source: trunk/src/opengl/mesa/winpos.c@ 2938

Last change on this file since 2938 was 2938, checked in by sandervl, 25 years ago

created

File size: 3.3 KB
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1/* $Id: winpos.c,v 1.1 2000-02-29 00:50:15 sandervl Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26/* $XFree86: xc/lib/GL/mesa/src/winpos.c,v 1.2 1999/04/04 00:20:36 dawes Exp $ */
27
28
29
30
31
32/*
33 * GL_MESA_window_pos extension
34 *
35 * This extension offers a set of functions named glWindowPos*MESA() which
36 * directly set the current raster position to the given window coordinate.
37 * glWindowPos*MESA() are similar to glRasterPos*() but bypass the
38 * modelview, projection and viewport transformations.
39 *
40 * These functions should be very handy in conjunction with glDrawPixels()
41 * and glCopyPixels().
42 *
43 * If your application uses glWindowPos*MESA() and may be compiled with
44 * a real OpenGL instead of Mesa you can simply copy the winpos.[ch] files
45 * into your source tree and compile them with the rest of your code
46 * since glWindowPos*MESA() can, and is, implemented in terms of standard
47 * OpenGL commands when not using Mesa. In your source files which use
48 * glWindowPos*MESA() just #include "winpos.h".
49 */
50
51
52
53#ifdef PC_HEADER
54#include "all.h"
55#else
56#include "gl.h"
57#endif
58
59#ifdef GL_MESA_window_pos
60
61
62#ifndef PC_HEADER
63#ifdef XFree86Server
64#include "GL/xf86glx.h"
65#endif
66#include "rastpos.h"
67#include "winpos.h"
68#endif
69
70
71
72/*
73 * Mesa implementation of glWindowPos*MESA()
74 */
75void gl_WindowPos4fMESA( GLcontext *ctx,
76 GLfloat x, GLfloat y, GLfloat z, GLfloat w )
77{
78 gl_windowpos( ctx, x, y, z, w );
79}
80
81
82#else
83
84
85/*
86 * OpenGL implementation of glWindowPos*MESA()
87 */
88/* FIX: JvdH - was glWindowPos4fMESA */
89void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
90{
91 GLfloat fx, fy;
92
93 /* Push current matrix mode and viewport attributes */
94 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
95
96 /* Setup projection parameters */
97 glMatrixMode( GL_PROJECTION );
98 glPushMatrix();
99 glLoadIdentity();
100 glMatrixMode( GL_MODELVIEW );
101 glPushMatrix();
102 glLoadIdentity();
103
104 glDepthRange( z, z );
105 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
106
107 /* set the raster (window) position */
108 fx = x - (int) x;
109 fy = y - (int) y;
110 glRasterPos4f( fx, fy, 0.0, w );
111
112 /* restore matrices, viewport and matrix mode */
113 glPopMatrix();
114 glMatrixMode( GL_PROJECTION );
115 glPopMatrix();
116
117 glPopAttrib();
118}
119
120
121#endif
122
123
124
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