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[9976] | 1 | /* $Id: joyos2.h,v 1.3 2003-04-02 12:59:24 sandervl Exp $ */
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[245] | 2 | /*
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| 3 | * Odin Joystick apis
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| 4 | *
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| 5 | * Copyright 1999 Przemyslaw Dobrowolski <dobrawka@asua.org.pl>
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| 6 | *
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| 7 | *
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| 8 | * Project Odin Software License can be found in LICENSE.TXT
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| 9 | *
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| 10 | */
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| 11 | #ifndef __JOYOS2_H__
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| 12 | #define __JOYOS2_H__
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| 13 |
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| 14 | // bit masks for each button
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| 15 | #define JOY_BUT1_BIT 0x10
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| 16 | #define JOY_BUT2_BIT 0x20
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| 17 | #define JOY_BUT3_BIT 0x40
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| 18 | #define JOY_BUT4_BIT 0x80
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| 19 | #define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
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| 20 |
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| 21 | typedef SHORT GAME_POS;
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| 22 |
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| 23 | typedef struct
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| 24 | {
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| 25 | GAME_POS x;
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| 26 | GAME_POS y;
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| 27 | } GAME_2DPOS_STRUCT;
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| 28 |
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| 29 | typedef struct
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| 30 | {
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| 31 | GAME_2DPOS_STRUCT A; // Joy1
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| 32 | GAME_2DPOS_STRUCT B; // Joy2
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| 33 | USHORT butMask; // Buttons
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| 34 | } GAME_DATA_STRUCT;
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| 35 |
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| 36 | typedef struct
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| 37 | {
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| 38 | GAME_POS lower;
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| 39 | GAME_POS centre;
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| 40 | GAME_POS upper;
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| 41 | } GAME_3POS_STRUCT;
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| 42 |
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| 43 | typedef struct
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| 44 | {
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| 45 | GAME_DATA_STRUCT curdata;
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| 46 | USHORT b1cnt;
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| 47 | USHORT b2cnt;
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| 48 | USHORT b3cnt;
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| 49 | USHORT b4cnt;
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| 50 | } GAME_STATUS_STRUCT;
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| 51 |
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| 52 | typedef struct
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| 53 | {
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| 54 | USHORT useA;
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| 55 | USHORT useB;
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| 56 | USHORT mode;
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| 57 | USHORT format;
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| 58 | USHORT sampDiv;
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| 59 | USHORT scale;
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| 60 | USHORT res1;
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| 61 | USHORT res2;
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| 62 | } GAME_PARM_STRUCT;
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| 63 |
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| 64 | typedef struct
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| 65 | {
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| 66 | GAME_3POS_STRUCT Ax;
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| 67 | GAME_3POS_STRUCT Ay;
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| 68 | GAME_3POS_STRUCT Bx;
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| 69 | GAME_3POS_STRUCT By;
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| 70 | } GAME_CALIB_STRUCT;
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| 71 |
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| 72 | typedef struct
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| 73 | {
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| 74 | GAME_3POS_STRUCT Ax;
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| 75 | GAME_3POS_STRUCT Ay;
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| 76 | GAME_3POS_STRUCT Bx;
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| 77 | GAME_3POS_STRUCT By;
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| 78 | } GAME_DIGSET_STRUCT;
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| 79 |
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[9976] | 80 | LONG JoyOpen( HANDLE *phGame );
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| 81 | LONG JoyGetParams( HANDLE hGame, GAME_PARM_STRUCT *pGameParams );
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| 82 | LONG JoyCalibrate( HANDLE hGame, GAME_CALIB_STRUCT gameCalib );
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| 83 | LONG JoyGetCalValues( HANDLE hGame, GAME_CALIB_STRUCT *pGameCalib );
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| 84 | LONG JoyGetStatus( HANDLE hGame, GAME_STATUS_STRUCT *pGameStatus );
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| 85 | LONG JoyClose( HANDLE hGame );
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[249] | 86 | LONG JoyInstalled(USHORT wID);
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[245] | 87 |
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| 88 | #endif /* __JOYOS2_H__ */
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