- Timestamp:
- Mar 2, 2000, 2:25:36 PM (25 years ago)
- Location:
- trunk/src/opengl/mesa/3dfx
- Files:
-
- 38 deleted
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/opengl/mesa/3dfx/makefile
r2961 r2968 1 # $Id: makefile,v 1. 3 2000-03-01 14:50:17sandervl Exp $1 # $Id: makefile,v 1.4 2000-03-02 13:25:33 sandervl Exp $ 2 2 # 3 3 # PD-Win32 … … 19 19 MESADEFS=-DNO_PARALLEL -DNO_STEREO -DGL_MESA_window_pos -DTHREADS \ 20 20 -DUSE_X86_ASM_NOT -DUSE_MMX_ASM_NOT -DUSE_3DNOW_ASM_NOT \ 21 /DFX /DFX_V2 /DFX_SILENT /D MESA_FX_DDRAW /DBUILD_GL3221 /DFX /DFX_V2 /DFX_SILENT /DBUILD_GL32 22 22 23 23 CFLAGS = -I.. -I..\GL $(CFLAGS_WIN32APP) -I$(PDWIN32_INCLUDE) -I..\..\glut -I..\..\glide\cvg\glide -I..\..\glide\swlibs\fxmisc -I..\..\glide\cvg\incsrc $(MESADEFS) /Wcnd- /Tdp … … 28 28 all: $(TARGET).DLL 29 29 30 OBJS = fxapi.obj \ 31 fxcva.obj \ 32 fxclip.obj \ 33 fxdd.obj \ 34 fxddspan.obj \ 35 fxddtex.obj \ 36 fxglidew.obj \ 37 fxfastpath.obj \ 38 fxpipeline.obj \ 39 fxrender.obj \ 40 fxsanity.obj \ 41 fxsetup.obj \ 42 fxtexman.obj \ 43 fxtrifuncs.obj \ 44 fxvsetup.obj \ 45 fxwgl.obj initterm.obj resource.obj \ 46 accum.obj alpha.obj alphabuf.obj api1.obj api2.obj apiext.obj \ 47 attrib.obj bbox.obj bitmap.obj blend.obj clip.obj colortab.obj config.obj context.obj \ 48 copypix.obj cva.obj depth.obj dlist.obj drawpix.obj enable.obj enums.obj eval.obj \ 49 extensions.obj feedback.obj fog.obj get.obj glmisc.obj hash.obj image.obj light.obj \ 50 lines.obj logic.obj masking.obj matrix.obj mmath.obj mthreads.obj pb.obj pipeline.obj \ 51 pixel.obj pointers.obj points.obj polygon.obj quads.obj rastpos.obj readpix.obj \ 52 rect.obj scissor.obj shade.obj span.obj stages.obj stencil.obj teximage.obj texobj.obj texstate.obj \ 53 texture.obj translate.obj triangle.obj varray.obj vb.obj vbcull.obj vbfill.obj \ 54 vbindirect.obj vbrender.obj vbxform.obj vector.obj vertices.obj winpos.obj xform.obj zoom.obj 30 OBJS = fxapi.obj \ 31 fxcva.obj \ 32 fxclip.obj \ 33 fxdd.obj \ 34 fxddspan.obj \ 35 fxddtex.obj \ 36 fxglidew.obj \ 37 fxfastpath.obj \ 38 fxpipeline.obj \ 39 fxrender.obj \ 40 fxsanity.obj \ 41 fxsetup.obj \ 42 fxtexman.obj \ 43 fxtrifuncs.obj \ 44 fxvsetup.obj \ 45 fxwgl.obj initterm.obj resource.obj \ 46 accum.obj alpha.obj alphabuf.obj api1.obj api2.obj apiext.obj \ 47 attrib.obj bbox.obj bitmap.obj blend.obj clip.obj colortab.obj config.obj context.obj \ 48 copypix.obj cva.obj depth.obj dlist.obj drawpix.obj enable.obj enums.obj eval.obj \ 49 extensions.obj feedback.obj fog.obj get.obj glmisc.obj hash.obj image.obj light.obj \ 50 lines.obj logic.obj masking.obj matrix.obj mmath.obj mthreads.obj pb.obj pipeline.obj \ 51 pixel.obj pointers.obj points.obj polygon.obj quads.obj rastpos.obj readpix.obj \ 52 rect.obj scissor.obj shade.obj span.obj stages.obj stencil.obj teximage.obj texobj.obj texstate.obj \ 53 texture.obj translate.obj triangle.obj varray.obj vb.obj vbcull.obj vbfill.obj \ 54 vbindirect.obj vbrender.obj vbxform.obj vector.obj vertices.obj winpos.obj xform.obj zoom.obj \ 55 osmesa.obj 55 56 56 57 $(TARGET).DLL: $(OBJS) $(TARGET).lrf $(TARGET).def … … 75 76 $(RC) $(RCFLAGS) -o resource.asm fxmesa32.rc 76 77 78 accum.obj: ..\accum.c 79 $(CC) $(CFLAGS) -c ..\accum.c 80 81 alpha.obj: ..\alpha.c 82 $(CC) $(CFLAGS) -c ..\alpha.c 83 alphabuf.obj: ..\alphabuf.c 84 $(CC) $(CFLAGS) -c ..\alphabuf.c 85 api1.obj: ..\api1.c 86 $(CC) $(CFLAGS) -c ..\api1.c 87 api2.obj: ..\api2.c 88 $(CC) $(CFLAGS) -c ..\api2.c 89 apiext.obj: ..\apiext.c 90 $(CC) $(CFLAGS) -c ..\apiext.c 91 attrib.obj: ..\attrib.c 92 $(CC) $(CFLAGS) -c ..\attrib.c 93 bbox.obj: ..\bbox.c 94 $(CC) $(CFLAGS) -c ..\bbox.c 95 bitmap.obj: ..\bitmap.c 96 $(CC) $(CFLAGS) -c ..\bitmap.c 97 blend.obj: ..\blend.c 98 $(CC) $(CFLAGS) -c ..\blend.c 99 clip.obj: ..\clip.c 100 $(CC) $(CFLAGS) -c ..\clip.c 101 colortab.obj: ..\colortab.c 102 $(CC) $(CFLAGS) -c ..\colortab.c 103 config.obj: ..\config.c 104 $(CC) $(CFLAGS) -c ..\config.c 105 context.obj: ..\context.c 106 $(CC) $(CFLAGS) -c ..\context.c 107 copypix.obj: ..\copypix.c 108 $(CC) $(CFLAGS) -c ..\copypix.c 109 cva.obj: ..\cva.c 110 $(CC) $(CFLAGS) -c ..\cva.c 111 depth.obj: ..\depth.c 112 $(CC) $(CFLAGS) -c ..\depth.c 113 dlist.obj: ..\dlist.c 114 $(CC) $(CFLAGS) -c ..\dlist.c 115 drawpix.obj: ..\drawpix.c 116 $(CC) $(CFLAGS) -c ..\drawpix.c 117 enable.obj: ..\enable.c 118 $(CC) $(CFLAGS) -c ..\enable.c 119 enums.obj: ..\enums.c 120 $(CC) $(CFLAGS) -c ..\enums.c 121 eval.obj: ..\eval.c 122 $(CC) $(CFLAGS) -c ..\eval.c 123 extensions.obj: ..\extensions.c 124 $(CC) $(CFLAGS) -c ..\extensions.c 125 feedback.obj: ..\feedback.c 126 $(CC) $(CFLAGS) -c ..\feedback.c 127 fog.obj: ..\fog.c 128 $(CC) $(CFLAGS) -c ..\fog.c 129 get.obj: ..\get.c 130 $(CC) $(CFLAGS) -c ..\get.c 131 glmisc.obj: ..\glmisc.c 132 $(CC) $(CFLAGS) -c ..\glmisc.c 133 hash.obj: ..\hash.c 134 $(CC) $(CFLAGS) -c ..\hash.c 135 image.obj: ..\image.c 136 $(CC) $(CFLAGS) -c ..\image.c 137 light.obj: ..\light.c 138 $(CC) $(CFLAGS) -c ..\light.c 139 lines.obj: ..\lines.c 140 $(CC) $(CFLAGS) -c ..\lines.c 141 logic.obj: ..\logic.c 142 $(CC) $(CFLAGS) -c ..\logic.c 143 masking.obj: ..\masking.c 144 $(CC) $(CFLAGS) -c ..\masking.c 145 matrix.obj: ..\matrix.c 146 $(CC) $(CFLAGS) -c ..\matrix.c 147 mmath.obj: ..\mmath.c 148 $(CC) $(CFLAGS) -c ..\mmath.c 149 mthreads.obj: ..