sv@4                                     @236
   glRasterPos4d=_glRasterPos4d@32                                      @237
   glRasterPos4dv=_glRasterPos4dv@4                                     @238
   glRasterPos4f=_glRasterPos4f@16                                      @239
   glRasterPos4fv=_glRasterPos4fv@4                                     @240
   glRasterPos4i=_glRasterPos4i@16                                      @241
   glRasterPos4iv=_glRasterPos4iv@4                                     @242
   glRasterPos4s=_glRasterPos4s@16                                      @243
   glRasterPos4sv=_glRasterPos4sv@4                                     @244
   glReadBuffer=_glReadBuffer@4                                         @245
   glReadPixels=_glReadPixels@28                                        @246
   glRectd=_glRectd@32                                                  @247
   glRectdv=_glRectdv@8                                                 @248
   glRectf=_glRectf@16                                                  @249
   glRectfv=_glRectfv@8                                                 @250
   glRecti=_glRecti@16                                                  @251
   glRectiv=_glRectiv@8                                                 @252
   glRects=_glRects@16                                                  @253
   glRectsv=_glRectsv@8                                                 @254
   glRenderMode=_glRenderMode@4                                         @255
   glResizeBuffersMESA=_glResizeBuffersMESA@0                           @433
   glRotated=_glRotated@32                                              @256
   glRotatef=_glRotatef@16                                              @257
   glScaled=_glScaled@24                                                @258
   glScalef=_glScalef@12                                                @259
   glScissor=_glScissor@16                                              @260
   glSelectBuffer=_glSelectBuffer@8                                     @261
   glShadeModel=_glShadeModel@4                                         @262
   glStencilFunc=_glStencilFunc@12                                      @263
   glStencilMask=_glStencilMask@4                                       @264
   glStencilOp=_glStencilOp@12                                          @265
   glTexCoord1d=_glTexCoord1d@8                                         @266
   glTexCoord1dv=_glTexCoord1dv@4                                       @267
   glTexCoord1f=_glTexCoord1f@4                                         @268
   glTexCoord1fv=_glTexCoord1fv@4                                       @269
   glTexCoord1i=_glTexCoord1i@4                                         @270
   glTexCoord1iv=_glTexCoord1iv@4                                       @271
   glTexCoord1s=_glTexCoord1s@4                                         @272
   glTexCoord1sv=_glTexCoord1sv@4                                       @273
   glTexCoord2d=_glTexCoord2d@16                                        @274
   glTexCoord2dv=_glTexCoord2dv@4                                       @275
   glTexCoord2f=_glTexCoord2f@8                                         @276
   glTexCoord2fv=_glTexCoord2fv@4                                       @277
   glTexCoord2i=_glTexCoord2i@8                                         @278
   glTexCoord2iv=_glTexCoord2iv@4                                       @279
   glTexCoord2s=_glTexCoord2s@8                                         @280
   glTexCoord2sv=_glTexCoord2sv@4                                       @281
   glTexCoord3d=_glTexCoord3d@24                                        @282
   glTexCoord3dv=_glTexCoord3dv@4                                       @283
   glTexCoord3f=_glTexCoord3f@12                                        @284
   glTexCoord3fv=_glTexCoord3fv@4                                       @285
   glTexCoord3i=_glTexCoord3i@12                                        @286
   glTexCoord3iv=_glTexCoord3iv@4                                       @287
   glTexCoord3s=_glTexCoord3s@12                                        @288
   glTexCoord3sv=_glTexCoord3sv@4                                       @289
   glTexCoord4d=_glTexCoord4d@32                                        @290
   glTexCoord4dv=_glTexCoord4dv@4                                       @291
   glTexCoord4f=_glTexCoord4f@16                                        @292
   glTexCoord4fv=_glTexCoord4fv@4                                       @293
   glTexCoord4i=_glTexCoord4i@16                                        @294
   glTexCoord4iv=_glTexCoord4iv@4                                       @295
   glTexCoord4s=_glTexCoord4s@16                                        @296
   glTexCoord4sv=_glTexCoord4sv@4                                       @297
   glTexCoordPointer=_glTexCoordPointer@16                              @298
   glTexCoordPointerEXT=_glTexCoordPointerEXT@20                        @434
   glTexEnvf=_glTexEnvf@12                                              @299
   glTexEnvfv=_glTexEnvfv@12                                            @300
   glTexEnvi=_glTexEnvi@12                                              @301
   glTexEnviv=_glTexEnviv@12                                            @302
   glTexGend=_glTexGend@16                                              @303
   glTexGendv=_glTexGendv@12                                            @304
   glTexGenf=_glTexGenf@12                                              @305
   glTexGenfv=_glTexGenfv@12                                            @306
   glTexGeni=_glTexGeni@12                                              @307
   glTexGeniv=_glTexGeniv@12                                            @308
   glTexImage1D=_glTexImage1D@32                                        @309
   glTexImage2D=_glTexImage2D@36                                        @310
;  glTexImage3D=_glTexImage3D@40                                        @400
   glTexImage3DEXT=_glTexImage3DEXT@40                                  @435
   glTexParameterf=_glTexParameterf@12                                  @311
   glTexParameterfv=_glTexParameterfv@12                                @312
   glTexParameteri=_glTexParameteri@12                                  @313
