1 | /* $Id: vector.h,v 1.2 2000-05-23 20:35:00 jeroen Exp $ */
|
---|
2 |
|
---|
3 | /*
|
---|
4 | * Mesa 3-D graphics library
|
---|
5 | * Version: 3.3
|
---|
6 | *
|
---|
7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
8 | *
|
---|
9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
10 | * copy of this software and associated documentation files (the "Software"),
|
---|
11 | * to deal in the Software without restriction, including without limitation
|
---|
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
14 | * Software is furnished to do so, subject to the following conditions:
|
---|
15 | *
|
---|
16 | * The above copyright notice and this permission notice shall be included
|
---|
17 | * in all copies or substantial portions of the Software.
|
---|
18 | *
|
---|
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
25 | */
|
---|
26 |
|
---|
27 | /*
|
---|
28 | * New (3.1) transformation code written by Keith Whitwell.
|
---|
29 | */
|
---|
30 |
|
---|
31 |
|
---|
32 | #ifndef _VECTOR_H_
|
---|
33 | #define _VECTOR_H_
|
---|
34 |
|
---|
35 | /* Wrap all the information about vertices up in a struct. Has
|
---|
36 | * additional fields compared to the other vectors to help us track of
|
---|
37 | * different vertex sizes, and whether we need to clean columns out
|
---|
38 | * because they contain non-(0,0,0,1) values.
|
---|
39 | *
|
---|
40 | * The start field is used to reserve data for copied vertices at the
|
---|
41 | * end of gl_transform_vb, and avoids the need for a multiplication in
|
---|
42 | * the transformation routines.
|
---|
43 | */
|
---|
44 | typedef struct {
|
---|
45 | GLfloat (*data)[4]; /* may be malloced or point to client data */
|
---|
46 | GLfloat *start;
|
---|
47 | GLuint count;
|
---|
48 | GLuint stride; /* start to start */
|
---|
49 | GLuint size; /* 2-4 for vertices and 1-4 for texcoords */
|
---|
50 | GLuint flags; /* which columns are dirty */
|
---|
51 | void *storage;
|
---|
52 | } GLvector4f;
|
---|
53 |
|
---|
54 |
|
---|
55 | extern void gl_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
|
---|
56 | extern void gl_vector4f_init( GLvector4f *v, GLuint flags,
|
---|
57 | GLfloat (*storage)[4] );
|
---|
58 | extern void gl_vector4f_alloc( GLvector4f *v, GLuint sz, GLuint flags,
|
---|
59 | GLuint count, GLuint alignment );
|
---|
60 | extern void gl_vector4f_free( GLvector4f *v );
|
---|
61 | extern void gl_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
|
---|
62 |
|
---|
63 |
|
---|
64 | #define VEC_DIRTY_0 0x1 /* dirty flags not really used any more */
|
---|
65 | #define VEC_DIRTY_1 0x2
|
---|
66 | #define VEC_DIRTY_2 0x4
|
---|
67 | #define VEC_DIRTY_3 0x8
|
---|
68 | #define VEC_MALLOC 0x10
|
---|
69 | #define VEC_WRITABLE 0x20 /* keep both + and - bits for easy testing */
|
---|
70 | #define VEC_NOT_WRITABLE 0x40
|
---|
71 | #define VEC_GOOD_STRIDE 0x80
|
---|
72 | #define VEC_BAD_STRIDE 0x100
|
---|
73 |
|
---|
74 | #define VEC_WRITABLE_FLAGS (VEC_WRITABLE|VEC_NOT_WRITABLE)
|
---|
75 | #define VEC_STRIDE_FLAGS (VEC_GOOD_STRIDE|VEC_BAD_STRIDE)
|
---|
76 |
|
---|
77 |
|
---|
78 | #define VEC_SIZE_1 VEC_DIRTY_0
|
---|
79 | #define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
|
---|
80 | #define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
|
---|
81 | #define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
|
---|
82 |
|
---|
83 |
|
---|
84 | /* Could use a single vector type for normals and vertices, but
|
---|
85 | * this way avoids some casts.
|
---|
86 | */
|
---|
87 | typedef struct {
|
---|
88 | GLfloat (*data)[3];
|
---|
89 | GLfloat *start;
|
---|
90 | GLuint count;
|
---|
91 | GLuint stride;
|
---|
92 | GLuint flags;
|
---|
93 | void *storage;
|
---|
94 | } GLvector3f;
|
---|
95 |
|
---|
96 | extern void gl_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
|
---|
97 | extern void gl_vector3f_free( GLvector3f *v );
|
---|
98 | extern void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
|
---|
99 | extern void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
|
---|
100 | GLuint alignment );
|
---|
101 |
|
---|
102 |
|
---|
103 | /* For 4ub rgba values.
|
---|
104 | */
|
---|
105 | typedef struct {
|
---|
106 | GLubyte (*data)[4];
|
---|
107 | GLubyte *start;
|
---|
108 | GLuint count;
|
---|
109 | GLuint stride;
|
---|
110 | GLuint flags;
|
---|
111 | void *storage;
|
---|
112 | } GLvector4ub;
|
---|
113 |
|
---|
114 | extern void gl_vector4ub_init( GLvector4ub *v, GLuint flags,
|
---|
115 | GLubyte (*storage)[4] );
|
---|
116 | extern void gl_vector4ub_free( GLvector4ub * );
|
---|
117 | extern void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
|
---|
118 | GLuint alignment );
|
---|
119 |
|
---|
120 |
|
---|
121 |
|
---|
122 |
|
---|
123 | /* For 1ub values, eg edgeflag.
|
---|
124 | */
|
---|
125 | typedef struct {
|
---|
126 | GLubyte *data;
|
---|
127 | GLubyte *start;
|
---|
128 | GLuint count;
|
---|
129 | GLuint stride;
|
---|
130 | GLuint flags;
|
---|
131 | void *storage;
|
---|
132 | } GLvector1ub;
|
---|
133 |
|
---|
134 | extern void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
|
---|
135 | extern void gl_vector1ub_free( GLvector1ub * );
|
---|
136 | extern void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
|
---|
137 | GLuint alignment );
|
---|
138 |
|
---|
139 |
|
---|
140 |
|
---|
141 |
|
---|
142 | /* For, eg Index, Array element.
|
---|
143 | */
|
---|
144 | typedef struct {
|
---|
145 | GLuint *data;
|
---|
146 | GLuint *start;
|
---|
147 | GLuint count;
|
---|
148 | GLuint stride;
|
---|
149 | GLuint flags;
|
---|
150 | void *storage;
|
---|
151 | } GLvector1ui;
|
---|
152 |
|
---|
153 | extern void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
|
---|
154 | extern void gl_vector1ui_free( GLvector1ui * );
|
---|
155 | extern void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
|
---|
156 | GLuint alignment );
|
---|
157 |
|
---|
158 |
|
---|
159 |
|
---|
160 | /* End up doing a lot of slow imuls if not careful.
|
---|
161 | */
|
---|
162 | #define VEC_ELT( v, t, i ) ((t *) (((GLbyte *)((v)->data))+(i)*(v)->stride) )
|
---|
163 |
|
---|
164 |
|
---|
165 | #endif
|
---|