\mthreads.c 150 $(CC) $(CFLAGS) -c ..\mthreads.c 151 pb.obj: ..\pb.c 152 $(CC) $(CFLAGS) -c ..\pb.c 153 pipeline.obj: ..\pipeline.c 154 $(CC) $(CFLAGS) -c ..\pipeline.c 155 pixel.obj: ..\pixel.c 156 $(CC) $(CFLAGS) -c ..\pixel.c 157 pointers.obj: ..\pointers.c 158 $(CC) $(CFLAGS) -c ..\pointers.c 159 points.obj: ..\points.c 160 $(CC) $(CFLAGS) -c ..\points.c 161 polygon.obj: ..\polygon.c 162 $(CC) $(CFLAGS) -c ..\polygon.c 163 quads.obj: ..\quads.c 164 $(CC) $(CFLAGS) -c ..\quads.c 165 rastpos.obj: ..\rastpos.c 166 $(CC) $(CFLAGS) -c ..\rastpos.c 167 readpix.obj: ..\readpix.c 168 $(CC) $(CFLAGS) -c ..\readpix.c 169 rect.obj: ..\rect.c 170 $(CC) $(CFLAGS) -c ..\rect.c 171 scissor.obj: ..\scissor.c 172 $(CC) $(CFLAGS) -c ..\scissor.c 173 shade.obj: ..\shade.c 174 $(CC) $(CFLAGS) -c ..\shade.c 175 span.obj: ..\span.c 176 $(CC) $(CFLAGS) -c ..\span.c 177 stages.obj: ..\stages.c 178 $(CC) $(CFLAGS) -c ..\stages.c 179 stencil.obj: ..\stencil.c 180 $(CC) $(CFLAGS) -c ..\stencil.c 181 teximage.obj: ..\teximage.c 182 $(CC) $(CFLAGS) -c ..\teximage.c 183 texobj.obj: ..\texobj.c 184 $(CC) $(CFLAGS) -c ..\texobj.c 185 texstate.obj: ..\texstate.c 186 $(CC) $(CFLAGS) -c ..\texstate.c 187 texture.obj: ..\texture.c 188 $(CC) $(CFLAGS) -c ..\texture.c 189 translate.obj: ..\translate.c 190 $(CC) $(CFLAGS) -c ..\translate.c 191 triangle.obj: ..\triangle.c 192 $(CC) $(CFLAGS) -c ..\triangle.c 193 varray.obj: ..\varray.c 194 $(CC) $(CFLAGS) -c ..\varray.c 195 vb.obj: ..\vb.c 196 $(CC) $(CFLAGS) -c ..\vb.c 197 vbcull.obj: ..\vbcull.c 198 $(CC) $(CFLAGS) -c ..\vbcull.c 199 vbfill.obj: ..\vbfill.c 200 $(CC) $(CFLAGS) -c ..\vbfill.c 201 vbindirect.obj: ..\vbindirect.c 202 $(CC) $(CFLAGS) -c ..\vbindirect.c 203 vbrender.obj: ..\vbrender.c 204 $(CC) $(CFLAGS) -c ..\vbrender.c 205 vbxform.obj: ..\vbxform.c 206 $(CC) $(CFLAGS) -c ..\vbxform.c 207 vector.obj: ..\vector.c 208 $(CC) $(CFLAGS) -c ..\vector.c 209 vertices.obj: ..\vertices.c 210 $(CC) $(CFLAGS) -c ..\vertices.c 211 winpos.obj: ..\winpos.c 212 $(CC) $(CFLAGS) -c ..\winpos.c 213 xform.obj: ..\xform.c 214 $(CC) $(CFLAGS) -c ..\xform.c 215 zoom.obj: ..\zoom.c 216 $(CC) $(CFLAGS) -c ..\zoom.c 217 osmesa.obj: ..\osmesa.c 218 $(CC) $(CFLAGS) -c ..\osmesa.c 219 wmesa.obj: ..\wmesa.obj 220 $(CC) $(CFLAGS) -c ..\osmesa.obj 221 internal.obj: ..\internal.c 222 $(CC) $(CFLAGS) -c ..\internal.c 223 224 77 225 dep: 78 226 $(DEPEND) -I$(PDWIN32_INCLUDE);$(PDWIN32_INCLUDE)\win -I..\..\glut -I..\GL -I.. -I$(PDWIN32_INCLUDE)\glide \ 79 *.c *.cpp *.h *.asm *.inc $(PDWIN32_INCLUDE)\*.h227 *.c *.cpp *.h *.asm *.inc ..\*.c $(PDWIN32_INCLUDE)\*.h 80 228 81 229 !ifndef NODEP … … 84 232 85 233 clean: 86 $(RM) *.obj 87 $(RM) *.dll 88 $(RM) *.lib 234 $(RM) *.obj 235 $(RM) *.dll 236 $(RM) *.lib 89 237 $(RM) *.lrf 90 238 $(RM) resource.asm -
trunk/src/opengl/mesa/3dfx/opengl32.def
r2938 r2968 16 16 DescribePixelFormat 17 17 SwapBuffers 18 ; OSMesaCreateContext=_OSMesaCreateContext@8 19 ; OSMesaDestroyContext=_OSMesaDestroyContext@4 20 ; OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0 21 ; OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer 22 ; OSMesaGetIntegerv=_OSMesaGetIntegerv 23 ; OSMesaMakeCurrent=_OSMesaMakeCurrent@20 24 ; OSMesaPixelStore=_OSMesaPixelStore 25 ; WMesaCreateContext=_WMesaCreateContext 26 ; WMesaDestroyContext=_WMesaDestroyContext 27 ; WMesaMakeCurrent=_WMesaMakeCurrent 28 ; WMesaPaletteChange=_WMesaPaletteChange 29 ; WMesaSwapBuffers=_WMesaSwapBuffers 30 glAccum=_glAccum@8 @8 31 glAlphaFunc=_glAlphaFunc@8 @9 32 glAreTexturesResident=_glAreTexturesResident@12 @10 33 ; glAreTexturesResidentEXT=_glAreTexturesResidentEXT 34 glArrayElement=_glArrayElement@4 @11 35 ; glArrayElementEXT=_glArrayElementEXT 36 glBegin=_glBegin@4 @12 37 ; glBindTexture=_glBindTexture@8 @13 38 ; glBindTextureEXT=_glBindTextureEXT 39 glBitmap=_glBitmap@28 @14 40 ; glBlendColorEXT=_glBlendColorEXT 41 ; glBlendEquationEXT=_glBlendEquationEXT 42 glBlendFunc=_glBlendFunc@8 @15 43 glCallList=_glCallList@4 @16 44 glCallLists=_glCallLists@12 @17 45 glClear=_glClear@4 @18 46 glClearAccum=_glClearAccum@16 @19 47 glClearColor=_glClearColor@16 @20 48 glClearDepth=_glClearDepth@8 @21 49 glClearIndex=_glClearIndex@4 @22 50 glClearStencil=_glClearStencil@4 @23 51 glClipPlane=_glClipPlane@8 @24 52 glColor3b=_glColor3b@12 @25 53 glColor3bv=_glColor3bv@4 @26 54 glColor3d=_glColor3d@24 @27 55 glColor3dv=_glColor3dv@4 @28 56 glColor3f=_glColor3f@12 @29 57 glColor3fv=_glColor3fv@4 @30 58 glColor3i=_glColor3i@12 @31 59 glColor3iv=_glColor3iv@4 @32 60 glColor3s=_glColor3s@12 @33 61 glColor3sv=_glColor3sv@4 @34 62 glColor3ub=_glColor3ub@12 @35 63 glColor3ubv=_glColor3ubv@4 @36 64 glColor3ui=_glColor3ui@12 @37 65 glColor3uiv=_glColor3uiv@4 @38 66 glColor3us=_glColor3us@12 @39 67 glColor3usv=_glColor3usv@4 @40 68 glColor4b=_glColor4b@16 @41 69 glColor4bv=_glColor4bv@4 @42 70 glColor4d=_glColor4d@32 @43 71 glColor4dv=_glColor4dv@4 @44 72 glColor4f=_glColor4f@16 @45 73 glColor4fv=_glColor4fv@4 @46 74 glColor4i=_glColor4i@16 @47 75 glColor4iv=_glColor4iv@4 @48 76 glColor4s=_glColor4s@16 @49 77 glColor4sv=_glColor4sv@4 @50 78 glColor4ub=_glColor4ub@16 @51 79 glColor4ubv=_glColor4ubv@4 @52 80 glColor4ui=_glColor4ui@16 @53 81 glColor4uiv=_glColor4uiv@4 @54 82 glColor4us=_glColor4us@16 @55 83 glColor4usv=_glColor4usv@4 @56 84 