| 1 | /* $Id: zoom.c,v 1.1 2000-02-29 00:50:16 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 | #ifdef PC_HEADER
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| 32 | #include "all.h"
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| 33 | #else
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| 34 | #ifndef XFree86Server
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| 35 | #include <assert.h>
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| 36 | #else
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| 37 | #include "GL/xf86glx.h"
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| 38 | #endif
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| 39 | #include "macros.h"
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| 40 | #include "span.h"
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| 41 | #include "stencil.h"
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| 42 | #include "zoom.h"
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| 43 | #endif
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| 44 |
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| 45 |
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| 46 |
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| 47 | /*
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| 48 | * Write a span of pixels to the frame buffer while applying a pixel zoom.
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| 49 | * This is only used by glDrawPixels and glCopyPixels.
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| 50 | * Input: n - number of pixels in input row
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| 51 | * x, y - destination of the span
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| 52 | * z - depth values for the span
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| 53 | * red, green, blue, alpha - array of colors
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| 54 | * y0 - location of first row in the image we're drawing.
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| 55 | */
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| 56 | void
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| 57 | gl_write_zoomed_rgba_span( GLcontext *ctx,
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| 58 | GLuint n, GLint x, GLint y, const GLdepth z[],
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| 59 | CONST GLubyte rgba[][4], GLint y0 )
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| 60 | {
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| 61 | GLint m;
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| 62 | GLint r0, r1, row, r;
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| 63 | GLint i, j, skipcol;
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| 64 | GLubyte zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */
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| 65 | GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
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| 66 | GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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| 67 | const GLuint *srcRGBA32 = (const GLuint *) rgba;
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| 68 | GLuint *dstRGBA32 = (GLuint *) zrgba;
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| 69 |
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| 70 | /* compute width of output row */
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| 71 | m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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| 72 | if (m==0) {
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| 73 | return;
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| 74 | }
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| 75 | if (ctx->Pixel.ZoomX<0.0) {
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| 76 | /* adjust x coordinate for left/right mirroring */
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| 77 | x = x - m;
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| 78 | }
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| 79 |
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| 80 | /* compute which rows to draw */
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| 81 | row = y-y0;
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| 82 | r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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| 83 | r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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| 84 | if (r0==r1) {
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| 85 | return;
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| 86 | }
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| 87 | else if (r1<r0) {
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| 88 | GLint rtmp = r1;
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| 89 | r1 = r0;
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| 90 | r0 = rtmp;
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| 91 | }
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| 92 |
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| 93 | /* return early if r0...r1 is above or below window */
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| 94 | if (r0<0 && r1<0) {
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| 95 | /* below window */
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| 96 | return;
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| 97 | }
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| 98 | if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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| 99 | /* above window */
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| 100 | return;
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| 101 | }
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| 102 |
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| 103 | /* check if left edge is outside window */
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| 104 | skipcol = 0;
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| 105 | if (x<0) {
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| 106 | skipcol = -x;
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| 107 | m += x;
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| 108 | }
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| 109 | /* make sure span isn't too long or short */
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| 110 | if (m>maxwidth) {
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| 111 | m = maxwidth;
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| 112 | }
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| 113 | else if (m<=0) {
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| 114 | return;
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| 115 | }
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| 116 |
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| 117 | assert( m <= MAX_WIDTH );
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| 118 |
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| 119 | /* zoom the span horizontally */
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| 120 | if (ctx->Pixel.ZoomX==-1.0F) {
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| 121 | /* n==m */
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| 122 | for (j=0;j<m;j++) {
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| 123 | i = n - (j+skipcol) - 1;
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| 124 | dstRGBA32[j] = srcRGBA32[i];
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| 125 | zdepth[j] = z[i];
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| 126 | }
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| 127 | }
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| 128 | else {
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| 129 | GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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| 130 | for (j=0;j<m;j++) {
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| 131 | i = (GLint) ((j+skipcol) * xscale);
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| 132 | if (i<0) i = n + i - 1;
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| 133 | dstRGBA32[j] = srcRGBA32[i];
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| 134 | zdepth[j] = z[i];
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| 135 | }
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| 136 | }
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| 137 |
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| 138 | /* write the span */
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| 139 | for (r=r0; r<r1; r++) {
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| 140 | gl_write_rgba_span( ctx, m, x+skipcol, r, zdepth, zrgba, GL_BITMAP );
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| 141 | }
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| 142 | }
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| 143 |
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| 144 |
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| 145 |
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| 146 | void
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| 147 | gl_write_zoomed_rgb_span( GLcontext *ctx,
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| 148 | GLuint n, GLint x, GLint y, const GLdepth z[],
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| 149 | CONST GLubyte rgb[][3], GLint y0 )
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| 150 | {
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| 151 | GLint m;
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| 152 | GLint r0, r1, row, r;
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| 153 | GLint i, j, skipcol;
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| 154 | GLubyte zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */
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| 155 | GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
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| 156 | GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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| 157 |
