1 | /* $Id: vertices.c,v 1.3 2000-05-23 20:41:04 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | #include "glheader.h"
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28 | #include "types.h"
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29 | #include "vertices.h"
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30 |
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31 | #if defined(USE_X86_ASM)
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32 | #include "common_x86asm.h"
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33 | #endif
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34 |
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35 | /* The start of a bunch of vertex oriented geometry routines. These
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36 | * are expected to support the production of driver-specific fast paths
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37 | * for CVA and eventually normal processing.
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38 | *
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39 | * These have been taken from fxfastpath.c, and are now also used in
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40 | * the mga driver.
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41 | *
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42 | * These should grow to include:
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43 | * - choice of 8/16 dword vertices
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44 | * - ??
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45 | * - use of portable assembly layouts.
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46 | *
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47 | * More tentatively:
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48 | * - more (all?) matrix types
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49 | * - more (?) vertex sizes
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50 | *
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51 | * -- Keith Whitwell.
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52 | */
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53 |
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54 | /* The inline 3dnow code seems to give problems with some peoples
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55 | * compiler/binutils.
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56 | */
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57 | /* #undef USE_3DNOW_ASM */
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58 |
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59 |
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60 | #if defined(USE_X86_ASM) && defined(__GNUC__)
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61 |
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62 |
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63 | #endif
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64 |
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65 |
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66 | static void _PROJAPI transform_v16(GLfloat *f,
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67 | const GLfloat *m,
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68 | const GLfloat *obj,
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69 | GLuint obj_stride,
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70 | GLuint count )
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71 | {
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72 | GLuint i;
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73 |
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74 | for (i = 0 ; i < count ; i++, STRIDE_F(obj, obj_stride), f+=16)
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75 | {
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76 | const GLfloat ox = obj[0], oy = obj[1], oz = obj[2];
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77 | f[0] = m[0] * ox + m[4] * oy + m[8] * oz + m[12];
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78 | f[1] = m[1] * ox + m[5] * oy + m[9] * oz + m[13];
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79 | f[2] = m[2] * ox + m[6] * oy + m[10] * oz + m[14];
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80 | f[3] = m[3] * ox + m[7] * oy + m[11] * oz + m[15];
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81 | }
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82 | }
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83 |
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84 | /* Project all vertices upto but not including last. Guarenteed to be
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85 | * at least one such vertex.
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86 | */
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87 | static void _PROJAPI project_verts(GLfloat *first,
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88 | GLfloat *last,
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89 | const GLfloat *m,
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90 | GLuint stride )
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91 | {
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92 | const GLfloat sx = m[0], sy = m[5], sz = m[10];
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93 | const GLfloat tx = m[12], ty = m[13], tz = m[14];
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94 | GLfloat *f;
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95 |
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96 | for ( f = first ; f != last ; STRIDE_F(f,stride))
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97 | {
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98 | const GLfloat oow = 1.0F / f[3];
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99 | f[0] = sx * f[0] * oow + tx;
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100 | f[1] = sy * f[1] * oow + ty;
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101 | f[2] = sz * f[2] * oow + tz;
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102 | f[3] = oow;
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103 | }
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104 | }
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105 |
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106 | static void _PROJAPI project_clipped_verts(GLfloat *first,
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107 | GLfloat *last,
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108 | const GLfloat *m,
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109 | GLuint stride,
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110 | const GLubyte *clipmask )
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111 | {
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112 | const GLfloat sx = m[0], sy = m[5], sz = m[10];
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113 | const GLfloat tx = m[12], ty = m[13], tz = m[14];
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114 | GLfloat *f;
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115 |
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116 | for ( f = first ; f != last ; STRIDE_F(f,stride), clipmask++)
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117 | {
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118 | if (!*clipmask) {
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119 | const GLfloat oow = 1.0F / f[3];
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120 | f[0] = sx * f[0] * oow + tx;
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121 | f[1] = sy * f[1] * oow + ty;
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122 | f[2] = sz * f[2] * oow + tz;
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123 | f[3] = oow;
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124 | }
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125 | }
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126 | }
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127 |
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128 |
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129 |
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130 |
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131 | static void _PROJAPI cliptest_v16( GLfloat *first,
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132 | GLfloat *last,
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133 | GLubyte *p_clipOr,
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134 | GLubyte *p_clipAnd,
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135 | GLubyte *clipmask )
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136 | {
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137 | GLubyte clipAnd = (GLubyte) ~0;
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138 | GLubyte clipOr = 0;
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139 | GLfloat *f = first;
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140 | static int i;
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141 | i = 0;
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142 |
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143 | for ( ; f != last ; f+=16, clipmask++, i++)
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144 | {
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145 | const GLfloat cx = f[0];
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146 | const GLfloat cy = f[1];
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147 | const GLfloat cz = f[2];
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148 | const GLfloat cw = f[3];
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149 | GLubyte mask = 0;
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150 |
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151 | if (cx > cw) mask |= CLIP_RIGHT_BIT;
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152 | if (cx < -cw) mask |= CLIP_LEFT_BIT;
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153 | if (cy > cw) mask |= CLIP_TOP_BIT;
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154 | if (cy < -cw) mask |= CLIP_BOTTOM_BIT;
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155 | if (cz > cw) mask |= CLIP_FAR_BIT;
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156 | if (cz < -cw) mask |= CLIP_NEAR_BIT;
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157 |
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158 | *clipmask = mask;
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159 | clipAnd &= mask;
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160 | clipOr |= mask;
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161 | }
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162 |
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163 | (*p_clipOr) |= clipOr;
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164 | (*p_clipAnd) &= clipAnd;
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165 | }
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166 |
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167 |
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168 |
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169 | GLenum gl_reduce_prim[GL_POLYGON+1] = {
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170 | GL_POINTS,
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171 | GL_LINES,
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172 | GL_LINES,
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173 | GL_LINES,
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174 | GL_TRIANGLES,
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175 | GL_TRIANGLES,
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176 | GL_TRIANGLES,
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177 | GL_TRIANGLES,
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178 | GL_TRIANGLES,
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179 | GL_TRIANGLES,
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180 | };
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181 |
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182 | gl_transform_func gl_xform_points3_v16_general = transform_v16;
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183 | gl_cliptest_func gl_cliptest_points4_v16 = cliptest_v16;
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184 | gl_project_clipped_func gl_project_clipped_v16 = project_clipped_verts;
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185 | gl_project_func gl_project_v16 = project_verts;
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186 |
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187 | void gl_init_vertices()
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188 | {
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189 | }
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