1 | /* $Id: vector.c,v 1.2 2000-05-23 20:41:03 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /*
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28 | * New (3.1) transformation code written by Keith Whitwell.
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29 | */
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30 |
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31 |
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32 | #include "glheader.h"
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33 | #include "config.h"
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34 | #include "macros.h"
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35 | #include "vector.h"
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36 | #include "mem.h"
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37 |
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38 | static const GLubyte elem_bits[4] = {
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39 | VEC_DIRTY_0,
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40 | VEC_DIRTY_1,
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41 | VEC_DIRTY_2,
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42 | VEC_DIRTY_3
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43 | };
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44 |
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45 | void gl_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
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46 | {
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47 | static GLfloat clean[4] = { 0, 0, 0, 1 };
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48 | GLfloat v = clean[elt];
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49 | GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
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50 | GLuint i;
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51 |
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52 | for (i = 0 ; i < count ; i++)
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53 | data[i][elt] = v;
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54 |
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55 | vec->flags &= ~elem_bits[elt];
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56 | }
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57 |
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58 | static const GLubyte size_bits[5] = {
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59 | 0,
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60 | VEC_SIZE_1,
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61 | VEC_SIZE_2,
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62 | VEC_SIZE_3,
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63 | VEC_SIZE_4,
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64 | };
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65 |
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66 | void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
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67 | {
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68 | v->stride = 4*sizeof(GLfloat);
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69 | v->size = 2;
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70 | v->data = storage;
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71 | v->start = (GLfloat *)storage;
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72 | v->count = 0;
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73 | v->flags = size_bits[4] | flags | VEC_GOOD_STRIDE;
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74 | }
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75 |
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76 |
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77 | void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
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78 | {
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79 | v->stride = 3*sizeof(GLfloat);
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80 | v->data = storage;
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81 | v->start = (GLfloat *)storage;
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82 | v->count = 0;
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83 | v->flags = flags | VEC_GOOD_STRIDE;
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84 | }
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85 |
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86 | void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
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87 | {
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88 | v->stride = 4*sizeof(GLubyte);
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89 | v->data = storage;
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90 | v->start = (GLubyte *)storage;
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91 | v->count = 0;
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92 | v->flags = flags | VEC_GOOD_STRIDE;
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93 | }
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94 |
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95 | void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
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96 | {
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97 | v->stride = 1*sizeof(GLubyte);
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98 | v->data = storage;
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99 | v->start = (GLubyte *)storage;
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100 | v->count = 0;
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101 | v->flags = flags | VEC_GOOD_STRIDE;
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102 | }
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103 |
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104 | void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
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105 | {
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106 | v->stride = 1*sizeof(GLuint);
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107 | v->data = storage;
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108 | v->start = (GLuint *)storage;
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109 | v->count = 0;
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110 | v->flags = flags | VEC_GOOD_STRIDE;
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111 | }
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112 |
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113 |
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114 | #define ALIGN_MALLOC(vec, type, bytes, alignment) \
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115 | do { \
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116 | vec->storage = MALLOC( bytes + alignment - 1 ); \
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117 | vec->start = type (((unsigned long)vec->storage + alignment - 1) \
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118 | & ~(unsigned long)(alignment - 1)); \
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119 | } while (0)
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120 |
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121 |
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122 | void gl_vector4f_alloc( GLvector4f *v, GLuint sz, GLuint flags, GLuint count,
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123 | GLuint alignment )
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124 | {
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125 | (void) sz;
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126 | v->stride = 4*sizeof(GLfloat);
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127 | v->size = 2;
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128 | ALIGN_MALLOC(v, (GLfloat *), count * 4 * sizeof(GLfloat), alignment);
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129 | v->data = (GLfloat (*)[4])v->start;
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130 | v->count = 0;
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131 | v->flags = size_bits[4] | flags | VEC_MALLOC | VEC_GOOD_STRIDE;
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132 | }
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133 |
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134 |
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135 | void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
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136 | GLuint alignment )
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137 | {
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138 | v->stride = 3*sizeof(GLfloat);
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139 | ALIGN_MALLOC(v, (GLfloat *), count * 3 * sizeof(GLfloat), alignment);
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140 | v->data = (GLfloat (*)[3])v->start;
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141 | v->count = 0;
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142 | v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
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143 | }
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144 |
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145 | void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
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146 | GLuint alignment )
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147 | {
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148 | v->stride = 4*sizeof(GLubyte);
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149 | ALIGN_MALLOC(v, (GLubyte *), count * 4 * sizeof(GLubyte), alignment);
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150 | v->data = (GLubyte (*)[4])v->start;
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151 | v->count = 0;
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152 | v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
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153 | }
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154 |
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155 | void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
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156 | GLuint alignment )
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157 | {
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158 | v->stride = 1*sizeof(GLubyte);
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159 | ALIGN_MALLOC(v, (GLubyte *), count * sizeof(GLubyte), alignment);
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160 | v->data = v->start;
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161 | v->count = 0;
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162 | v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