glColorMask=_glColorMask@16 @57 85 glColorMaterial=_glColorMaterial@8 @58 86 glColorPointer=_glColorPointer@16 @59 87 ; glColorPointerEXT=_glColorPointerEXT 88 ; glColorSubTableEXT=_glColorSubTableEXT 89 ; glColorTableEXT=_glColorTableEXT 90 glCopyPixels=_glCopyPixels@20 @60 91 glCopyTexImage1D=_glCopyTexImage1D@28 @61 92 glCopyTexImage2D=_glCopyTexImage2D@32 @62 93 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63 94 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64 95 ; glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT 96 glCullFace=_glCullFace@4 @65 97 glDeleteLists=_glDeleteLists@8 @67 98 ; glDebugEntry @66 99 glDeleteTextures=_glDeleteTextures@8 @68 100 ; glDeleteTexturesEXT=_glDeleteTexturesEXT 101 glDepthFunc=_glDepthFunc@4 @69 102 glDepthMask=_glDepthMask@4 @70 103 glDepthRange=_glDepthRange@16 @71 104 glDisable=_glDisable@4 @72 105 glDisableClientState=_glDisableClientState@4 @73 106 glDrawArrays=_glDrawArrays@12 @74 107 ; glDrawArraysEXT=_glDrawArraysEXT 108 glDrawBuffer=_glDrawBuffer@4 @75 109 glDrawElements=_glDrawElements@16 @76 110 glDrawPixels=_glDrawPixels@20 @77 111 glEdgeFlag=_glEdgeFlag@4 @78 112 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79 113 ; glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT 114 glEdgeFlagv=_glEdgeFlagv@4 @80 115 glEnable=_glEnable@4 @81 116 glEnableClientState=_glEnableClientState@4 @82 117 glEnd=_glEnd@0 @83 118 glEndList=_glEndList@0 @84 119 glEvalCoord1d=_glEvalCoord1d@8 @85 120 glEvalCoord1dv=_glEvalCoord1dv@4 @86 121 glEvalCoord1f=_glEvalCoord1f@4 @87 122 glEvalCoord1fv=_glEvalCoord1fv@4 @88 123 glEvalCoord2d=_glEvalCoord2d@16 @89 124 glEvalCoord2dv=_glEvalCoord2dv@4 @90 125 glEvalCoord2f=_glEvalCoord2f@8 @91 126 glEvalCoord2fv=_glEvalCoord2fv@4 @92 127 glEvalMesh1=_glEvalMesh1@12 @93 128 glEvalMesh2=_glEvalMesh2@20 @94 129 glEvalPoint1=_glEvalPoint1@4 @95 130 glEvalPoint2=_glEvalPoint2@8 @96 131 glFeedbackBuffer=_glFeedbackBuffer@12 @97 132 glFinish=_glFinish@0 @98 133 glFlush=_glFlush@0 @99 134 glFogf=_glFogf@8 @100 135 glFogfv=_glFogfv@8 @101 136 glFogi=_glFogi@8 @102 137 glFogiv=_glFogiv@8 @103 138 glFrontFace=_glFrontFace@4 @104 139 glFrustum=_glFrustum@48 @105 140 glGenLists=_glGenLists@4 @106 141 glGenTextures=_glGenTextures@8 @107 142 ; glGenTexturesEXT=_glGenTexturesEXT 143 glGetBooleanv=_glGetBooleanv@8 @108 144 glGetClipPlane=_glGetClipPlane@8 @109 145 ; glGetColorTableEXT=_glGetColorTableEXT 146 ; glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT 147 ; glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT 148 glGetDoublev=_glGetDoublev@8 @110 149 glGetError=_glGetError@0 @111 150 glGetFloatv=_glGetFloatv@8 @112 151 glGetIntegerv=_glGetIntegerv@8 @113 152 glGetLightfv=_glGetLightfv@12 @114 153 glGetLightiv=_glGetLightiv@12 @115 154 glGetMapdv=_glGetMapdv@12 @116 155 glGetMapfv=_glGetMapfv@12 @117 156 glGetMapiv=_glGetMapiv@12 @118 157 glGetMaterialfv=_glGetMaterialfv@12 @119 158 glGetMaterialiv=_glGetMaterialiv@12 @120 159 glGetPixelMapfv=_glGetPixelMapfv@8 @121 160 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122 161 glGetPixelMapusv=_glGetPixelMapusv@8 @123 162 glGetPointerv=_glGetPointerv@8 @124 163 ; glGetPointervEXT=_glGetPointervEXT 164 glGetPolygonStipple=_glGetPolygonStipple@4 @125 165 glGetString=_glGetString@4 @126 166 glGetTexEnvfv=_glGetTexEnvfv@12 @127 167 glGetTexEnviv=_glGetTexEnviv@12 @128 168 glGetTexGendv=_glGetTexGendv@12 @129 169 glGetTexGenfv=_glGetTexGenfv@12 @130 170 glGetTexGeniv=_glGetTexGeniv@12 @131 171 glGetTexImage=_glGetTexImage@20 @132 172 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133 173 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134 174 glGetTexParameterfv=_glGetTexParameterfv@12 @135 175 glGetTexParameteriv=_glGetTexParameteriv@12 @136 176 glHint=_glHint@8 @137 177 glIndexMask=_glIndexMask@4 @138 178 glIndexPointer=_glIndexPointer@12 @139 179 ; glIndexPointerEXT=_glIndexPointerEXT 180 glIndexd=_glIndexd@8 @140 181 glIndexdv=_glIndexdv@4 @141 182 glIndexf=_glIndexf@4 @142 183 glIndexfv=_glIndexfv@4 @143 184 glIndexi=_glIndexi@4 @144 185 glIndexiv=_glIndexiv@4 @145 186 glIndexs=_glIndexs@4 @146 187 glIndexsv=_glIndexsv@4 @147 188 glIndexub=_glIndexub@4 @148 189 glIndexubv=_glIndexubv@4 @149 190 glInitNames=_glInitNames@0 @150 191 glInterleavedArrays=_glInterleavedArrays@12 @151 192 glIsEnabled=_glIsEnabled@4 @152 193 glIsList=_glIsList@4 @153 194 glIsTexture=_glIsTexture@4 @154 195 ; glIsTextureEXT=_glIsTextureEXT 196 glLightModelf=_glLightModelf@8 @155 197 glLightModelfv=_glLightModelfv@8 @156 198 glLightModeli=_glLightModeli@8 @157 199 glLightModeliv=_glLightModeliv@8 @158 200 glLightf=_glLightf@12 @159 201 glLightfv=_glLightfv@12 @160 202 glLighti=_glLighti@12 @161 203 glLightiv=_glLightiv@12 @162 204 glLineStipple=_glLineStipple@8 @163 205 glLineWidth=_glLineWidth@4 @164 206 glListBase=_glListBase@4 @165 207 glLoadIdentity=_glLoadIdentity@0 @166 208 glLoadMatrixd=_glLoadMatrixd@4 @167 209 glLoadMatrixf=_glLoadMatrixf@4 @168 210 glLoadName=_glLoadName@4 @169 211 glLogicOp=_glLogicOp@4 @170 212 glMap1d=_glMap1d@32 @171 213 glMap1f=_glMap1f@24 @172 214 glMap2d=_glMap2d@56 @173 215 glMap2f=_glMap2f@40 @174 216 glMapGrid1d=_glMapGrid1d@20 @175 217 glMapGrid1f=_glMapGrid1f@12 @176 218 glMapGrid2d=_glMapGrid2d@40 @177 219 glMapGrid2f=_glMapGrid2f@24 @178 220 