/* $Id: OS2D3D.CPP,v 1.2 2001-03-09 22:48:47 mike Exp $ */ /* * DX clipper class routines * * Copyright 1998 Sander van Leeuwen * * Note: MUST use DDraw3D_GetThisPtr macro to access DirectDraw object! * * Project Odin Software License can be found in LICENSE.TXT * */ #include #define INITGUID #include "os2ddraw.h" #include "os2clipper.h" #include "os2palette.h" #include "os2surface.h" #define _OS2WIN_H #define FAR #include #include #undef THIS #define THIS VOID* //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DQueryInterface(THIS This, REFIID riid, LPVOID FAR * ppvObj) { dprintf(("DDRAW: D3DQueryInterface\n")); *ppvObj = NULL; if (!IsEqualGUID(riid, IID_IDirect3D)) return E_NOINTERFACE; *ppvObj = This; D3DAddRef(This); return(D3D_OK); } //****************************************************************************** //****************************************************************************** ULONG __stdcall D3DAddRef(THIS This) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: OS2IDirectDraw::AddRef %d\n", me->Referenced+1)); return ++me->Referenced; } //****************************************************************************** //****************************************************************************** ULONG __stdcall D3DRelease(THIS This) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: OS2IDirectDraw::Release %d\n", me->Referenced-1)); dprintf(("DDRAW: OS2IDirectDraw::%X \n", me)); if(me->Referenced) { me->Referenced--; if(me->Referenced == 0) { delete(me); return(0); } else return me->Referenced; } else return(0); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DInitialize(THIS This, REFIID) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DInitialize\n")); return(D3D_OK); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DEnumDevices(THIS This, LPD3DENUMDEVICESCALLBACK, LPVOID) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DEnumDevices\n")); return(D3D_OK); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DCreateLight(THIS This, LPDIRECT3DLIGHT*, IUnknown*) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DCreateLight\n")); return(D3D_OK); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DCreateMaterial(THIS This, LPDIRECT3DMATERIAL*, IUnknown*) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DCreateMaterial\n")); return(D3D_OK); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DCreateViewport(THIS This, LPDIRECT3DVIEWPORT*, IUnknown*) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DCreateViewport\n")); return(D3D_OK); } //****************************************************************************** //****************************************************************************** HRESULT __stdcall D3DFindDevice(THIS This, LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) { OS2IDirectDraw *me = DDraw3D_GetThisPtr(This); dprintf(("DDRAW: D3DCreateFindDevice\n")); return(D3D_OK); } //****************************************************************************** //******************************************************************************