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163 | }
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164 |
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165 | void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
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166 | GLuint alignment )
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167 | {
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168 | v->stride = 1*sizeof(GLuint);
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169 | ALIGN_MALLOC(v, (GLuint *), count * sizeof(GLuint), alignment);
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170 | v->data = v->start;
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171 | v->count = 0;
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172 | v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
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173 | }
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174 |
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175 |
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176 |
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177 | void gl_vector4f_free( GLvector4f *v )
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178 | {
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179 | if (v->flags & VEC_MALLOC) {
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180 | FREE( v->storage );
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181 | v->data = 0;
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182 | v->start = 0;
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183 | v->storage = 0;
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184 | v->flags &= ~VEC_MALLOC;
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185 | }
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186 | }
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187 |
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188 | void gl_vector3f_free( GLvector3f *v )
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189 | {
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190 | if (v->flags & VEC_MALLOC) {
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191 | FREE( v->storage );
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192 | v->data = 0;
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193 | v->start = 0;
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194 | v->storage = 0;
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195 | v->flags &= ~VEC_MALLOC;
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196 | }
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197 | }
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198 |
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199 | void gl_vector4ub_free( GLvector4ub *v )
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200 | {
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201 | if (v->flags & VEC_MALLOC) {
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202 | FREE( v->storage );
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203 | v->data = 0;
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204 | v->start = 0;
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205 | v->storage = 0;
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206 | v->flags &= ~VEC_MALLOC;
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207 | }
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208 | }
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209 |
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210 | void gl_vector1ub_free( GLvector1ub *v )
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211 | {
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212 | if (v->flags & VEC_MALLOC) {
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213 | FREE( v->storage );
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214 | v->data = 0;
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215 | v->start = 0;
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216 | v->storage = 0;
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217 | v->flags &= ~VEC_MALLOC;
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218 | }
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219 | }
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220 |
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221 | void gl_vector1ui_free( GLvector1ui *v )
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222 | {
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223 | if (v->flags & VEC_MALLOC) {
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224 | FREE( v->storage );
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225 | v->data = 0;
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226 | v->start = 0;
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227 | v->storage = 0;
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228 | v->flags &= ~VEC_MALLOC;
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229 | }
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230 | }
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231 |
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232 | void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
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233 | {
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234 | GLfloat c[4] = { 0, 0, 0, 1 };
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235 | const char *templates[5] = {
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236 | "%d:\t0, 0, 0, 1\n",
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237 | "%d:\t%f, 0, 0, 1\n",
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238 | "%d:\t%f, %f, 0, 1\n",
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239 | "%d:\t%f, %f, %f, 1\n",
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240 | "%d:\t%f, %f, %f, %f\n"
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241 | };
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242 |
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243 | const char *t = templates[v->size];
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244 | GLfloat *d = (GLfloat *)v->data;
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245 | GLuint j, i = 0, count;
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246 |
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247 | printf("data-start\n");
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248 | for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
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249 | printf( t, i, d[0], d[1], d[2], d[3]);
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250 |
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251 | printf("start-count(%u)\n", v->count);
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252 | count = i + v->count;
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253 |
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254 | if (culling) {
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255 | for ( ; i < count ; STRIDE_F(d, v->stride), i++)
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256 | if (cullmask[i])
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257 | printf( t, i, d[0], d[1], d[2], d[3]);
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258 | } else {
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259 | for ( ; i < count ; STRIDE_F(d, v->stride), i++)
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260 | printf( t, i, d[0], d[1], d[2], d[3]);
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261 | }
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262 |
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263 | for (j = v->size ; j < 4; j++) {
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264 | if ((v->flags & (1<<j)) == 0) {
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265 |
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266 | printf("checking col %u is clean as advertised ", j);
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267 |
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268 | for (i = 0, d = (GLfloat *) v->data ;
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269 | i < count && d[j] == c[j] ;
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270 | i++, STRIDE_F(d, v->stride)) {};
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271 |
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272 | if (i == count)
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273 | printf(" --> ok\n");
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274 | else
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275 | printf(" --> Failed at %u ******\n", i);
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276 | }
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277 | }
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278 | }
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279 |
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280 |
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281 | void gl_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling )
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282 | {
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283 | GLfloat *d = (GLfloat *)v->data;
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284 | GLuint i = 0, count;
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285 |
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286 | printf("data-start\n");
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287 | for ( ; d != v->start ; STRIDE_F(d,v->stride), i++)
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288 | printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
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289 |
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290 | printf("start-count(%u)\n", v->count);
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291 | count = i + v->count;
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292 |
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293 | if (culling) {
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294 | for ( ; i < count ; STRIDE_F(d,v->stride), i++)
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295 | if (cullmask[i])
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296 | printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
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297 | } else {
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298 | for ( ; i < count ; STRIDE_F(d,v->stride), i++)
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299 | printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
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300 | }
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301 | }
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