glMaterialf=_glMaterialf@12 @179 221 glMaterialfv=_glMaterialfv@12 @180 222 glMateriali=_glMateriali@12 @181 223 glMaterialiv=_glMaterialiv@12 @182 224 glMatrixMode=_glMatrixMode@4 @183 225 glMultMatrixd=_glMultMatrixd@4 @184 226 glMultMatrixf=_glMultMatrixf@4 @185 227 glNewList=_glNewList@8 @186 228 glNormal3b=_glNormal3b@12 @187 229 glNormal3bv=_glNormal3bv@4 @188 230 glNormal3d=_glNormal3d@24 @189 231 glNormal3dv=_glNormal3dv@4 @190 232 glNormal3f=_glNormal3f@12 @191 233 glNormal3fv=_glNormal3fv@4 @192 234 glNormal3i=_glNormal3i@12 @193 235 glNormal3iv=_glNormal3iv@4 @194 236 glNormal3s=_glNormal3s@12 @195 237 glNormal3sv=_glNormal3sv@4 @196 238 glNormalPointer=_glNormalPointer@12 @197 239 ; glNormalPointerEXT=_glNormalPointerEXT 240 glOrtho=_glOrtho@48 @198 241 glPassThrough=_glPassThrough@4 @199 242 glPixelMapfv=_glPixelMapfv@12 @200 243 glPixelMapuiv=_glPixelMapuiv@12 @201 244 glPixelMapusv=_glPixelMapusv@12 @202 245 glPixelStoref=_glPixelStoref@8 @203 246 glPixelStorei=_glPixelStorei@8 @204 247 glPixelTransferf=_glPixelTransferf@8 @205 248 glPixelTransferi=_glPixelTransferi@8 @206 249 glPixelZoom=_glPixelZoom@8 @207 250 ; glPointParameterfEXT=_glPointParameterfEXT 251 ; glPointParameterfvEXT=_glPointParameterfvEXT 252 glPointSize=_glPointSize@4 @208 253 glPolygonMode=_glPolygonMode@8 @209 254 glPolygonOffset=_glPolygonOffset@8 @210 255 ; glPolygonOffsetEXT=_glPolygonOffsetEXT 256 glPolygonStipple=_glPolygonStipple@4 @211 257 glPopAttrib=_glPopAttrib@0 @212 258 glPopClientAttrib=_glPopClientAttrib@0 @213 259 glPopMatrix=_glPopMatrix@0 @214 260 glPopName=_glPopName@0 @215 261 glPrioritizeTextures=_glPrioritizeTextures@12 @216 262 ; glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT 263 glPushAttrib=_glPushAttrib@4 @217 264 glPushClientAttrib=_glPushClientAttrib@4 @218 265 glPushMatrix=_glPushMatrix@0 @219 266 glPushName=_glPushName@4 @220 267 glRasterPos2d=_glRasterPos2d@16 @221 268 glRasterPos2dv=_glRasterPos2dv@4 @222 269 glRasterPos2f=_glRasterPos2f@8 @223 270 glRasterPos2fv=_glRasterPos2fv@4 @224 271 glRasterPos2i=_glRasterPos2i@8 @225 272 glRasterPos2iv=_glRasterPos2iv@4 @226 273 glRasterPos2s=_glRasterPos2s@8 @227 274 glRasterPos2sv=_glRasterPos2sv@4 @228 275 glRasterPos3d=_glRasterPos3d@24 @229 276 glRasterPos3dv=_glRasterPos3dv@4 @230 277 glRasterPos3f=_glRasterPos3f@12 @231 278 glRasterPos3fv=_glRasterPos3fv@4 @232 279 glRasterPos3i=_glRasterPos3i@12 @233 280 glRasterPos3iv=_glRasterPos3iv@4 @234 281 glRasterPos3s=_glRasterPos3s@12 @235 282 glRasterPos3sv=_glRasterPos3sv@4 @236 283 glRasterPos4d=_glRasterPos4d@32 @237 284 glRasterPos4dv=_glRasterPos4dv@4 @238 285 glRasterPos4f=_glRasterPos4f@16 @239 286 glRasterPos4fv=_glRasterPos4fv@4 @240 287 glRasterPos4i=_glRasterPos4i@16 @241 288 glRasterPos4iv=_glRasterPos4iv@4 @242 289 glRasterPos4s=_glRasterPos4s@16 @243 290 glRasterPos4sv=_glRasterPos4sv@4 @244 291 glReadBuffer=_glReadBuffer@4 @245 292 glReadPixels=_glReadPixels@28 @246 293 glRectd=_glRectd@32 @247 294 glRectdv=_glRectdv@8 @248 295 glRectf=_glRectf@16 @249 296 glRectfv=_glRectfv@8 @250 297 glRecti=_glRecti@16 @251 298 glRectiv=_glRectiv@8 @252 299 glRects=_glRects@16 @253 300 glRectsv=_glRectsv@8 @254 301 glRenderMode=_glRenderMode@4 @255 302 ; glResizeBuffersMESA=_glResizeBuffersMESA 303 glRotated=_glRotated@32 @256 304 glRotatef=_glRotatef@16 @257 305 glScaled=_glScaled@24 @258 306 glScalef=_glScalef@12 @259 307 glScissor=_glScissor@16 @260 308 glSelectBuffer=_glSelectBuffer@8 @261 309 glShadeModel=_glShadeModel@4 @262 310 glStencilFunc=_glStencilFunc@12 @263 311 glStencilMask=_glStencilMask@4 @264 312 glStencilOp=_glStencilOp@12 @265 313 glTexCoord1d=_glTexCoord1d@8 @266 314 glTexCoord1dv=_glTexCoord1dv@4 @267 315 glTexCoord1f=_glTexCoord1f@4 @268 316 glTexCoord1fv=_glTexCoord1fv@4 @269 317 glTexCoord1i=_glTexCoord1i@4 @270 318 glTexCoord1iv=_glTexCoord1iv@4 @271 319 glTexCoord1s=_glTexCoord1s@4 @272 320 glTexCoord1sv=_glTexCoord1sv@4 @273 321 glTexCoord2d=_glTexCoord2d@16 @274 322 glTexCoord2dv=_glTexCoord2dv@4 @275 323 glTexCoord2f=_glTexCoord2f@8 @276 324 glTexCoord2fv=_glTexCoord2fv@4 @277 325 glTexCoord2i=_glTexCoord2i@8 @278 326 glTexCoord2iv=_glTexCoord2iv@4 @279 327 glTexCoord2s=_glTexCoord2s@8 @280 328 glTexCoord2sv=_glTexCoord2sv@4 @281 329 glTexCoord3d=_glTexCoord3d@24 @282 330 glTexCoord3dv=_glTexCoord3dv@4 @283 331 glTexCoord3f=_glTexCoord3f@12 @284 332 glTexCoord3fv=_glTexCoord3fv@4 @285 333 glTexCoord3i=_glTexCoord3i@12 @286 334 glTexCoord3iv=_glTexCoord3iv@4 @287 335 glTexCoord3s=_glTexCoord3s@12 @288 336 glTexCoord3sv=_glTexCoord3sv@4 @289 337 glTexCoord4d=_glTexCoord4d@32 @290 338 glTexCoord4dv=_glTexCoord4dv@4 @291 339 glTexCoord4f=_glTexCoord4f@16 @292 340 glTexCoord4fv=_glTexCoord4fv@4 @293 341 glTexCoord4i=_glTexCoord4i@16 @294 342 glTexCoord4iv=_glTexCoord4iv@4 @295 343 glTexCoord4s=_glTexCoord4s@16 @296 344 glTexCoord4sv=_glTexCoord4sv@4 @297 345 glTexCoordPointer=_glTexCoordPointer@16 @298 346 ; glTexCoordPointerEXT=_glTexCoordPointerEXT 347 glTexEnvf=_glTexEnvf@12 @299 348 glTexEnvfv=_glTexEnvfv@12 @300 349 glTexEnvi=_glTexEnvi@12 @301 350 glTexEnviv=_glTexEnviv@12 @302 351 glTexGend=_glTexGend@16 @303 352 glTexGendv=_glTexGendv@12 @304 353 glTexGenf=_glTexGenf@12 @305 354 glTexGenfv=_glTexGenfv@12 @306 355 glTexGeni=_glTexGeni@12 @307 356 glTexGeniv=_glTexGeniv@12 @308 357 glTexImage1D=_glTexImage1D@32 @309 358 glTexImage2D=_glTexImage2D@36 @310 359 glTexImage3D=_glTexImage3D@40 @400 360 ; glTexImage3DEXT=_glTexImage3DEXT 361 glTexParameterf=_glTexParameterf@12 @311 362 glTexParameterfv=_glTexParameterfv@12 @312 363 glTexParameteri=_glTexParameteri@12 @313 364 glTexParameteriv=_glTexParameteriv@12 @314 365 glTexSubImage1D=_glTexSubImage1D@28 @315 366 glTexSubImage2D=_glTexSubImage2D@36 @316 367 ; glTexSubImage3DEXT=_glTexSubImage3DEXT 368 glTranslated=_glTranslated@24 @317 369 glTranslatef=_glTranslatef@12 @318 370 glVertex2d=_glVertex2d@16 @319 371 glVertex2dv=_glVertex2dv@4 @320 372 glVertex2f=_glVertex2f@8 @321 373 glVertex2fv=_glVertex2fv@4 @322 374 glVertex2i=_glVertex2i@8 @323 375 glVertex2iv=_glVertex2iv@4 @324 376 glVertex2s=_glVertex2s@8 @325 377 glVertex2sv=_glVertex2sv@4 @326 378 glVertex3d=_glVertex3d@24 @327 379 glVertex3dv=_glVertex3dv@4 @328 380 glVertex3f=_glVertex3f@12 @329 381 glVertex3fv=_glVertex3fv@4 @330 382 glVertex3i=_glVertex3i@12 @331 383 glVertex3iv=_glVertex3iv@4 @332 384 glVertex3s=_glVertex3s@12 @333 385 glVertex3sv=_glVertex3sv@4 @334 386 glVertex4d=_glVertex4d@32 @335 387 glVertex4dv=_glVertex4dv@4 @336 388 glVertex4f=_glVertex4f@16 @337 389 glVertex4fv=_glVertex4fv@4 @338 390 glVertex4i=_glVertex4i@16 @339 391 glVertex4iv=_glVertex4iv@4 @340 392 glVertex4s=_glVertex4s@16 @341 393 glVertex4sv=_glVertex4sv@4 @342 394 ; glVertexPointer=_glVertexPointer@20 @343 395 ; glVertexPointerEXT=_glVertexPointerEXT 396 glViewport=_glViewport@16 @344 397 ; glWindowPos2dMESA=_glWindowPos2dMESA 398 ; glWindowPos2dvMESA=_glWindowPos2dvMESA 399 ; glWindowPos2fMESA=_glWindowPos2fMESA 400 ; glWindowPos2fvMESA=_glWindowPos2fvMESA 401 ; glWindowPos2iMESA=_glWindowPos2iMESA 402 ; glWindowPos2ivMESA=_glWindowPos2ivMESA 403 ; glWindowPos2sMESA=_glWindowPos2sMESA 404 ; glWindowPos2svMESA=_glWindowPos2svMESA 405 ; glWindowPos3dMESA=_glWindowPos3dMESA 406 ; glWindowPos3dvMESA=_glWindowPos3dvMESA 407 ; glWindowPos3fMESA=_glWindowPos3fMESA 408 ; glWindowPos3fvMESA=_glWindowPos3fvMESA 409 ; glWindowPos3iMESA=_glWindowPos3iMESA 410 ; glWindowPos3ivMESA=_glWindowPos3ivMESA 411 ; glWindowPos3sMESA=_glWindowPos3sMESA 412 ; glWindowPos3svMESA=_glWindowPos3svMESA 413 ; glWindowPos4dMESA=_glWindowPos4dMESA 414 ; glWindowPos4dvMESA=_glWindowPos4dvMESA 415 ; glWindowPos4fMESA=_glWindowPos4fMESA 416 ; glWindowPos4fvMESA=_glWindowPos4fvMESA 417 ; glWindowPos4iMESA=_glWindowPos4iMESA 418 ; glWindowPos4ivMESA=_glWindowPos4ivMESA 419 ; glWindowPos4sMESA=_glWindowPos4sMESA 420 ; glWindowPos4svMESA=_glWindowPos4svMESA 421 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345 422 wglCopyContext=_wglCopyContext@12 @346 423 wglCreateContext=_wglCreateContext@4 @347 424 wglCreateLayerContext=_wglCreateLayerContext@8 @348 425 wglDeleteContext=_wglDeleteContext@4 @349 426 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350 427 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351 428 wglGetCurrentContext=_wglGetCurrentContext@0 @352 429 wglGetCurrentDC=_wglGetCurrentDC@0 @353 430 ; wglGetDefaultProcAddress @354 431 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355 432 wglGetPixelFormat=_wglGetPixelFormat@4 @356 433 wglGetProcAddress=_wglGetProcAddress@4 @357 434 wglMakeCurrent=_wglMakeCurrent@8 @358 435 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359 436 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360 437 wglSetPixelFormat=_wglSetPixelFormat@12 @361 438 wglShareLists=_wglShareLists@8 @362 439 wglSwapBuffers=_wglSwapBuffers@4 @363 440 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364 441 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365 442 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366 443 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367 444 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368 445 18 19 ;; _InternalOGLQueryBB @1000 20 ;; _InternalOGLQueryFB @1001 21 22 OSMesaCreateContext=_OSMesaCreateContext@8 @401 23 OSMesaDestroyContext=_OSMesaDestroyContext@4 @402 24 OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0 @403 25 OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer@20 @404 26 OSMesaGetIntegerv=_OSMesaGetIntegerv@8 @405 27 OSMesaMakeCurrent=_OSMesaMakeCurrent@20 @406 28 OSMesaPixelStore=_OSMesaPixelStore@8 @407 29 ;; WMesaCreateContext=_WMesaCreateContext@16 @408 30 ;; WMesaDestroyContext=_WMesaDestroyContext@0 @409 31 ;; WMesaMakeCurrent=_WMesaMakeCurrent@4 @410 32 ;; WMesaPaletteChange=_WMesaPaletteChange@4 @411 33 ;; WMesaSwapBuffers=_WMesaSwapBuffers@0 @412 34 glAccum=_glAccum@8 @8 35 glAlphaFunc=_glAlphaFunc@8 @9 36 glAreTexturesResident=_glAreTexturesResident@12 @10 37 glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12 @413 38 glArrayElement=_glArrayElement@4 @11 39 glArrayElementEXT=_glArrayElementEXT@4 @414 40 glBegin=_glBegin@4 @12 41 glBindTexture=_glBindTexture@8 @13 42 glBindTextureEXT=_glBindTextureEXT@8 @415 43 glBitmap=_glBitmap@28 @14 44 glBlendColorEXT=_glBlendColorEXT@16 @416 45 glBlendEquationEXT=_glBlendEquationEXT@4 @417 46 glBlendFunc=_glBlendFunc@8 @15 47 glCallList=_glCallList@4 @16 48 glCallLists=_glCallLists@12 @17 49 glClear=_glClear@4 @18 50 glClearAccum=_glClearAccum@16 @19 51 glClearColor=_glClearColor@16 @20 52 glClearDepth=_glClearDepth@8 @21 53 