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| 1 | /* $Id: joyos2.h,v 1.3 2003-04-02 12:59:24 sandervl Exp $ */ | 
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| 2 | /* | 
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| 3 | * Odin Joystick apis | 
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| 4 | * | 
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| 5 | * Copyright 1999 Przemyslaw Dobrowolski <dobrawka@asua.org.pl> | 
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| 6 | * | 
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| 7 | * | 
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| 8 | * Project Odin Software License can be found in LICENSE.TXT | 
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| 9 | * | 
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| 10 | */ | 
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| 11 | #ifndef __JOYOS2_H__ | 
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| 12 | #define __JOYOS2_H__ | 
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| 13 |  | 
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| 14 | // bit masks for each button | 
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| 15 | #define JOY_BUT1_BIT    0x10 | 
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| 16 | #define JOY_BUT2_BIT    0x20 | 
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| 17 | #define JOY_BUT3_BIT    0x40 | 
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| 18 | #define JOY_BUT4_BIT    0x80 | 
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| 19 | #define JOY_ALL_BUTS    (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT) | 
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| 20 |  | 
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| 21 | typedef SHORT  GAME_POS; | 
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| 22 |  | 
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| 23 | typedef struct | 
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| 24 | { | 
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| 25 | GAME_POS x; | 
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| 26 | GAME_POS y; | 
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| 27 | } GAME_2DPOS_STRUCT; | 
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| 28 |  | 
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| 29 | typedef struct | 
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| 30 | { | 
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| 31 | GAME_2DPOS_STRUCT A;       // Joy1 | 
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| 32 | GAME_2DPOS_STRUCT B;       // Joy2 | 
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| 33 | USHORT            butMask; // Buttons | 
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| 34 | } GAME_DATA_STRUCT; | 
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| 35 |  | 
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| 36 | typedef struct | 
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| 37 | { | 
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| 38 | GAME_POS lower; | 
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| 39 | GAME_POS centre; | 
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| 40 | GAME_POS upper; | 
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| 41 | } GAME_3POS_STRUCT; | 
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| 42 |  | 
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| 43 | typedef struct | 
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| 44 | { | 
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| 45 | GAME_DATA_STRUCT        curdata; | 
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| 46 | USHORT                  b1cnt; | 
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| 47 | USHORT                  b2cnt; | 
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| 48 | USHORT                  b3cnt; | 
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| 49 | USHORT                  b4cnt; | 
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| 50 | } GAME_STATUS_STRUCT; | 
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| 51 |  | 
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| 52 | typedef struct | 
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| 53 | { | 
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| 54 | USHORT useA; | 
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| 55 | USHORT useB; | 
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| 56 | USHORT mode; | 
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| 57 | USHORT format; | 
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| 58 | USHORT sampDiv; | 
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| 59 | USHORT scale; | 
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| 60 | USHORT res1; | 
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| 61 | USHORT res2; | 
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| 62 | } GAME_PARM_STRUCT; | 
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| 63 |  | 
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| 64 | typedef struct | 
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| 65 | { | 
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| 66 | GAME_3POS_STRUCT Ax; | 
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| 67 | GAME_3POS_STRUCT Ay; | 
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| 68 | GAME_3POS_STRUCT Bx; | 
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| 69 | GAME_3POS_STRUCT By; | 
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| 70 | } GAME_CALIB_STRUCT; | 
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| 71 |  | 
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| 72 | typedef struct | 
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| 73 | { | 
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| 74 | GAME_3POS_STRUCT Ax; | 
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| 75 | GAME_3POS_STRUCT Ay; | 
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| 76 | GAME_3POS_STRUCT Bx; | 
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| 77 | GAME_3POS_STRUCT By; | 
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| 78 | } GAME_DIGSET_STRUCT; | 
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| 79 |  | 
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| 80 | LONG JoyOpen( HANDLE *phGame ); | 
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| 81 | LONG JoyGetParams( HANDLE hGame, GAME_PARM_STRUCT *pGameParams ); | 
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| 82 | LONG JoyCalibrate( HANDLE hGame, GAME_CALIB_STRUCT  gameCalib ); | 
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| 83 | LONG JoyGetCalValues( HANDLE hGame, GAME_CALIB_STRUCT *pGameCalib ); | 
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| 84 | LONG JoyGetStatus( HANDLE hGame, GAME_STATUS_STRUCT  *pGameStatus ); | 
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| 85 | LONG JoyClose( HANDLE hGame ); | 
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| 86 | LONG JoyInstalled(USHORT wID); | 
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| 87 |  | 
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| 88 | #endif /* __JOYOS2_H__ */ | 
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