   glTexParameteriv=_glTexParameteriv@12                                @314
   glTexSubImage1D=_glTexSubImage1D@28                                  @315
   glTexSubImage2D=_glTexSubImage2D@36                                  @316
   glTexSubImage3DEXT=_glTexSubImage3DEXT@44                            @436
   glTranslated=_glTranslated@24                                        @317
   glTranslatef=_glTranslatef@12                                        @318
   glVertex2d=_glVertex2d@16                                            @319
   glVertex2dv=_glVertex2dv@4                                           @320
   glVertex2f=_glVertex2f@8                                             @321
   glVertex2fv=_glVertex2fv@4                                           @322
   glVertex2i=_glVertex2i@8                                             @323
   glVertex2iv=_glVertex2iv@4                                           @324
   glVertex2s=_glVertex2s@8                                             @325
   glVertex2sv=_glVertex2sv@4                                           @326
   glVertex3d=_glVertex3d@24                                            @327
   glVertex3dv=_glVertex3dv@4                                           @328
   glVertex3f=_glVertex3f@12                                            @329
   glVertex3fv=_glVertex3fv@4                                           @330
   glVertex3i=_glVertex3i@12                                            @331
   glVertex3iv=_glVertex3iv@4                                           @332
   glVertex3s=_glVertex3s@12                                            @333
   glVertex3sv=_glVertex3sv@4                                           @334
   glVertex4d=_glVertex4d@32                                            @335
   glVertex4dv=_glVertex4dv@4                                           @336
   glVertex4f=_glVertex4f@16                                            @337
   glVertex4fv=_glVertex4fv@4                                           @338
   glVertex4i=_glVertex4i@16                                            @339
   glVertex4iv=_glVertex4iv@4                                           @340
   glVertex4s=_glVertex4s@16                                            @341
   glVertex4sv=_glVertex4sv@4                                           @342
   glVertexPointer=_glVertexPointer@16                                  @343
   glVertexPointerEXT=_glVertexPointerEXT@20                            @437
   glViewport=_glViewport@16                                            @344
   glWindowPos2dMESA=_glWindowPos2dMESA@16                              @438
   glWindowPos2dvMESA=_glWindowPos2dvMESA@4                             @439
   glWindowPos2fMESA=_glWindowPos2fMESA@8                               @440
   glWindowPos2fvMESA=_glWindowPos2fvMESA@4                             @441
   glWindowPos2iMESA=_glWindowPos2iMESA@8                               @442
   glWindowPos2ivMESA=_glWindowPos2ivMESA@4                             @443
   glWindowPos2sMESA=_glWindowPos2sMESA@8                               @444
   glWindowPos2svMESA=_glWindowPos2svMESA@4                             @445
   glWindowPos3dMESA=_glWindowPos3dMESA@24                              @446
   glWindowPos3dvMESA=_glWindowPos3dvMESA@4                             @447
   glWindowPos3fMESA=_glWindowPos3fMESA@12                              @448
   glWindowPos3fvMESA=_glWindowPos3fvMESA@4                             @449
   glWindowPos3iMESA=_glWindowPos3iMESA@12                              @450
   glWindowPos3ivMESA=_glWindowPos3ivMESA@4                             @451
   glWindowPos3sMESA=_glWindowPos3sMESA@12                              @452
   glWindowPos3svMESA=_glWindowPos3svMESA@4                             @453
   glWindowPos4dMESA=_glWindowPos4dMESA@32                              @454
   glWindowPos4dvMESA=_glWindowPos4dvMESA@4                             @455
   glWindowPos4fMESA=_glWindowPos4fMESA@16                              @456
   glWindowPos4fvMESA=_glWindowPos4fvMESA@4                             @457
   glWindowPos4iMESA=_glWindowPos4iMESA@16                              @458
   glWindowPos4ivMESA=_glWindowPos4ivMESA@4                             @459
   glWindowPos4sMESA=_glWindowPos4sMESA@16                              @460
   glWindowPos4svMESA=_glWindowPos4svMESA@4                             @461
   wglChoosePixelFormat=_wglChoosePixelFormat@8                         @345
   wglCopyContext=_wglCopyContext@12                                    @346
   wglCreateContext=_wglCreateContext@4                                 @347
   wglCreateLayerContext=_wglCreateLayerContext@8                       @348
   wglDeleteContext=_wglDeleteContext@4                                 @349
   wglDescribeLayerPlane=_wglDescribeLayerPlane@20                      @350
   wglDescribePixelFormat=_wglDescribePixelFormat@16                    @351
   wglGetCurrentContext=_wglGetCurrentContext@0                         @352
   wglGetCurrentDC=_wglGetCurrentDC@0                                   @353
;  wglGetDefaultProcAddress                                             @354
   wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20              @355
   wglGetPixelFormat=_wglGetPixelFormat@4                               @356
   wglGetProcAddress=_wglGetProcAddress@4                               @357
   wglMakeCurrent=_wglMakeCurrent@8                                     @358
   wglRealizeLayerPalette=_wglRealizeLayerPalette@12                    @359
   wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20              @360
   wglSetPixelFormat=_wglSetPixelFormat@12                              @361
   wglShareLists=_wglShareLists@8                                       @362
   wglSwapBuffers=_wglSwapBuffers@4                                     @363
   wglSwapLayerBuffers=_wglSwapLayerBuffers@8                           @364
   wglUseFontBitmapsA=_wglUseFontBitmapsA@16                            @365
   wglUseFontBitmapsW=_wglUseFontBitmapsW@16                            @366
   wglUseFontOutlinesA=_wglUseFontOutlinesA@32                          @367
   wglUseFontOutlinesW=_wglUseFontOutlinesW@32                          @368