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| 158 | /* compute width of output row */
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| 159 | m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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| 160 | if (m==0) {
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| 161 | return;
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| 162 | }
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| 163 | if (ctx->Pixel.ZoomX<0.0) {
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| 164 | /* adjust x coordinate for left/right mirroring */
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| 165 | x = x - m;
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| 166 | }
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| 167 |
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| 168 | /* compute which rows to draw */
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| 169 | row = y-y0;
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| 170 | r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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| 171 | r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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| 172 | if (r0==r1) {
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| 173 | return;
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| 174 | }
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| 175 | else if (r1<r0) {
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| 176 | GLint rtmp = r1;
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| 177 | r1 = r0;
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| 178 | r0 = rtmp;
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| 179 | }
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| 180 |
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| 181 | /* return early if r0...r1 is above or below window */
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| 182 | if (r0<0 && r1<0) {
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| 183 | /* below window */
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| 184 | return;
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| 185 | }
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| 186 | if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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| 187 | /* above window */
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| 188 | return;
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| 189 | }
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| 190 |
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| 191 | /* check if left edge is outside window */
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| 192 | skipcol = 0;
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| 193 | if (x<0) {
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| 194 | skipcol = -x;
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| 195 | m += x;
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| 196 | }
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| 197 | /* make sure span isn't too long or short */
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| 198 | if (m>maxwidth) {
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| 199 | m = maxwidth;
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| 200 | }
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| 201 | else if (m<=0) {
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| 202 | return;
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| 203 | }
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| 204 |
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| 205 | assert( m <= MAX_WIDTH );
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| 206 |
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| 207 | /* zoom the span horizontally */
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| 208 | if (ctx->Pixel.ZoomX==-1.0F) {
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| 209 | /* n==m */
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| 210 | for (j=0;j<m;j++) {
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| 211 | i = n - (j+skipcol) - 1;
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| 212 | zrgba[j][0] = rgb[i][0];
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| 213 | zrgba[j][1] = rgb[i][1];
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| 214 | zrgba[j][2] = rgb[i][2];
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| 215 | zrgba[j][3] = 255;
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| 216 | zdepth[j] = z[i];
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| 217 | }
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| 218 | }
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| 219 | else {
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| 220 | GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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| 221 | for (j=0;j<m;j++) {
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| 222 | i = (GLint) ((j+skipcol) * xscale);
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| 223 | if (i<0) i = n + i - 1;
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| 224 | zrgba[j][0] = rgb[i][0];
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| 225 | zrgba[j][1] = rgb[i][1];
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| 226 | zrgba[j][2] = rgb[i][2];
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| 227 | zrgba[j][3] = 255;
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| 228 | zdepth[j] = z[i];
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| 229 | }
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| 230 | }
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| 231 |
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| 232 | /* write the span */
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| 233 | for (r=r0; r<r1; r++) {
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| 234 | gl_write_rgba_span( ctx, m, x+skipcol, r, zdepth, zrgba, GL_BITMAP );
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| 235 | }
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| 236 | }
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| 237 |
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| 238 |
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| 239 |
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| 240 | /*
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| 241 | * As above, but write CI pixels.
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| 242 | */
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| 243 | void
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| 244 | gl_write_zoomed_index_span( GLcontext *ctx,
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| 245 | GLuint n, GLint x, GLint y, const GLdepth z[],
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| 246 | const GLuint indexes[], GLint y0 )
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| 247 | {
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| 248 | GLint m;
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| 249 | GLint r0, r1, row, r;
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| 250 | GLint i, j, skipcol;
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| 251 | GLuint zindexes[MAX_WIDTH]; /* zoomed color indexes */
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| 252 | GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
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| 253 | GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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| 254 |
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| 255 | /* compute width of output row */
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| 256 | m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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| 257 | if (m==0) {
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| 258 | return;
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| 259 | }
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| 260 | if (ctx->Pixel.ZoomX<0.0) {
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| 261 | /* adjust x coordinate for left/right mirroring */
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| 262 | x = x - m;
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| 263 | }
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| 264 |
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| 265 | /* compute which rows to draw */
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| 266 | row = y-y0;
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| 267 | r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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| 268 | r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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| 269 | if (r0==r1) {
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| 270 | return;
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| 271 | }
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| 272 | else if (r1<r0) {
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| 273 | GLint rtmp = r1;
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| 274 | r1 = r0;
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| 275 | r0 = rtmp;
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| 276 | }
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| 277 |
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| 278 | /* return early if r0...r1 is above or below window */
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| 279 | if (r0<0 && r1<0) {
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| 280 | /* below window */
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| 281 | return;
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| 282 | }
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| 283 | if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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| 284 | /* above window */
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| 285 | return;