glClearIndex=_glClearIndex@4 @22 54 glClearStencil=_glClearStencil@4 @23 55 glClipPlane=_glClipPlane@8 @24 56 glColor3b=_glColor3b@12 @25 57 glColor3bv=_glColor3bv@4 @26 58 glColor3d=_glColor3d@24 @27 59 glColor3dv=_glColor3dv@4 @28 60 glColor3f=_glColor3f@12 @29 61 glColor3fv=_glColor3fv@4 @30 62 glColor3i=_glColor3i@12 @31 63 glColor3iv=_glColor3iv@4 @32 64 glColor3s=_glColor3s@12 @33 65 glColor3sv=_glColor3sv@4 @34 66 glColor3ub=_glColor3ub@12 @35 67 glColor3ubv=_glColor3ubv@4 @36 68 glColor3ui=_glColor3ui@12 @37 69 glColor3uiv=_glColor3uiv@4 @38 70 glColor3us=_glColor3us@12 @39 71 glColor3usv=_glColor3usv@4 @40 72 glColor4b=_glColor4b@16 @41 73 glColor4bv=_glColor4bv@4 @42 74 glColor4d=_glColor4d@32 @43 75 glColor4dv=_glColor4dv@4 @44 76 glColor4f=_glColor4f@16 @45 77 glColor4fv=_glColor4fv@4 @46 78 glColor4i=_glColor4i@16 @47 79 glColor4iv=_glColor4iv@4 @48 80 glColor4s=_glColor4s@16 @49 81 glColor4sv=_glColor4sv@4 @50 82 glColor4ub=_glColor4ub@16 @51 83 glColor4ubv=_glColor4ubv@4 @52 84 glColor4ui=_glColor4ui@16 @53 85 glColor4uiv=_glColor4uiv@4 @54 86 glColor4us=_glColor4us@16 @55 87 glColor4usv=_glColor4usv@4 @56 88 glColorMask=_glColorMask@16 @57 89 glColorMaterial=_glColorMaterial@8 @58 90 glColorPointer=_glColorPointer@16 @59 91 glColorPointerEXT=_glColorPointerEXT@20 @418 92 glColorSubTableEXT=_glColorSubTableEXT@24 @419 93 glColorTableEXT=_glColorTableEXT@24 @420 94 glCopyPixels=_glCopyPixels@20 @60 95 glCopyTexImage1D=_glCopyTexImage1D@28 @61 96 glCopyTexImage2D=_glCopyTexImage2D@32 @62 97 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63 98 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64 99 glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36 @421 100 glCullFace=_glCullFace@4 @65 101 glDeleteLists=_glDeleteLists@8 @67 102 ; glDebugEntry @66 103 glDeleteTextures=_glDeleteTextures@8 @68 104 glDeleteTexturesEXT=_glDeleteTexturesEXT@8 @422 105 glDepthFunc=_glDepthFunc@4 @69 106 glDepthMask=_glDepthMask@4 @70 107 glDepthRange=_glDepthRange@16 @71 108 glDisable=_glDisable@4 @72 109 glDisableClientState=_glDisableClientState@4 @73 110 glDrawArrays=_glDrawArrays@12 @74 111 glDrawArraysEXT=_glDrawArraysEXT@12 @423 112 glDrawBuffer=_glDrawBuffer@4 @75 113 glDrawElements=_glDrawElements@16 @76 114 glDrawPixels=_glDrawPixels@20 @77 115 glEdgeFlag=_glEdgeFlag@4 @78 116 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79 117 glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12 @424 118 glEdgeFlagv=_glEdgeFlagv@4 @80 119 glEnable=_glEnable@4 @81 120 glEnableClientState=_glEnableClientState@4 @82 121 glEnd=_glEnd@0 @83 122 glEndList=_glEndList@0 @84 123 glEvalCoord1d=_glEvalCoord1d@8 @85 124 glEvalCoord1dv=_glEvalCoord1dv@4 @86 125 glEvalCoord1f=_glEvalCoord1f@4 @87 126 glEvalCoord1fv=_glEvalCoord1fv@4 @88 127 glEvalCoord2d=_glEvalCoord2d@16 @89 128 glEvalCoord2dv=_glEvalCoord2dv@4 @90 129 glEvalCoord2f=_glEvalCoord2f@8 @91 130 glEvalCoord2fv=_glEvalCoord2fv@4 @92 131 glEvalMesh1=_glEvalMesh1@12 @93 132 glEvalMesh2=_glEvalMesh2@20 @94 133 glEvalPoint1=_glEvalPoint1@4 @95 134 glEvalPoint2=_glEvalPoint2@8 @96 135 glFeedbackBuffer=_glFeedbackBuffer@12 @97 136 glFinish=_glFinish@0 @98 137 glFlush=_glFlush@0 @99 138 glFogf=_glFogf@8 @100 139 glFogfv=_glFogfv@8 @101 140 glFogi=_glFogi@8 @102 141 glFogiv=_glFogiv@8 @103 142 glFrontFace=_glFrontFace@4 @104 143 glFrustum=_glFrustum@48 @105 144 glGenLists=_glGenLists@4 @106 145 glGenTextures=_glGenTextures@8 @107 146 glGenTexturesEXT=_glGenTexturesEXT@8 @425 147 glGetBooleanv=_glGetBooleanv@8 @108 148 glGetClipPlane=_glGetClipPlane@8 @109 149 glGetColorTableEXT=_glGetColorTableEXT@16 @426 150 glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT@12 @427 151 glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT@12 @428 152 glGetDoublev=_glGetDoublev@8 @110 153 glGetError=_glGetError@0 @111 154 glGetFloatv=_glGetFloatv@8 @112 155 glGetIntegerv=_glGetIntegerv@8 @113 156 glGetLightfv=_glGetLightfv@12 @114 157 glGetLightiv=_glGetLightiv@12 @115 158 glGetMapdv=_glGetMapdv@12 @116 159 glGetMapfv=_glGetMapfv@12 @117 160 glGetMapiv=_glGetMapiv@12 @118 161 glGetMaterialfv=_glGetMaterialfv@12 @119 162 glGetMaterialiv=_glGetMaterialiv@12 @120 163 glGetPixelMapfv=_glGetPixelMapfv@8 @121 164 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122 165 glGetPixelMapusv=_glGetPixelMapusv@8 @123 166 glGetPointerv=_glGetPointerv@8 @124 167 glGetPointervEXT=_glGetPointervEXT@8 @429 168 glGetPolygonStipple=_glGetPolygonStipple@4 @125 169 glGetString=_glGetString@4 @126 170 glGetTexEnvfv=_glGetTexEnvfv@12 @127 171 glGetTexEnviv=_glGetTexEnviv@12 @128 172 glGetTexGendv=_glGetTexGendv@12 @129 173 glGetTexGenfv=_glGetTexGenfv@12 @130 174 glGetTexGeniv=_glGetTexGeniv@12 @131 175 glGetTexImage=_glGetTexImage@20 @132 176 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133 177 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134 178 glGetTexParameterfv=_glGetTexParameterfv@12 @135 179 glGetTexParameteriv=_glGetTexParameteriv@12 @136 180 glHint=_glHint@8 @137 181 glIndexMask=_glIndexMask@4 @138 182 glIndexPointer=_glIndexPointer@12 @139 183 glIndexPointerEXT=_glIndexPointerEXT@16 @430 184 glIndexd=_glIndexd@8 @140 185 glIndexdv=_glIndexdv@4 @141 186 glIndexf=_glIndexf@4 @142 187 glIndexfv=_glIndexfv@4 @143 188 glIndexi=_glIndexi@4 @144 189 glIndexiv=_glIndexiv@4 @145 190 