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| 286 | }
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| 287 |
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| 288 | /* check if left edge is outside window */
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| 289 | skipcol = 0;
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| 290 | if (x<0) {
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| 291 | skipcol = -x;
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| 292 | m += x;
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| 293 | }
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| 294 | /* make sure span isn't too long or short */
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| 295 | if (m>maxwidth) {
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| 296 | m = maxwidth;
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| 297 | }
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| 298 | else if (m<=0) {
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| 299 | return;
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| 300 | }
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| 301 |
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| 302 | assert( m <= MAX_WIDTH );
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| 303 |
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| 304 | /* zoom the span horizontally */
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| 305 | if (ctx->Pixel.ZoomX==-1.0F) {
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| 306 | /* n==m */
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| 307 | for (j=0;j<m;j++) {
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| 308 | i = n - (j+skipcol) - 1;
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| 309 | zindexes[j] = indexes[i];
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| 310 | zdepth[j] = z[i];
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| 311 | }
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| 312 | }
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| 313 | else {
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| 314 | GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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| 315 | for (j=0;j<m;j++) {
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| 316 | i = (GLint) ((j+skipcol) * xscale);
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| 317 | if (i<0) i = n + i - 1;
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| 318 | zindexes[j] = indexes[i];
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| 319 | zdepth[j] = z[i];
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| 320 | }
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| 321 | }
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| 322 |
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| 323 | /* write the span */
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| 324 | for (r=r0; r<r1; r++) {
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| 325 | gl_write_index_span( ctx, m, x+skipcol, r, zdepth, zindexes, GL_BITMAP );
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| 326 | }
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| 327 | }
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| 328 |
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| 329 |
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| 330 |
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| 331 | /*
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| 332 | * As above, but write stencil values.
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| 333 | */
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| 334 | void
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| 335 | gl_write_zoomed_stencil_span( GLcontext *ctx,
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| 336 | GLuint n, GLint x, GLint y,
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| 337 | const GLstencil stencil[], GLint y0 )
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| 338 | {
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| 339 | GLint m;
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| 340 | GLint r0, r1, row, r;
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| 341 | GLint i, j, skipcol;
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| 342 | GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */
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| 343 | GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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| 344 |
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| 345 | /* compute width of output row */
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| 346 | m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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| 347 | if (m==0) {
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| 348 | return;
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| 349 | }
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| 350 | if (ctx->Pixel.ZoomX<0.0) {
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| 351 | /* adjust x coordinate for left/right mirroring */
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| 352 | x = x - m;
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| 353 | }
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| 354 |
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| 355 | /* compute which rows to draw */
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| 356 | row = y-y0;
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| 357 | r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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| 358 | r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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| 359 | if (r0==r1) {
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| 360 | return;
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| 361 | }
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| 362 | else if (r1<r0) {
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| 363 | GLint rtmp = r1;
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| 364 | r1 = r0;
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| 365 | r0 = rtmp;
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| 366 | }
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| 367 |
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| 368 | /* return early if r0...r1 is above or below window */
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| 369 | if (r0<0 && r1<0) {
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| 370 | /* below window */
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| 371 | return;
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| 372 | }
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| 373 | if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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| 374 | /* above window */
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| 375 | return;
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| 376 | }
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| 377 |
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| 378 | /* check if left edge is outside window */
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| 379 | skipcol = 0;
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| 380 | if (x<0) {
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| 381 | skipcol = -x;
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| 382 | m += x;
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| 383 | }
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| 384 | /* make sure span isn't too long or short */
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| 385 | if (m>maxwidth) {
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| 386 | m = maxwidth;
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| 387 | }
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| 388 | else if (m<=0) {
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| 389 | return;
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| 390 | }
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| 391 |
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| 392 | assert( m <= MAX_WIDTH );
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| 393 |
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| 394 | /* zoom the span horizontally */
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| 395 | if (ctx->Pixel.ZoomX==-1.0F) {
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| 396 | /* n==m */
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| 397 | for (j=0;j<m;j++) {
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| 398 | i = n - (j+skipcol) - 1;
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| 399 | zstencil[j] = stencil[i];
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| 400 | }
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| 401 | }
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| 402 | else {
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| 403 | GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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| 404 | for (j=0;j<m;j++) {
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| 405 | i = (GLint) ((j+skipcol) * xscale);
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| 406 | if (i<0) i = n + i - 1;
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| 407 | zstencil[j] = stencil[i];
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| 408 | }
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| 409 | }
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| 410 |
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| 411 | /* write the span */
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| 412 | for (r=r0; r<r1; r++) {
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| 413 | gl_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
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| 414 | }
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| 415 | }
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