glIndexs=_glIndexs@4 @146 191 glIndexsv=_glIndexsv@4 @147 192 glIndexub=_glIndexub@4 @148 193 glIndexubv=_glIndexubv@4 @149 194 glInitNames=_glInitNames@0 @150 195 glInterleavedArrays=_glInterleavedArrays@12 @151 196 glIsEnabled=_glIsEnabled@4 @152 197 glIsList=_glIsList@4 @153 198 glIsTexture=_glIsTexture@4 @154 199 glIsTextureEXT=_glIsTextureEXT@4 @431 200 glLightModelf=_glLightModelf@8 @155 201 glLightModelfv=_glLightModelfv@8 @156 202 glLightModeli=_glLightModeli@8 @157 203 glLightModeliv=_glLightModeliv@8 @158 204 glLightf=_glLightf@12 @159 205 glLightfv=_glLightfv@12 @160 206 glLighti=_glLighti@12 @161 207 glLightiv=_glLightiv@12 @162 208 glLineStipple=_glLineStipple@8 @163 209 glLineWidth=_glLineWidth@4 @164 210 glListBase=_glListBase@4 @165 211 glLoadIdentity=_glLoadIdentity@0 @166 212 glLoadMatrixd=_glLoadMatrixd@4 @167 213 glLoadMatrixf=_glLoadMatrixf@4 @168 214 glLoadName=_glLoadName@4 @169 215 glLogicOp=_glLogicOp@4 @170 216 glMap1d=_glMap1d@32 @171 217 glMap1f=_glMap1f@24 @172 218 glMap2d=_glMap2d@56 @173 219 glMap2f=_glMap2f@40 @174 220 glMapGrid1d=_glMapGrid1d@20 @175 221 glMapGrid1f=_glMapGrid1f@12 @176 222 glMapGrid2d=_glMapGrid2d@40 @177 223 glMapGrid2f=_glMapGrid2f@24 @178 224 glMaterialf=_glMaterialf@12 @179 225 glMaterialfv=_glMaterialfv@12 @180 226 glMateriali=_glMateriali@12 @181 227 glMaterialiv=_glMaterialiv@12 @182 228 glMatrixMode=_glMatrixMode@4 @183 229 glMultMatrixd=_glMultMatrixd@4 @184 230 glMultMatrixf=_glMultMatrixf@4 @185 231 glNewList=_glNewList@8 @186 232 glNormal3b=_glNormal3b@12 @187 233 glNormal3bv=_glNormal3bv@4 @188 234 glNormal3d=_glNormal3d@24 @189 235 glNormal3dv=_glNormal3dv@4 @190 236 glNormal3f=_glNormal3f@12 @191 237 glNormal3fv=_glNormal3fv@4 @192 238 glNormal3i=_glNormal3i@12 @193 239 glNormal3iv=_glNormal3iv@4 @194 240 glNormal3s=_glNormal3s@12 @195 241 glNormal3sv=_glNormal3sv@4 @196 242 glNormalPointer=_glNormalPointer@12 @197 243 glNormalPointerEXT=_glNormalPointerEXT@16 @432 244 glOrtho=_glOrtho@48 @198 245 glPassThrough=_glPassThrough@4 @199 246 glPixelMapfv=_glPixelMapfv@12 @200 247 glPixelMapuiv=_glPixelMapuiv@12 @201 248 glPixelMapusv=_glPixelMapusv@12 @202 249 glPixelStoref=_glPixelStoref@8 @203 250 glPixelStorei=_glPixelStorei@8 @204 251 glPixelTransferf=_glPixelTransferf@8 @205 252 glPixelTransferi=_glPixelTransferi@8 @206 253 glPixelZoom=_glPixelZoom@8 @207 254 glPointParameterfEXT=_glPointParameterfEXT@8 @462 255 glPointParameterfvEXT=_glPointParameterfvEXT@8 @463 256 glPointSize=_glPointSize@4 @208 257 glPolygonMode=_glPolygonMode@8 @209 258 glPolygonOffset=_glPolygonOffset@8 @210 259 glPolygonOffsetEXT=_glPolygonOffsetEXT@8 @464 260 glPolygonStipple=_glPolygonStipple@4 @211 261 glPopAttrib=_glPopAttrib@0 @212 262 glPopClientAttrib=_glPopClientAttrib@0 @213 263 glPopMatrix=_glPopMatrix@0 @214 264 glPopName=_glPopName@0 @215 265 glPrioritizeTextures=_glPrioritizeTextures@12 @216 266 glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12 @465 267 glPushAttrib=_glPushAttrib@4 @217 268 glPushClientAttrib=_glPushClientAttrib@4 @218 269 glPushMatrix=_glPushMatrix@0 @219 270 glPushName=_glPushName@4 @220 271 glRasterPos2d=_glRasterPos2d@16 @221 272 glRasterPos2dv=_glRasterPos2dv@4 @222 273 glRasterPos2f=_glRasterPos2f@8 @223 274 glRasterPos2fv=_glRasterPos2fv@4 @224 275 glRasterPos2i=_glRasterPos2i@8 @225 276 glRasterPos2iv=_glRasterPos2iv@4 @226 277 glRasterPos2s=_glRasterPos2s@8 @227 278 glRasterPos2sv=_glRasterPos2sv@4 @228 279 glRasterPos3d=_glRasterPos3d@24 @229 280 glRasterPos3dv=_glRasterPos3dv@4 @230 281 glRasterPos3f=_glRasterPos3f@12 @231 282 glRasterPos3fv=_glRasterPos3fv@4 @232 283 glRasterPos3i=_glRasterPos3i@12 @233 284 glRasterPos3iv=_glRasterPos3iv@4 @234 285 glRasterPos3s=_glRasterPos3s@12 @235 286 glRasterPos3sv=_glRasterPos3sv@4 @236 287 glRasterPos4d=_glRasterPos4d@32 @237 288 glRasterPos4dv=_glRasterPos4dv@4 @238 289 glRasterPos4f=_glRasterPos4f@16 @239 290 glRasterPos4fv=_glRasterPos4fv@4 @240 291 glRasterPos4i=_glRasterPos4i@16 @241 292 glRasterPos4iv=_glRasterPos4iv@4 @242 293 glRasterPos4s=_glRasterPos4s@16 @243 294 glRasterPos4sv=_glRasterPos4sv@4 @244 295 glReadBuffer=_glReadBuffer@4 @245 296 glReadPixels=_glReadPixels@28 @246 297 glRectd=_glRectd@32 @247 298 glRectdv=_glRectdv@8 @248 299 glRectf=_glRectf@16 @249 300 glRectfv=_glRectfv@8 @250 301 glRecti=_glRecti@16 @251 302 glRectiv=_glRectiv@8 @252 303 glRects=_glRects@16 @253 304 glRectsv=_glRectsv@8 @254 305 glRenderMode=_glRenderMode@4 @255 306 glResizeBuffersMESA=_glResizeBuffersMESA@0 @433 307 glRotated=_glRotated@32 @256 308 glRotatef=_glRotatef@16 @257 309 glScaled=_glScaled@24 @258 310 glScalef=_glScalef@12 @259 311 glScissor=_glScissor@16 @260 312 glSelectBuffer=_glSelectBuffer@8 @261 313 glShadeModel=_glShadeModel@4 @262 314 glStencilFunc=_glStencilFunc@12 @263 315 glStencilMask=_glStencilMask@4 @264 316 glStencilOp=_glStencilOp@12 @265 317 glTexCoord1d=_glTexCoord1d@8 @266 318 glTexCoord1dv=_glTexCoord1dv@4 @267 319 glTexCoord1f=_glTexCoord1f@4 @268 320 glTexCoord1fv=_glTexCoord1fv@4 @269 321 glTexCoord1i=_glTexCoord1i@4 @270 322 glTexCoord1iv=_glTexCoord1iv@4 @271 323 glTexCoord1s=_glTexCoord1s@4 @272 324 glTexCoord1sv=_glTexCoord1sv@4 @273 325 glTexCoord2d=_glTexCoord2d@16 @274 326 glTexCoord2dv=_glTexCoord2dv@4 @275 327 glTexCoord2f=_glTexCoord2f@8 @276 328 glTexCoord2fv=_glTexCoord2fv@4 @277 329 glTexCoord2i=_glTexCoord2i@8 @278 330 glTexCoord2iv=_glTexCoord2iv@4 @279 331 glTexCoord2s=_glTexCoord2s@8 @280 332 glTexCoord2sv=_glTexCoord2sv@4 @281 333 glTexCoord3d=_glTexCoord3d@24 @282 334 glTexCoord3dv=_glTexCoord3dv@4 @283 335 glTexCoord3f=_glTexCoord3f@12 @284 336 glTexCoord3fv=_glTexCoord3fv@4 @285 337 glTexCoord3i=_glTexCoord3i@12 @286 338 glTexCoord3iv=_glTexCoord3iv@4 @287 339 glTexCoord3s=_glTexCoord3s@12 @288 340 glTexCoord3sv=_glTexCoord3sv@4 @289 341 glTexCoord4d=_glTexCoord4d@32 @290 342 glTexCoord4dv=_glTexCoord4dv@4 @291 343 glTexCoord4f=_glTexCoord4f@16 @292 344 glTexCoord4fv=_glTexCoord4fv@4 @293 345 glTexCoord4i=_glTexCoord4i@16 @294 346 glTexCoord4iv=_glTexCoord4iv@4 @295 347 glTexCoord4s=_glTexCoord4s@16 @296 348 glTexCoord4sv=_glTexCoord4sv@4 @297 349 glTexCoordPointer=_glTexCoordPointer@16 @298 350 glTexCoordPointerEXT=_glTexCoordPointerEXT@20 @434 351 glTexEnvf=_glTexEnvf@12 @299 352 glTexEnvfv=_glTexEnvfv@12 @300 353 glTexEnvi=_glTexEnvi@12 @301 354 glTexEnviv=_glTexEnviv@12 @302 355 glTexGend=_glTexGend@16 @303 356 glTexGendv=_glTexGendv@12 @304 357 glTexGenf=_glTexGenf@12 @305 358 glTexGenfv=_glTexGenfv@12 @306 359 glTexGeni=_glTexGeni@12 @307 360 glTexGeniv=_glTexGeniv@12 @308 361 glTexImage1D=_glTexImage1D@32 @309 362 glTexImage2D=_glTexImage2D@36 @310 363 glTexImage3D=_glTexImage3D@40 @400 364 glTexImage3DEXT=_glTexImage3DEXT@40 @435 365 glTexParameterf=_glTexParameterf@12 @311 366 glTexParameterfv=_glTexParameterfv@12 @312 367 glTexParameteri=_glTexParameteri@12 @313 368 glTexParameteriv=_glTexParameteriv@12 @314 369 glTexSubImage1D=_glTexSubImage1D@28 @315 370 glTexSubImage2D=_glTexSubImage2D@36 @316 371 glTexSubImage3DEXT=_glTexSubImage3DEXT@44 @436 372 glTranslated=_glTranslated@24 @317 373 glTranslatef=_glTranslatef@12 @318 374 glVertex2d=_glVertex2d@16 @319 375 glVertex2dv=_glVertex2dv@4 @320 376 glVertex2f=_glVertex2f@8 @321 377 glVertex2fv=_glVertex2fv@4 @322 378 glVertex2i=_glVertex2i@8 @323 379 glVertex2iv=_glVertex2iv@4 @324 380 glVertex2s=_glVertex2s@8 @325 381 glVertex2sv=_glVertex2sv@4 @326 382 glVertex3d=_glVertex3d@24 @327 383 glVertex3dv=_glVertex3dv@4 @328 384 glVertex3f=_glVertex3f@12 @329 385 glVertex3fv=_glVertex3fv@4 @330 386 glVertex3i=_glVertex3i@12 @331 387 glVertex3iv=_glVertex3iv@4 @332 388 glVertex3s=_glVertex3s@12 @333 389 glVertex3sv=_glVertex3sv@4 @334 390 glVertex4d=_glVertex4d@32 @335 391 glVertex4dv=_glVertex4dv@4 @336 392 glVertex4f=_glVertex4f@16 @337 393 glVertex4fv=_glVertex4fv@4 @338 394 glVertex4i=_glVertex4i@16 @339 395 glVertex4iv=_glVertex4iv@4 @340 396 glVertex4s=_glVertex4s@16 @341 397 glVertex4sv=_glVertex4sv@4 @342 398 glVertexPointer=_glVertexPointer@16 @343 399 glVertexPointerEXT=_glVertexPointerEXT@20 @437 400 glViewport=_glViewport@16 @344 401 glWindowPos2dMESA=_glWindowPos2dMESA@16 @438 402 glWindowPos2dvMESA=_glWindowPos2dvMESA@4 @439 403 glWindowPos2fMESA=_glWindowPos2fMESA@8 @440 404 glWindowPos2fvMESA=_glWindowPos2fvMESA@4 @441 405 glWindowPos2iMESA=_glWindowPos2iMESA@8 @442 406 glWindowPos2ivMESA=_glWindowPos2ivMESA@4 @443 407 glWindowPos2sMESA=_glWindowPos2sMESA@8 @444 408 glWindowPos2svMESA=_glWindowPos2svMESA@4 @445 409 glWindowPos3dMESA=_glWindowPos3dMESA@24 @446 410 glWindowPos3dvMESA=_glWindowPos3dvMESA@4 @447 411 glWindowPos3fMESA=_glWindowPos3fMESA@12 @448 412 glWindowPos3fvMESA=_glWindowPos3fvMESA@4 @449 413 glWindowPos3iMESA=_glWindowPos3iMESA@12 @450 414 glWindowPos3ivMESA=_glWindowPos3ivMESA@4 @451 415 glWindowPos3sMESA=_glWindowPos3sMESA@12 @452 416 glWindowPos3svMESA=_glWindowPos3svMESA@4 @453 417 glWindowPos4dMESA=_glWindowPos4dMESA@32 @454 418 glWindowPos4dvMESA=_glWindowPos4dvMESA@4 @455 419 glWindowPos4fMESA=_glWindowPos4fMESA@16 @456 420 glWindowPos4fvMESA=_glWindowPos4fvMESA@4 @457 421 glWindowPos4iMESA=_glWindowPos4iMESA@16 @458 422 glWindowPos4ivMESA=_glWindowPos4ivMESA@4 @459 423 glWindowPos4sMESA=_glWindowPos4sMESA@16 @460 424 glWindowPos4svMESA=_glWindowPos4svMESA@4 @461 425 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345 426 wglCopyContext=_wglCopyContext@12 @346 427 wglCreateContext=_wglCreateContext@4 @347 428 wglCreateLayerContext=_wglCreateLayerContext@8 @348 429 wglDeleteContext=_wglDeleteContext@4 @349 430 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350 431 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351 432 wglGetCurrentContext=_wglGetCurrentContext@0 @352 433 wglGetCurrentDC=_wglGetCurrentDC@0 @353 434 ; wglGetDefaultProcAddress @354 435 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355 436 wglGetPixelFormat=_wglGetPixelFormat@4 @356 437 wglGetProcAddress=_wglGetProcAddress@4 @357 438 wglMakeCurrent=_wglMakeCurrent@8 @358 439 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359 440 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360 441 wglSetPixelFormat=_wglSetPixelFormat@12 @361 442 wglShareLists=_wglShareLists@8 @362 443 wglSwapBuffers=_wglSwapBuffers@4 @363 444 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364 445 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365 446 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366 447 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367 448 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368 449
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